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Returning 35 results for 'both before dangerous carved read'.
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Monsters
Mythic Odysseys of Theros
throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
Returned palamnites. These Returned led violent lives, existences filled with such pain and hatred that violence now suffuses their deathless bodies. Such makes them exceptionally dangerous to the
Monsters
Fizban's Treasury of Dragons
. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons’ connection to
rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest bards and philosophers to partake in
Magic Items
Strixhaven: A Curriculum of Chaos
, and a Charisma of 16, as well as hearing and darkvision out to a range of 30 feet.
The orb can speak, read, and understand Common, and it can communicate telepathically with any creature touching it
or slap it awake.
Visions of Terror. The cursed creature sees terrifying visions, causing it to view all creatures that aren’t also cursed as dangerous monsters for 10 minutes. The cursed
Backgrounds
Baldur’s Gate: Descent into Avernus
craft dangerous magical wares without batting an eyelash. Whenever a noteworthy crime or mysterious happening occurs in the city, you immediately have a list of 1d4 suspects who, if they aren’t
convey the impression of great erudition.
2
I’ve read every book in the world’s greatest libraries—or I like to boast that I have.
3
I’m used to helping out those who
Monsters
Fizban's Treasury of Dragons
in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons&rsquo
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest bards and philosophers
Species
Mordenkainen Presents: Monsters of the Multiverse
glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into the
or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate
Species
Mordenkainen Presents: Monsters of the Multiverse
and reforming without purpose or direction, until a creature exerts deliberate will to stabilize it. Through their potent psionic power, githzerai carved a home for themselves amid the chaos. As the
those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree
Species
Mordenkainen Presents: Monsters of the Multiverse
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the
Species
Mordenkainen Presents: Monsters of the Multiverse
dangerous those dragons can be and help others defend against draconic destruction.
Whatever their relationship to dragons, kobold scales tend to be rust colored, although the occasional kobold sports
can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is
Monsters
Fizban's Treasury of Dragons
the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace
claimed it.
2
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest
Monsters
Fizban's Treasury of Dragons
sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to
creature has claimed it.
2
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Wilderness The wilds of the Borderlands teem with dangerous animals and ravenous monsters. DM Secret! This is for the Dungeon Master’s eyes only. Unless text appears in a read-aloud box (like the one below), don’t read it to the players. Ignatius Budi
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Helm In a city as dangerous as Baldur’s Gate, prayers to the Vigilant One are many. Members of the Watch and the Flaming Fist, mercenaries, bodyguards, and the fearful pray for Helm’s protection at
faction devoted to Helm, quietly sponsors vigilantes throughout Baldur’s Gate. These self-styled “protectors of the innocent” leave Helm’s holy symbol on the bodies of dead criminals, or carved into the flesh of live ones left at the Flaming Fist’s doorstep.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
depth varies from a few feet to as much as 30 feet in spots. Characters who trawl the depths for treasure might find the odd bauble here and there, or possibly something more dangerous like a sleeping
hydra. At various points along the river are crude wooden signs, each one carved with the word “Underdark” in Goblin and an arrow pointing downriver.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Helm In a city as dangerous as Baldur’s Gate, prayers to the Vigilant One are many. Members of the Watch and the Flaming Fist, mercenaries, bodyguards, and the fearful pray for Helm’s protection at
faction devoted to Helm, quietly sponsors vigilantes throughout Baldur’s Gate. These self-styled “protectors of the innocent” leave Helm’s holy symbol on the bodies of dead criminals, or carved into the flesh of live ones left at the Flaming Fist’s doorstep.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started To begin, read the following boxed text aloud: The entrance to this cave is flanked by carved stone blocks etched with strange geometric patterns. You hear sounds of something
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X1. Temple Facade A snow-swept gravel road climbs the mountainside as it travels north from Tsolenka Pass toward the temple. When the characters reach the end of this road, read: The road fades away
under a covering of snow, but it takes you far enough to see the facade of some kind of temple carved into the sheer mountainside ahead. The front of the structure is fifty feet high and has six
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Temple of the Immortal Lotus. When the characters enter the forest, read: As you begin your journey into the Cloakwood, the forest darkens at an alarming rate. From all around, you hear whispers, rustling
foliage, and the distant roars of unidentifiable beasts.
The Cloakwood is home to many fierce fey and beasts. Due to its dangerous inhabitants and flora, only the desperate dare enter these woods, making it a suitable location for Bak Mei’s secret temple complex.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Approaching the Den When the characters first approach the werewolf den, read: Above the tree line, carved into the side of a rocky mountain spur, is a wide, torchlit cave that looks like the gaping
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Arrival in Yon When the characters first arrive in Yon, read: You stand on a path that wends between rocky crags on a mountainside. The sky is dark and full of roiling thunderclouds. You are greeted
by a howling wind. For a second, lightning splits the sky, striking nearby mountaintops and illuminating a distant pinnacle of rock that has a foreboding castle carved out of it.
The distant castle
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khyber’s Gate Beyond the Cogs lies Khyber’s Gate, a maze of tunnels and tenements carved into the stone. The Sharn Watch has no presence here, and the closest thing to an authority is the criminal
inhabitants of the district have no love for treasure hunters or adventurers, and it’s a dangerous place to explore. Shamukaar is the most successful tavern in Khyber’s Gate. The place is a safe haven for
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for the city’s derro slaves and remains a dark and dangerous ghetto. The East Cleft District was more recently settled after the derro earned their freedom, though it is only slightly less rough than
West Cleft. The homes of the derro are mostly burrows carved into the walls and simple structures piled atop one another. The dirty and cluttered streets of both districts formed as dwellings spread and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Carved into each gravestone is the name of a long-dead priest or nun. Some of the names include Brother Martek, Brother Valen, Sister Constance, and Sister Lenora. Sun’s Grave The gravestone marked X
is carved with roses and bears a 3-inch-diameter sun-shaped indentation on its east side. Engraved beneath the indentation is the name Petrovna. If Tasha Petrovna’s holy symbol (see chapter 4, area
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
25. Scrying Pool Behind the secret door, water fills a carved stone font.
Withers uses this font to speak to creatures outside the tomb and contact his tomb guardian. A detect magic spell or
similar effect reveals an aura of divination over the water. When any character gazes into the font, read: As the water begins to swirl, eerie light emanates from within the basin. Slowly, an image resolves
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
34. Peephole If one or more characters approach this area from the south, read: The corridor turns sharply to the left. At the corner just before the turn, a peephole is carved into the stone wall at
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Arrival When the characters arrive at the top of the gulch, read the following boxed text aloud: A fast-moving stream crashes down the gulch. Tiers of rock ascend some seventy feet to the clifftop
of the gulch, a large glowing purple moonstone, carved into the form of a dwarf, stands on a rocky ledge. Glowing purple runes, etched into the ground and walls of the gulch, encircle the moonstone
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
come to the Stone Tooth in search of a reputed cache of Durgeddin’s superior blades and find the stronghold inhabited by dangerous monsters. The complex consists of the following five sections: The
an underground river, which runs through a corner of the caverns forgotten by the denizens above. The Foundry. Beyond the Glitterhame lies a complex of chambers and passageways carved by Durgeddin’s
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival The dwarven excavation lies due east of Leilon, 15 miles southwest of Phandalin, at the eastern end of a canyon (area E1). When the characters reach area E1 on the map, read the following
boxed text aloud: The canyon’s rocky walls rise to a height of eighty feet. At the end of the canyon, a twenty-foot-high wall of black stone has a broken gate carved into it, with one stone door hanging
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the characters pass through, read or paraphrase the following text: A majestic vista spreads beneath the dome: the undersea city of Janya. The city’s dark towers are carved with circular windows and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
D4. Dormitory The passage west from the courtyard becomes a long hallway with a series of stone doors on either side. Read the following aloud the first time a character enters one of the rooms: A
short hallway widens into a square room with a plain set of furniture. Each piece has been carved directly from the rock that makes up this place. A pair of beds line opposite walls, while a table with
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, the check can be repeated after another 10 minutes of searching. The following boxed text assumes that the characters have met Ireena Kolyana. If they have not, don’t read the sentence that mentions
life-sized stone monument carved in the likeness of a kneeling peasant girl clutching a rose. Although her features are gray and weatherworn, she bears a striking resemblance to Ireena Kolyana
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pillar is carved to look like a scowling dwarf with bulging muscles that supports the column’s upper third on its broad shoulders. Blue sapphires glitter in the dwarves’ eyes.
Double Door. The doors
in the east wall stand 18 feet high, a carving of a mighty waterfall spanning their surfaces. Mithral inlays make the carved falls look like they are running with molten metal.
Curtain. A 40-foot
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
1.Ruined Portico If the characters follow the trail south from Ahoyhoy to Dangwaru, read or paraphrase the following: The trail clings to the mountainside and winds along the island’s rocky coast for
pillars that leads to a stone double door carved with foamy waves that part in the middle. Sections of the portico’s roof have fallen in, and palm trees and ferns sprout from between the cracked
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Dangerous Stowaway As the characters browse Oleira’s wares, she offers them each 1 GP to unload a wagon while her sons are off watching soldiers train elsewhere in the keep. The delivery is
late, so Oleira tells the characters to meet the wagon along the trail. Unknown to Oleira, the shipment contains a dangerous stowaway. During transit, a nasty ooze slithered onto the wagon and gobbled
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
plaza.
If the characters enter the guardhouse, read: Much of the interior has collapsed into rubble. Creepers cling to the walls, and high grasses sprout between the flagstones amid evidence of long
seem.”
“Kubazan = bravery. Shagambi = wisdom. Moa = ?”
Ras Nsi’s Scouts Five yuan-ti malisons watch this entrance to the city from a small cave carved into the cliffside. A narrow goat track






