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Returning 2 results for 'both before down combats round'.
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both before down combat route
both before down combat runs
both before down combat round
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both before down combat rough
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
remembering where you are in the list can bog the game down. If you want quicker combats, at the risk of those combats becoming unbalanced, try using the side initiative rule. Under this variant, the
tie is broken. When it’s a side’s turn, the members of that side can act in any order they choose. Once everyone on the side has taken a turn, the other side goes. A round ends when both sides have
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
three contain ochre jellies (O). Usually, wights use ooze prods to keep the oozes in the vats. If the wights are engaged in combat, roll a d6 at the end of every round. If the indicated ooze is still in
from the ooze pool at the start of the second round. Another such pudding emerges at the start of the fourth round, and another at the start of the sixth round. The Thayans try to keep the characters






