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Returning 32 results for 'both before descends canaries robes'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
their breath weapons.
One tapestry depicts Tiamat combating twelve storm giants. The other shows Tiamat battling a bearded and bloodied old man in wizard robes with seven golden canaries circling
his head. A character who succeeds on a DC 15 Intelligence (Religion) check recognizes the old man as a representation of Bahamut, the god of good dragons, in human form, and the seven canaries as his
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
radishes—a favorite of Zaythir’s. W4: Bedrooms The following bedrooms surround the main room: W4a. This room has a single bed, a desk, and a cabinet containing loose robes. W4b. This room has two beds, a
a gigantic, humanlike figure looming over a broad, circular table. A ladder to the north descends, while a ladder to the south climbs to the floor above.
Two four-armed, insectile creatures inspect
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
77. Death God’s Nursery Opening the skeleton gate in area 71 reveals a 10-foot-wide, 20-foot-long staircase of polished black marble that descends to this area. When the characters reach the bottom
, along with anything it is wearing or carrying. Acererak’s Revenge If the characters kill the atropal, read: A skeletal figure wrapped in moldering robes and clutching a skull-tipped staff appears on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
” sections. View Player Version A1. Hall of the Damned The features of this hall are readily apparent: In the middle of the hall, a spiral staircase descends 20 feet to the lower level (area A3). The
casks of wine used for cult celebrations. Each wardrobe contains five complete outfits of cult regalia sized for adult humans: red robes, devil masks, and wooden amulets shaped in the symbol of Asmodeus
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the temple, read: Several priests are present in the temple, all with a third eye tattooed on their foreheads, and all wearing simple yellow robes belted at the waist with a sash. Many carry
Wisdom (Perception) check if not revealed by Shir. Below the trapdoor is a 5-foot-diameter stone-walled well with a sturdy wooden lift. The well descends 20 feet before opening up into a 40-foot-square
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The trapdoor is swollen and stuck in its frame, so that a successful DC 12 Strength check is required to pull it open. Below it is a wooden staircase that descends 15 feet into the undercroft (area E5g
year ago, his twenty-year-old son Doru and several other villagers stormed Castle Ravenloft in revolt, having been lured there by a wizard in black robes who came to Barovia from a faraway land (see
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
seam in the rock. The passage to the east splits, with both routes connecting to area S3. One path enters area S3 through a broken crypt in that room’s wall, while the other descends 15 feet and leads
roll the same name for a plaque more than once, the plaque is missing. Crypt Plaques d10 Plaque 1–2 Scratches make the plaque unreadable 3–4 The plaque is missing 5 Minara of the Scarlet Robes 6
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dhakaan for sale! Recovered from the ruins below!" 16–18 A man dressed in the livery of House Vadalis descends a tower wall mounted on the back of a giant spider. He shouts, "Need a ride? No faster way
the robes of an oracle approaches and promises to give you the answer to all of life's problems for 42 copper crowns. 43–44 A human and an elf kiss passionately in an alley near your path. They notice
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
another sorting facility. The chute at the end of the tracks in the south wall descends to a crematorium. Oppressive heat radiates from the south chute’s opening. Other Areas. Dusters perform deeper
chamber. Below the catwalks sloshes a faintly glowing reservoir of wispy liquid, an incorporeal soup of howling souls. A frenetic assembly of complex, sputtering tubes and pumps descends from the ceiling
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Wizard robes for black ones. Kaevja Cynavern is a female Mulan human mage, with these changes: Kaevja is lawful evil. She knows Common, Draconic, Dwarvish, and Elvish. She has the sending spell prepared
staircase descends 10 feet to area E2, and another ascends 10 feet to area E6. Urstul Floxin. If he survived earlier encounters with the characters, Urstul Floxin (see appendix B) stands at the table
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
shield and broken sword), two lizardfolk, an ogre, and a male halfling in the robes of a cleric of Sune, and a female half-elf fighter in battered plate armor. Treasure The harpies have collected loot
. A set of slick stone steps descends into the spray-filled bowl to the north, while a passage to the west holds steps leading upward.
A creature swept over the falls lands in a water-filled basin
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. In this case, they find two monks dressed in dun-colored robes waiting impassively in the hall. The monks ask what they want and the conversation proceeds in much the same way. Once the characters pass
clothing — plain, dun-colored robes and sandals. Two of the clothing piles also include golden masks in the shape of scowling gargoyle faces. There are no other furnishings. A single window looks toward
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
water makes the floor difficult terrain in this area. The sloping rubble descends to area V13. V15: Lunar Shrine A larger-than-life alabaster statue of a humanoid in flowing robes watches over this
robes watches over this chamber.
An inscription at the base of the statue reads, in Elvish: “It is not surrender. Live to fight again another day.” Treasure. A weapon rack in the room holds a black
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
scrolls (arms of Hadar, bane, and dimension door) and a bag containing six pieces of jewelry worth 100 gp each. D8a: Tower Ground Floor A cold wind descends this tower staircase.
The stairs here
: Vestry This dusty chamber contains four unlocked wooden trunks, each of which contains four dark-purple silk robes. D26b: Ceremony Room Iron brackets bolted to the walls hold four sputtering torches
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, including one in the attic leading to a spiral staircase (area D21) that descends below the house. Encounter. Roll on the Death House Encounters table the first time a character enters this room
mortared stone. The staircase descends 50 feet from the house’s attic to area D22 in the dungeon level. D22: Dungeon Level Access The wooden spiral staircase from the attic (area D21) ends here. A narrow
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
: A circular gaping wound near the top of the scab forms a tunnel that descends into darkness.
The tunnel tapers as it descends toward area S2. S2. Angelic Window Demons digging in this tunnel
. Treasure. If the characters search the hag’s tattered robes, they find a belt pouch containing a diamond worth 5,000 gp and small flask of water from the River Styx. The flask magically preserves the water
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, much of its plaster lies shattered on the floor. A human woman in priestly robes paces about the room, overseeing five scholars who work to reattach the pieces to the walls.
The people of Bakar were
descends at a slight angle toward the false tomb (area P12). A musty smell pervades the hall, and dust covers the floor. P9: Great Worship Room The walls of this room are lined with seven statues of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
come Laws, such as the laws of nature or the edicts of gods. Ultimate authority descends from Axioms, overarching laws that govern existence and give gods their immense power. Guvners theorize about
matching robes. They are often accompanied by small attendants—mephits, imps, and homunculi who carry their tomes of order. Role in Sigil. The Fraternity of Order reviews, studies, and adjudicates the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a long braid. She is dressed in the simple yellow robes, belted sash, and leather sandals of the priesthood of Savras, and bears the customary third-eye tattoo on her forehead.
Naive curiosity
level is a diamond-shaped pit that descends some hundred feet. Flanking the opening are two tall, crystalline figures whose amber eyes watch you.
The crystalline figures guarding the pit are two
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The double door leading to the ballroom (area P22) is sealed with a lion crown lock (see “Crown Locks” earlier in the chapter). P14e. The spiral staircase descends 30 feet to area P14a. A double door
leads to a stone balcony that overlooks the palace garden (area P2). P14f. The spiral staircase descends 30 feet to area P14b. A double door leads to a stone balcony that overlooks the palace garden
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
character who descends into the fissure. The chest contains 160 sp, 120 gp, five malachite gems worth 12 gp each, a potion of healing, a potion of climbing, and a potion of growth. The chest also
, a comfortable-looking bed, and a wooden chest at the foot of the bed.
If Glasstaff is surprised, add: Sitting at the desk is a short, dark-bearded human man in robes, studying a tome. He wears a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
proves his or her ability to Windharrow, he recruits the characters into the band and offers them the initiates’ robes and flutes. Windharrow doesn’t tell the characters what happens to minstrels who
in gray feathered robes levitate a few feet above the floor while chanting a hymn. Howling air rises from a pit in the middle of the floor.
One hurricane, one skyweaver, and five Howling Hatred
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Colossus Locations W1. Volcanic Shaft This shaft descends from area E14 in the Temple of Eternal Flame, past area F15 in the Fane of the Eye. A magical disk allows easy movement among the levels. The
a wide exit tunnel stands a dais with an altar atop it. Before the altar kneel three cultists, two in robes and one encased in armor.
To the north and south are smaller chambers attached to the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Touch. M10: Kitchen Two iron stoves sit at opposite ends of this narrow, cluttered kitchen. Next to the western stove, a staircase descends.
Two monks are hard at work preparing a meal.
The two human
and Meditation Hall Four life-size goat statues perch atop stone pedestals in this room’s corners. The goats’ bearded faces convey wisdom and calm.
Twelve figures wearing wool robes and wooden clogs
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
stairs has the word “HAVEN” and a crude picture of a quill scratched into it, left by Machil before he made his descent. A narrow spiral staircase descends fifty feet from the ruins on the surface. A
of which use the mummy stat block but are lawful neutral. The scholar mummies are wrapped in funeral robes set with purple-glowing runes of oath-binding, recognized as such by any character who has
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
engraved into the walls of this place, casting an eerie light throughout the chamber. Three chanting sahuagin dressed in ceremonial robes float near the altar, their arms raised toward the ceiling, which
chanting only if they are attacked. They know the ritual must be maintained, or their lives are forfeit. If the characters cause any of the three priestesses to stop chanting, the Maw of Sekolah descends
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
(Perception) check finds the secret door, which swings inward when pushed. A foul, sewer-like stench greets anyone who opens the secret door. Behind the door, a staircase descends 20 feet to area D5
boxed text to describe the room to the players: Lying on the floor of this otherwise empty room are the pale bodies of three humans in filthy black robes, arranged in a triangular formation. A lit torch
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
descends 1 foot for every 10 feet of horizontal distance covered. At the end of the flight, the wearer lands on its feet and the glider is intact. If the wearer tries to accelerate the rate of descent
-square shaft plunges into darkness. The sound of slowly dripping water echoes up the shaft. Characters who have darkvision or a sufficient light source can see that the shaft descends 40 feet to some
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The remains of a petrified adventurer stand among the stalagmites. A Bag of Holding hangs from the drab statue, which is missing its head. The bag contains a set of robes, 9 days of rations, a
to expose the tunnel beyond. There, a flight of nine hundred crudely shaped stone steps descends to area G1 of the greater caverns (detailed later in this adventure). Hollow Boulder. If the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
conceals a secret door.) Locked Iron Box. Jandar Chergoba, the head chef, keeps his golden sacrificial dagger, golden mask, and crimson robes (see “Cult of Asmodeus”) in a locked iron box underneath a sack
stack of twenty 5-pound silver trade bars (worth 25 gp each) here for emergencies. At the back of the vault is a dark staircase that descends 30 feet to the temple of Asmodeus (area A1). Founders’ Day
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
into one side of the shaft. It descends to a tunnel, 10 feet wide by 10 feet high, that leads to another identical vertical shaft that ascends into area 34. The tunnel and the shafts have neither light
against the south wall features a wooden bowl of fruit. A wooden bench is against the north wall, and in the center of the room a wooden chair faces the bench.
Three lizardfolk in robes are reciting a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragons is Bahamut, the Platinum Dragon. He dwells in the Seven Heavens of Mount Celestia, but often wanders the Material Plane in the magical guise of a venerable human male in peasant robes. In this
form, he is usually accompanied by seven golden canaries — actually seven ancient gold dragons in polymorphed form. Bahamut seldom interferes in the affairs of mortal creatures, though he makes






