Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 30 results for 'both before dragon compound rations'.
Other Suggestions:
both before dragon compound regions
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
transit point for the cult’s contraband coming up from the south. When wagons arrive from the south, they are brought into the compound one or two at a time for unloading, then moved back outside for
parking. The compound is crowded with food, lumber, and myriad other supplies in crates and barrels. Material that can’t be left exposed to the cold, wet weather or is especially valuable is stored in the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
characters saw in the dragon hatchery (and possibly have with them still; see area 12 in that section). When cult wagons arrive, their road-building cargo is unloaded into the compound normally, but
from the south. When wagons arrive from the south, they are brought into the compound one or two at a time for unloading, then moved back outside for parking. The compound is crowded with food, lumber
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2. Stables In some ways, the stables are the most comfortable area of the compound. When the stables are crowded, the horses’ and mules’ body heat keeps the building warm. Four stable boys take care
of the animals and sleep here. Only the youngest, a quick-witted boy called Wump, has any suspicion that something mysterious is going on. He knows nothing about the Cult of the Dragon, but he’s sharp enough to wonder why anything used by the road builders needs to be locked up.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2. Stables In some ways, the stables are the most comfortable area of the compound. When the stables are crowded, the horses’ and mules’ body heat keeps the building warm. Four stable boys take care
of the animals and sleep here. Only the youngest, a quick-witted boy called Wump, has any suspicion that something mysterious is going on. He knows nothing about the Cult of the Dragon, but he’s sharp enough to wonder why anything used by the road builders needs to be locked up.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
compound eyes
10 An elaborate clockwork zoetrope that, when activated, displays a moving picture of a bronze dragon fighting a red dragon over a burning city
Bronze Dragon Treasures A bronze dragon’s hoard is a history of the dragon’s deeds, with trophies from fallen foes and payment from grateful petitioners resting alongside more mundane spoils of war
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Faerie Dragon Use the Faerie Dragon Personality Traits and Faerie Dragon Ideals tables to inspire your portrayal of distinctive faerie dragon characters. Faerie Dragon Personality Traits
track of your rations, that’s really a personal failing.
3 I’m much smarter than I look, and if you can’t say the same, this is going to be a short conversation.
4 Elf, dwarf, horse—you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Searching the ship yields 2d20 days of rations. 41–45 1 manticore 46–50 2d6 + 3 orcs 51–53 1d6 + 2 ogres 54–55 2d4 griffons 56–57 1d4 veterans 58–60 1 bandit captain with 1 druid, 1d3 berserkers, and
howl that echoes over the land for 1d3 minutes 81–82 1d3 mammoths 83–84 1 young white dragon 85–86 2d4 winter wolves 87–88 1d6 + 2 yetis 89–90 1d2 frost giants 91–92 1d3 werebears 93–94 1d4 trolls 95–96 1 abominable yeti 97–98 1 remorhaz 99 1 roc 00 2d4 young remorhazes
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
with 1d6 kobolds 21–25 The partially eaten carcass of a mammoth, from which 1d4 weeks of rations can be harvested 26–29 2d8 hunters (tribal warriors) 30–35 1 half-ogre 36–40 Single-file tracks in the
Gruumsh with 2d8 orcs 85 1d3 winter wolves 86–87 1d4 yetis 88 1 half-ogre 89 1d3 manticores 90 1 bandit captain with 2d6 bandits 91 1 revenant 92–93 1 troll 94–95 1 werebear 96–97 1 young remorhaz 98 1 mammoth 99 1 young white dragon 00 1 frost giant
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
60 days of rations, and a driftglobe. Missing Scouts The characters are sent to track down a pair of scouts keeping tabs on Dragon Army movements north of the Vingaard River, twenty miles northwest of
Missions Through Darrett, the leaders of Kalaman might send the characters on the following missions. Use the random encounter table in appendix B if you’d like to add more encounters with the Dragon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
drawings are crude renderings of the green dragon Valdemar, the archdruid Wyllow, and her tree-like tower. One werebat points to specific drawings as it recalls the story of how the goblin tribe
found sanctuary in Undermountain, hid from the green dragon, and made peace with the archdruid Wyllow. Story time ends as soon as intruders are detected. Six of the werebats assume hybrid form before
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
top of the parapet down to the compound. A set of locked, ironbound wooden doors at ground level provide access to storerooms and cellars located underneath each watch post. Picking a door lock requires
designed to amplify sound, allowing the ringing of each gong to be heard as far as two miles away. Any other watch posts within that range ring their gongs as well, putting more of the compound on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
10 feet square and contains four sleeping bags, packs of stolen rations, and a rolled-up map of Icewind Dale that marks the location of every Ten-Towns settlement, as well as the locations of the
powered by the still-beating heart of a red dragon. In this forge, Xardorok is crafting a dragon made of chardalyn, with which he plans to destroy Ten-Towns. The chardalyn dragon is close to being
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contains six bolts of elven silk (50 gp each) and an engraved box containing five 3-inch-tall figurines — each one depicting a kind of metallic dragon and made of the appropriate metal (250 gp for the
(25 gp each), a black coral necklace (250 gp), and a mummified elven hand wearing two gem-studded gold rings (250 gp each). Crates 1 through 3 contain poisoned rations. A character who inspects these
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tailwind, the return trip is shorter, with the griffons able to cover roughly 80 miles a day. Dasharra expects characters to provide their own cold weather survival gear, supplies, and rations. When the
and neck of a red dragon. The crew costs in Waterdeep are the same as those in Luskan. If the characters are unable to meet with Laeral Silverhand, they can find a Tethyrian captain willing to take
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
chest of drawers, and a small table flanked by two chairs. Seated at the table and playing a quiet game of three-dragon ante are two slender human men who look like brothers. They are both unarmed
say they’re looking for Ronnom, Eko and Mok offer to lead them to him (see area M26). Other than their three-dragon ante Gaming Set, the doppelgangers carry nothing of value. The drawers are empty. M26
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21l. After showing the characters to their quarters, the goblin tells them where they can buy adventuring gear (area 21a) and rations (area 21t). 21o. Goblin Orphanage The sound of screaming goblin
”). The keystone of this arch is carved to look like a gold dragon wyrmling, its mouth agape. The rules of this gate are as follows: The gate opens for 1 minute when a gemstone worth at least 100 gp is
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
location.) Modron Caretakers. The githyanki abandoned the outpost years ago but left modrons behind to maintain it. Draconic Newcomer. A dragon with brass scales arrived at the outpost almost one year
ago and made itself at home. The modrons in the outpost have trouble communicating with the dragon but try to keep it happy. S6: Secured Supplies This almost octagonal room contains sealed crates
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Airship Locations The following locations are identified on map 4.3. Map 4.3: Dragon Cult Airship View Player Version 1. Furnace In the middle of the upper deck is a 10-foot-tall, cylindrical
and personal effects. Atop each desk are a sturdy lamp, a Dragonchess set, and playing cards. 6. Storeroom This room is packed to the ceiling with crates of rations, barrels of fresh water, and casks
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dragon if the kobolds keep their end of their bargain. Too impatient to wait for his ascension, Kakarol has taken to sleeping on a small hoard of treasure and insists his underlings address him as
barely aware of the kobolds’ existence. Red Wizards of Thay A group of Red Wizards entered the city a couple of days prior to the characters’ arrival. They camped in the ruined compound at area 2, but
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
pick a tale the characters haven’t heard yet. Barthen’s Provisions The shelves of this general store stock most ordinary goods and supplies, including backpacks, bedrolls, rope, and rations
must be filled with treasure!” (If the characters visit the lighthouse, see “Tower of Storms”.) 6 “Some folk claim to have seen a dragon flying through the high clouds. At that distance, it’s hard to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Encounters (A-C) Arveiaturace Known to Ten-Towners as the White Wyrm, Arveiaturace is an ancient white dragon that lairs atop the Reghed Glacier. She remains the most fearsome predator in Icewind
of the dale, she prefers the taste of reindeer, walrus, and polar bear flesh to that of humanoids. The dragon has a healthy respect for humanoids and has never threatened Ten-Towns directly, though it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
collapsed, filling the southern section with rubble. The western wall is in much better shape than the other walls, and it holds a stone door with a rearing dragon carved in relief on it. The door has
a single keyhole, situated in the rearing dragon’s open mouth.
Dragon Door. The door that is carved to look like a dragon has a mechanical lock as well as an arcane lock spell cast on it. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cloak rack. If he hasn’t been disturbed, Tholtz the archmage is sleeping on the floor in a corner of the room, facing the cabin door. In his sleep, he used a knife to carve the words “DRAGON,” “IYMRITH
deck of marked playing cards (worth 15 gp) in a wooden case, a spyglass (worth 1,000 gp), a quill, a jar of dragon blood (which Rool uses for ink), and a diary with a black leather cover. In his diary
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to warehouses, caravan yards, and workspace. It includes the Mirabar Shield, the fortified compound that represents Mirabar’s trading interest in Luskan. Mirabar uses it as a base to trade with the
thereafter, mages of the Arcane Brotherhood emerged, almost immediately began cleansing the Luskar ruins of undead, and fought off a dragon menacing the city. Cheered by the citizens, they swore to keep
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Encounters in Icewind Dale d20 Encounter 1 1 ancient white dragon 2–5 1d4 + 2 crag cats (see appendix C) 6–8 1d3 frost giants 9–12 Reghed nomads (berserker and tribal warriors) 13–15 3d8 reindeer
(elk) 16–17 Ten-Towners (scouts) 18–19 1d6 yeti 20 1 young remorhaz Ancient White Dragon. Arveiaturace, better known to Northfolk as Iceclaws, claims Icewind Dale as part of her domain. The characters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
for 300 gp apiece. Barracks Riccardo Moscatello Factol Sarin of the Harmonium Hushed streets surround the Barracks, a wide compound of cold granite at the opposite end of the Lady’s Ward from the
-reaching schemes. Dragon Bar. Like moths to a candle, risk takers gravitate to the buzzing marquee of Fortune’s Wheel. The polished revolving door of this recently renovated building opens into the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
would-be treasure hunters are the ancient black dragon twins Voaraghamanthar and Waervaerendor. While the former is considered the undisputed lord of the Mere, the latter is hardly known at all — and
), Morgur’s Mound stands in the Crags and is named after Uthgar’s brother. The mound (see map 3.7) is shaped like a long-necked, wingless dragon — the Uthgardt impression of a thunderbeast. A ridge of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. Among this junk are 11,000 cp, 3,500 sp, 220 gp, and the bronze-plated skull of a slain adult red dragon (worth
beneath which are several empty casks of ale. Marble shelves on the north and south walls stand bare. Iron doors in the western and southern walls lead to storage rooms that contain stolen crates of rations
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
magic once enabled these ships to float on water, but that magic has long since faded. Suggested Encounter The ancient blue dragon Iymrith claims Ascore as part of her domain. Though she’s not here to
way past the gargoyles into a dragon’s lair and defeat the dragon within, they find the dragon’s hoard hidden under the sand. Roll on the Treasure Hoard: Challenge 11–16 table in chapter 7 of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
contains a delicate porcelain dragon mask (25 gp) resting on a bed of 2,400 cp and 500 sp. With the coins inside, the chest weighs 55 pounds. The mask weighs 1 pound. Chest 4 contains a bronze crown with
cultists have not yet disbursed, including ten days’ worth of rations, a bag of twenty caltrops, three flasks of alchemist’s fire, six sets of manacles, four tinderboxes, nine daggers, and four






