Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both before depicted council rules'.
Other Suggestions:
both before dedicated council rules
both before dedicated counsel rules
both before detected council rules
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonmarked house, it is obliged to remain neutral in the politics of all nations, including its homeland. As a result, Clan Kundarak is no longer represented on the Iron Council that rules the Mror
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
halfling immigrants from the Talenta Plains. Today the Boromars are one of Sharn’s most influential families. There’s a Boromar on the City Council. The Boromars have close ties by marriage to the
values tradition and prefers to avoid violence. However, you’ll be expected to respect the hierarchy and follow the rules… and you may be targeted by Daask.
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
in crisis. Strict rules of engagement prevent them from impacting local conditions or taking sides in a conflict; their mandate allows them only to extract those in danger and defend themselves if
. Now in his forties, he leads the Shieldbearers. He is a canny tactician and a highly competent leader, but he bristles against the rules of engagement imposed on the Shieldbearers by the Speakers for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in crisis. Strict rules of engagement prevent them from impacting local conditions or taking sides in a conflict; their mandate allows them only to extract those in danger and defend themselves if
. Now in his forties, he leads the Shieldbearers. He is a canny tactician and a highly competent leader, but he bristles against the rules of engagement imposed on the Shieldbearers by the Speakers for
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Mantol-Derith Population: Approximately 140 (drow, duergar, humans, and svirfneblin)
Government: Informal council comprised of four chief negotiators (one per enclave), recently dissolved
Defense
disguising of goods by any means, and no use of magic during negotiations and haggling. The punishment for breaking any covenant is equally straightforward: the violator is wrapped in chains and tossed into the Darklake. Recent events in Mantol-Derith have rendered these rules moot.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Noble The folk of Saltmarsh care little for nobles and their titles. Although the king technically rules the land, the south has long been left to its own devices. Are you a local noble turning to a
, including members of the town council. They typically take 1d6 + 1 days to fulfill such a request. The table below includes suggestions for how you came to arrive in Saltmarsh. d6 Origin 1–2 You were
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
lives in a keep or fortress with no nearby town or city. Village Population: Up to about 1,000 Government: A noble (usually not a resident) rules the village, with an appointed agent (a reeve) in
marketplace, a small temple or two, a gathering place, and perhaps an inn for travelers. Town Population: Up to about 6,000 Government: A resident noble rules and appoints a lord mayor to oversee
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, or crafting site, or for other approved purposes. If the characters explore this area before or after orientation, it is set up to promote Extracurriculars, the rules of which appear earlier in the
). B15. Student Council Hall Filled with wooden tables and benches, this room has a flag displaying the Strixhaven star symbol hanging on its back wall. Here, a student council publicly debates
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
laird, who rules over his or her own holdings and directs the clan in dedicating its efforts toward a particular trade or craft. A caste of priests called thuldar officiate all rituals and record the
keeps all the city’s factions at each other’s throats and out of Horgar’s way. Council of Lairds This advisory body represents the interests of the different clans that have pledged allegiance to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
relatives), and also with representatives of the middle class, such as traders and artisans. A lord mayor of noble birth is appointed to head the town or city council and to perform the same administrative
functions that reeves carry out in villages. The council consists of representatives elected by the middle class. Only foolish nobles ignore the wishes of their councils, since the economic power of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
blackmail invisible to human eyes. The Trust, a ruthless secret police force, eliminates any threat to society. Zilargo isn’t a tyranny. Each major city has a democratically elected ruling council
you play by the rules of the game, the Trust ignores you. Outsiders find this casual acceptance of preemptive assassination to be terrifying, but the Zil genuinely trust the Trust. Zil gnomes live
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
harmed—Madam Kulp is adamant about the caterpillars’ safety. If the characters agree to these rules, they may descend into the maze when they are ready. Running the Challenge Once the characters have
leads north.
The challenge area is depicted on map 2.2 and includes seven rooms. Unlocked doors connect the spaces, all of which are filled with colorful but worthless clutter. The doors are rickety
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Council. Also, the Boromars have close ties by marriage to the local branch of House Jorasco, and clan members can be seen at every Skyway gala. The Boromar Clan specializes in gambling, theft, and
associate of the clan, you’ll be expected to respect the hierarchy and follow the rules, and you might be targeted by Daask just as if you were a Boromar yourself. If you have a contact in the Boromar Clan
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
major city has a democratically elected ruling council and a seat on the Triumvirate that governs the nation; the Trust reports to the Triumvirate. The Zil gnomes built this system, and they are
quite happy with it. Their streets are safe, and as long as you play by the rules of the game, the Trust won’t target you. Outsiders find this casual acceptance of preemptive assassination to be
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of prey. The orc stronghold depicted and described here is an example of such a place, which could suit the needs of a tribe for several years or even decades. It has several subterranean chambers
their differences or engage in contests of strength. War Chief’s Quarters Adjacent to the main chamber is the room where the war chief resides, holds council, and hands out blessings or punishments
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
with a late sovereign, a silver dragon vows to assist the sovereign’s newly crowned child.
6 Portraits have been vanishing from a silver dragon’s hoard, and the people depicted in the portraits
interlopers without violence.
4 Two silver dragons compete to see who is better at playing the part of a young noble.
5 A young silver dragon rules over a group of yuan-ti, claiming to be an
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
economic justice — the wise monarch, the enlightened town council, the Masked Lords, and so forth. This method means that the law is stable. Higher authorities can be consulted on matters requiring
), the situation is not that simple. No king or council owns the lands of or around the town. Eminent domain is neither implied nor accepted. In most of the smaller settlements along the Sword Coast, the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chambers at the edge of the Inverse (depicted on map 5.1). It takes 30 minutes to find the lair if the characters know the way. Refer to the “Finding Beltha” section if the characters don’t know where to go
. She’s irreverent and doesn’t believe people are meant to live as rigidly as the Council of Order and the powers of Mechanus prescribe. She stole the logbook from Concord Terminus to remind Automata’s
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
snare trap. The trap is depicted on map E. Snare Trap. This trap consists of bent saplings and a loop of gore-encrusted rope. A creature that moves, prods, or otherwise disturbs the meat must succeed
on a DC 12 Dexterity saving throw or be hoisted 5 feet into the air. The hoisted creature has the Restrained condition until it gets free. Rules for detecting, disabling, and escaping the trap are as
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
create a team of four. No rules forbid magic during this event. Characters who participate are invited to don yellow aprons that match those of Sid and Sid’s assistants. The next challenge begins shortly
. Battle Arena Map 2.2: market challengesView Player Version Sid’s assistants lead participating characters into the main part of the tent. The arena is depicted on map 2.2. Read or paraphrase the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
merchant constantly asks the opinion of a nonexistent twin brother, claiming that he is invisible. Ylsa’s Deal Ylsa Henstak is a female duergar member of the Merchant Council. She’s a canny caravan
somehow follow him here, use the chase rules in chapter 8 of the Dungeon Master’s Guide, adapting the results for urban complications to a cave full of hateful derro. If Droki loses them, the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
adventurous members might enjoy intrigue and politics, or might unwittingly become tangled up in the schemes of the guild’s leaders. Jarad maintains a council of shamans and rogues to serve as a
power. Regardless of who rules the guild, the Devkarin follow the guidance of a high priest, called the matka. The matka’s spiritual leadership usually aligns with the guildmaster’s temporal commands
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
even the northern metropolises of Baldur’s Gate and Waterdeep, its influence is curtailed by the unwillingness of its rulers to work together in the nation’s best interest. The members of the Council
policy. The oligarchs utterly control their nation, but beyond the areas that each rules, their families and businesses compete with one another and with the locals of far-flung places. The use of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Locations in Saltmarsh Here is a summary of the notable places in Saltmarsh, as depicted on map 1.1. Map 1.1: Village of Saltmarsh View Player Version 1. City Gate Saltmarsh was built on the ruins
old comrade of Eliander. He is a stickler for the rules, and Eliander trusts him with his life. The jail in the cellar consists of two sections. A single large chamber holds drunks, brawling fishers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
alliance agents, and they are often glory hounds seeking personal recognition. Most agents are lawful or neutral; in the courtly circles of the lords, those who don’t follow the rules seldom last long
the disparate tribes through the Caerilcarn (“Council of the Wood”). Her aim is to resurrect the ancient kingdom of Eaerlann, and she has made steps in that direction by allying various elven
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and cavalry serves as the primary defense point for the region. Duke Marik Feldren (CN male human knight) rules over the town in his capacity of governor of the southern province that includes Seaton
fey were seen atop the tower. After a few travelers went missing nearby, the town council asked a Keoish galleon to bombard the structure with catapult fire until it was battered into rubble. Since then
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
understand the ebb and flow of combat to sit around his council fire and learn the ways of warfare. Skilled Strategists. Orcs that show aptitude for the nuances of warfare at an early age are considered
population. Yurtrus, “the White Hand” Yurtrus is often depicted as consumed by rot and covered in oozing pustules, utterly repulsive except for his hands, which are pure white and free of any blemish
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
various large gems. The walls are inlaid with colored stone laid out to show various scenes of victory by King Snurre over his foes. On the wall directly behind the throne is depicted the flaming
gear, both of the iron chests contain valuables. One chest holds 900 gp. The other holds 100 pp and a bejeweled silver ewer and silver bowl (each item worth 500 gp). 13. Council Room The king and his
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The rival team is composed of six galvan magen in white garments. All these magen are magically summoned to the field. The rules of Chain Lightning are summarized in the accompanying sidebar. If the
characters aren’t familiar with the rules, they have disadvantage on all skill checks made to play the game. (A written copy of the game’s rules can be found in area Y9.) When the game ends, the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules. At your discretion, if the characters help Naxa return to her sister and
. Ruinous Citadel. The citadel is depicted without its roof, showing the configuration of rooms inside without any dots. A character who succeeds on a DC 15 Wisdom (Perception) check while examining this
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
who acts as a mayor for a small frontier town has the same kind of relationship with the populace as one who rules a continent-spanning nation. To Kugluk, the fiery breath of his “Great Uncle” is a
who seems to have inexhaustible wealth and an endless supply of useful information. (Companion)
5 A city council asks the characters to help put an end to a deadly war between two criminal
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Unless otherwise noted, the High Hall cathedral has the following recurring features.
Art. Once decorated with beautiful paintings, statues, and other works that depicted the strength and valor
are nine red amethysts (50 gp each) and a potion of greater healing. H14. Chamber of Torm’s Council A large oval table made of fine red oak fills the center of this room, and is surrounded by forty
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
game’s adventurers to find. Crystals. Four sizable, floating crystals drift about 8 feet off the ground. Each displays a scene from a lethally whimsical dungeon. The creatures depicted in the crystals
desk at the center of the island. Knol can explain the rules of Dungeonland and take any bets the characters place. The standard entry is 1 platinum chip with a bet on whether the adventurers will
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Door. The face of this door bears a carving of Bane, the lawful evil god of tyranny, who is depicted as a tall, armored man wearing a bucket helm. His right gauntlet is painted black and clutches a
set of shackles. North Door. This door bears a carving of Bhaal, the chaotic evil god of murder. He’s depicted as a powerfully built, skull-headed man with long, curved blades where his hands should be
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
place. High Hall The High Hall is the center of almost all governmental activity in Baldur’s Gate. The Parliament of Peers and the Council of Four meet here, and each of the four dukes has a sumptuous
, bearded man named Heltur “Ribbons” Ribbond, a neutral evil male human assassin, rules the Undercellar with an oily, too-affable manner and a wide grin that only makes his scar-seamed face more menacing






