Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 14 results for 'both before damned changeling roll'.
Other Suggestions:
both before danced changeling roll
both before dampened changeling roll
both before demne changeling roll
Monsters
Vecna: Eve of Ruin
;{"diceNotation":"1d100", "rollType":"roll", "rollAction":"Undying"} years. Vecna’s new body appears within 100 miles of where he was slain. When the new body is complete, Vecna regains all his hit
points and becomes active again.Multiattack. Vecna uses Flight of the Damned (if available), Rotten Fate, or Spellcasting. He then makes two attacks with Afterthought.
Afterthought. Melee Weapon
Monsters
Acquisitions Incorporated
Sneak Attack (1/Turn). Portentia deals an extra 14 (4d6);{"diceNotation":"4d6","rollType":"roll","rollAction":"Sneak Attack"} damage when she hits a target with a weapon attack and has advantage on
the attack roll, or when the target is within 5 feet of an ally of Portentia that isn't incapacitated and Portentia doesn't have disadvantage on the attack roll.Multiattack. Portentia makes three melee
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Lorwyn Changeling WAYNE REYNOLDS Changelings are often intrepid explorers The changelings of Lorwyn are charismatic shapeshifters able to crudely mimic the forms of creatures and plants. Unlike most
key traits: blue-green skin, tufts of tentacle-like fur, and bulbous yellow eyes with slitted pupils. The true changeling identity of a bug-eyed tree, teal elk, or furry boulder is always easy to spot
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth year. The changeling Portentia can affect a
the attack roll, or when the target is within 5 feet of an ally of Portentia that isn’t incapacitated and Portentia doesn’t have disadvantage on the attack roll.
Actions
Multiattack. Portentia makes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
succeeds on a DC 15 Wisdom (Survival) check finds a set of them. If the characters follow these tracks, roll a d6. On a 6, the tracks lead to the elven tomb, where the white moose can be found. On any
other roll, the tracks lead to an ordinary moose (use the giant goat stat block) that’s encountered after 1d4 hours. This moose poses no threat if the characters leave it alone. After each encounter
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
corpse reveals its true form to be that of a changeling. 2 A list of Tyrants agents and their identities exists somewhere in Sharn. Every legitimate and criminal organization in the city competes to
find it. 3 The Sharn Inquisitive publishes an anonymous article accusing several members of the Sharn Watch, the city council, and the dragonmarked houses of being changeling members of the Tyrants
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
receiving that news, Vladimir ceased his advance and led his knights back to Argynvostholt. He realized that Strahd had already died and been damned to a hell of his own creation. With nowhere else to
animate. To determine where the revenant’s new body rises, roll a d20 and consult the following table.
d20 Corpse Location 1–4 Village of Barovia cemetery (ch. 3, area E6) 5–11 Church graveyard in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
merciless form of divine justice, hunting down oath breakers and dragging the rightfully damned to the Nine Hells in the grip of their magical ropes. Few ever glimpse what lies within these devils
Multiattack. The erinyes makes three Withering Sword attacks and can use Entangling Rope.
Withering Sword. Melee Attack Roll: +8, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 11 (2d10
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
his lost expedition are more difficult to come by. But for each day spent talking to knowledgeable travelers, a character can attempt a DC 12 Charisma (Persuasion) check. If the check succeeds, roll
Rumors d100 Rumor 1–15 The Barrier Peaks have long been damned, ever since a craft of some kind crashed there ages ago. A ship that could navigate the very planes, it was. Things that should not
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
any of your contacts. At the start of the campaign, roll twice on the Contacts table to choose two contacts. You will certainly acquire new contacts in the course of your adventures, who might or might
city, and squeeze into tight spaces for a meager reward. 10 A brooding warforged can connect you to an extensive network of former soldiers. 11 A kalashtar seer might be a fraud, but also occasionally provides you with valuable leads. 12 A curious changeling always seems to show up when you least expect it.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
discuss their plans in their native tongue. 27–28 A harried dwarf tries to keep three children corralled, but the oldest one keeps sneaking away. 29–30 A bored changeling practices duplicating the
older human reads the Korranberg Chronicle, loudly proclaiming outrage at every story. 97–98 Roll again; the travelers are one or more changelings appearing to be whatever the second roll indicates
compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Acq Inc flair.
Acquisitions Incorporated Trinkets
d100 Trinket
1 A perfect skipping stone
2 Three weighted dice that always roll low
3 A locket with a picture of Jim
amount of pocket lint
67 A dozen flyers for a local gnome food place
68 Omin Dran’s business card
69 A lock of hair from a changeling
70 A marble that rolls uphill
71 A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. You can select from or roll on the Sharn Watch Races and Sharn Watch Personalities tables to generate a Watch NPC. There is a 75 percent chance the NPC is taking bribes from the Boromar Clan or
feelings interfere with his duties. Sharn Watch Races d20 Race 1 Changeling 2–4 Dwarf 5–6 Elf 7 Gnome 8–9 Half-elf 10–11 Half-orc 12–13 Halfling 14–16 Human 17 Kalashtar 18 Shifter 19–20 Warforged
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
engulfs the valley. Dark thunderclouds roll overhead.
You see an elk standing on a rocky spur about sixty feet away. Suddenly, it assumes the form of a man in tattered black robes. His hair and beard are
realization that he no longer has any hope of defeating Strahd or freeing the people of the vampire’s damned realm. The Mad Mage has forgotten his name and the world whence he came. In fact, he doesn’t






