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Returning 25 results for 'both before days continual reaper'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
their banks; snow, dust, or sand forms deep drifts or dunes.
Lightning. Flashes of lightning and peals of thunder are continual, day and night, within 5 miles of the lair.
Winds. High wind blows within
effects end immediately. Rain, snow, and blowing dust abate gradually within 1d8;{"diceNotation":"1d8", "rollType":"roll", "rollAction":"Days"} days.Lightning, ThunderCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
hempen rope 2 mess kits Portable cooking surface 2 barrels of water
5 flasks of cooking oil 2 chests containing fresh foodstuffs Chest containing 150 days rations 5 lanterns with continual flame
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-ridden skulls. Carved into the lintel above the double door is a sconce sculpted to resemble a skeletal hand, with a continual flame spell cast in its palm.
Monsters. A pair of stalagmites flank the
the deepest arm of this otherwise empty cave. A search reveals three backpacks made of woven spiderwebs. Each pack contains a mess kit, 10 days of rations (dried mushrooms, moss, and boiled cockatrice eggs), 50 feet of spider silk rope, and a full water skin made from a lizard’s bladder.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of the tallest chambers, reflecting sunlight by day or a continual flame spell on cloudy days or at nights. Modrons. Candlekeep is a haven for thirteen rogue modrons (monodrones) that escaped from
highest shelves. Continual flame spells light the well-traveled areas, and the Avowed employ driftglobes when visiting remote sections. An intricate arrangement of mounted mirrors lights the upper reaches
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
commands while it is moving. Exterior Lighting The conservatory’s exterior walls are lit up at night by golden continual flame spells spaced evenly around the building’s foundation. These spells are
hinges on one side of it, allowing it to be swung open like a door. All windows are latched shut from the inside except on hot days. As an action, a character can try to force open a latched window, doing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
great white moon, also called the Mistress) and Celene (a smaller blue moon, also called the Handmaiden). Greyspace’s sun orbits Oerth, rather than the other way around. The sun takes 360 days to
travel once around Oerth. Luna waxes and wanes in fixed cycles of 28 days each, upon which the months are based, while Celene follows a path that has full moons only four times each year, coinciding with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mound’s altars, upsetting the spirit of the chieftain. A few days before the characters arrived, Wiggan and Bertram set the barrow ablaze to lend credence to their fire witch ruse. When the characters go to
fieldstones. The ceilings are corbeled fieldstone 10 feet high and supported by carved stone pillars. Motes of continual flame light the passage and chambers. The flames produce no heat. They’re Wiggan’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, and grudges rarely last long. As a result, the characters might walk the razor’s edge of loyalty and betrayal in hopes of furthering their own goals. Continual Conflict. Kalakeri’s factions are locked
in a stalemate, their victories and losses forgotten within days or weeks. Characters who interact with the factions might change this balance. But if either faction firmly controls Kalakeri, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
place. It’s said that the city is overrun by living spells. In addition to the remnants of damaging spells (see “Living Spells” in chapter 6), there are stranger phenomena: living continual flames
Cyre fell. The days in Metrol are quiet, but the nights bring a cacophony of chaos and violence to the streets — at night, misshapen monsters emerge from their lairs to prowl and wail as they hunt each other for food. Metrol
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in cobwebs. Continual flame spells flicker behind the eye holes of their helms, and their iron greataxes are raised high.
23b. Hall of Final Judgment The floor of this 40-foot-high chamber is
blessing is permanent if its receiver is a worshiper of Torm; otherwise, the blessing lasts for 10 days. Torm’s blessing is not bestowed on any character who releases one or both mariliths that are trapped
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
disposal. Edible organic matter placed in an anemone chest is slowly digested over a period of days; inedible or inorganic matter is not. When a storm giant touches on of these anemones, it opens at the
contents.
Illumination. All interior spaces are dimly lit. Air-filled chambers have wall sconces with continual flame spells cast on them or oval windows of transparent crystal that allow light
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
rivers and streams to fill or overflow their banks; snow, dust, or sand forms deep drifts or dunes. Lightning. Flashes of lightning and peals of thunder are continual, day and night, within 5 miles of
, thunder, and high wind regional effects end immediately. Rain, snow, and blowing dust abate gradually within 1d8 days.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
trade a magic item in its possession for the equivalent of 30 days of rations (to determine the item, roll once on Magic Item Table C in chapter 7 of the Dungeon Master’s Guide) 9–10 A trap door near
and buildings are lit by eldritch green, blue, and violet lights as bright as torches (created with continual flame spells). Other areas are dark.
Shielded City. The drow have locked down their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the stronghold: two hundred spider silk packets, each containing 10 days of rations (dry moss and mushrooms), and one hundred full water skins. 19c. Castellan’s Quarters The stone door has an arcane
lantern with a continual flame spell cast on it hangs above the bed.
Maleen and Tendra have come from Shadowdusk Hold (level 22) on the orders of Halaster Blackcloak. Under the guise of seeking an
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
need only grab hold of the rope and say “up” or “down” to be hoisted or lowered one floor as desired. Illumination. Continual flame spells bathe the interior in bright light. Topolah can suppress or
and Orwyck 7, keep a close eye on visitors. The telescope is pointed at the characters’ home world. Topolah has been observing the planet for the past several days. Anyone who looks through the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
notwithstanding, Dolurrh is a gloomy plane filled with the lingering traces of the dead. Dolurrh Manifest Zone Features d4 Feature 1 Bodies buried here reanimate in 1d4 days, possessed by restless spirits
mephits and elementals emerge with regularity. 4 Motes of continual flame are spontaneously generated in this region, typically attached to some vegetation or minerals from the area. These flames
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, which is free of mist. Chamber of Illusion. The tower’s uppermost chamber is 30 feet square and lit by purple continual flame spells in wall sconces. An inscription written on the walls in Draconic reads
inscription decorates the wall behind her.
This chamber is lit by pink continual flame spells flickering in sconces. At the height of her power, the archmage Ivira wore a magic crown to shield her mind
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of the people of Bakar. The Tears of Athis arrived at the pyramid two days ago. They seek to restore the River Athis. Amun Sa built his tomb at the river’s source, so it stands to reason the secret
outstretched, holds an enormous altar bowl of blazing fire. A stone staircase ascends to the bowl, with hieroglyphs carved into the face of the lowest step.
This room is brightly lit by Continual Flame
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
) check concludes that the man has been dead for two days. D7. Bhaal’s Altar Describe this location to the players as follows: Three wooden beams brace the ceiling of this flooded chamber, which
wall is Klim Jhasso, a male human noble captured in the Lower City two days ago after his bodyguard was slain. Klim is a neutral evil noble with 1 hit point remaining. He is unarmored (AC 10) and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
rivers and streams to fill or overflow their banks; snow, dust, or sand form deep drifts or dunes. Flashes of lightning and peals of thunder are continual, day and night, within 5 miles of the lair
. If the giant dies, the lightning, thunder, and high wind regional effects end immediately. Rain, snow, and blowing dust abate gradually within 1d8 days.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
overseer (and third member of the town council) Halia Thornton left Phandalin “to seek other opportunities.” All the locals know that continual problems at nearby mines made Halia’s job difficult, with
the days since the destruction of the manor, farmers and herders on the outskirts of Phandalin have reported seeing giant-sized footprints, both humanoid and canine, as well as missing animals. No one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Preeta Kreepa Dug out of a mostly collapsed section of Stromkuhldur is a stone hovel in a cave lit by continual flame spells cast in several old cauldrons lying among the rubble. The door to the hovel is
quarters for hours or even days on end with no food, no water, and only the banner to keep them company. Salt Nose spilled a plate of food on Azrok’s lap and fears that he will spend what little
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
devourers. The process is far from perfect. A full 90 percent of the brains left in the brine rot and die, while the remaining 10 percent transform after marinating for 1d4 + 1 days. Nihiloor and the
and expels 1d4 baby gas spores that grow to full size in 30 days. Any character infected by these gas spores gains the following flaw until the disease is cured: “I hate other beholders. If I see a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
sarcophagus resembles a dragon’s head. Rusting iron clasps firmly lock down the lid.
Torch. The greenish fire is a continual flame spell. Sarcophagus. Six rusted iron latches hold down the sarcophagus lid
continues to repose in his tomb until hunger finally draws him forth to hunt five days later. By that time, he uses the normal troll statistics, retaining his additional languages. Treasure. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
1d10 days. Robson Michel Storm Scion A scion of Stronmaus often slumbers high in the sky or deep in the ocean, where the tumult caused by the scion’s restless sleep has little effect on the world. If
inside it awakens. Standing 60 feet tall, the scion’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume






