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Returning 35 results for 'both before deep cutting received'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
communicate with one another by means of a humming sound created by skin vibrations.
Seekers of Magic. Tomb tappers received their colloquial name from their habit of burrowing into the depths to plunder
they acquire, instead choosing to protect and venerate such items. Tappers spend their long lives in the search for the source of all magic, which they believe to be hidden deep in the Underdark. They
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ago, cutting off Caer-Dineval (and its eastward neighbor, Caer-Konig) from the rest of Ten-Towns except by the overland route. Town residents are furious that the ferry service has stopped, mainly
because they have not received deliveries of mead from the town of Good Mead, and the taverns have run dry. As if things weren’t bad enough, the town’s harbor has frozen over, and the town’s speaker
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, explorers, and — above all — survivors. Leaders of Blingdenstone By deep gnome tradition, Blingdenstone is governed jointly by a king and queen, but the svirfneblin have had no true sovereigns while living as
Blingdenstone, paying adventurers to scout and keep an eye on the territory while they organized their people across the dwarven holds and surface-world cities that had received them. After a decade of
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
The Road of Gems A natural glacial rift, the Road of Gems spiderwebs through the region, cutting through solid ice that often rises over 30 feet on both sides. Over the centuries, miners have
downward at a steep angle, making the caldera’s lip Difficult Terrain. The bottom of the caldera is flat and surrounds a 10-foot-deep chasm that holds the time gate’s portal. A distant view of the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
open pits.
This area is noisy with the sounds of hammering and stone cutting coming from the west (areas 8 and 10). If the umber hulks are digging, a rumbling can also be heard to the east. But even
first four pits are each 10 feet deep and empty except for refuse. The pit leading to area 7 is 30 feet deep and contains a ladder. Characters who watch this area long enough see the muralists
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
you’ll need a job that will help you prove your worth.
Today is your lucky day. This afternoon, you received a brief note from one of your contacts: “I heard today from someone who is looking for
clothes approach your group from around the side of the prison. His deep blue face bears a gentle but concerned expression. He raises his hand to hail you and speaks in a low tone as his eyes take in
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
The Sewers at Plaza West Characters heading west of the plaza on a tip they received earlier might look for a sewer grate that is out of place. It takes 1 hour and a successful DC 10 Wisdom
characters descend to the floor, read: You stand shin-deep in sewer water, in a dimly lit tunnel. There’s a raised walkway on either side that gets you out of the smelly, muck-filled water. Small
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
praise and quick with a cutting remark, Dean Lu has seen many mage-students scrub out of Strixhaven and has nothing good to say about those who can’t hack it. A cynic, Embrose believes that most people are
in it for themselves. He demands his students learn how to use language-based magic to “get what they deserve.” While he often argues with Dean Talonrook, he holds a deep (if begrudging) respect for
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
deep into the tree blight, gaining total cover. The sprites evacuate and disperse into the swamp if the tree blight is reduced to 0 hit points. Clothesline. A clothesline attached to Big Barkless is
severed by dealing 6 or more slashing damage to it on one attack. Cutting the root doesn’t hurt the blight but ends the grapple.
Bonus Actions
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature grappled by the blight. Hit: 19 (3d8 + 6) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Merrow Shrewd People of the Deep Habitat: Planar (Feywild); Treasure: Individual Merrow are primarily water-dwelling people who exploit the realm of Lorwyn-Shadowmoor’s land-dwelling species. They
resemble large fish with humanoid torsos and arms, though their forms vary widely. Merrow are often capable warriors, but most prefer to duel with cutting words before resorting to physical violence. To
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
threads can be cut only by a magic sword. Cutting a thread causes it to disappear but also causes an elder rune (see “Elder Runes”) to momentarily appear between the statue’s hands. This elder rune
Door The Draconic inscription on the floor in front of the double door reads, “The shadow is the key.” Carved into the floor above the inscription is a small, 3-inch-deep keyhole that contains no locking
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
afoul of the golem in area 2 and was mortally wounded. It retreated to this cavern and died here. Treasure. Cutting open the xorn’s carcass reveals an undigested ring of x-ray vision and a lumpy, half
blows up and out of this 300-foot-deep chasm. A magical effect created by Halaster, the wind is strong enough in the immediate vicinity of the chasm to snuff out torches and other open flames of a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
one another by means of a humming sound created by skin vibrations. Seekers of Magic. Tomb tappers received their colloquial name from their habit of burrowing into the depths to plunder tombs, temples
, instead choosing to protect and venerate such items. Tappers spend their long lives in the search for the source of all magic, which they believe to be hidden deep in the Underdark. They are in awe
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of the Feeder Trenches, Feedkeeper Naruv. Naruv speaks Common, Deep Speech, and Grell. The grells are enraged at the interruption of their private meal, but none more so than Naruv. The passageway to
contains special payments Naruv has received over the years. Most of these are odd, worthless items like brain-shaped rocks or bottles of rancid perfumes, but the chest also contains a silver tiara
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
district of Holdfast. In contrast to the residents of Highhold in Upper Dura, the dwarves of Holdfast have deep roots in Sharn and feel no strong connection to the Mror Holds or its traditions.
High
bawdy entertainment and base comedy, not cutting-edge political commentary. Thus, we critics assumed that this dramatic work was a singular event, until a new play titled Fallen Angels exceeded our
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
harmless at first, but Morwen has received reports that they have begun harassing townsfolk and other visitors as they come and go, demanding money and wine, and threatening to put hexes on anyone who
quenched his thirst with wine. He survived. When we asked him who he was, he wouldn’t say. All he wanted was to return home, but we were deep in the land of his enemies. We took him as one of our own and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
prestidigitation to blow your hair back, making it look like you have the speed and grace of Corellon themself. Cutting Wit and Wicked Barbs When others pick on you about being a bard, you need only remind
You’re the loveliest hag in the coven.
8 You’re not the sharpest piercer in the cave.
9 Aren’t you a little short for a giant?
10 Truly, your intellect is as deep as a Tenser’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Jimjar Deep gnome with a gambling problem Ront Orc bully Sarith Kzekarit Drow accused of murder Shuushar the Awakened Kuo-toa hermit and mystic Stool Myconid sprout Topsy and Turvy Deep gnome wererat
to glory. He rationalizes any setbacks (including his capture and imprisonment) as part of his “divine plan.” His killings are carefully ritualized, following an exacting process of cutting open the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
structures (about 12 feet high) with stone doors that are 5 feet high and 3 feet wide. Building interiors tend to be unlit (which is of little concern to deep gnomes, who have darkvision), and they contain
Slagline is automated so that the buckets move counterclockwise around the town. (Normally, ore and gems from the Cavemouth district are received at the foundry in the Smoldertown district for smelting
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
elf werewolf named Zaeurl. The Dark Pack bears a deep hatred for followers of the Silver Flame. Gorodan Ashlord. A fire giant exiled from Xen’drik has earned the loyalty of a powerful force of ogres and
found in the service of Daask. Xor’chylic. A mind flayer serves as the governor of Graywall. It’s said that the Daughters found Xor’chylic in Khyber, and received his loyalty in exchange for a pledge
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
View Player Version The following locations are identified on map 2.4. 28. Waterfall Cavern A loud waterfall spills down the northwest wall of this cavern into a deep pool. The rocky walls glisten with
, presumably filling the room beyond as well. The area smells of rot.
Diseased Pool. The water is about 5 feet deep and is tainted by disease. Anyone who drinks the water or wades into it is exposed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
see it as a betrayal. Neverember is a cunning man. I think with Hoondarrh active, the Lord Protector is simply cutting his losses. He didn’t get the nickname Dagger just because his first name is
from that bay, one even going straight up into the ceiling. Sometimes the tribute carriers can hear Hoondarrh’s breathing from one of the caves: great inhalations, exhalations, and deep rumbles of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, then attacks her. It attacks the characters only if they harm it. Trapdoor and Cell. A 3-foot-square, padlocked iron grate covers a 5-foot-deep, 5-foot-wide cell built into the kitchen floor. The walls
contain candy recipes. One of these books has a 1-foot-long piece of gnarled root as a bookmark; this object is the cutting that Granny Nightshade took from the shambling mound in area L5. Characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, unaware that this relative’s enemies are after the item. Pirates and Privateers. A new monarch cracks down on piracy by commissioning privateers and naval officers to hunt pirate ships. The Waking Deep
the enemy’s flank to reach a demonic commander. The party might also support the larger army by holding a strategic location until reinforcements arrive, killing enemy scouts, or cutting off supply
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
might exhibit traditions and technologies unheard of in other domains. The specifics of each domain’s technological advancements are left to you. If you wish domains to feature cutting-edge weird
privately worship ancestral gods—deities of their family’s tradition with whom they form deep, personal connections. Divergent faiths abound, and some that begin as charlatanry inexplicably gain the power
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
take in the sights and move on: Eight columns of rock reach skyward, forming a ring around a deep crater lake. Rough-hewn steps spiral up each of the columns, and a rowboat is moored on the lakeshore
from the top of any column or by a creature flying at that elevation or higher. The lake is 400 feet in diameter and 100 feet deep at its center. The figure is Alagarthas, a wood elf prince from the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Demogorgon in chapter 6 is an ettin cultist who has received Demogorgon’s hideous gifts. Kostchtchie. Though he is not terribly important in the Abyss, the demon lord Kostchtchie is revered by many giants
it proper veneration. Cult of Evil Water. Giant cultists of Olhydra are mostly frost giants who see ice and cold as ultimate expressions of water’s destructive power. They believe the seas and deep
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
corrupting influences of alien planes. Javen says he was ruminating on this when he received a sign of Helm’s return. In the main chapel, the faithful had erected a new symbol of Helm after the last had
hiring adventurers to explore the tunnels deep under Helm’s Hold for some clue of what those visions might portend.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
years before ending up in Skullport, where they heard rumors of a secret academy for magic-users deep inside Undermountain. They fought tooth and nail to reach Dweomercore, but the place hasn’t lived up
to the hype. They have no friends at the academy, and they’re unhappy with the quality of the instruction they’ve received. Now they want to leave, but the headmaster has instructed them to remain
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
King Hekaton and His Daughters Prior to the shattering of the ordning, King Hekaton was arguably the most powerful of all storm giants. From Maelstrom, his citadel deep within the Trackless Sea, he
her. She has received omens that support her bid for power. Unlike her blustery older sister, Nym is worried about the consequences of the dissolution of the ordning. Nonetheless, Iymrith has
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Guide, takes only a moment. When the heat begins, the ice cracks at the start of that round and is unable to hold any weight end of the round 3 rounds later. The lake is 12 feet deep and turns to
, which continues on the other side ten feet away. Fog obscures the chasm’s depths.
The chasm is 50 feet deep, and the lower 40 feet of it is heavily obscured by fog. At the bottom of the chasm are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the king. The grungs attack and subdue characters who resist. If the adventurers accept, they are taken through the maze to the shrine, where they are received by King Groak. He offers sanctuary and
lusty and forlorn. Its source cannot be ascertained. 17 1d6 zombies lost in the maze. 18–19 A concealed pit 5 feet wide, 10 feet deep, and lined with poisoned wooden stakes. The lead character spots the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stream is 2 feet deep. It’s cold and slow, and not difficult to wade across. The thicket in area H2 is impenetrable from the west side of the stream. Development. The goblins in area H2 are supposed
to be watching this area, but they aren’t paying attention. However, if the characters make a lot of noise here—for example, loudly arguing about what to do next, setting up camp, cutting down brush
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
middle of the yard is a stone well rigged with a simple bucket winch.
The well is 30 feet deep and has fresh water filling its bottom 5 feet. The well’s winch and rope are sturdy enough to bear 250
sack of flour, a tin filled with cooking utensils, a block of salt, and a knife with a cutting board.
The kitchen contains nothing of great value. G12: Parlor This room contains a fireplace, a tattered
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters received a letter of recommendation from Tamalin Zoar (see the “Calling Horns” section) and they show it to Dral Thelev, the half-orc tells them that the Zoar family has power in the city and
, their domes good at supporting the weight of snow and deflecting the cold wind. Most homes are dug out of the rock and include deep cellars laden with preserves. The miners of Fireshear dwell here all






