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Returning 27 results for 'both before drawing continue replacing'.
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Monsters
Fizban's Treasury of Dragons
godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
Monsters
Fizban's Treasury of Dragons
. They all hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time
connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragon’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
you’re ready to begin the adventure, replacing Great Reader A’lai Aivenmore with another scholar of the characters’ acquaintance if you so choose: A’lai Aivenmore’s mood is dark as they pace before you
bothered by something she had read in The Canopic Being, and saying that she wanted to continue her research with the help of the oracle of the House of the All-Seeing Orb in Tashalar, east of Chult
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
retreat from the world and not allow herself to be imperiled by mortals once more. The characters won’t have to deal with her again in their lifetimes unless they continue meddling in her followers
mantle of speaker in one or more communities, replacing leaders who were killed during the adventure. If he survived, Speaker Naerth Maxildanarr of Targos opposes the characters’ political ascendance
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Harpy A harpy is always on the hunt for prey. Its sweet song has lured countless adventurers to their deaths, drawing them in close for the harpy to kill and then consume. Harpy
Medium monstrosity
take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed by the harpy, a target is incapacitated
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
separated from everyone else. This situation can be handled in many ways, and DMs can choose an approach that suits their players and their campaign.
Drawing the Void Card When a character draws the
for the player to continue playing their original character on a desperate quest to rescue their own soul.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
? Does replacing the feature affect how long the party can continue adventuring in a day? Does the feature consume resources provided elsewhere in the class? Does the feature work all the time, or is it
make the class over- or underpowered. Ask yourself the following questions about a feature you’re replacing: What impact does replacing the feature have on exploration, social interaction, or combat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
increasing the diversity of options for a particular race, rather than replacing some options with other ones. The following example walks through the creation of an elf subrace: the eladrin. This
piercing eyes. Aasimar often attempt to pass as humans in order to right wrongs and defend goodness on the Material Plane without drawing undue attention to their celestial heritage. They strive to fit into
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
monstrous forms afflicting her siblings. Both sides continue to escalate their atrocities against one another, drawing the powerful and the innocent alike into their squabbles. As Arijani and Reeva host
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
faction that delights in death and disarray. They are Hostile toward those not garbed in their cult’s attire but don’t immediately notice the characters. The cultists continue intoning until their ritual
refuses.
Completing the Ritual. If the characters join the ritual—or observe it without drawing attention—the statue’s runes begin to glow with an eerie red light. After 10 minutes, the sky darkens
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed
their deaths, drawing them in close for the harpy to kill and then consume.
A harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a human. Its wicked talons and bone
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
: wealth, prestige, health, revenge, and the like. Imagining itself generous and merciful, the angel usually tries to grant the petitioners what they seek by using its abilities, drawing from its hoard of
angel, no longer asking or expecting anything in return, and even willingly offer up their mortal lives for their angelic patron. Even after death, these debtors continue to serve the angel and the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
asks for nothing in return and, if treated fairly, might even continue to help the party.
Rogue. Someone from the character’s past appears, bent on revenge. This could be someone from the
character’s care after the death of its parent. Craig J spearing Drawing from the Deck Though Oddlewin doesn’t offer this option unprompted, a character can cajole Oddlewin to let them declare a card draw
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
disguises. Faces of Farrow. In addition to their true form (a neutral, elf spy), Farrow regularly dons the following disguises, replacing their game statistics with those of a Sigil faction agent
it’s their funeral; the Harmonium will continue to return in greater numbers until the enforcers succeed, and next time, Farrow might not be there to bail out the characters.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
command post buzzes with activity during the day, with human and draconian patrols coming and going. At night, only the draconian patrols continue. Guards. Four kapak draconians (see appendix B) stand
contains three javelins of lightning and a pouch full of sapphires worth 1,600 gp. O8: Drawing Room Rows of identical cots and weathered packs crowd the floor of this room. Its walls are covered in ornate
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Stalker, and Hunter subclasses. Beast Master Bond with a Primal Beast A Beast Master forms a mystical bond with a special animal, drawing on primal magic and a deep connection to the natural world
Dodge action.
Restoring or Replacing the Beast. If the beast has died within the last hour, you can take a Magic action to touch it and expend a spell slot. The beast returns to life after 1 minute
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
deceased for her experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially
, however, Avery is visibly troubled. Recently, someone managed to break into the upper workshop while he was sleeping and steal four kegs of smokepowder. In their place, he found a drawing of a phoenix
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially force
the upper workshop while he was sleeping and steal four kegs of smokepowder. In their place, he found a drawing of a phoenix. Avery is terrified of what the thieves might do with the powder — he’s all
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
beasts in area 7 or the spies in area 15) here to attack them. Treasure. If the characters continue to trade riddles with Bindle, answering at least one of his own while also asking one or more, the
try to leave without agreeing to his help, he politely informs them he can’t allow that and urges them to reconsider. If they continue trying to leave—or if the adventurers penetrate his disguise and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
their lives. Aerisi disposes of these minstrels on a whim, replacing them with other initiates. Those that master some skill with their instruments survive the longest, but the cost of failure creates a
components or a spell slot. She can’t cast the same spell two rounds in a row, although she can continue to concentrate on a spell she previously cast using a lair action. Aerisi can take no other lair
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. The orcs in area 4 continue to fire at characters in areas 1 and 2. One orc from area 4 moves through the secret door leading to area 3, intending to close and bar the double doors leading to area 2
other archers continue to fire at exposed characters. The orcs in the eastern half of area 3 cut the rope bridge and prepare to defend the doors that lead to area 5.
Round 8. The orcs in area 14 arrive
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
them to participate in the meld. If they accept, the sovereign exudes a cloud of hallucinatory spores, drawing the characters into the Cynidiceans’ shared dream. For 1 minute, the characters taste the
them to continue onward, asking only that they don’t interrupt the meld. Attacking the sovereign shatters the illusion and angers the Cynidiceans, who join the sovereign in driving the characters out
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Crushing Wave cult. By drawing upon Olhydra’s dark power, they gain the ability to ride sea-creatures that normally wouldn’t be suitable as mounts, and can even breathe underwater and share their
spells, up to 3rd level, without using components or a spell slot. He can’t cast the same spell two rounds in a row, but he can continue to concentrate on a spell he previously cast using a lair
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
drawing too much attention. It’s not that they fear attack from humanoids or monsters, because few creatures other than dragons can challenge them. But if more than a few lived in the same place, the
accounting, brewing, and medicine, are allowed to continue plying their trades. Skilled slaves receive better treatment, at least in the sense that an owner uses less force with a delicate tool, but as
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters attack the android or otherwise interfere with its work, the android broadcasts a loud alarm, drawing two combat robots from area S26 to its location in 1 minute. The android defends itself
. On a failed check, the robots continue their assault. S26a: Detention Cells. This room contains six containment cells, each protected by a permanent Wall of Force spell. The spell can be disabled or
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
reconfigures and opens, revealing three armored automatons. They march forward in unison, drawing weapons and readying shields.
This checkpoint is located on Mechanus, a plane of absolute order. The
(lawful neutral suits of animated armor) emerge from the wall to replace any that were slain. These reinforcements continue to appear until the characters leave the area or die trying. Escaping the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters can move around without drawing attention to themselves. Ironbeard and Rizwin are both here, and the characters can speak to them to try to pick up clues as to the location of the orrery
later retrieval. As the sun dips below the horizon, Flabbergast’s ritual ends and the characters return to their normal bodies. Continue with the section “Battle in the Skies” as they travel toward Lottie’s domain.






