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Returning 35 results for 'both before dead contract relation'.
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Classes
Forgotten Realms: Heroes of Faerûn
Become a Gruesome Agent of Malice
A Scion of the Three draws power from a group of malevolent gods known in Baldur’s Gate as the Dead Three: Bane, a god of tyranny; Bhaal, a god of violence
power manifests as various occult gifts, as well as an uncanny talent for striking and terrifying foes.
Scions of the Three are most common in Baldur’s Gate, where the Dead Three lived as
Monsters
Baldur’s Gate: Descent into Avernus
, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift, true seeing
Magic Weapons
rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
Summon Erinyes (1/Day). Mahadi summons Ilzabet, an erinyes bound to him by an infernal contract. The erinyes appears
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Kreeg”). If Thavius dies in the Nine Hells as a devil, he is permanently dead — but this does not break the full terms of Zariel’s contract. Even with the primary signatory dead, the people of Elturel
Breaking the Contract Voiding the infernal contract between Zariel and Thavius Kreeg causes the hellish chains binding Elturel to crumble to ash. This can be accomplished by either killing Zariel or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
in blood. To enter the contract, the devil and the character making the deal sign the scroll in their own blood, or that of a humanoid who has been dead for no longer than 1 minute. Immediately after
Infernal Contracts Once the devil and the character agree to the terms of a deal, the agreement must be sealed with a contract, which the devil can produce as an action. The contract often appears in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
character must succeed on a Constitution saving throw to resist the disease with the DC listed in the table entry for that encounter. Stage Three Encounters d6 Encounter
1 A dead body lies
in the character’s path. A character who touches the body must succeed on a DC 12 Constitution saving throw or contract the Gnawing Plague.
2 A retching commoner tries to grapple the character
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
contract the rights to recently deceased corpses—or soon-to-be-dead folk—through death contracts and raise them as skeletons, zombies, and other Undead. Remnants. Remnants are Dusters who exist in a
Ward. Exorcists. When evil spirits and other wicked apparitions rear their ugly heads, the Heralds of Dust deploys exorcists to expel those spirits so the dead may rest in peace. See this supplement’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
rendered, guests need not fear being trapped within, since Mahadi is very serious about maintaining the contract between host and guest. Each guest must agree to this formal arrangement prior to
establishment fall under a special contract and therefore rank most highly in his esteem. Of course, guests leaving Infernal Rapture are expected to pay their bills in full prior to departure. If a guest
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the area yields no treasure. Corpses d10 Corpse Present 1 1 dead behir 2–3 1d4 dead drow and 1d4 − 1 dead giant lizards 4–5 3d8 dead giant fire beetles (their glands are no longer glowing) 6–7 2d4
dead gricks 8–9 2d4 dead kuo-toa 10 1 dead purple worm Roll a d6 and consult the Scavengers table to determine what scavengers, if any, are feasting on the remains. Scavengers d6 Scavengers 1–2 1d3
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
. Large dead fish are impaled on many of these hooks.
At this end of the broken ship, the kraken priests that dwell nearby have stored food and supplies for themselves, as well as the young kraken
: +8 to hit, range 120/480 ft., one or two targets. Hit: 16 (3d10) piercing damage plus 9 (2d8) poison damage, and the target must succeed on a DC 12 Constitution saving throw or contract bluerot (see the “Bluerot” sidebar). This attack can’t gain advantage or disadvantage.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
infirmary, tattered paper fan 10–12 Sewer pipe Infinite Well The Abyss Celestial blood, demon ichor 13–15 Cell door Prison Carceri Broken key, length of chain 16–18 Open grave Dead Nations Hades
Faceless mask, scrap of gray cloth 19–21 Trapdoor Grease Pit Gehenna Bloody knife, lava rock 22–24 Furnace door Bank of Abbathor The Nine Hells Pinch of sulfur, signed contract 25–27 Iron gate Armory Acheron
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the marauders, who consist of at least an ogre and some bugbears. Harbin is offering a 100 gp contract to any group that can drive the marauders and any goblin companions away. If the party pursues
asks the characters to investigate the manor and the surrounding area to find and bring back Iarno—or what’s left of him if he is dead. Sildar describes Iarno as “a short, dark-bearded human wizard in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
succeed on a DC 12 Constitution saving throw or contract a disease.
Each time the diseased creature finishes a long rest, roll a d6 to determine the disease’s effect:
1–2. The creature is blinded
hit points.
Skeletonize. If the swarm starts its turn in the same space as a dead creature that is Large or smaller, the corpse is destroyed, leaving behind only equipment and bones (or exoskeleton
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
disaster 6 Utterly destroy a bloodline or clan 5 Passion (d4) 1 Prolong the life of a loved one 2 Prove worthy of another person’s love 3 Raise or restore a dead loved one 4 Destroy rivals for another
5 Confidence scams (d6) 1 Breach of contract 2 Cheating 3 Fast talking 4 Fine print 5 Fraud or swindling 6 Quackery or tricks 6 Defamation (d4) 1 Framing 2 Gossiping or slander 3 Humiliation 4 Libel
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Transformation This dead-end cave has a domed ceiling 15 feet high. A 5-foot-tall statue stands atop a 2-foot-tall granite plinth near the east wall. The ancient-looking statue depicts a hooded woman with her
. Object Transformation d100 New Object 01–10 Bag of 20 caltrops (2 lb.) 11–25 Bar of soap (1/4 lb.) 26–35 Clay bowl containing 20 candied plums (1 lb.) 36–50 Dead, rotting fish (2 lb.) 51–60 Full
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bury their dead under cairns and earthen mounds. These burial sites are scattered throughout the North in out-of-the-way places. Each Uthgardt tribe also has a single spirit mound that is sacred to its
so much that they will attempt to kill and dismember spellcasters they meet. Tribal shamans are not attacked because their power comes from the spirits of their dead ancestors. (See appendix C for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
was a lass.” Perhaps most surprising of the newest developments is the return of Laeral Silverhand to Waterdeep. Long thought dead, she reemerged only recently, and swiftly rallied the masked lords to
another contract within the city, or provide the backing an ambitious adventuring band needs to find fame and great wealth. The only true competition nobles face is from one another. Such rivalries
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
want a model for efficiency and motivation in an organization, look no further than the infernal expanse of Nessus. You want to talk about a perfect sales pitch and a diabolically intricate contract
works alongside Kelemvor, the god of the dead. But whereas Kelemvor sees to the more metaphysical side of death, Jergal sees to the details. Where did sweet Nana want to be buried? What rites did your
compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Appendix E: Trinkets
Worried that you’re going to pull out your dead sprite inside a clear glass bottle at a company function only to discover that three other people in the franchise have one as
what you believe to be the World Tree
34 A tattered scarf with the Acquisitions Incorporated logo
35 A box containing a torn-up letter
36 An old contract marked “Void”
37 A
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
The Yawning Portal Amid the bustle of Waterdeep, within the Castle Ward where barristers, nobles, and emissaries battle with word and contract, stands an inn not quite like any other. Before there
thought him dead. But one night, a voice called up from the well. Few at first believed it could be Durnan, but folk as long-lived as he vouched it so. The Yawning Portal had passed into the hands of his
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
contract between Acquisitions Incorporated and the Order of the Stout Half-Pint. The franchise was established two years ago, and has been doing well by all accounts. A wall calendar with the name “Wizzy
lighthouse and the lantern room.
Resting in the glass tank among wilting plants and countless dead insects is a multicolored spider called Rainbow. Rainbow is the familiar of Wizzy Fotz, the gnome wizard
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rivers. Stygia Levistus’s prison is a frigid hellscape of jagged ice and cold fire. Malbolge An ever-crumbling mountain threatens to bury visitors. Maladomini Swarms of hungry flies plague dead cities
Hells by Asmodeus in accordance with some ancient contract (the terms of which are known only to Tiamat and the Lords of the Nine). Zariel appears as an angel whose skin and wings are scorched. Her eyes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dal Quor and Eberron and disrupting the cycle of the planes. As a result, Dal Quor is always remote in relation to the Material Plane, and no manifest zones are tied to Dal Quor. The only way to reach
Dal Quor from the Material Plane is through the psychic projection of dreaming, and the quori are forced to possess mortal hosts to work their will on Eberron. Dolurrh, the Realm of the Dead When a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
are shelved, free for visitors to peruse (but not remove from the library). The library has several sages and scribes under contract to write books, mostly detailing current affairs in the city. An
Cure Wounds and Lesser Restoration spells prepared and customarily cast them for free. For more powerful magic, such as Greater Restoration and Raise Dead spells, the priests direct the adventurers
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cultists created a false front in this foyer. The skeletal remains and rusted gear belong to five long-dead adventurers whom the characters can identify as two dwarves, an elf, a gnome, and a
first holds a cyclops; the second holds a dead elf; the third holds a bugbear slumped against a bench; and the fourth holds a hunched, gray-skinned figure in robes. A worn chest sits along the room’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, ruling her own domain but confined to the Nine Hells by Asmodeus in accordance with some ancient contract (the terms of which are known only to Tiamat and the Lords of the Nine). Zariel’s seat of power is
labyrinth lined with cells and torture chambers, where Glasya confines and torments those who displease her. Maladomini. The seventh layer, Maladomini, is ruin-covered wasteland. Dead cities form a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Constitution saving throw for each niche or urn they search or contract sewer plague (see chapter 8 of the Dungeon Master’s Guide). Treasure. Amid the rotted remains on each of the six stacked burial
there, but because of the hundreds of stray bones that lie beneath the water—the remains of animals sacrificed to Phenax. More than the dead dwell in Orestes’s tomb, though. Lampads. Two unsettlingly
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
he fermented into a unique wine. The other residents knew to give a wide berth to the vines, which attack anyone (except the now-dead druid) that comes within their reach. Anyone who ascends the west
contact with the pile of waste (searching through it, falling into it, and so forth) must succeed on a DC 14 Constitution saving throw or contract sewer plague. See “Diseases” in chapter 8 of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
duke, her three dead husbands, her three sons, and the family’s winged cat, Slobberchops. Treasure. A tapestry hanging on the north wall depicts burning angels falling from the sky into a pit of fire
it contains. The box holds a copy of the contract Thavius forged with Zariel to doom the city of Elturel. The padlock on the chest can be picked by a character with thieves’ tools who succeeds on a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Constitution saving throw or contract the disease. Symptoms strike when a victim starts a long rest or next becomes excited, as during combat. A victim suffers severe cramps, and their bowels make sounds
success, the character discerns that the runes are connected to a ritual that could open a rift to the Far Realm. The dead humanoids were likely victims sacrificed to power the ritual. Something went
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
anymore, their terse agents are a constant sight around the city, picking up the dead and using hand-drawn wagons to haul their shrouded loads to the Shrine of the Suffering or outlying cemeteries, funded
devils Kyrix and Valisog. For years Mandorcai upheld his side of the contract by bringing the fiends mortal sacrifices, until an accidental breach of contract let the devils haul him screaming into
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
terse agents are a constant sight around the city, picking up the dead and using hand-drawn wagons to haul their shrouded loads to the Shrine of the Suffering or outlying cemeteries, funded by city
knowledge and his magical manor in a bargain with the twin chain devils Kyrix and Valisog. For years Mandorcai upheld his side of the contract by bringing the fiends mortal sacrifices, until an accidental
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the treasure automatically. Crypt 6 Saint Markovia: Dead for all time The 10-foot-square section of floor in front of this crypt is a pressure plate that releases four poison darts hidden in tiny holes
put to it, as though a speak with dead spell had been cast on it. This property recharges each day at dawn. In life, Stefan was neither observant nor well informed. If the skull is questioned about
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
monitoring devil activity in Baldur’s Gate and Elturel for months.” “Sylvira is convinced that Thavius Kreeg struck a bargain with an archdevil, and that a copy of the contract he signed is hidden inside
tapestries: one showing spirits rising as lemure devils from the River Styx, and another depicting a dead man dangling like a marionette from hooked chains.
Treasure. Thavius keeps a holy symbol of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
beneath one random creature, creating a quicksand pit (see the Dungeon Master’s Guide). 61–65 One random creature in the region must succeed on a DC 16 Constitution saving throw or contract the sight
restored. 06–10 The region becomes a dead-magic zone for 1 hour. For the duration, the entire region is affected by the antimagic field spell. 11–15 One random creature in the region must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Its curving, segmented horns are bone-colored near the base and darken to dead black at the tips. As a black dragon ages, the flesh around its horns and cheekbones deteriorates as though eaten by
attackers to be crushed and suffocated. When it returns later, it collects its possessions — along with the wealth of the dead intruders.
Lair Actions On initiative count 20 (losing initiative ties), the






