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Returning 35 results for 'both before detect card riding'.
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Monsters
The Book of Many Things
Magic Resistance. The talon beast has advantage on saving throws against spells and other magical effects.
Sense Magic. The talon beast can detect and pinpoint the location of magic within 120 feet
Underdark.
Many scholars agree there’s a link between talon beasts, the constellation of the Talons (see chapter 13), and the Talons card found in a Deck of Many Things, but it’s not
Magic Items
Tasha’s Cauldron of Everything
deck, you can use an action to cast one of the following spells (save DC 18) from it: comprehend languages, detect evil and good, detect magic, detect poison and disease, locate object, or scrying
made to maintain your concentration on divination spells.
Twist of Fate. As an action, you can draw a card from the deck and twist the fortune of another creature you can see within 15 feet of you
Monsters
The Book of Many Things
following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):
At will: Detect Magic, Mage Armor (self only)
2/day each: Blight, Blindness/Deafness
Spellcasting.Aleron was once a tiefling adventurer, but unlike so many victims of the Deck of Many Things, he never drew the Skull card. Instead, when one of his allies drew the card and faced the avatar of death
Monsters
The Book of Many Things
Charisma as the spellcasting ability (spell save DC 17):
At will: Detect Thoughts, Mage Hand, Thaumaturgy
1/day each: Dimension Door, Mass SuggestionThe number of hierophants is fixed at twenty-two on any
one world, one for each card in a Deck of Many Things. As a group, hierophants are sometimes called Sages, but each hierophant is also identified with a particular card. When a hierophant dies, the
Monsters
Curse of Strahd
, sleep
2nd level (3 slots): detect thoughts, gust of wind, mirror image
3rd level (3 slots): animate dead, fireball, nondetection
4th level (3 slots): blight, greater invisibility, polymorph
5th level
card reading in chapter 1, unless he has been forced into his tomb in the catacombs of Castle Ravenloft.
Strahd's Tactics
Because the entire adventure revolves around Strahd, you must play him
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Employee Pass Cards Every casino employee carries a pass card made of green metal and embossed with a devil’s smiling, winking visage. A detect magic spell reveals a faint aura of abjuration magic
around the card. Anyone in possession of a pass card can open any locked door in the casino, bypassing the arcane lock spell on the door. As an action, a character within reach of an employee can
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
beneficial properties Spells. While holding the deck, you can use an action to cast one of the following spells (save DC 18) from it: comprehend languages, detect evil and good, detect magic, detect
automatically succeed on Constitution saving throws made to maintain your concentration on divination spells. Twist of Fate. As an action, you can draw a card from the deck and twist the fortune of another
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Sir Jared, a knight of the Solar Bastion looking for signs of the Grim Harrow (see chapter 19), has come across a different threat: skeletons or wights riding warhorse skeletons. Jared recruits the
Void card from a Deck of Many Things. The effort to identify the soul leads the adventurers to Gundra, a retired knight of the Solar Bastion, who long ago gave up searching for the soul. The soul’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
information). 2b. Dragon Engravings The walls of this chamber are engraved with images of armored githyanki knights riding red dragons. 2c. Illithid Heads Twelve severed mind flayer heads are mounted on the
east and west walls of this partially destroyed area. A detect magic spell reveals an aura of necromancy magic around each head, which is a Tiny object with AC 5, 3 hit points, and immunity to poison
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gowns and wearing dirt-encrusted jewelry (see “Treasure” below). They rise to attack anyone who approaches Strahd’s coffin. A detect magic spell reveals that the western and eastern alcoves radiate
inside the tomb. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it lies in the center alcove. If your card reading indicates an encounter with Strahd in this area, he is in his coffin, ready to attack anyone who opens the lid.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Underdark. Many scholars agree there’s a link between talon beasts, the constellation of the Talons (see chapter 13), and the Talons card found in a Deck of Many Things, but it’s not clear which came first
. The card—which destroys all magic items possessed by anyone who draws it—might have been named after the beast, or vice versa. I wish talon beasts would use some of their absorbed magic to conjure fur
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Riding Lizard stat card (one for each enclave scout and player character). If you don’t want to control the scouts and giant lizards yourself, you can distribute their stat cards among the players and
Griswalla Stonehammer. If the characters accept the Emerald Enclave’s support, make three photocopies of the Emerald Enclave Scout stat card at the end of this chapter as well as photocopies of the Giant
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of useful items with the following eight patches remaining: Bag of 100 gp Iron door Wooden ladder Riding horse Pit Rowboat Spell scroll (moonbeam) Mastiffs See the robe’s description in the Dungeon
Master’s Guide for more information on each patch. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it’s lying on the floor inside the statue’s head.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Grim Champion of Pestilence Aleron was once a tiefling adventurer, but unlike so many victims of the Deck of Many Things, he never drew the Skull card. Instead, when one of his allies drew the card
spellcasting ability (spell save DC 18):
At will: Detect Magic, Mage Armor (self only)
2/day each: Blight, Blindness/Deafness
1/day each: Cloudkill, Contagion
Legendary Actions
The champion can take
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rune randomly by drawing a card from the Elder Runes Deck (see appendix B). STARDOCK RODS
A Stardock rod is a 1-foot-long black crystal rod that is needed to open the magic gate in area 11 and its
corresponding gate in area 12a. A Stardock rod weighs 1 pound, radiates an aura of conjuration magic under the scrutiny of a detect magic spell, and has no other magical properties.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
logo. A detect magic spell reveals an aura of divination magic around each pass card, which allows the bearer to bypass any of the museum’s alarms. The characters can find a stash of extra pass cards in
locations, by searching the records room (area V6); the alarms can also be detected using detect magic. The alarms aren’t armed while the museum is open to the public. Animated Statues. The statues that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the jungle: A frog-like behemoth with four Omuan hunters riding on its back finds a small boy in the jungle. The hunters seem elated. In the foreground, a young woman wearing a frog mask holds a knife
one of the frog masks is polymorphed into a frog, as though it had failed a saving throw against the polymorph spell. Sarcophagus Kubazan’s sarcophagus is bereft of adornment, though a detect magic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wings forming the door frame. Draconic letters are carved into the floor in front of the double door.
A detect magic spell reveals an aura of conjuration magic around each strand of silver thread. The
specifically targets the creature that cut the thread. To determine which rune appears, draw a card from the Elder Runes Deck (see appendix B). The shadow curtain disappears when both silver threads are
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
are sprawled on the floor. One carries a key card whose color matches this room’s door. If the door is open or doesn’t require a key card, the skeleton carries a blue key card. 8 A metal box stamped
to its superior. If they accept, the robot guides them north through the medical clinic (area S23) to the computer room (area S30). Aphelion bypasses the key card requirements of any card-locked doors
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
arrives after ten minutes and consists of 3d6 drow elite warriors mounted on giant riding lizards (see the end of chapter 8 for statistics). Exotic Fungi The characters find a patch of exotic fungi (see
lair in the cap of a giant mushroom, fluttering out to attack when they detect light or motion within 20 feet of their roost. Violet Fungi These fungi extrude their branches and attack when the characters pass between them.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wall is illusory, concealing area 47b beyond. A detect magic spell reveals an illusory wall for what it truly is. It has no substance, and creatures and objects can pass right through it. The illusory
alcove contains a chipped and worn statue of a female drow riding a giant lizard. The tip of the lizard’s tail has broken off and is missing. (The statue is inanimate and nonmagical.)
The bone devil
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
make Intelligence checks using the relevant gaming set (a dragonchess set, a playing card set, or another suitable set). The participant with the highest total roll wins the turn. In the event of a
. A character that casts Detect Magic or similar magic notices the aura of illusion magic concealing Nyssa and the medallion. If a character accuses Nyssa of cheating, she asks the character for proof
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
AC 17; 45 hit points; immunity to bludgeoning, piercing, and slashing damage from nonmagical attacks; and immunity to poison and psychic damage. A detect magic spell or similar effect reveals an aura
with a ghostly roar.
If the spirit successfully inhabits the character, give the player Obo’laka’s card (see appendix F). If the attempt fails, the spirit returns to the ring and waits for another character to touch it.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
clay urn containing the skull and bones of a grung (Nangnang’s animal form; see appendix D), as well as a number of valuables (see “Treasure” below). A detect magic spell or similar effect reveals an
head that bobs toward you. A croaking voice sounds out in your mind: “Nangnang will help you now.”
If the spirit successfully inhabits the character, give the player Nangnang’s card (see appendix F). If the attempt fails, the spirit returns to the egg and waits for another character to touch it.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Futuristic Frogmash, a foul-tasting homebrewed wine. Each label bears Halaster’s rune and the date 1531 DR. A detect magic spell reveals an aura of abjuration magic around one of the bottles. Uncorking this
rune targets the caster of the spell, provided the caster is within 60 feet of the opened bottle. Determine the rune randomly by drawing a card from the Elder Runes Deck (see appendix B).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
betrayed Wongo to the god Ubtao (see “Legend of the Nine Gods”). Statue and Puzzle Cube. A detect magic spell or similar effect reveals an aura of conjuration magic around the statue, which is easy to
destroying them. 12C. Viewing Corridors Each of these four corridors ends in a molded stone mask that juts into area 12B. A detect magic spell reveals an aura of transmutation magic around each mask
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
each end.
Mine Carts. Two mine carts made of corroded iron stand near a tunnel exit in the east wall.
Halaster Statues These statues can’t be moved, knocked over, or damaged in any way. A detect
!” Draw a card from the Elder Runes Deck (see appendix B) to determine which rune appears. This rune targets all creatures within 60 feet of it with the same effect (bane or boon, determined randomly).
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
panels. If the check made to detect the trap succeeds by 5 or more, the character also spots a concealed switch on one wall that disables the trap. Treasure. The crates hold 60 pounds of gemstones. The
scroll), detect magic (2 scrolls), dispel magic (1 scroll), false life (1 scroll), identify (4 scrolls), invisibility (1 scroll), lesser restoration (2 scrolls), and nondetection (1 scroll). T5: Documents
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
: Cantrips (at will): mage hand, prestidigitation, ray of frost 1st level (4 slots): detect magic, magic missile, shield, thunderwave 2nd level (3 slots): detect thoughts, enlarge/reduce, Melf’s acid
otherwise avoid combat. Southeast Door This door has a stone wall behind it, inscribed upon which is an elder rune (see “Elder Runes”). Determine the rune randomly by drawing a card from the Elder Rune Deck
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, comprehend languages, hold person, identify, locate object, nondetection, polymorph, protection from evil and good, and wall of stone. Fortunes of Ravenloft If your card reading reveals that a treasure is
the item in his possession. If he succeeds, he takes one of the riding horses (area N9d) and delivers the item to Strahd at Castle Ravenloft. N9d. Horses The hilltop is covered with steaming piles of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
and psychic damage. A detect magic spell or similar effect reveals an aura of conjuration around the cauldrons. An empty cauldron weighs 500 pounds. Bronze Shield The bronze shield hangs from the
wall on leather straps. It radiates conjuration magic to a detect magic spell or similar effect. If the chariot, the sarcophagus, or the treasure is disturbed, or if the shield is removed from the wall
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
deck of Dangerous Business for any reason, they immediately attract the attention of nearby guards. Dead Guard The dead guard is a male half-orc. Lying on his chest is a black business card bearing
reveals that the doors are mundane, but that each is magically trapped. A detect magic spell or similar effect reveals an aura of evocation on a door’s latch. If a latch is opened by anyone not wearing
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
any one world, one for each card in a Deck of Many Things. As a group, hierophants are sometimes called Sages, but each hierophant is also identified with a particular card. When a hierophant dies
action again.
Spellcasting. The hierophant casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 17):
At will: Detect Thoughts, Mage Hand, Thaumaturgy
1
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): mirror image, misty step, web
know his old friend Elminster of Shadowdale. If Mordenkainen isn’t the party’s ally as foretold in Madam Eva’s card reading (see chapter 1), he declines to join them if asked. With his wits restored, he
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
gemstones, since the xorn can detect such treasures by scent even while it is asleep. The discovery of intruders in its lair provokes its anger, causing it to attack. The xorn has a challenge rating of 8
north to south, are: A mostly finished statue of a female dwarf priest carrying a stone censer A half-finished statue of a cheery dwarf girl riding on the shoulders of her beaming father, whose lower






