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Returning 17 results for 'both before deafened cantrip revert'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
further use of these elemental weapons, or when the giant dies, the weapons disappear.
A storm giant quintessent can revert to their true giant form temporarily and can maintain that form long enough
saving throw or be deafened until the end of its next turn.
Fog. The giant creates a 20-foot-radius sphere of fog (or murky water if within water) centered on a point anywhere in its lair. The sphere
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
killed linger around me.
5 An alien intelligence intrudes upon my thoughts.
6 A sibling I don’t have shares my body.
Spirit Whispers. You learn the message cantrip if you don’t already
spirits, letting their voices howl through you. If the attacker isn’t deafened, add your proficiency bonus to your AC against that attack, potentially causing it to miss. Once this trait causes an attack
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, charmed, deafened, exhaustion, frightened, poisoned, stunned, unconscious
Senses darkvision 60 ft., passive Perception 22
Languages all the languages it knew in life
Challenge 15 (13,000 XP
spent legendary actions at the start of its turn.
Bone Staff (Costs 2 Actions). The skull lord makes a bone staff attack.
Cantrip. The skull lord casts a cantrip.
Move. The skull lord moves up
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Benefit: You can speak, read, and write Sylvan, and magic can’t put you to sleep. Drawback: You no longer cast a reflection or a shadow.
2 Benefit: You can cast the message cantrip at will, no
transform into a statue made of solid, smoky gray glass. You are petrified while in this state. Any magic that ends the petrified condition restores your true form until the next dawn, when you revert to a glass statue.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
refers to your level in this class. Agonizing Blast Prerequisite: eldritch blast cantrip When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit. Armor of Shadows You
blast cantrip When you cast eldritch blast, its range is 300 feet. Eyes of the Rune Keeper You can read all writing. Fiendish Vigor You can cast false life on yourself at will as a 1st-level spell
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Resistance to one damage type of the DM’s choice. 51–60 While attuned to the Artifact, you can cast one cantrip (chosen by the DM) from it. 61–70 While attuned to the Artifact, you can cast one level
Artifact, you have Immunity to the Blinded, Deafened, Petrified, and Stunned conditions. Minor Detrimental Properties 1d100 Property 01–08 While attuned to the Artifact, you have Disadvantage on any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and slashing from nonmagical attacks
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, stunned
Senses truesight 120 ft., passive perception
): power word kill, time stop
Actions
Chill Touch (Cantrip). Ranged Spell Attack: +15 to hit, range 120 ft., one creature. Hit: 18 (4d8) necrotic damage, and the target can’t regain hit points until the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
fungi and your ability to tap into the cycle of life and death grants you access to certain spells. At 2nd level, you learn the chill touch cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the
Spores reaction. Fungal Body 14th-level Circle of Spores feature The fungal spores in your body alter you: you can’t be blinded, deafened, frightened, or poisoned, and any critical hit against you counts as a normal hit instead, unless you’re incapacitated.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can revert to their true giant form temporarily and can maintain that form long enough for the giant to communicate with a mortal, carry out a short task, or defend their home against aggressors
20 feet of that point must succeed on a DC 18 Constitution saving throw or be deafened until the end of its next turn. Fog. The giant creates a 20-foot-radius sphere of fog (or murky water if within
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
damage type of the DM’s choice. 51–60 While attuned to the artifact, you can use an action to cast one cantrip (chosen by the DM) from it. 61–70 While attuned to the artifact, you can use an action
. 91–00 While attuned to the artifact, you can’t be blinded, deafened, petrified, or stunned. Minor Detrimental Properties d100 Property 01–05 While attuned to the artifact, you have disadvantage
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
3rd-level College of Spirits featureA human bard of spirits evokes
a tale inspired by the
Avenger tarokka card. You can reach out to spirits to guide you and others. You learn the guidance cantrip
modifier, and you end one condition from the following list affecting the target: blinded, deafened, paralyzed, petrified, or poisoned.
12 Tale of the Mind-Bender. You evoke an incomprehensible
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Paladin spells for you, and Charisma is your spellcasting ability for them. Whenever you gain a Paladin level, you can replace one of these cantrips with another Cleric cantrip. Level 2: Paladin’s Smite You
Lay On Hands on a creature, you can also remove one or more of the following conditions from the creature: Blinded, Charmed, Deafened, Frightened, Paralyzed, or Stunned. You must expend 5 Hit Points
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spells for you, and Charisma is your spellcasting ability for them. Whenever you gain a Paladin level, you can replace one of these cantrips with another Cleric cantrip. Level 2: Paladin’s Smite You
Radiant damage. Level 14: Restoring Touch When you use Lay On Hands on a creature, you can also remove one or more of the following conditions from the creature: Blinded, Charmed, Deafened, Frightened
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Regeneration. The giant
, its elemental weapons disappear. Forsaken Form. A storm giant quintessent can revert to its true giant form on a whim. The change is temporary but can be maintained long enough for the giant to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Grandolpha has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Poison Spray (Cantrip). Grandolpha extends her hand toward a creature she can
there are no other creatures in the room that they can attack on their turn, the suits of armor deactivate and revert to their inanimate state. Elevator. A box-shaped iron elevator car constantly goes
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
failure, the creature is deafened for 1 minute. 73–78 One character in the region gains the ability to cure afflictions for 1 hour. As an action, they can cast lesser restoration or greater restoration
suddenly learns some magic. A character learns one wizard cantrip of the character’s choice and knows the cantrip for 1d8 days. 66–70 One random creature in the region crackles with sparks of light
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
not moving; doing so locks both doors and causes the pegasi to revert to inanimate glass statues. Development. Characters can use the carriage to travel beyond Prismeer to other locations in the
piece of parchment or revert to his normal thickness. In his flattened form, he can slide under doors, roll himself up, or even fold himself into the pages of a book. The butler knows the palace’s






