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Returning 21 results for 'both before divinity composed reactions'.
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Monsters
Forgotten Realms: Adventures in Faerûn
", "rollAction":"Oppressive Burst", "rollDamageType":"Psychic"} Psychic damage, and the target can’t take Reactions until the start of the cultist’s next turn.
Spellcasting. The cultist casts one of
their hands as a sign of devotion.
Cultists
The adventurers Bane, Bhaal, and Myrkul seized divinity but were slain for their hubris. All three have been reborn and are now known as the Dead Three
Monsters
Tales from the Yawning Portal
flame, thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary
Channel Divinity: Turn Undead. As an action, Erky may present his holy symbol and speak a prayer censuring the undead. Each undead
spend its turns trying to move as far away from Erky as it can, and it can't willingly move to a space within 30 feet of him. It also can't take reactions. For its action, it can use only the Dash action
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Channel Divinity At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an
effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description. When you use your Channel Divinity, you choose which effect to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Channel Divinity At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an
effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description. When you use your Channel Divinity, you choose which effect to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
ensnaring strike, speak with animals 5th misty step, moonbeam 9th plant growth, protection from energy 13th ice storm, stoneskin 17th commune with nature, tree stride Channel Divinity When you take this oath
at 3rd level, you gain the following two Channel Divinity options. Nature’s Wrath. You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
magic 13th freedom of movement, guardian of faith 17th commune, flame strike Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. Sacred Weapon
. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, dispel magic
13th
freedom of movement, guardian of faith
17th
commune, flame strike
Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options
. Sacred Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
spell list. For you, these cantrips count as cleric cantrips. Channel Divinity: Arcane Abjuration Starting at 2nd level, you can use your Channel Divinity to abjure otherworldly creatures. As an
willingly end its move in a space within 30 feet of you. It also can’t take reactions. For its action, it can only use the Dash action or try to escape from an effect that prevents it from moving. If
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, it must succeed on a DC 15 Constitution saving throw or be stunned until the end of its next turn.
Reactions
Good Parent. The skitterwidget imposes disadvantage on one attack roll made against a
kiddywidget it can see within 5 feet of it.
Language of Squeals. Skitterwidgets speak their own simple language, which is composed of high-pitched, vowel-heavy squeals. Control Ring. A skitterwidget
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Nimblewright A nimblewright is a magical construct created to serve as a guard or assassin. Composed predominantly of lightweight wood and powered by magic, it can pass for humanoid while wearing
or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Reactions
Parry. The nimblewright adds 2 to its AC against one melee attack that would hit it. To do so, the nimblewright must see the attacker and be wielding a melee weapon.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the borthak’s next turn.
Webbed Feet. The borthak can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra
damage and has the poisoned condition until the start of the borthak’s next turn. On a successful save, the creature takes half as much damage only.
Reactions
Reactive Tail. When a creature within
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
a pillar composed of thick, red, ooze-like stuff. The creature is actually inside the pillar, and when it is roused, it emerges with evil intent. Undead Nature. The Ooze Master doesn’t require air
make an ability check.
Actions
Pseudopod. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage plus 10 (3d6) acid damage.
Reactions
Instinctive Charm
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hundred years. 3 Reclaim and resurrect a loved one’s corpse. 4 Reconquer the lands that once composed its empire. 5 Recover the pieces of its lost heart. 6 Replace its descendant as the ruler of a realm
Each: Animate Dead, Harm, Insect Plague (level 7 version)
Reactions
Whirlwind of Sand. Trigger: The mummy is hit by an attack roll. Response: The mummy adds 2 to its AC against the attack
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
)
Actions
Multiattack. The guard makes two melee attacks.
Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Reactions
Unyielding. When the guard
.
Glaive. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
Reactions
Unyielding. When the priest is subjected to an effect that would move it, knock it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
still transforming her, breaking down her form from a physical one into an entity composed of symbols, images, and perceptions. To keep herself from dissipating entirely into nothingness, the queen
coalesced to give shape to the entity now known as the Raven Queen. The Fortress of Memories Since achieving divinity, the Raven Queen has filled her realm with shadows and memories, obsessively
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Ilneval’s Command (Recharge 4–6). Up to three allied orcs within 120 feet of this orc that can hear it can use their reactions to each make
Fang of Shargaas Shargaas is the orc deity of deep darkness and sneakiness, a murderous god who hates anything that lives that isn’t an orc. Orcs consider Shargaas to be a divinity suited to pariahs and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
their natural form, hashalaqs are composed of hundreds of translucent tendrils. They can compress and configure these tendrils to form a wide range of simple shapes. A point of blue light suspended
immune to this quori’s Possession for 24 hours after succeeding on the saving throw or after the possession ends.
Reactions
Empathic Feedback. When the quori takes damage from a creature it can see
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and is destroyed.
Reactions
Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that creature to a frigid
creature (the attack roll has advantage if the target is wearing armor made of metal). Hit: 9 (2d8) lightning damage, and the target can’t take reactions until the start of its next turn.
Acid
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Lance. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage.
Reactions
, Stealth +4
Senses passive Perception 14
Languages Aquan, Common
Challenge 2 (450 XP)
Shapechanger (2/Day). The fathomer can use its action to polymorph into a Medium serpent composed of water
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
effect on itself on a success.
Reactions
Negate Spell (3/Day). Oshundo targets one creature it can perceive within 60 feet of itself that is casting a spell. If the spell is 3rd level or lower, the
elsewhere, pieces of the God-Brain sloughed away and awoke to sentience. This is Ilvaash, the Dissonant Psyche, which Gulguush considers to be true heir to the Far Realm and Ilsensine’s divinity. Godlet’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
crenellated battlement. The buried citadel has sunk so far into the earth that the battlement is now level with the surrounding floor. That floor stretches away to the north and south, composed of a layer of
Channel Divinity: Turn Undead feature, which he can use once after each short or long rest. If he is released, he helpfully answers questions. He knows the following information: Why are you here






