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Returning 22 results for 'both before disperses collects return'.
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both before diseases collects return
both before disperses collect return
Monsters
Mordenkainen's Fiendish Folio Volume 1
killmoulis can be either a bane or boon to an adventuring party. When kept well fed with tasty treats, this creature is a helpful assistant that mends armor, collects herbs that make the blandest rations
help a tired or lost traveler. Emerging from the shadows near the site of the deed, the creature takes to the road, wandering to seek out travelers who might have food it can sneak away with in return
Monsters
Quests from the Infinite Staircase
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
dust lasts until Nafas disperses it (no action required) or uses this lair action again, and it can’t be dispersed by wind.
Regional Effects
The region containing Nafas’s lair is warped
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Library Vault Map 4.9 shows a library vault maintained by the Order of the Emerald Claw. The order collects dark materials and forbidden magic and holds them for safekeeping in these heavily defended
a powerful necromancer that’s being held in the vault’s collection. 3 Trade a powerful dark magic weapon in return for the rescue of important hostages taken by the order. 4 Steal a suit of armor
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Buried Again If Golden Axe is returned to Frody Dartwild, read: Froderic Dartwild plucks the strings of the mandolin and plays a happy tune. Meanwhile, the news of your return spreads through Toadhop
before returning to the arms of her weeping parents. As the crowd disperses, locals pat you on the back and shoulder and congratulate you on a quest well done.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Killmoulis A killmoulis can be either a bane or boon to an adventuring party. When kept well fed with tasty treats, this creature is a helpful assistant that mends armor, collects herbs that make the
away with in return for the benefits of its magic. Shy and solitary by nature, a killmoulis enjoys watching and listening to folk from distant places that it knows little about. Whether fierce
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
research has since convinced me this Brazen Egg holds a final gift from Cozmioko and a way to spoil Anthradusk’s plans. To do so, you must return to Haskasori, release the egg’s power to weaken
leaves the city for long stretches as he collects foul reagents for his ritual.” What Can You Tell Us about Haskasori? Eldemere approaches a nearby well and scatters a scintillating powder across its
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
in return. When the characters are ready to hear what he has to say, read the following boxed text aloud to the players: “The refugee crisis,” says Captain Zodge, “has stoked fears that Baldur’s Gate
Dead Three, Zodge secures the funds to pay the characters, upholding his end of the agreement. He collects their badges before paying them. When the fog clears, Baldur’s Gate shines on the shores of the Chionthar River
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
quenched his thirst with wine. He survived. When we asked him who he was, he wouldn’t say. All he wanted was to return home, but we were deep in the land of his enemies. We took him as one of our own and
us. He said, ‘I owe you my life. Stay as long as you wish, leave when you choose, and know that you will always be safe here.’”
The figure in the dancing fire vanquishes its final foe, then disperses
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
anywhere in his lair. The sphere spreads around corners, and its area is heavily obscured. The dust lasts until Nafas disperses it (no action required) or uses this lair action again, and it can’t be
role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas can
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
characters cannot mention a rumor Claugiyliamatar believes or likes, she tells them to go away and return when they have some gossip for her. Once the characters offer the dragon an appropriate rumor
obscured. The gas remains for 24 hours. A moderate wind (at least 10 miles per hour) disperses the gas after 4 hours. A strong wind (at least 20 miles per hour) disperses it after 1 hour. Statues. Four
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
triumvirate that handles trade negotiations with representatives of other settlements and disperses supplies among the townsfolk. Each member is a representative of one of the town’s founding companies
the town. Townsfolk who fled into the tundra rather than hide in the mines return 2d6 hours later to find their homes reduced to rubble and their supplies gone. The giants pay no mind to Dasharra’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Waterdhavian diplomat (an unarmed noble with 4 hit points remaining) who was part of the Mirabar delegation. Both prisoners want only to escape this area and return to civilization. N18. Royal Guard The
movement instead of 2. The wind disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
area. Only Zorhanna, her simulacrum, and Eliphas can command the mephits to stop attacking and return to their posts. Staircases. Spiral staircases in the northern corners of the room lead to the
simulacrum, and Eliphas can command the mephits to stop attacking and return to their posts. P5: Parlor Gray chaise longues and sapphire-colored couches are arranged about this parlor, which is occupied
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
participant collects five times the amount of chips they wagered. Chips wagered on any other numbers are lost. F6: Big-Ticket Prize This area displays a gilded apparatus of Kwalish, a prize that can be
dragonkind“ before he departs the casino, never to return. F9: Stage A lofty, curtained stage rises at one end of the hall. Each evening, it boasts an assortment of acts. Behind the stage, performers
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to the rift, trading predictions of party members’ deaths all the while. Cistern. The central cistern is 7 feet deep, lined with flagstones, and has a lip 1 foot wide and 1 foot high. It collects
three arrow slits on the west wall. A ladder bolted to the east wall leads to a trapdoor in the ceiling.
This room can make a defensible hideout later in the adventure when the drowned ones return
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
quick to retreat when challenged, but soon return to strike again. They admire the patience and endurance of the Black Earth cult, but despise the Cult of the Eternal Flame. They see the followers of
a pool of inky water that rapidly disperses. Anything he was wearing or carrying is left behind.
Actions
Multiattack. Gar makes two melee attacks, one with his claw and one with Drown.
Claw
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
condition can’t be ended on it so long as Jalynvyr remains trapped. If the mephit is reduced to 0 hit points, Jalynvyr dies as the mephit’s smoky form disperses. Jalynvyr was a guest at the castle
the world around him grows dull and gray as he traps more and more of it. Soon he has a single match: one filled with sorrow. Whit must choose whether to return the emotion to a dull and empty world
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
remain in the roost are Indifferent and fight only if the characters make a lot of noise nearby or ascend to the wyverns’ roost. If the characters get in a fight here, the hunting wyverns return to
waterfalls. Icy fog fills the cavern. The cave and the passageway are both Heavily Obscured by frigid fog. A strong wind (like that created by Gust of Wind) disperses the fog, but it returns after 1
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
detail these locations and how creatures transported to them can return to the Lost Caverns. Once a creature has been transported to a location in this way, it can’t be sent to that destination by
spell once, after which the necklace loses its magic. In exchange for helping the centaurs escape the canyon, Shaydun gifts the characters her necklace. If a character uses the necklace to return to the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
unconscious but wakes up if it takes damage. The cloud disperses a few seconds after the trap triggers. X16: Aminta’s Quarters A large, neatly made bed occupies the west half of this room. Hanging
characters allow it, Rilago’s ghost uses Possession against a willing character, who forgoes the saving throw to resist the effect. Only then can the ghost leave the crypt and return the shard of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Upper City to alert Thurstwell Vanthampur, the oldest of Duke Thalamra Vanthampur’s sons. Thurstwell instructs the imp to return to its post but takes no further action, hoping that the
weaponless. He speaks Common and Elvish, but has no useful information to share. Klim guarantees that his family will pay a generous reward for his safe return to their estate in the Upper City — but the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
attackers to be crushed and suffocated. When it returns later, it collects its possessions — along with the wealth of the dead intruders.
Lair Actions On initiative count 20 (losing initiative ties), the
creature that ends its turn in the fog takes 10 (3d6) cold damage. A wind of at least 20 miles per hour disperses the fog. The fog otherwise lasts until the dragon uses this lair action again or until the






