Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 26 results for 'both before designate convert roll'.
Other Suggestions:
both before designate cover roll
both before designate connect roll
both before designate conveys roll
both before designate covers roll
Monsters
Forgotten Realms: Adventures in Faerûn
Aura of Dread. Creatures in a 10-foot Emanation originating from the Zhentilar have their Speeds halved while in the Emanation. The Zhentilar can designate creatures to be unaffected by the
aura.Multiattack. The Zhentilar makes three attacks, using Dooming Blade or Oppressive Ray in any combination. It can replace one attack with a use of Spellcasting.
Dooming Blade. Melee Attack Roll: +5
Spells
Xanathar's Guide to Everything
enclosed by a floor, walls, and a roof, with one door granting access to the interior and as many windows as you wish. Only you and any creatures you designate when you cast the spell can open or close
24 hours. Even if the creature can enter the temple, the magic there hinders it; whenever it makes an attack roll, an ability check, or a saving throw inside the temple, it must roll a d4 and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Beginning a Chase A chase requires a quarry and at least one pursuer. Any participants not already in initiative order must roll initiative. As in combat, each participant in the chase can take one
between them, and designate the pursuer closest to the quarry as the lead. The lead pursuer might change from round to round.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Beginning a Chase A chase requires at least one quarry and at least one pursuer. Any participants not already in Initiative order must roll Initiative as the chase begins. As in combat, each
participant in the chase can take one action and move on its turn. When a chase begins, determine the starting distance between the quarry and the pursuers. Track the distance between them, and designate the pursuer closest to the quarry as the lead. The lead pursuer might change from round to round.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
roll 1d100 uses a pair of ten-sided dice numbered from 0 to 9, known as percentile dice. One die—that you designate before rolling—gives the tens digit, and the other gives the ones digit. If you roll
games use). The illustration on this page shows what each die looks like. When you need to roll dice, the rules tell you how many dice to roll of a certain type, along with any numbers to add or subtract
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
roll 1d100 uses a pair of ten-sided dice numbered from 0 to 9, known as percentile dice. One die—that you designate before rolling—gives the tens digit, and the other gives the ones digit. If you roll
games use). The illustration on this page shows what each die looks like. When you need to roll dice, the rules tell you how many dice to roll of a certain type, along with any numbers to add or subtract
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Random Encounters Red Dragon Army forces threaten the characters and the lands surrounding Kalaman throughout the adventure. Roll on the Dragon Army Encounters table whenever characters might run
seeking to convert a group of 2d6 commoners to the Dragon Queen’s worship 66–71 1d4 flying sivak draconians* 72–76 1d4 sivak draconians* using their Shape Theft reaction to take the form of kender
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Navigation Have the players designate one party member as the navigator. The navigator might be an NPC, such as a guide, and the party can switch its navigator day to day. At the start of each new
hex, roll a d6 to randomly determine which neighboring hex the party enters, and do not divulge the party’s location to the players. While the party is lost, players can’t pinpoint the group’s location
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
determine the incidental treasure left behind by the monster’s victims.
Use the Individual Treasure table that corresponds to the monster’s challenge rating. Roll a d100, and read the result across to
determine how many coins of each type the monster carries. The table also includes the average result in parentheses, should you wish to forgo another roll and save time. To determine the total
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters travel from one location to another, roll 2d4 to determine the number of hours it takes the party to reach their destination. Have the players designate one party member to make a DC 15
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
granting access to the interior and as many windows as you wish. Only you and any creatures you designate when you cast the spell can open or close the door. The temple’s interior is an open space with
there hinders it; whenever it makes an attack roll, an ability check, or a saving throw inside the temple, it must roll a d4 and subtract the number rolled from the d20 roll. In addition, the sensors
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
individual players are having trouble getting a chance to do things during exploration or social interaction, have the characters roll Initiative and act in Initiative order, just as you do in combat
designate a party leader, who is then the only person who tells you what the group is doing. It becomes the leader’s role to work with the rest of the players to find consensus on what the group will do
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The first time each turn that you hit that target with
a weapon attack, it takes an extra 1d6 damage from the weapon. This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature. Supernatural Defense At
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
to rig a set of crampons from items in a climbing kit, or to convert a pair of kobold-sized crampons to fit a Medium creature. Snowshoes are of no help inside the iceberg. There are no stairs inside
ice caves. Visibility. The ice caves are open to the sea, creating banks of vapor that roll constantly through Oyaviggaton’s corridors and chambers. This fog is more common in the low points of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
” section, each dragonnel a character is riding has advantage on the first attack roll or ability check it makes. Characters gain no benefit for a loss.
At the end of the scenario, skip the “Over Enemy
), have managed to convert a defunct catapult into a gnomeflinger (see appendix A). They created it to help get soldiers into the field or city rapidly, but thus far no commanders have incorporated the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. 15–16 A cloaked figure moves slowly past, pausing briefly upon catching sight of the party. 17–18 An acolyte of the Silver Flame preaches loudly in an attempt to convert an essentially captive
older human reads the Korranberg Chronicle, loudly proclaiming outrage at every story. 97–98 Roll again; the travelers are one or more changelings appearing to be whatever the second roll indicates
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
them designate a leader. If a character is exploring the maze alone, that character is the leader. The leader then ventures through the maze, making a DC 20 Intelligence (Investigation) or Wisdom
(Survival) check to discern the best pathway. On a successful check, the leader correctly navigates to a treasure chamber; roll randomly or choose an option from the Treasure Chambers table to determine
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
roll using a weapon or a Beast form’s attack in Wild Shape, you can cause the target to take an extra 1d8 Cold, Fire, Lightning, or Thunder damage (choose when you hit). Level 15: Improved Elemental
. Boon of Dimensional Travel is recommended. Level 20: Archdruid The vitality of nature constantly blooms within you, granting you the following benefits. Evergreen Wild Shape. Whenever you roll Initiative
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
modifier to the damage you deal with any Druid cantrip. Primal Strike. Once on each of your turns when you hit a creature with an attack roll using a weapon or a Beast form’s attack in Wild Shape, you can
of nature constantly blooms within you, granting you the following benefits. Evergreen Wild Shape. Whenever you roll Initiative and have no uses of Wild Shape left, you regain one expended use of it
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
terrain. A successful DC 10 Intelligence check allows a character to rig a set of crampons from items in a climbing kit, or to convert a pair of kobold-sized crampons to fit a Medium creature. Snowshoes
, they are at no risk from the cold while in the ice caves. Visibility. The ice caves are open to the sea, creating banks of vapor that roll constantly through Oyaviggaton’s corridors and chambers. This
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Flamethrower The cannon exhales fire in an adjacent 15-foot cone that you designate. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking 2d8 fire damage on a
otherwise last indefinitely. You can use your arcane firearm as a spellcasting focus for your artificer spells. When you cast an artificer spell through the firearm, roll a d8, and you gain a bonus to one
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
has legs. Eldritch Cannons Cannon Activation Flamethrower The cannon exhales fire in an adjacent 15-foot cone that you designate. Each creature in that area must make a Dexterity saving throw
artificer spell through the firearm, roll a d8, and you gain a bonus to one of the spell’s damage rolls equal to the number rolled. Explosive Cannon 9th-level Artillerist feature Every eldritch cannon you
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(Perception) check identifies them as such. When the devil rolls a 20 on an attack roll with a claw, the target is decapitated. (At your option, the attack can instead deal an extra 6d8 slashing damage.) A
. Hit: 7 (1d8 + 3) piercing damage. If East Wind rolls a 20 on the attack roll, the target must succeed on a DC 15 Wisdom saving throw or suffer the effects of a polymorph spell.
West Wind is armed
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
pursuers, and designate the pursuer closest to the thieves as the lead. The lead pursuer might change from round to round. As the Ashen Heirs seek to escape, one controls the carpet while the other casts
stand fill the air. You must succeed on a DC 16 Constitution saving throw, or you are blinded until the end of your turn, roll on this table again, and immediately experience that complication. You
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
thick. Creatures in the path of an avalanche can avoid it or escape it if they’re close to its edge, but outrunning one is almost impossible. When an avalanche occurs, all nearby creatures must roll
become separated from one another, which is why the wisest course of action is to stay put and wait for the blizzard to pass. If the characters travel during a blizzard, have the players designate one
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Menzoberranzan and Blingdenstone, sabotaging supply caravans and generally causing mayhem. They usually kill or convert victims who survive their initial attacks, although Makubli recently turned over
characters roll initiative. If the characters attack or otherwise interrupt Grottenelle before the start of her first turn, the summoning fails. Otherwise, a glabrezu appears in the center of the pentagram






