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Returning 35 results for 'both before detail confidence reveal'.
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Species
Eberron: Forge of the Artificer
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face may reveal an aspect of
in the fey realm.
In their true form, changelings appear faded, their features almost devoid of detail. It is rare to see one in that form, for a typical changeling alters their shape the way others
Species
Mordenkainen Presents: Monsters of the Multiverse
other changelings, a new face may reveal an aspect of their soul.
The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in
, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
Backgrounds
Guildmasters’ Guide to Ravnica
offer bribes, favors, or other incentives to induce people to reveal their secrets.
Your DM might rule that the knowledge you seek is secreted away in an inaccessible place, or that it simply can
.
3
I’m eager to explain every detail of my most intricate experiments and theories to anyone who shows the least bit of interest.
4
I assume that everyone needs even the most basic
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for bickering amid her other duties, Uzoma quickly dismisses the distraction. However, if the characters reveal that Prince Kirina and High Priest Kedjou were responsible for the aurumvoraxes
’ appearance and back up their claims with evidence, such as the matching symbols from the cave and Prince Kirina’s or Kedjou’s notes, Uzoma believes them and is outraged. Prince Kirina’s confidence rapidly
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
Akriel Lukas Bite of the Darklord. After gaining a measure of the party’s confidence or singling out a character as a useful favorite, Harkon Lukas asks his eccentric signature question: “May I bite
curses protégés with lycanthropy to force them into a circle of confidence. During the first full moon after a character receives Harkon’s Bite, the Darklord lingers nearby to “discover” their
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
disguise. For other changelings, a new face may reveal an aspect of their soul. The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers
faded, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
ideas never fully expressed in Tyranny of Dragons, while others reveal deeper depths to adventure elements hiding whole conceptual icebergs. Certain components central to the adventure also see extensive
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
ideas never fully expressed in Tyranny of Dragons, while others reveal deeper depths to adventure elements hiding whole conceptual icebergs. Certain components central to the adventure also see extensive
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
ideas never fully expressed in Tyranny of Dragons, while others reveal deeper depths to adventure elements hiding whole conceptual icebergs. Certain components central to the adventure also see extensive
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Tenets The teachings of the Heralds of the Comet are revealed only in part to aspirants and in more detail to initiates. Only the group’s leaders know the full doctrine. Fundamental Tenets The cult’s
, devouring worlds and entire planes. The end of all things will be the culmination of the All-Consuming Star’s work. Enlightening Divination. Divinatory card readings don’t simply reveal the future
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Changeling With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face may reveal an
foot in the fey realm. In their true form, changelings appear faded, their features almost devoid of detail. It is rare to see one in that form, for a typical changeling alters their shape the way
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
detail in Van Richten’s Guide to Ravenloft. The shadar-kai are aware that the Hourglass Coven has usurped Zybilna’s domain in the Feywild. They don’t know how the coven accomplished this coup, but
rooting for Zybilna’s return. They know Zybilna’s true identity but dare not reveal it. Appendix D contains additional roleplaying notes for Mister Witch and Mister Light.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
letting down his fellow crewmates. He has been avoiding them to help him keep his focus.
Miken’s worst enemy is his own fear. The characters can boost his confidence and lift his spirits in one of the
following ways (which might affect their crew’s final score at the end of the adventure):
Words of Encouragement. A character offering Miken advice to boost his confidence can make a DC 12 Charisma
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.” Bond. “I have the perspective to see depravities others can’t. I use my insight to reveal wickedness and make the world a better place.” Flaw. “Most people are dangerous, manipulative liars and not
be.” Flaw. “I focus so much on others that I often don’t see what’s afflicting me.” Adventures with Alanik and Arthur Alanik Ray is an exceptional investigator with an uncanny ability to notice detail
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of uninvited guests, but quickly conceals her feelings with a welcoming smile. She attempts to gain the intruders’ confidence by pretending to believe that they are guests of Victoro’s and saying
beyond them, and Terenzio and Elzerina are too scared to ask.) If befriended, they reveal that their father keeps a journal in his office (area C6). If asked about their older brother, Osvaldo, Terenzio
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
threatened, or when their foes have lost all hope, do emissaries reveal their actual, impossible forms.
Forms of the Emissary Star spawn emissaries can assume two forms: a lesser form suited to infiltration
the traits and actions of the previous form and gains those of the new form. The accompanying stat blocks detail both of the emissary’s forms.
Lesser Form A star spawn emissary’s lesser form allows
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
.
Whether you’re running a published adventure or one of your own creation, your initial description of a room or situation should focus on what the characters can perceive. You don’t have to reveal every
detail at once. Most players begin to lose focus after about three sentences of descriptive text. As characters search rooms, open drawers and chests, and examine things more closely, give players
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
initial description of a room or situation should focus on what the characters can perceive. You don’t have to reveal every detail at once. Most players begin to lose focus after about three
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
emerge during play, such as a character’s tendency to one-up a rude innkeeper or their oft-expressed fondness for displacer beast fur. Players often reveal their characters’ motivations through play. If
might appear in the campaign. Should these background characters become important to the campaign, work with the player to develop them in detail. Revealing a character’s lost sibling or childhood
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
stamina; Intelligence is reasoning and memory; Wisdom is perceptiveness and mental fortitude, and Charisma is confidence, poise, and charm.
Each ability has a score from 1 to 20, although your
do things. Encourage the other players on their turns and give suggestions when they ask for them. Be respectful if another player decides to do something that you wouldn’t do.
More Rules Detail
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
which a creature will share what it knows. The adventure describes important creatures in detail, while creatures of little consequence get no more than a passing reference. As such, you have enough
does it reveal everything that a creature might say or do. You’re expected to improvise and bring creatures to life as best you can. For example, the adventure describes Mister Light (one of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. He relied on his mother’s expertise in most matters, which has allowed Skerrin to worm his way into Anders’s confidence. Skerrin Wavechaser Skerrin (LE male human assassin) is secretly the head
Brotherhood agent in town. Tall, lean, tan, with short silver hair, he speaks in precise, measured statements of a man who has a keen eye for detail. He is dispassionate and takes a protective stance
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Points of Interest Beyond Saltmarsh are a number of locations that characters can visit. Providing in-depth detail in for all of them is beyond the scope of this book, but enough information is
stronghold, but he can’t shake the idea of following the deeper passages for the chance of unearthing Zenopus’s lost secrets. If the characters earn his trust, he might take them into his confidence. The details of the deep dungeons are left to the DM’s invention.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
holds authority and confidence. Stolen Steel. A group of trolls recently stole a crate of steel ingots from the gnomes. If the characters retrieve the ingots from the trolls (see the “Troll Cave
(250 gp total) and reveal the information in the following section. What the Gnomes Know. Saleen has heard local bats whisper about magical caves that come alive and swallow up intruders. She knows
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
line. Another secret door at the opposite end of the tunnel can be found without a check; it pulls open to reveal area L5 beyond. L3. Tidal Chamber The floor here is 6 feet lower than in area L2. This
swallow his pride. Searching the Laboratory. Use the following boxed text to describe Zikran’s lab in more detail: The cave contains several tables covered with intricate machinery and crafting tools
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Detail the unique community of Heart’s Hollow however you please, including the following locations and landmarks (appearing on map 5.6): Map 5.6: hearts hollow View Player Version Breakwater Landing
it safe. She’ll even reveal her true nature to the characters if she needs to convince them she’ll be a worthy guardian, but she won’t threaten or harm them. If the characters agree to give her the egg
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
afloat forever. He can be persuaded to leave with the characters instead of fighting them if someone in the party succeeds on a DC 20 Charisma (Persuasion) check to win the druid’s confidence. An orc
them as emissaries of their dark god and fed them with offerings of living sacrifices. The ghasts currently hide in the bow of the hold, beneath the water. They won’t reveal themselves until characters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
described in detail after the table. Cove Reef Encounters d4 Encounter Level 1 Tentacle Trap 3rd 2 Worshipers of Koolooshidoop 5th 3 Coven of Wet Rot 7th 4 Elkahraal 9th Tentacle Trap Two female
the characters follow. A character who captures one or both of the merfolk and makes a successful DC 12 Charisma (Intimidation) check convinces the merfolk to reveal the truth about the floating bones
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tapping sound.
After its bar is removed, each iron door pulls open to reveal a cramped cell with no furnishings. The tapping comes from the cell of a doppelganger that was caught trying to
. Xardorok is unaware of Klondorn’s true nature. In the guise of a duergar, the devil earned Xardorok’s confidence and refuses to be intimidated by a stray band of adventurers. If the characters threaten
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
suddenly, and you are standing in a hot and humid warehouse filled with crates stacked to the ceiling. Windows high up on the walls let in light and reveal what look like tropical trees outside. The
employee for the franchise. If the characters did not befriend Dagdra, they must search the endless maze of crates for the exit portal. This search can reveal the various products noted above (which the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
panel along one wall of the room can be noted with a successful DC 25 Wisdom (Perception) check. It slides open to reveal a meditation room (area T3a) that holds a number of rotting cushions and two
might even reveal secrets that the characters have yet to figure out. She can also offer visions of futures that might have been before the characters fell into her trap. You can have the oracle
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Notes. The papers detail plans to kidnap a Neverwinter aristocrat named Indrina Lamsensettle. The notes include a map of her estate, schedules of her movements, and suggestions that she knows an important
distraction of a fight. If the fight turns against the fanatics, one tries to escape through the secret door to fetch the demons in area C19. Secret Door. One shelf swings back to reveal a secret passage to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tables below to randomly generate an event to inspire your imagination. The attempt to justify a random result can reveal unforeseen possibilities. To get started, select a world-shaking event category
presaged this event, or a series of signs and omens. Describe the omen in detail. Describe or name the creature that warned the populace about the oncoming disaster. Who listened? Who were the lucky
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
(such as the one obtained from Delvin) must be placed in the divot of the grinning skull. Once placed there, the eyeball pulses with sickly green light, and the double door swings open to reveal a
room is a square table covered in scribbled notes and ink-stained parchment.
The notes spread across the table detail the cult’s experiments and history. A character who spends at least 10 minutes
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
detail these locations and how creatures transported to them can return to the Lost Caverns. Once a creature has been transported to a location in this way, it can’t be sent to that destination by
: Abyssal Labyrinth A flash of sickly green light fades to reveal rough-hewn tunnels bored into black stone. The air reeks of animal stench. Chuffing growls echo from the darkness.
Two muscular






