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Returning 23 results for 'both before descent combat rejected'.
Other Suggestions:
both before deceit combat respected
both before descent combat reflected
Monsters
Spelljammer: Adventures in Space
damage.Safe Descent. When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall’s damage to 0, provided it isn’t wearing heavy armor.
Uncanny Dodge. The
. A hadozee accustomed to space travel knows how to use a ship’s gravity plane to its advantage in combat, by diving off one side of the ship, gliding under the keel, and appearing on the opposite side of the ship from where it leapt off.
Monsters
Spelljammer: Adventures in Space
":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.Safe Descent. When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall’s damage to 0
glide. A hadozee accustomed to space travel knows how to use a ship’s gravity plane to its advantage in combat, by diving off one side of the ship, gliding under the keel, and appearing on the opposite side of the ship from where it leapt off.
Monsters
The Wild Beyond the Witchlight
False Appearance. If the doll is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the doll move or act, that creature must
living doll is a mean spirit that encourages those around it to behave badly toward others. The doll takes pleasure in tormenting the guilt-ridden and despondent, hastening their descent into depression
Monsters
Spelljammer: Adventures in Space
","rollAction":"Musket"} to hit, range 40/120 ft., one target. Hit: 16 (2d12 + 3);{"diceNotation":"2d12+3","rollType":"damage","rollAction":"Musket","rollDamageType":"piercing"} piercing damage.Safe Descent
ability comes in handy, as does their ability to glide. A hadozee accustomed to space travel knows how to use a ship’s gravity plane to its advantage in combat, by diving off one side of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
be accomplished without slaying it. If the characters strike a truce with a creature, award them XP as if they had defeated it in combat. The characters will most likely arrive here by way of the
begins its lengthy, tumultuous descent into the Underdark — a voyage no ordinary boat or raft can survive.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
combat, carving out vicious fiefdoms for themselves. Mad Maggie is one such warlord. Mad Maggie is a night hag with the demeanor of a kindly grandmother, but her warm smile masks a cruel cunning. In
redcaps, Maggie found pieces of a beautiful tapestry that chronicled the fall of Zariel. It recounted the angel’s descent into Avernus, her betrayal at the hands of the Hellriders, and her submission
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
other dragonnels to help them escape. Floating Rocks The characters find their path impeded by a 30-foot ascent or descent between levels of the ruins. A character can jump between a series of floating
appendix B for both stat blocks) spots the characters and attacks. At the end of the first round of combat, roll a die. If you roll an even number, a random draconian is affected as if by the levitate
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, you’ll have to deal with me—Steel Crane!”
As Steel Crane presses his attack, the monks use the steles for cover and leap between them to engage the characters in close-quarters combat. Red Key. Steel
the attack is reduced by 1d10 + 10. If the damage is reduced to 0, Steel Crane catches the missile if it’s small enough to hold in one hand and Steel Crane has a hand free.
Slow Descent (3/Day). When Steel Crane falls, he can slow his descent, taking no damage from the fall.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
toward others. The doll takes pleasure in tormenting the guilt-ridden and despondent, hastening their descent into depression or paranoia. Because it fears its own destruction, the doll rarely causes
Perception 10
Languages Common
Challenge 2 (450 XP) Proficiency Bonus +2
False Appearance. If the doll is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
heavily laden cart on a steep descent Steer a chariot around a tight turn Pick a lock Disable a trap Securely tie up a prisoner Wriggle free of bonds Play a stringed instrument Craft a small or detailed
might add some or all of your Dexterity modifier to your Armor Class, as described in chapter 5, "Equipment." Initiative At the beginning of every combat, you roll initiative by making a Dexterity check
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
throne by besting the heir in single combat. Currently, the monarchy is in a state of turmoil. King Anax has died, and his wife, Queen Cymede, has disappeared. An oracle of Keranos, the queen is said
Akroan society are the lektoi, the large warrior class of Akros. Members of this class claim descent from the seven warriors who first established the Kolophon after the fall of the archons. Though the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Descent into Madness. Achieving revenge against its target doesn’t end a slithering tracker’s existence, nor its hunger for blood. Some slithering trackers remain aware of their purpose and extend
Challenge 3 (700 XP)
Ambusher. In the first round of a combat, the slithering tracker has advantage on attack rolls against any creature it surprised.
Damage Transfer. While grappling a creature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
laden cart on a steep descent Steer a chariot around a tight turn Pick a lock Disable a trap Securely tie up a prisoner Wriggle free of bonds Play a stringed instrument Craft a small or detailed
, you might add some or all of your Dexterity modifier to your Armor Class. Initiative At the beginning of every combat, you roll initiative by making a Dexterity check. Initiative determines the order
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
up the social ladder or trying to slow the downward descent of shifting fortunes. Though this area suffered relatively little damage during Demogorgon’s rampage, its population has swelled with
wearing cloaks and cowls in the midst of kidnapping a low-ranking drow noble. If the characters kill four or more cultists, the rest flee like rats. Sounds of combat attract the attention of a drow foot
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
understand the ebb and flow of combat to sit around his council fire and learn the ways of warfare. Skilled Strategists. Orcs that show aptitude for the nuances of warfare at an early age are considered
skulk in the shadows. Rejected by Yurtrus as too unsuitable to serve as custodians of the dead, these orcs live even deeper inside the lair, close to where the entrance to Shargaas’s realm is located
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their attack. Think about the type of combat the players might enjoy and choose one of the following: The chuuls can pull down the floor of area T4 from below, so that all creatures in the corridor fall
arrive. T6. Watery Descent A wide flight of slippery stairs stands at the end of this antechamber, leading down into a pool of slimy, murky water. The shape above the stairs is a rotting shark’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
outside walls of the cathedral without equipment requires a successful DC 15 Strength (Athletics) check.
Windows. Most of the cathedral’s windows were shattered during the descent into Avernus, but the
, hellish tune erupts from the organ instead. Inspired by this cacophony, each devil the characters face in the next combat encounter in the cathedral has advantage on attack rolls during its first turn. H8
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, read the following to set the scene: The city’s descent into Avernus has taken its toll on this once beautiful chapel. Nearly all the stained glass windows along the outside walls have been smashed, and
beginning to establish a connection with Torm when a disturbance in this room brought him and his guards into combat with demonic creatures sent through the portal by Baphomet. Ravengard was subjected
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, affording an unobstructed view of area U2 as the characters complete their descent. Wall of Stone. When the countdown timer reaches zero, a wall of stone magically appears on the stairs at the point marked
kiddywidgets as hostages (see “Kiddywidget Nests” below). The skitterwidgets won’t do anything that might harm their young. If the characters are eager to fight the skitterwidgets, run that combat now
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
stairs has the word “HAVEN” and a crude picture of a quill scratched into it, left by Machil before he made his descent. A narrow spiral staircase descends fifty feet from the ruins on the surface. A
intention to destroy her, and she tells the characters that their betrayal will be their undoing. As a bonus action in the first round of combat, Nintra summons six shadow glass warriors. Each one steps
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Otherwise, the cultists cease their chanting and attack. Sounds of combat in this room alert the creatures in area A19, but no reinforcements from that area arrive. Pit. The pit is actually a 10-foot
-square vertical shaft of smooth stone that descends to the Howling Caves (see chapter 5). The updraft slows the descent of any creature that leaps or falls into the pit, as if a feather fall spell had been
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, protrude from the wall at the rear of the alcove.
Brian Valenzuela Githyanki are holed up in the Briny
Maze, trying to figure out how to
combat its evils and escape alive A githyanki knight named
creatures in the fluid if it swims nearby. If the characters are quick and careful, they can avoid the purple worm’s notice. Each mile of descent, the characters must make a DC 14 Strength (Athletics) check
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
instead of a Dexterity saving throw, provided the creature doesn’t have the prone condition, with the aim of slowing the ceiling’s descent for the betterment of others. The creature making the Strength
Wisdom (Insight) check without taking an action. On a successful check, the character discerns a melancholy tone to Rerak’s words, as if he loathed that he must kill them. During combat, a character can






