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Returning 35 results for 'both before dance curse revealing'.
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both before dance core revering
both before dice cause reverting
both before danced cure revealing
both before danger cure revealing
both before dance core revealing
Monsters
Candlekeep Mysteries
magic, glyph of warding, slow
4th level (3 slots): blight, polymorph
5th level (2 slots): dominate person, seeming
6th level (1 slot): Otto's irresistible dance
For casting these spells, each hag
. The covetous hags each knew part of a ritual for crafting magic paintings that could bind mortal creatures with a terrible curse. After agreeing to share their knowledge and work together, they
Magic Items
Mythic Odysseys of Theros
the vessel have a spell save DC of 17. One minute after the vessel is opened, it disappears. It reappears, sealed, in a random location on the same plane of existence 24 hours later.
Curse. Any
30 feet.
8
Unbridled Revel. The vessel casts the Otto's irresistible dance spell on each creature within 30 feet of it.
Backgrounds
Baldur’s Gate: Descent into Avernus
unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as
Infamy. My name will be a malediction, a curse that fulfills my will. (Evil)
5
Incorruptibility. Be a symbol, and leave your flawed being behind. (Any)
6
Anonymity. It’s my deeds that
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Preparing the Hall After the dance lessons, characters have time to focus on classes or other activities, but the date of the Magister’s Masquerade is getting close. A week before the ball, each
, Murgaxor uses this gathering to test his curse on a larger, more dangerous scale. The following sections detail the parts of Kollema Hall where students set up for the Magister’s Masquerade, along with several incidents that plague their work.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Feywild denizen Entering a forbidden place Appearing in a fey court without an invitation You can determine the curse’s effect by rolling on the Fey Curses table. Fey Curses d8 Curse 1 Your ears
are magically replaced by a pair of soft, fuzzy donkey ears. Moreover, when you try to speak, you instead bray. 2 You gain 1d3 levels of exhaustion. Until the curse ends, these levels of exhaustion
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Invisibility
Knock
Lesser Restoration
Locate Animals or Plants
Locate Object
Magic Mouth
See Invisibility
Shatter
Silence
Suggestion
Zone of Truth
3rd Level
Bestow Curse
Find the Path
Guards and Wards
Mass Suggestion
Otto’s Irresistible Dance
Programmed Illusion
True Seeing
7th Level
Etherealness
Forcecage
Mirage Arcane
Mordenkainen’s Sword
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
with a creature’s flesh, that creature must succeed on a DC 16 Wisdom saving throw or be affected as if by an Otto’s irresistible dance spell, going into a spinning dance that lasts until the stone is
released. To let go of the stone willingly, the creature must be the target of magic that removes a curse or breaks an enchantment. If the creature dances for a number of minutes equal to its
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Locate Object
Magic Mouth
Phantasmal Force
See Invisibility
Shatter
Silence
Suggestion
Zone of Truth
3rd Level Bestow Curse
Clairvoyance
Dispel Magic
Fear
Feign
6th Level Eyebite
Find the Path
Guards and Wards
Mass Suggestion
Otto’s Irresistible Dance
Programmed Illusion
True Seeing
7th Level Etherealness
Forcecage
Mirage
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Invisibility
Shatter
Spider Climb
Suggestion
Web
3rd Level
Animate Dead
Bestow Curse
Blink
Clairvoyance
Counterspell
Dispel Magic
Fear
Fireball
Fly
Gaseous Form
Glyph
of Warding
Haste
Hypnotic Pattern
Lightning Bolt
Magic Circle
Major Image
Nondetection
Phantom Steed
Protection from Energy
Remove Curse
Sending
Sleet Storm
Slow
Stinking
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
succeed on a DC 14 Wisdom saving throw or float 20 feet into the air and be affected by the spell Otto’s irresistible dance. There they are joined by illusory dancers as they dance for the remainder of the
12 Wisdom saving throw or be blinded, deafened, and rendered unable to speak for 1 minute. Additionally, an illusion makes it appear that the creature has had its face erased. The remove curse spell
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
existence 24 hours later. Curse. Any creature that gains the benefit of a short rest from the vessel hears cloying telepathic whispers emanating from it. That creature must make a DC 17 Wisdom saving throw
Unbridled Revel. The vessel casts the Otto’s irresistible dance spell on each creature within 30 feet of it.
Pyxis of Pandemonium
(DAVID PALUMBO)
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
) Fear Ray: gaseous form (self or willing creature only), moonbeam Paralyzing Ray: modify memory, silence (1 minute) Petrification Ray: Otto’s irresistible dance (1 minute), wall of ice (1 minute; one
10-foot-square panel) Sleep Ray: blindness/deafness, misty step (self or willing creature only) Slowing Ray: bestow curse (1 minute), sleet storm (one 10-foot-cube) Telekinesis Ray: geas (1 hour
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
a row. Bloatbug: The mephit targets one creature within 30 feet of it that it can see, which immediately increases its weight by 50 percent. Any spell that ends a curse, such as greater restoration
or remove curse, ends the effect and returns the creature to its normal weight. Frogspittle: Each creature in the room must succeed on a DC 10 Constitution saving throw or take 9 (2d8) poison damage
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
outside in, until nothing but dust remains.
Ending a Mummy’s Curse. Rare magic can undo or dispel the ritual that gave rise to a mummy, allowing it to truly die. More commonly, a mummy can be sent back to
despoiling bloodshed.
More ephemeral or permanent offenses, such as revealing a secret the mummy wished kept or killing an individual the mummy loved, can’t be so easily remedied. In such cases, a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
see a dozen men and women gathered around a crackling bonfire. The folk are in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Three
level (3 slots): bestow curse, phantom steed, vampiric touch
4th level (3 slots): greater invisibility, stoneskin
5th level (1 slot): dominate person
Stanimir is joined by his daughter, Damia
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
breaks down, revealing his identity if the characters haven’t already sussed it out. He is desperate to have the curse undone so he can return to Candlekeep. Having just arrived at the temple, Falthrax
(50 gp each) and a silver holy symbol of Eilistraee (25 gp), the drow god of beauty, dance, and the hunt. A chain shirt and a rapier are stored inside the room’s locked chest. T11. Abandoned Shrine
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Shatter Evocation — Silence Illusion C, R Suggestion Enchantment C Zone of Truth Enchantment — Level 3 Bard Spells Spell School Special Bestow Curse Necromancy C Clairvoyance Divination C, M
Necromancy C Find the Path Divination C, M Guards and Wards Abjuration M Heroes’ Feast Conjuration M Mass Suggestion Enchantment — Otto’s Irresistible Dance Enchantment C Programmed Illusion Illusion
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
quaggoth spore servants 7–8 1d6 hook horror spore servants (see appendix C) Subjects of Zuggtmoy, the myconids and their spore servants caper and dance madly to music only they can hear. The myconids insist
when the cloud is released must succeed on a DC 11 Constitution saving throw or become charmed. While charmed in this way, a creature can do nothing other than dance and use its movement to follow the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Shatter Evocation — Silence Illusion C, R Suggestion Enchantment C Zone of Truth Enchantment — Level 3 Bard Spells Spell School Special Bestow Curse Necromancy C Clairvoyance Divination C, M
Necromancy C Find the Path Divination C, M Guards and Wards Abjuration M Heroes’ Feast Conjuration M Mass Suggestion Enchantment — Otto’s Irresistible Dance Enchantment C Programmed Illusion Illusion
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
12. Ras Nsi’s Lair Shadows dance over this opulent bedchamber. Cushions lie in one corner, and decorative shields line the walls. Treasures are heaped around the room: gold and silver coins; a gilded
plate mounted on the wall is polished to a mirror-like sheen.
At night, Ras Nsi (see appendix D) rests here, weakened by the death curse that is slowly consuming him. If enemies corner Ras Nsi
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
save, the creature lapses into a state of euphoric bliss. While in this state, the creature can’t take actions, bonus actions, or reactions, and must use all of its movement to dance and twirl about. At
the end of its turn, the creature can repeat the saving throw, ending the euphoric bliss effect on a success.
A remove curse or greater restoration spell rids a creature of Zuggtmoy’s gift.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Transmutation C Suggestion Enchantment C Web Conjuration C Level 3 Wizard Spells Spell School Special Animate Dead Necromancy — Bestow Curse Necromancy C Blink Transmutation — Clairvoyance
Steed Illusion R Protection from Energy Abjuration C Remove Curse Abjuration — Sending Divination — Sleet Storm Conjuration C Slow Transmutation C Speak with Dead Necromancy — Stinking Cloud Conjuration C
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
know the location of stable Crevices of Dusk either guard or hide them. Stable Crevice of Dusk. Sangora tilts her head with a thoughtful look before revealing that she knows of a stable Crevice of Dusk
Dolindar family was exiled to the Shadowfell for reasons they never shared. The family studied wizardry and knew much about planar gates despite being unable to use them due to a family curse. They were miserable and lonely in life.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to see that Gleam casts no shadow. While she has no shadow, Gleam is cursed (see the “Shadowless” sidebar). SHADOWLESS
A shadowless creature is one that carries the curse of having no shadow—a fact
evident only when the creature is in bright or dim light. A remove curse spell or similar magic ends the curse on a shadowless creature, reuniting it with its shadow instantly.
Creatures native to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. No door remains unopened in my presence.
5 I let people underestimate me, revealing my full competency only to those close to me.
6 I compulsively seek to collect trophies of my travels and
only in extreme situations.
2 Balance. I strive to counter the deeds of someone for whom I feel responsible.
3 Bound. I’ve wronged someone and must work their will to avoid their curse
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, and you’ve inherited some of their curse. 2 You are descended from an archdruid and inherited the ability to partially change shape. 3 A fey spirit gifted you with the ability to adopt different bestial
, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Regardless of a couatl’s task, it prefers to remain hidden, revealing itself only as a last resort. Truth Tellers. A couatl can’t lie, but it can withhold information, answer questions vaguely, or
with which to produce offspring. The mating ritual of couatls is a beautiful and elaborate dance of magic and light, which results in a gem-like egg from which a new couatl hatches. The parent that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The Abbot is teaching Vasilka the finer points of etiquette. He also intends to teach her how to dance. Vasilka obeys his every command. She can’t speak but lets loose an unholy scream if harmed. If
mongrelfolk, and he considers their imprisonment to be necessary, to contain their madness. With regard to Strahd’s bride, he believes that she is the key to freeing the land from its curse. The insane Abbot
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
speak, he moans as he walks and does a bit of a hopping dance. The madcaps and redcaps think this is wonderful, and they occasionally accompany him in a vile song and dance. Characters who witness this
characters notice that Pins and Needles lurk about at a distance, whispering to each other and staring at the characters. If confronted, the imps make a big deal of revealing a secret. Of course they
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
attack rolls and ability checks, and it can be ended on a character with greater restoration, remove curse, or similar magic. Tapestries Five red tapestries hang from iron rods bolted to the walls
is taken from the room or destroyed, a new one materializes on the wall in 4d6 hours. If the lever in the tapestry is pulled, the pentagon seal on the skeleton gate in area 71 rolls aside, revealing a pentagonal keyhole behind it.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as often as you wish, using one to
to harm. (Lawful)
3 Confusion. Deception is a weapon. Strike from where your foes won’t expect. (Chaotic)
4 Infamy. My name will be a malediction, a curse that fulfills my will. (Evil
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
tent, revealing a low table covered in a black velvet cloth. Glints of light seem to flash from a crystal ball on the table as a hunched figure peers into its depths. As the crone speaks, her voice
, cunning and sharp of mind. She has met a good many adventurers in her time and knows they can’t be fully trusted. She wants to free the land of Barovia from its curse, and her fate is interwoven with
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Curse” in chapter 4. The characters likely have many questions about Leedara herself: why she’s here, how she knows so much about Soth, and so forth. If questioned, Leedara reveals her true, ghostly
live as a ghost—but she’s also a curse on Soth and works to stymie his ambitions. She can’t stand against Soth alone and earnestly seeks to aid the characters. After sharing the information here and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
themselves stymied by your disguise. Upon donning a disguise and behaving as your persona, you are unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer
be a malediction, a curse that fulfills my will. (Evil) 5 Incorruptibility. Be a symbol, and leave your flawed being behind. (Any) 6 Anonymity. It’s my deeds that should be remembered, not their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Monastery and, to a lesser extent, Miraj Vizann, the “mud sorcerer” in the Temple of the Black Earth. Journals, letters, and transaction records in Wiggan’s study link him to the earth cult, revealing
characters fail to keep their word to Javor, the consequences are up to you. A curse in the reverse of the supernatural charms is appropriate. Word of the characters’ duplicity might spread among the






