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Returning 35 results for 'both before defeated complex responses'.
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Monsters
Fizban's Treasury of Dragons
discuss how they might reunite and restore Sardior, the Ruby Dragon.
2
A horde of revenant;revenants led by a death knight has one goal—destroying the ancient sapphire dragon who defeated
caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
chain of tropical islands on the world of Oerth. There, the party must plumb the depths of a deadly complex called the Tomb of Wayward Souls, which was built to lure in and slay treasure-seekers. This
labyrinthine maze of deadly traps was crafted by the diabolical archlich Acererak, who takes perverse pleasure in littering his dungeons with the bones of defeated adventurers.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Complex Traps A complex trap poses multiple dangers to adventurers. After a complex trap activates, it remains dangerous round after round until the characters avoid it or disable it. Some complex
traps become more dangerous over time, as they accumulate power or gain speed. Complex traps are also more difficult to disable than simple ones. A single check is not enough. Instead, a series of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Mysterious Manifestations Once the whistlers are defeated, the threat isn’t past. The mill’s burning roof threatens to collapse. The characters have time to escape with the workers, but the structure
the Fey type, has Intelligence 7, and can speak and understand simple phrases and concepts in Common. Nene has a boisterous personality but is easily distracted. He can mime straightforward responses to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
walk from the bedchamber to the upper parts of the complex for Diderius’s servants. The dumbwaiter’s ropes and rotted wooden platform are strewn across the stairs. This area is guarded by 3 wraiths and
3 specters. The wraiths are the spirits of warriors who pledged their souls to Diderius in exchange for the wizard’s exotic knowledge. They can be defeated in combat, but their spirits are bound to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
walk from the bedchamber to the upper parts of the complex for Diderius’s servants. The dumbwaiter’s ropes and rotted wooden platform are strewn across the stairs. This area is guarded by 3 wraiths and
3 specters. The wraiths are the spirits of warriors who pledged their souls to Diderius in exchange for the wizard’s exotic knowledge. They can be defeated in combat, but their spirits are bound to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Xanthoria’s Defeat Once Xanthoria is defeated, the characters find the last few pages of her notes among her possessions. They detail her growing obsession with undead and her success at turning
brought back to life by any means. If the adventurers fail to convince Thunderwing to give up her life, she turns invisible and leaves the cave complex, taking refuge in the surrounding forest. Xanthoria re
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
addition, a few weeks before this adventure began, the lair was raided by a party of humans and half-ogres who were all defeated, but at the cost of many lizardfolk lives. With the exception of the minister
.
Lizardfolk rarely use metaphors or complex sentences. Their speech is almost always literal — halting, but not primitive. They might pick up the meaning of an idiom, but only with some difficulty.
Names
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Tixie Tockworth. Unless she was defeated elsewhere, Tixie Tockworth (see her description and stat block at the end of the adventure) sits on the barstool farthest from the entrance, cradling an
, and a dizzying array of tools. Mounted on one wall is an iron ladder that ends before a trapdoor in the ceiling.
Inscribed on the floor is a complex geometric design that pulsates with light. In the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
fashioned the vast complex based on his research. The purpose of the dungeon was to lure explorers to their deaths and harvest their souls to fuel Gul’s phylactery. As Thay became more hostile to outsiders
Doomvault is a vast, active complex of laboratories and menageries dedicated to creating the monstrous armies with which the Red Wizards plan to conquer first the North, then all of Faerûn. The dungeon is
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
fanatic overlords are based in an Underdark location called Illithinoch. Once a stronghold for the long-fallen mind flayer nation, Illithinoch is a massive complex the mind flayer fanatics have turned
defeated, the Ilvaash fanatics seek to harness power directly from this unholy creature, who is a descendant of Ilsensine, a mind flayer god. The characters must navigate the fleshy realm’s labyrinth
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
complex north of the village. The chapter concludes with the characters rescuing the villagers and gaining a quest that leads them to one of three locations: Bryn Shander, Goldenfields, or Triboar
giantkind: dragons. This act might be enough to restore the ordning as it was, or the future of the ordning might remain an open question in your campaign. Once Iymrith is defeated, the storm giants are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a pair of towering, bronze-bound doors. The interior holds a complex of workshops, forges, barracks, and mines. The physical and spiritual heart of the place is a large cavern where a gigantic statue
her apprentices’ creations and works them to death.
4 A unit of defeated and desperatehoplites (see chapter 6) raid the temple, steal magical weapons, and prepare to avenge their fallen
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, isolated homesteads, and wilderness. Four evil elemental cults have taken refuge there and are building secret temples in the ruins of a dungeon complex beneath the hills. By the time the characters reach
5th level, they will have visited several settlements in the valley, explored ruins in the Sumber Hills, and defeated a number of low- to middle-rank elemental cultists. You can transition the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the other Lords of the Nine took to the field against the conspirator. The resulting devastation left much of the layer in ruins. After Baalzebul was overwhelmed and defeated, Asmodeus stripped him of
. Even if would-be thieves could get around the defenses, they would have figure out how to navigate the complex classification system that marks the precise location of each bit of paperwork stored
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
streak on their part could deal more damage to the characters than you expect. If your encounter includes more than two creatures per character, include fragile creatures that can be defeated quickly
number of stat blocks you need to run the encounter. Referencing more than two or three stat blocks for a single encounter can be daunting, particularly if the creatures are complex. Powerful
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
helped bring about draconic rule. The complex plot dedicated to bring Tiamat to Faerûn has so far seen the cult recover the five dragon masks and collect an immense treasure worthy of the Dragon Queen
), the White Wyrmspeaker. If any wyrmspeakers are killed or captured in your campaign—including Rezmir, who the characters might have defeated in Hoard of the Dragon Queen—Severin appoints new followers
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
The Ordning As described in the Monster Manual, the giants of many worlds organize themselves in a complex social ranking called the ordning. At the largest scale, the ordning establishes the
defeated foe’s head as a trophy; the foe’s family wants justice—and the head back—and asks adventurers for help. 5 Two groups of frost giants meet near a mountain pass. When their wrestling matches cause
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
bring about draconic rule. The complex plot dedicated to bring Tiamat to Faerûn has so far seen the cult recover the five dragon masks and collect an immense treasure worthy of the Dragon Queen. All
Wyrmspeaker. If any wyrmspeakers are killed or captured in your campaign—including Rezmir, who the characters might have defeated in Hoard of the Dragon Queen—Severin appoints new followers to his inner
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
two creatures per character, include fragile creatures that can be defeated quickly. This guideline is especially important for characters of level 1 or 2. David Astruga Adjustments. A player’s
two or three stat blocks for a single encounter can be daunting, particularly if the creatures are complex. Powerful Creatures. If your combat encounter includes a creature whose CR is higher than the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
helped bring about draconic rule. The complex plot dedicated to bring Tiamat to Faerûn has so far seen the cult recover the five dragon masks and collect an immense treasure worthy of the Dragon Queen
), the White Wyrmspeaker. If any wyrmspeakers are killed or captured in your campaign—including Rezmir, who the characters might have defeated in Hoard of the Dragon Queen—Severin appoints new followers
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
chamber. Below the catwalks sloshes a faintly glowing reservoir of wispy liquid, an incorporeal soup of howling souls. A frenetic assembly of complex, sputtering tubes and pumps descends from the ceiling
and attacks the characters. Skall aids the characters in combat against the spirit but withholds his more potent abilities unless the characters are about to be defeated. If the spirit is reduced to 0
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Grounds With the jackalwere and her pack defeated or driven off, the characters can search the grounds. If they search in the area where the jackals were digging, see “Survivor” below. If they
impossible to understand her. Oddly, that something is a complex clockwork device, which Gildha stuck in her mouth to keep out of enemy hands during the attack. If the device is removed, the characters
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
sits on a bench in this jail cell, shackled to the walls by her hands and legs. She holds her head in her hands, looking defeated.
This jail cell contains a bench and a bucket. The inhabitant is
summoned in area W3 joins the fight if the characters haven’t already defeated the demon (or prevented its summoning). W8: Mission Hall The east end of this hallway holds a secret door that leads into
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3
. He doesn’t have any weapons or armor, but he can take a shortsword from a defeated goblin or use a weapon loaned to him by a character. Sildar’s gear was taken to Cragmaw Castle. Treasure. One goblin
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
7), second in command of the fire cult. He is responsible for guarding the northern half of the complex. Roleplaying Bastian. Bastian is suspicious of anyone he doesn’t already know and assumes any
one side or the other is defeated. If the characters don’t help the azers fight the salamanders, the azers turn on the characters as well. E12. Lava Chasm A stone bridge stretches across a hot, hazy
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
was defeated in the Temple of the Crushing Wave, the aboleth guards the water portal in area P20. Otherwise, it is here. The slimy water that fills this cave flows through a hole in the east wall
shark. The wrecks form solid ground, but in most places they are difficult terrain, slick with rain where they aren’t full of holes and splintered wood. Any character who attempts a complex maneuver, or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
necessary, to escape and seek help. Treasure. A character who makes a successful DC 10 Wisdom (Perception) check finds two leather sacks among the clutter, each containing 160 sp. If Burdug is defeated
sound of running water and a curious buzzing coming from far below.
The easternmost chamber in the Mountain Door complex formerly served as the main entrance to the Glitterhame, which occupies the great
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
if subdued and tied up. Development. If the characters question the defeated bandits, the criminals admit to working for Moguhl from time to time, but they can provide no other actionable information
the Vault of Tomes while it’s locked down is a challenge. The door to the vault employs a complex three-stage lock, requiring three successful DC 20 Dexterity checks using thieves’ tools to open. If
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
in the characters’ favor. If the characters are defeated, they wake up imprisoned in the dungeon (area C15), each with 1 Hit Point. Briochebane. Briochebane, Fill’s trusted ward and baking companion
gingerbread people know Common and Elvish. Gingerbread. Defeated gingerbread people crumble into chunks of inanimate gingerbread, which the characters can use to appease Bubba Wugga (see area C9). Candy Cages
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stat block with these changes: It speaks Common, though its responses are programmed. A successful DC 11 Wisdom (Perception) check notes a small clockwork device attached to the inside of a
below). Any character fighting the clockwork behir can see that the complex arrangement of its workings gives it a unique vulnerability. Any character within 5 feet of the construct can use an action
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
“Recent Events in Phandalin” section can guide the NPCs’ responses to the characters’ questions. But beyond being sources of information, many of the NPCs in this episode have the potential to interact
work with the locals before adventurers defeated the bandits and cleared their hideout in the dungeon of Tresendar Manor. He served a sentence on a work gang for his involvement with the bandits, but
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
defeated, the third tries to flee and warn the rest of the complex. He might reveal the secret door leading into area R7 in his effort to escape. Captives. The three human commoners imprisoned here are
the characters don’t know they’re coming. If the bandits fight in this area and two are defeated, the last bandit might reveal the secret door by fleeing in that direction. Treasure. The waterproof
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
set, and is framed by a complex mechanical filigree. This device is a two-way monitor that can be activated by a successful DC 16 Intelligence (Arcana) check. Doing so shows a silent view through the
to the 222nd layer of the Abyss. Treasure. If Gloine Nathair-Nathair is defeated, the medusa wears a gold necklace (1,200 gp), a pair of gold bracers (375 gp each), and ten gem-studded gold rings (50
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
creatures it catches trying to steal the wand. Once the treant has been defeated, the wand can easily be retrieved. T10: Crushing Room Trap This room appears to be empty. When one or more characters
destroyed, the juggernauts in area T14 stop moving and become inanimate objects. Treasure. Once the stone has been destroyed or both juggernauts have been defeated, characters can take the diamond, which is






