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Returning 24 results for 'both before detail core ritual'.
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Classes
Player’s Handbook
Core Wizard Traits
Primary Ability
Intelligence
Hit Point Die
D6 per Wizard level
Saving Throw Proficiencies
Intelligence and Wisdom
Skill Proficiencies
Choose 2: Arcana
magic available in the present age.
Becoming a Wizard...
As a Level 1 Character
Gain all the traits in the Core Wizard Traits table.
Gain the Wizard’s level 1 features, which are listed
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
perceived by most creatures, but the energy collected is vital to the sphere’s continued operation. Donjon Core The penultimate layer of the Donjon Sphere is described in detail below. Power Core The
drones leaving and entering the sphere. The ends of a sharp spindle protrude from each of the sphere’s poles like antennae. Each spindle siphons excess energy from the sphere’s power core, creating an
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
infiltrate a cult stronghold and claim the mask, then save a nearby village from the blue dragon that means to take the relic back. Mission to Thay The ritual that will bring Tiamat to Faerûn is too complex
for revenge against the exiles. The Red Wizards of Thay are evil to the core, though, and the delegates must tread carefully as they present their case. The Cult Strikes Back (Part 3) The Cult of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lich’s ritual To run this adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to be read
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
at the Wayside Inn previously, the ritual being performed by the cultists could incorporate movement that harkens back to that dance. Although it’s a small detail that a typical player might overlook, if even just one of your players gets chills or a laugh because of the echo, it’s worth the effort.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
infiltrate a cult stronghold and claim the mask, then save a nearby village from the blue dragon that means to take the relic back. Mission to Thay The ritual that will bring Tiamat to Faerûn is too complex
for revenge against the exiles. The Red Wizards of Thay are evil to the core, though, and the delegates must tread carefully as they present their case. The Cult Strikes Back (Part 3) The Cult of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
also includes a few special divisions that could cross the paths of the adventurers. The Blackened Book is an elite core of abjurers and diviners, charged with investigating and containing magical
a captain of the Watch; typically, they won’t be asked to respond to a situation if it’s not in the interests of the Boromar Clan. The Redcloak Battalion is described in more detail in chapter 3.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 4: Adventures in Sharn Chapter 3 describes the city of Sharn in detail; the following sections focus on the adventures that can happen there. These adventures can unfold among the tallest
, seemingly a victim of some sort of ritual slaying. Outside help is needed to solve this delicate matter. 6 A radiant idol (see chapter 6) has formed a cult that attracts professors and staff of Morgrave University, promising them knowledge beyond imagining in exchange for their worship.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, every nerve singing with the tension in the air all around you.
Finally, a swirling light begins to flare in the darkness. A barely audible humming shakes you to the core, rising and falling like a
Abyss in chapter 9, his gemstone is hurled into the fray by Vizeran’s ritual. Unless the characters retrieve it, another demon lord steps on the gem, destroys it, and sends Fraz-Urb’luu’s spirit back to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
relic back. Mission to Thay. The ritual that will bring Tiamat to Faerûn is too complex for the cult’s spellcasters to perform without their Red Wizard allies—all Thayan exiles. The adventurers travel to
Thay to forge an alliance with the Red Wizards, whose lich lord Szass Tam hungers for revenge against the exiles. The Red Wizards of Thay are evil to the core, though, and the delegates must tread
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mounts. As a cartographer, you have a sharp eye for detail and take an interest in people, history, and natural features. You help advance your franchise by discovering and mapping new locations or
dawn. Tale of Safe Travel Starting at rank 2, you gain the ability to perform a 45-minute ritual using your cartographer’s tools, maps, and 50 gp in consumed material components. By doing so, you
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
sites. This book also investigates dragons on the continents of Khorvaire, Sarlona, and Xen’Drik. Dragonmarked (3.5E): This supplement explores each of the thirteen dragonmarked houses in detail and
, religion, folklore, and other aspects of these races, as well as exploring the role of other core D&D races in the setting. Secrets of Sarlona (3.5E): This sourcebook explores the continent of Sarlona
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
both. Temples and Shrines The core religious institutions of Faerûn are temples and shrines. Whether a small, out-of-the-way building, or a complex made up of multiple structures and tracts of land
education, they are often ordained in a ritual in which a successful candidate is invested with the responsibilities of the priesthood. Conflicts and Persecution The moral and ethical values of the deities
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
choose adventure-specific hooks from the list below and align with a faction (see “Factions” below). Doing so ties the characters more to the fight against Elemental Evil. The following descriptions detail
and discover their true plans. The circle supposedly knows ritual magic unknown to other druids. The character earns inspiration for discovering the truth behind the Rite of the Wicker Giant and again
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ritual, it should be clear to them that paying attention to the wedding’s schedule makes it easier to find times when they can more easily reach the vaults. Wedding Itinerary Time Event Summary
11:00 AM The caravan arrives at Horn Enclave. Flabbergast performs the ritual, or the characters can otherwise infiltrate the stronghold.
11:15 AM Gifts are placed in the vault. Thoman
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Notes. The papers detail plans to kidnap a Neverwinter aristocrat named Indrina Lamsensettle. The notes include a map of her estate, schedules of her movements, and suggestions that she knows an important
. A pouf of wild black hair sprouts from the end of one of the blankets.
Katerina Ladon Sarcelle Malinosh The cultists repurposed this crypt into a cell for one of their intended ritual victims
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
own heart was removed three years ago as part of the unique ritual described in The Canopic Being. The magic of the ritual allows her to remember being involved in a ceremony that bound her to
Valin’s service, but she recalls no details of the transfer. The ritual likewise leaves no physical signs behind.
Personality Trait. “I serve my masters in faith willingly, and I let fate and faith
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Persuasion) check. On a successful check, a character learns one of the following pieces of information: Cult Leader. The cult’s leader is Zalryr, who is conducting a profane experiment in the ritual
room is a square table covered in scribbled notes and ink-stained parchment.
The notes spread across the table detail the cult’s experiments and history. A character who spends at least 10 minutes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Request Omin Dran contacts the characters via the franchise documancer’s documancy satchel or some other form of magic. When he does, read the following to detail his request: “Yeah, so I’m going to need
entertaining hallmark of assignments handed down from Head Office, and plausible deniability is one of the core competencies of any successful Acquisitions Incorporated franchise.) The Backstory
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental fire as reckless and short-tempered. Crushing Wave Priest Crushing Wave priests are the fanatical core of the cult. Gathering in secretive cabals, they perform dark rituals to glorify
Olhydra as the embodiment of water’s destructiveness. They believe that using water to kill their enemies, such as through ritual drowning, earns them Olhydra’s favor. Crushing Wave Priest
Medium humanoid
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
shards of glowing crystal. A long path of steps is cut into the uneven floor and wends its way between the mighty stone pillars to the cavern’s core. There, the steps climb to the base of a stone
Plane of Earth, near Ogrémoch’s dwelling place. The Prince of Evil Earth can attack intruders on his home plane but can’t pursue them through the portal into the world until the proper ritual is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
means of a powerful curse: Xolec can leave the cellar only if someone pure of heart carries him from it. Xolec is best left trapped, except for one detail: by a stroke of fate, agents of the Scarlet
, or valuable treasures thrown overboard at the start of a voyage. Due to this ritual, Procan holds all treasures lost at sea as part of his domain. He curses those who plunder shipwrecks without the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
into much detail, Xerophon alludes to horrible magical experiments performed on prisoners by the wizard who ran the prison, saying, “I was afraid I might be next.” Once it realizes the fate that has
eight steps of the Rite of the Arcane Octad outside the spire. The steps of the ritual are hidden inside towers dedicated to the eight arcane schools of magic. Xerophon knows the layout of the city
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
letters, each of which appear several times, are A, B, I, L, N, Y, and Z. Rearranged, they spell ZYBILNA. Zybilna needed the lettered ornaments as material components for the ritual that created the
open archway to a staircase that leads down to area P31 and up to areas P47 and P49. The coffer contains a plum-sized jewel made of transparent blue crystal with a tiny, Z-shaped crack in its core (see






