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Returning 35 results for 'both before distant changed relate'.
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Backgrounds
The Book of Many Things
You were living a difficult life before your destiny suddenly changed through a miraculous turn of good fortune. Perhaps a benevolent deity gave you precisely what you most desired. You might have
stumbled across a Deck of Many Things and drawn a card with a potent, positive effect. Or maybe you inherited a modest fortune from a distant relative you didn’t know you had.
Regardless, you
Monsters
Candlekeep Mysteries
distant homeland to the east of Faerûn. As he grew older, learned more about the world, and began to feel the weight of old age, his worldview changed dramatically. Motivated by his growing fear of
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
Species
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
goblinoid things. But then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
. Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant, and the Verdan emerged. I’m sorry, was that the question?
— K’thriss Drow’b
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
History and Myth When storytellers relate the history of Theros, they always speak in the most general terms. An event of just ten years past happened “many years ago,” and the founding of Meletis in
the distant past happened “many, many years ago.” In Theros, history transforms into myth more quickly than it does in other worlds, becoming generalized, vague, and moralistic. And because the gods
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of fog, you see a white fortress on a hill above a great city. The city appears quite distant, maybe a mile away. The fog obscures all detail, but you can hear what sounds like the echo of a church
this part of the wall of fog, that person might relate an ancient legend about it. According to the mountain folk of Barovia, there was always a wall of mist near Yester Hill, even before the deadly
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
particular cause. Does your character know the source of your magical power? Does it tie back to some distant relative, a cosmic event, or blind chance? If your sorcerer doesn’t know where their power
. Its magic changed you. 4 Your birth was prophesied in an ancient text, and you are foretold to use your power for terrible ends. 5 You are the product of generations of careful, selective breeding. 6 You were made in a vat by an alchemist.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
two races whose enmity endures to this day. What these tall, gaunt creatures were like before the mind flayers enslaved and changed them, none can say. Not even the original name of their race
remains from that distant time. “The githyanki and the githzerai were so profoundly scarred by their enslavement to the mind flayers that they forgot they were one race, united. Having won their freedom
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
thousands of years ago, the elves of the distant continent of Xen’drik rose up against the giants who ruled over them. This rebellion is the defining event in elf history. As the ancient war progressed
past. Where humans value innovation, elves strive to master and perfect the techniques of their ancestors over the course of studies lasting centuries. Elf society has changed little over the last five
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Maztica are known for their isolation, and until recently they never ventured from their homeland. The tabaxi say little of why that has changed, though rumors persist of strange happenings in that
distant land.
Tabaxi Obsessions d8 My curiosity is currently fixed on … 1 A god or planar entity 2 A monster 3 A lost civilization 4 A wizard’s secrets 5 A mundane item 6 A magic item 7 A location 8
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Rewarded You were living a difficult life before your destiny suddenly changed through a miraculous turn of good fortune. Perhaps a benevolent deity gave you precisely what you most desired. You
might have stumbled across a Deck of Many Things and drawn a card with a potent, positive effect. Or maybe you inherited a modest fortune from a distant relative you didn’t know you had. Regardless, you
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen’drik. Tens of
ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the last five thousand years, while
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
objective from investigation to survival. An investigator starts the final séance as they have previously. The same spirit answers this call, but its demeanor has changed. Their effect on the room is more
doesn’t deny it and insists they’ll never escape without his help. The séance ends with Dalk’s message followed by the house awakening and the sound of Mara’s distant scream. Mara Silvra: “FIND ME BELOW
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
temple. Ursas is aware that Lynx has knowledge of other missing components that might relate to the Tomb of Horrors. Mechanical Guide Sir Ursas offers the characters the services of a magical construct
travels with the characters, and can magically teleport them to either the Temple of Moloch or the Tomb of Horrors, transporting the party to either location in the distant past.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
family members living abroad and brought them to live with him in a twisted, underground version of Shadowdusk Hold. Among those who answered the call was Margaraste Shadowdusk, a distant cousin whom
, after which Halaster will seize power as the city’s Shadow Lord. The Shadowdusk family motto used to be “No secrets without truth.” After the family’s fall, its motto changed to “We do not fear the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
-forgotten memory or distant dream. Underground Quirk. Your time spent underground has changed you in some way, as determined by rolling on the Underground Quirks table. Underground Quirks d6 Quirk 1
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
tomb. Lynx is aware that Sir Ursas has knowledge of other missing components that might relate to an ancient Temple of Moloch. Mechanical Guide Lynx has pulled a component from her version of the
Guides” section below for information on Eludecia’s statistics. The construct travels with the characters, and can magically teleport them to either the Tomb of Horrors or the Temple of Moloch, transporting the party to either location in the distant past.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gauntlgrym. His descriptions of life in Ironmaster confirm much of what I’ve heard of the place, and so what I relate to you now is truth as solid as Moradin’s anvil. The dwarves of Ironmaster don’t want
abundance of adamantine among the Ironmaster dwarves and of my friend’s innocence about the wider world. Apparently, the dragon-worshiping humans of the distant island of Tuern have long given raw
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
lieutenant and lover, and Asha’s distant cousin Jorlan Duskryn Maimed drow elite warrior. Ilvara’s former lieutenant and lover. Ilvara Mizzrym The commander of Velkynvelve is an ambitious drow priestess
example to emulate. That changed after she saw how Ilvara treated Jorlan Duskryn, a seasoned drow warrior who was the commander’s lover up until he was badly wounded. Ilvara discarded Jorlan without a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
transport those who enter them to distant lands, other domains, or even beyond the Domains of Dread. The Mists are inscrutable, but they ever serve the schemes of the Dark Powers, delivering creatures
.
96–99 Characters emerge from the Mists where they entered to find the domain changed. Perhaps someone the characters knew is gone, and no one has any knowledge of them ever existing.
100
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
troves of both knowledge and wealth. Cullen Cole Elemental airships aid archaeological expeditions to distant lands Journeys to Xen’drik A voyage from Sharn to Stormreach—the most accessible
of House Phiarlan suggest a connection between the ancestors of that house and Bazek Mohl, leading scholars to believe that the Mark of Shadow might relate to the shadow magic of this place. Mel-Aqat
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
famous for upholding justice and helping the needy in his distant homeland to the east of Faerûn. As he grew older, learned more about the world, and began to feel the weight of old age, his worldview
changed dramatically. Motivated by his growing fear of death, Bak Mei became obsessed with living an unending life. He began collecting texts on the subject, consulting with practitioners of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
need, it encourages mortal heroism. Should a deva’s chosen champions carry out their charge, they experience a revelation or the world is changed in line with divine purpose. Roll on or choose a result
for a plague in a distant land.
3 A holy coffer that must not be opened.
4 A magic weapon usable only by a true hero.
5 A seedling that wilts if exposed to anger.
6 Someone from
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
spirits of the house drift and sleepwalk through a structure that’s changed radically over generations. Ambient haunts are glimpses of these phantasmal impressions. They’re subtle and reveal themselves to
during a long rest, one of them experiences a waking vision that plays out like an ambient haunt. These nightmares gradually reveal details from the “Story Overview.” Relate these specifics to the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gatekeeper, Bedlam’s distant ruler. Day and night, shrieking winds erupt from six arched pores at the tower’s base—the blastgates—which render conversation impossible in the town’s lowest district. Bedlam’s
violent winds merely changed direction, engulfing the mage before resuming their normal outward flow. When the winds reversed, they spat out Bedlam’s current gatekeeper: Cirrus the Silent, a chaotic neutral
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
restored the old name and changed his name to Xoblob. “No relation to the eye tyrant hanging in the window!” he says. Trinkets. The gnome sells an assortment of trinkets. As the characters search the
dark as a dungeon — and as odorous as one, too. Nearly all the streetlamps have been smashed. The only light that pierces the darkness is a faint flickering from down the lane, like a distant candle
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sunken Tammeraut. Most of the journal is moldy and illegible. The last few pages are intact, and they relate the events surrounding the coming of Tammeraut: Our worst fears are confirmed. Virgil has
succeed on a DC 12 Dexterity saving throw or fall through into the area below. 24. Belfry This open belfry offers a breathtaking view of the open sea and the distant coast. Four stone corner posts support
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
I’ve ever heard — even worse than those that fall from the foul lips of orc raiders in the North. The attitudes of the vale folk have changed over the years, however, no doubt due in part to the
, Manxam, but my queries about this figure were redirected to other topics, and I didn’t feel comfortable pressing the seneschal on the matter. Of the rest of Darkhold I can relate only a little more. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
in a distant, hollow voice: Her name is Jentida. She was a guard in a Silvanesti delegation sent to the Istarian city of Onyari. She doesn’t know what the City of Lost Names is (as she’s unaware Onyari
heads as those of green dragons, while the runes relate to the natural magic of the Feywild. They also notice the runes can rotate, likely as a means of controlling the portal, but their function is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
helpful to think ahead as well. Acquisitions Incorporated is known for mobile franchises, helping to bring goods and adventuring services to distant locations. When a franchise headquarters becomes
could contain a portal or teleportation circle, allowing the characters to travel to distant locations while the stronghold remains behind. There are a lot of perks to being an intern that people
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
adjacent to other towers and having bridges to more distant ones, the chambers that guests can reach in the necessariums don’t allow access to the rest of the keep. Within the Keep Unfortunately, the
great library. The Keeper’s word is law, quite literally — each Keeper’s edicts are recorded for the edification of future Keepers, and all are maintained as ongoing traditions until changed by the word






