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Returning 17 results for 'both been divine constructs reghed'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.Chardalyn berserkers are Reghed nomads who wield weapons made of chardalyn
by any magic that ends a curse, but after ten days, it can be reversed only by a wish spell or divine intervention.
A creature wounded by one of these chardalyn weapons can feel a sudden sickness
Backgrounds
Sword Coast Adventurer's Guide
’s Handbook can be used for a character whose origin lies with one of the other barbarian tribes in Faerûn. You might be a fair-haired barbarian of the Reghed, dwelling in the shadow of the
Reghed Glacier in the far North near Icewind Dale. You might also be of the nomadic Rashemi, noted for their savage berserkers and their masked witches. Perhaps you hail from one of the wood elf tribes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Welcome to the Far North North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently
became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury, has withdrawn to this cold corner of the world to live among mortals
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Colossus Titanic Vessel of Divine Might Habitat: Any; Treasure: Relics Colossi are massive Constructs created by the devout to reflect the nature of a deity, which could be benevolent or wicked
. Colossi thrum with incredible magic and work divine will on the land. Droves of faithful artisans craft a colossus in a shape to honor their deity, then call on that god to infuse the statue with life
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
luminous, wispy forms that vaguely recall their mortal features. A banshee’s face is wreathed in a wild tangle of hair, its body clad in wispy rags that flutter and stream around it. Divine Wrath
magically sense the presence of creatures up to 5 miles away that aren’t undead or constructs. She knows the general direction they’re in but not their exact locations.
Incorporeal Movement. The banshee
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Chardalyn Berserker Chardalyn berserkers are Reghed nomads who wield weapons made of chardalyn, specifically ones suffused with demonic magic (see the sidebar on Chardalyn). This exposure has
change can be undone by any magic that ends a curse, but after ten days, it can be reversed only by a wish spell or divine intervention. A creature wounded by one of these chardalyn weapons can feel a
Compendium
- Sources->Dungeons & Dragons->Rrakkma
heal spell. Constructs, oozes, plants, and undead succeed on the save automatically.
While memory drained, the target must roll a d4 and subtract the number rolled from any ability check or attack
eidolon has advantage on saving throws against any effect that turns undead.
Actions
Divine Dread. Each creature within 60 feet of the eidolon that can see it must succeed on a DC 15 Wisdom saving
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
extinct. The tribe’s great chief is a canny old woman named Kriga Moonmusk, who travels in a fur-draped chair carried by four tribal warriors. Elk Tribe The Elk tribe (no relation to the Reghed nomads
Bonesnapper clan has lost Uthgar’s divine favor. Halric refutes such claims by staging bold raids. Griffon warriors venture as far west as the Sword Coast and as far east as the Silver Marches, and they are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, ceremonial weapons and costumes, human-sized sarcophagi, vases and other pottery from ancient Ostoria, and well-preserved (nonmagical) scrolls with imperial decrees and divine edicts written in Dethek
progress, all of the pieces are in their starting locations. The constructs don’t attack unless one of them is attacked first, or unless they are commanded to do so by Sansuri or Thullen. A chess piece
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
only in times of great peril. Many in the city doubted that such massive, sapient constructs were even real, let alone that they guarded the city invisibly. The Spellplague confirmed their existence for
result, restoring the divine order and separating Abeir from Toril. But take that as you may. According to that roguish longbeard, he saves the world without anyone noticing every other month or so. The Sea Maidens Faire parade
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
inventions of the Gondar are revealed on this day and paraded through the city. These devices range from something as humble as new cabinet hinges to massive mechanical constructs that walk or roll about
during the Time of Troubles. It miraculously appeared in Waterdeep after the Godswar, and has since been the focus of many divine signs. You can view it in the House of the Moon at other times of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
caused the city to plunge into the Reghed Glacier. The spindle is now dormant but can be reactivated to wreak havoc on the Weave. The spindle is immune to all damage and is unaffected by any magic in
three-mile radius (including those within the spire) are suppressed for 24 hours, and spellcasters are drained of any unexpended spell slots. Living spells, constructs, and other magically created
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
turns bright green. The lantern doesn’t pinpoint the creature’s exact location, however.
Lantern of Tracking d10 Creature Type
1 Aberrations
2 Celestials
3 Constructs
4
Iriolarthas in the Netherese necropolis hidden under the Reghed Glacier (see chapter 7).
The Codicil of White The Codicil of White is a tall, thin volume bound in white ermine fur over seasoned boards
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
sector’s magic to collect the divine essence of the Chosen of various deities. The Thayan regent believes that this essence may be the key to becoming a god. Locations in the Temples of Extraction are
until the start of its next turn. If the save succeeds, the creature is immune to this effect for a day and gains the following trait. Constructs and undead can’t gain this trait. Venomous Touch
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
party known as Fate’s Devout. Wielding divine magic, they traveled across the realm to carry out Istus’s will. They came to this keep because they heard it was holy to Istus, but Gremorly killed them. The
when the characters enter the room, the horrors animate and attack. Like the golem in the courtyard, these constructs guard the keep on behalf of its rightful owners but the presence of Gremorly’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
former high priest, a deva named Ephemera, was called away on a divine errand. Before departing, the angel appointed a controversial replacement to guide the fane in their stead: Mihr, a lawful good
Concordance. Elsewhere within the High Courts lies the Hall of Concordance, an embassy of law where contracts are forged under the unblinking eyes of the inevitables, constructs created by the modron deity
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. They use the pegasus stat block, with these changes: The glass pegasi are Constructs with immunity to exhaustion and the charmed, frightened, paralyzed, and petrified conditions. They have AC 15 while
can be reversed only by a wish spell or divine intervention. Prisoners. Three of the cages hold prisoners in temporal stasis: The cage suspended 10 feet above the sludge contains a manes. The cage






