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Returning 35 results for 'both been domain contact returner'.
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Monsters
Vecna: Eve of Ruin
. Tasha went on to create various spells, including Tasha’s Hideous Laughter, and her magic-fueled ambitions brought her into contact with demons and demon lords, which she subjugated and used
recent years, Tasha sequestered herself in the Feywild, achieving incredible power and slowly turning into a Fey creature. Tasha became Zybilna, archfey of the domain of Prismeer.
Answering the Summons
Monsters
Mordenkainen's Fiendish Folio Volume 1
, and caverns inhabited by much larger, more dangerous folk. The jermlaine huddle in their small tunnels, avoiding contact with all other creatures unless they can marshal overwhelming numbers. When the
creatures that enter their domain. The jermlaine keep careful watch, waiting for just the right moment to fall upon their enemies. When they strike, they emerge from their tunnels to attack in
Monsters
The Wild Beyond the Witchlight
hideous laughter. Tasha’s magic-fueled ambitions brought her into contact with demons and demon lords, which she subjugated and used against her enemies. Tasha became known on the world of
a spectacular domain for herself. Gradually, Iggwilv transformed into a Fey creature, though she outwardly appears human. Her disposition changed over time as well, as she became less interested in
Monsters
Princes of the Apocalypse
(Costs 2 Actions). Olhydra releases one creature she is grappling by flinging the creature up to 60 feet away from her, in a direction of her choice. If the flung creature comes into contact with a
(Costs 3 Actions). Olhydra transforms her watery body into acid. This effect lasts until Olhydra’s next turn. Any creature that comes into contact with Olhydra or hits her with a melee attack
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
contact with beings from other planes function normally—with one proviso: Strahd can sense when someone in his domain is casting such a spell and can choose to make himself the spell’s recipient, so that he becomes the one who is contacted.
Alterations to Magic The land of Barovia resides in its own demiplane, isolated from all other planes, including the Material Plane. No spell—not even wish—allows one to escape from Strahd’s domain
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
addition, spells that allow contact with beings from other planes function normally, with one proviso: the domain’s Darklord senses when someone in their domain casts such a spell and can choose to make themself the spell’s target, so that they become the one who is contacted.
occasional family heirloom. It’s up to you to decide how pervasive magic is in a domain, choosing whether a dearth or an excess of magic is more terrifying. Rarity of Magic. In domains where
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
board (see the appendix). These séances reveal the goals of the house’s spirits but also determine the adventure’s climax and how the party might ultimately escape the domain. These details are presented
here for ease of reference, as the séances occur at multiple points throughout the adventure. Prior to running a séance, choose or randomly determine which spirit the party will contact. The key
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sponsoring and then leading adventuring expeditions into Undermountain. One of the items they recovered from the dungeon was a tablet of black crystal that allowed contact with entities of the Far Realm
. Their brother, Xerrion, came to possess the tablet and used it to contact otherworldly beings in an attempt to destroy his family’s business rivals and political enemies. This contact drove Xerrion
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Godefroy’s Powers and Dominion Lord Wilfred Godefroy rules his own personal afterlife. His statistics are similar to those of a ghost, and he is one of the most powerful spectral Undead in the domain
does, it’s to possess those who can work his will elsewhere in the domain or to expand the eclectic structure that is the House on Gryphon Hill. The Apparatus. Lord Godefroy has not given up hope that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Characters who make telepathic contact with the myconids are greeted warmly. The myconids offer to take visitors to their sovereign (area 4b) or escort them to the edge of their domain. The friendly
occasional gargoyle attack, however. The myconids provide strangers with food, water, shelter, and safe passage through their small domain. 4a. Melding Cave Most of the myconids live in this cave, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
supernatural investigation, or even explore another domain.
When players create Keeper of the Feather characters, ask them the following questions.
What sparked your interest in the occult? Did
you encounter a mysterious being that you want to understand? Is membership a family tradition? Are you trying to contact someone beyond the grave? Do you seek some other knowledge?
What esoteric
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
magic gatehouse, from which I can send you to the Doomvault — the heart of the lich lord’s domain deep beneath the Thaymount. The Doomvault is a secret laboratory and containment structure, beneath which
zone’s gates. Syranna describes the use of glyph keys, including how to transfer attunements. She also describes contact stones and how the characters can use them to contact her directly. Through
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
areas detailing a particular example. Magic gates separate zones from one another. Sectors are labeled on the map: Abyssal Prisons, Blood Pens, Masters’ Domain, Far Realm Cysts, Forests of Slaughter
labeled on the map: area 1 (Abyssal Prisons), area 23 (Blood Pens), area 33 (Masters’ Domain), area 38 (Far Realm Cysts), area 49 (Forests of Slaughter), area 61 (Ooze Grottos), and area 77 (Predator Pools
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
contact with demons and demon lords, which she subjugated and used against her enemies. On the Material Plane, she became known as Iggwilv the Witch Queen and wrote the Demonomicon of Iggwilv, the
greatest of all treatises on the Abyss and its demonic inhabitants. In recent years, Tasha has sequestered herself in the Feywild, achieving incredible power and slowly turning into a Fey creature. Tasha has become Zybilna, archfey of the domain of Prismeer.
Caroline Gariba
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
, the jermlaine lurk among the tunnels, dungeons, and caverns inhabited by much larger, more dangerous folk. The jermlaine huddle in their small tunnels, avoiding contact with all other creatures unless
is channeled into vengeful scheming against creatures that enter their domain. The jermlaine keep careful watch, waiting for just the right moment to fall upon their enemies. When they strike, they
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Tasha’s magic-fueled ambitions brought her into contact with demons and demon lords, which she subjugated and used against her enemies. Tasha became known on the world of Oerth as Iggwilv the Witch
. She eventually took a page from her mother’s book and sequestered herself in the Feywild, where she assumed the guise of an archfey and carved out a spectacular domain for herself. Gradually, Iggwilv
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
room. Acererak cast a wish spell to render Belchorzh invisible. A successful dispel magic (DC 19) cast on the beholder or contact with an antimagic field ends its invisibility. Belchorzh reacts to
. When an untethered creature is shoved or otherwise moved across the floor, it travels in one direction and does not stop until it comes into contact with a wall or other barrier. The alcoves contain
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sponsored by your patron. Plans that span the world and the course of millennia require many agents to complete. If necessary, your patron can put you in contact with their other agents, who might be in a
the anniversary of the Mourning, the tallest tree in the domain he claimed (the Crown of his nation) will fall. If that is the characters’ goal, for whatever reason, they might try to bring those
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Masters’ Domain This sector is the central sanctum of the Red Wizards in charge of the Doomvault. Locations in the Masters’ Domain are identified on map 5.5. Map 5.5: Master’s Domain Temples of
only once per turn. Black Gate. The space beyond the western false door contains a black gate. Contact Stone. A contact stone is on the wall near the black gate. 28. Temple of Blood The coppery scent of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
reached only by finding and using a fey crossing in the carnival. Madryck says that his archfey patron, Zybilna, rules Prismeer. He begs the characters to journey to this domain and find out what has
happened to Zybilna, with whom he has lost contact. If you like, you can replace Madryck Roslof with a different NPC who better suits your campaign. Whether Madryck or someone else gives the quest, the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
contact with a solid surface, such as a wall or floor, the creature takes 1d6 bludgeoning damage for every 10 feet it was flung.
Water to Acid (Costs 3 Actions). Olhydra transforms her watery body
into acid. This effect lasts until Olhydra’s next turn. Any creature that comes into contact with Olhydra or hits her with a melee attack while standing within 5 feet of her takes 11 (2d10) acid damage
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
receives the following information while in telepathic contact with one of the carousel’s unicorns: Zybilna of Prismeer is frozen in time. Three hags have seized control of Zybilna’s domain and split it
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
an honest pact with the owner of another carnival. If asked about Kettlesteam, Witch and Light say she’s “a disgruntled guest and troublemaker whose fey patron, Zybilna, dwells in the Feywild domain
of Prismeer.” They add that Zybilna is also the patron of the Witchlight Carnival, but Witch and Light have had no contact with her for some time. Throughout the conversation, Witch and Light never
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
that find renewed purpose in the domain of a kindred guardian. Wood Woad
Medium plant, lawful neutral
Armor Class 18 (natural armor, shield)
Hit Points 75 (10d8 + 30)
Speed 30 ft., climb 30 ft
obscuring plant life.
Regeneration. The wood woad regains 10 hit points at the start of its turn if it is in contact with the ground. If the wood woad takes fire damage, this trait doesn’t function
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Dragons’ Domain Ashtyrranthor and her six children make their home here. Magic keeps the temperature at 120 degrees Fahrenheit throughout these chambers, making it perfect for the dragons
without coming into contact with the lava.
Eggs. Six red-speckled dragon eggs sit in the lava pool.
The lava curtain is created magically but is not itself magical. A creature that enters the lava
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Notable Locations Aerenal taunts visitors with its ancient secrets and trackless jungles. Pylas Talaear The gateway to Aerenal, this port city is the primary point of contact between Aerenal and the
the distant past. The Citadel of the Court is said to be far larger than it appears and to hold the greatest treasures of the elves.
The North The northern steppes of Aerenal are the domain of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
substance.
Vestiges are deities who have lost nearly all their worshipers and are considered dead, from a mortal perspective. Esoteric rituals can sometimes contact these beings and draw on their latent
that god focus on one aspect or the other, determining their domain access and possibly even their alignment on that basis. A cleric who venerates the Destroyer aspect chooses the Tempest or War domain
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
single domain, the Mists, or any terror. Vistani Culture Unlike the denizens of individual domains, Vistani are inhabitants of the Land of the Mist as a whole. Although they trace their origins to the
into contact with a wide range of people. As the only outsiders that some remote communities see in the course of a year, the news and goods Vistani bring ensures a genuine welcome and renewal of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
suspended in the air.
In the west side of the room is a black gate, and on the wall near it is a contact stone.
Creatures. One reduced-threat aboleth (see “Reduced-Threat Monsters” above) dwells
rock, is a contact stone.
If the characters come from the north, add the following. Southwest of the doors is an alcove that contains a black gate.
Creatures. Eight zombies and two ogre zombies
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
it beneath her. However, she won’t retreat and uses defensive spells, her Teleport bonus action, and her Fell Counterspell reaction while she mocks intruders and uses her domain to act against foes
(see below). Once her bodyguards are dispatched, Shemeshka calls for a truce (see “What Shemeshka Really Knows”). Shemeshka’s Domain. The House of Liars is among Shemeshka’s favorite safe houses, a layer
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
settlements near the giants’ realm. 2 Convinced she is the rightful ruler of another giant’s domain, a giant launches an invasion, heedless of the inhabitants of the lands between the giants’ realms. 3
a realm like it) into contact and conflict with your campaign world. During the Doomskar, characters can venture into Surtland, but giants can also raid into the other world.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
conflict between dragons and giants, and she urges the characters to seek out a powerful good dragon, convince it to contact other good dragons, and use them to combat the giants. Naxene is confident
Gnawbone’s domain. Oren Yogilvy’s Quest Oren is spooked by rumors that giants are rampaging throughout the North. He asks the characters if they could check on his sister, Lily, who works at the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters who don’t get in the way. The door leading north into Lottie’s domain is not locked. Lottie assumes that anyone coming this way is a staff member on legitimate business, or is looking to die
trap, which sprays anyone who tries to pick the lock with a potent contact poison. The trap can be detected with a successful DC 16 Intelligence (Arcana or Investigation) check and disarmed with a DC
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
A Detour to Neverwinter Before the characters leave for the lighthouse, or while they are on the High Road traveling toward Neverwinter, Omin Dran makes contact with a “small favor.” Neverwinter is
you to do a little extra work for me. It shouldn’t be too taxing. I have a contact in Neverwinter who’s secured a cache of treasure. Her name is Oppal DeScart, and you can usually find her in a tavern
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
A group of cultists is trying to access a magic portal linking the Material Plane to Tiamat’s domain, hoping to break the seal that has kept the portal closed for centuries.
3 A dragon whose
heart of Sardior and a key to the Ruby Dragon’s return.
4 A dragon offers to pay the characters handsomely if they travel to another world. There, they must make contact with the dragon’s echo






