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Returning 18 results for 'both before deceased complex resolve'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
brutes, employers must use caution when instructing them. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, however, they either forget what
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Redbrands’ Hideout The Redbrands’ base in Phandalin is a dungeon complex under Tresendar Manor. Before the manor was ruined, its cellars served as safe storage for food and water in the event that
the estate was attacked, while an adjoining crypt provided a resting place for the deceased members of the Tresendar family. The Redbrands expanded the cellars to suit their own purposes, adding holding
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Redbrand Hideout The Redbrands’ base in Phandalin is a dungeon complex under Tresendar Manor. Before the manor was ruined, its cellars served as safe storage for food and water in the event that the
estate was attacked, while an adjoining crypt provided a resting place for the deceased members of the Tresendar family. The Redbrands have since expanded the cellars to suit their own purposes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Immersive Storytelling Waterdeep is threatened by political turmoil. The adventurers must convince the Masked Lords, the city’s secret rulers, to resolve their differences, but can do so only after
both the characters and the lords have come to terms with their differing outlooks and agendas. This style of gaming is deep, complex, and challenging. The focus isn’t on combat but on negotiations
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
than dumb brutes, employers must use caution when instructing these fiends. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, they either
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dhergoloths are little more than brutes, employers must use caution when instructing them. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, however
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
connecting the tombs that the priests use in their caretaking duties, so exploring such a complex can be a daunting task. The Graveyard Temple Adventures table offers ideas for adventures that could
of angry spirits.
9 Escape the graveyard when undead suddenly rise and overtake the complex.
10 Use a person’s remains to raise them from the dead.
Graveyard Temple Map The temple
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Connections d4 Connected Creatures
1 An ancient copper dragon and an ancient red dragon have been playing a complex game of strategy for centuries, using whole communities as their pawns
and nations as their game board.
2 An ancient copper dragon guards the sealed entrance to a ruined temple filled with devils.
3 A renowned gnome trickster, now deceased, so impressed an
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
cause enough for concern). That member then offers to escort them through the complex, convincing other members of the Scaly Eye to not attack the characters and pointing out other hazards.
Scaly
walls of this hall, each with the name of a deceased Scaly Eye member carved beneath their tomb. Whenever a Scaly Eye member dies, Lhammaruntosz carves a new niche in the wall. Telna Urkil, the ghost of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Harmonium. Residents of the Clerks’ Ward claim it’s the safest and most honest ward in Sigil. Conflict usually occurs on paper, and structured forums for debate allow folks to resolve disagreements
, the weight of a widow’s grief, or the warm bite of a flaky pastry. Memories and longer, more complex sensations tend to cost more, but the lure of nostalgia draws repeat customers. The Society of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
13–14 Storage for food, as well as tools used by the maze’s guardians to keep the complex in working order 15–18 Trap to confound or kill those sent into the maze 19 Well that provides drinking water
to contact the dead for guidance 10 False crypt (trapped) to kill or capture thieves 11 Gallery to display the deeds of the deceased through trophies, statues, paintings and so forth 12 Grand crypt for
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X33. Amber Vaults Several of these amber-glazed rooms are located along the periphery of the complex. Each room contains two or more amber sarcophagi (see the “Amber Sarcophagi” sidebar). X33a. Vault
Sykane, the Soul Hungerer. Sykane’s gift is the power to raise the recently deceased. This dark gift allows its beneficiary to cast the raise dead spell as an action. After it has been used three
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
(Sleight of Hand) check using thieves’ tools to open. Treasure. Inside the chest are a +1 Dagger and a +1 Longsword confiscated from the recently deceased elf prisoner, Fernil, whose body is in area W6b
the lizard doesn’t get the meat after 10 minutes, it attacks that character. If either exit is left open, the lizards meander into the complex. If a lizard wanders into area W12, Ker-arach has
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Etched inside the ring is the name “Burton Boot.” The ring belonged to the father of Yander Boot, the deceased constable of the Watch, and was bitten off by the rat after Boot was killed (see area 5
. Any low-challenge cavern-dwelling beasts are perfect for prodding the adventurers along.
3. Traps This part of the underground complex contains a number of traps installed by the previous occupants
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Though he is not truly in danger of losing this ability (his resolve is simply shaken), this can provide a roleplaying opportunity for the characters to boost his spirits and strengthen his faith. H5
fates of these commoners. If the characters are dawdling because the players don’t appreciate the gravity of the threat to the survivors in the cathedral, coming upon deceased commoners can help underline
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, research and remove complex curses, and comfort those who have glimpsed otherworldly horrors of sinister realms. Althax Darkfleece (bariaur wanderer with an Intelligence of 17; see Morte’s Planar
the Mortuary’s research area known as the Hall of Vigils, Dusters study deceased wayfarers from across the planes, preparing the corpses in accordance with an ever-widening archive of funeral rites
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, which serves as the kobolds’ egg nursery. These kobolds protect their eggs with flinty resolve. The mossy niches in the walls contain a total of thirty eggs. 6C. Rolling Stone Trap A tripwire
loud spell going off anywhere in the complex. The dragon is inclined to kill anyone she doesn’t recognize but might converse with adventurers who have something interesting to say. Being young, she
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the cracked stems of cobwebbed wine glasses. The floor is littered with overturned cocktail tables, looted snack dispensers, and the skulls of long-deceased passengers.
Some stubborn passengers lived
interstellar racetrack. Mages and Minotaurs. In this complex, story-based game, up to four players control mages battling an onslaught of bovine warriors in an endless maze. The game is impossible to






