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Returning 18 results for 'both before decade close responses'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
moves? What parts do characters see before the whole comes into view? Up Close. What does it smell like? How does it breathe? Does it cool the air around it or bring heat wherever it goes? How does it
these: What does the way it moves remind you of? It emits the worst smell—what is it? Something falls free and, for an instant, what are you certain it is? Players’ responses don’t need to control the narrative; it’s up to you whether they’re true or just one perception.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the time, was an unusual way to play Dungeons & Dragons. The intervening decade saw Acq Inc take on many forms — streams, recorded content, comics, and, of course, live roleplaying shows. While these
the Acquisitions Incorporated campaign and this resulting book. If you put your ear very close to the pages, you will hear us whisper, “thank you.”
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
legitimate circles of power. Ilyra Boromar sits on the city council, and a number of other councilors are close allies of the clan. The family has ties by marriage to House Jorasco. A Boromar attends every
a decade of slow growth, the Droaamish mob known as Daask has recently started targeting Boromar holdings. The halfling clan hasn’t faced such a serious threat before, and it’s scrambling to figure out how to deal with Daask’s guerrilla tactics.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Council. Also, the Boromars have close ties by marriage to the local branch of House Jorasco, and clan members can be seen at every Skyway gala. The Boromar Clan specializes in gambling, theft, and
smuggling. In addition, it governs a wide network of lesser gangs and crime lords across the city. In the past, the clan’s reputation was sufficiently strong to prevent any challenges. Over the last decade
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
airships, tough bronzewood, even trees that remain alive after being felled. Beyond this, the island is close to the planes of Irian and Mabar… allowing the lines between life and death to become
traditions than in innovation and discovery. An Aereni wizard might spend a decade refining the pronunciation of a single spell’s incantation. For now humanity can’t match the power of the elves. If that balance begins to change, will Aerenal take action?
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lives. It’s a rare elf who forms strong relationships with people of other races, particularly those whose life spans are much shorter. Humans like to believe that elves don’t form close bonds with
consider a real friendship. Among elves, a hundred years of acquaintance between individuals is considered a good foundation for a close relationship. In keeping with their seeming aloofness, elves
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
blasted, wounded city of Neverwinter just a decade ago is now an exciting, humming place, where folk seem eager to throw off the hardships from which they have emerged and create a new, brighter future for
have a close ally that can provide it with stout armor and strong weapons. Although the city presently has little to offer, trade activity is rapidly growing in Neverwinter, as word of its rebirth opens
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
portion of a larger band of warriors who gathered in Yartar nearly a decade ago — still enjoys moderate success, and makes annual contributions to the Happy Hall. Yartar is ruled by a Waterbaron who is
, carts, or full wagons, or the replenishment of tack and other accessories. Because Yartar has so few industries, and fewer close neighbors, its merchants are often in direct competition with one
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Hoondarrh — called the Red Rage of Mintarn since he dwells on an island close by — but for just as long, the people of Mintarn have been able to purchase the dragon’s mercy. Now a series of events conspire to
. Maybe in another decade or two I’ll try Mintarn again. In the case that you visit, here are a few other things you should know of Mintarn. Every five or six years, a new tyrant — yes, that’s what
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
great mage. He is said to have discovered a supply of potions of longevity, or learned the art of making such, for he lived on and on, still physically in his prime for decade after decade. A History of
approach too close, however, lest you stumble into the invisible barrier — a “force cage,” I am told — that surrounds the tower. Within that barrier lie additional protective wards, as demonstrated by the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
him away on his latest visits, and he is worried (see “Cloister Quests”). Varnoth Varnoth is a muscular human whose black hair is cropped close to her scalp. Her light brown skin bears many scars—one
Intelligence (History) check recalls hearing of General Varnoth Wender and the Azure Wolves, which was a mighty force in the east about a decade ago. A character with the soldier background succeeds on this check automatically.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
its top, with an open eye carved above it. Close examination reveals that the pupil of the eye is a stone button that can be pressed. A detect magic spell reveals an aura of divination magic around the
examples of the questions the party might ask, and the golem’s responses: “Do you know where Ythryn is?” (No.) “Were you damaged when the city fell?” (Yes.) “Is there danger ahead?” (I don’t know.) “Have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
close to her was planning to poison her child after its birth, then found a vial of poison on his person. (The false report and the planting of the poison are both the work of Drivvin Freth, who wants to
music box worth 2,500 gp. 19k. Mother and Brother As the characters approach any of the doors to this area, they hear a female voice shouting in Elvish, followed by a male voice’s muted responses. Erelal
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
located. South of the Run are the slums, the “bad” area of town. Near the slums is the Captain’s Close, where the residences of High Captains Taerl and Suljack stand, but the area is otherwise quite poor
Brotherhood or Ship Kurth are expected to be there, so anyone out of place is aggressively questioned about their presence. The Arcane Brotherhood In the last decade or so, two great changes have come over
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
series of chambers off the main basement where he did some more … esoteric arcane experimentation. General Features No one has fully explored this area in more than a decade, since Screve left his
instead has darkvision out to a range of 60 feet. It can understand Common but speaks only preprogrammed responses. If the modron has a flying speed, the replica has wings but can’t fly. The modron’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
“Recent Events in Phandalin” section can guide the NPCs’ responses to the characters’ questions. But beyond being sources of information, many of the NPCs in this episode have the potential to interact
his affable personality won over many in town by the time of his release. He thus stayed on in Phandalin, where he works doing odd jobs and keeping a close eye on local goings-on.
BRAWN MCGABLE
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
friends close and your enemies closer.” The brotherhood’s leaders seek out wizards who might by their exploits compete with the brotherhood’s acquisition and hoarding of arcane lore and magical secrets
Vellynne Harpell is a member of the prestigious Harpell family, based in the town of Longsaddle. Cold and dispassionate, she took to magic only a decade ago in her late forties and is skilled in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
belong to farmers who till plots close to town, shepherds who keep herds in nearby pastures, and workers or servants employed by the larger businesses. Many of the locations in town feature information
blacksmith for a decade and a half and has taken only a handful of days off work in all that time. Eldras and his children — a strapping son and two strong daughters — are skilled smiths who can make almost






