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Returning 35 results for 'both before dwarf cautious record'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
the perils of the Underdark. Equal parts fearful and vicious, bands of these dwarf-kin prey on those weaker than themselves, while giving simpering obeisance to any creatures they deem more powerful. A
two elements of their character. They are cautious and distrustful, which serves them well as they navigate the dangers of the Underdark and its societies. They also have a stronger-than-normal
Monsters
Mordenkainen Presents: Monsters of the Multiverse
safe from the perils of the Underdark. Equal parts fearful and vicious, bands of these dwarf-kin prey on those weaker than themselves, while giving simpering obeisance to any creatures they deem more
ago but for two elements of their character. They are cautious and distrustful, which serves them well as they navigate the dangers of the Underdark and its societies. They also have a stronger-than
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Attitudes Each dragon councilor has one of four attitudes in this chapter, ranging from unfriendly to cautious, neutral, and friendly. To secure the cooperation of the metallic dragons as a whole
dragon, they gain a two-step improvement in the attitude of that dragon (for example, from unfriendly to neutral, or from cautious to friendly). A general concession grants a one-step improvement to a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Some races also have subraces, such as mountain dwarf or wood elf. The Races section provides more information about these races.
The race you choose contributes to your character’s identity in an
, the racial traits of lightfoot halflings make them exceptional rogues, and high elves tend to be powerful wizards. Sometimes playing against type can be fun, too. Halfling paladins and mountain dwarf
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
players record this gain on their character sheets. What the Goblins Know
If the characters capture or charm any of the goblins here, the goblins can be persuaded to divulge some useful information
messenger told him that someone named the Black Spider was paying the Cragmaws to watch out for the dwarf Gundren Rockseeker, capture him, and send him and anything he was carrying back to King Grol
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Some races also have subraces, such as mountain dwarf or wood elf, as well as the less widespread races of dragonborn, gnomes, half-elves, half-orcs, and tieflings. Chapter 2 provides more information
wizards. Sometimes playing against type can be fun, too. Halfling paladins and mountain dwarf wizards, for example, can be unusual but memorable characters. Your race also increases one or more of your
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
forthright and honest to a fault. Norbus is gruff and excessively cautious. They banter like an old married couple. Each dwarf has ten days of rations, a waterskin, mining tools, and one of two matching
rubble pile while keeping an eye on the temple entrance (area E4). Each is a shield dwarf commoner who speaks Common and Dwarvish, and who has darkvision out to a range of 60 feet. Dazlyn is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
score, which is a number you record on your character sheet.
The six abilities and their use in the game are described in the Using Ability Scores section. The Ability Score Summary table provides
six ability scores randomly. Roll four 6-sided dice and record the total of the highest three dice on a piece of scratch paper. Do this five more times, so that you have six numbers. If you want to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
score, which is a number you record on your character sheet. The six abilities and their use in the game are described in chapter 7. The Ability Score Summary table provides a quick reference for
. Roll four 6-sided dice and record the total of the highest three dice on a piece of scratch paper. Do this five more times, so that you have six numbers. If you want to save time or don’t like the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Soldier Intelligence Acolyte, Criminal, Sage Wisdom Acolyte, Sage Charisma Acolyte Record Your Feat. A background gives you a feat, which grants your character particular capabilities. Feats are
detailed in “Feats”. Write the feat on your character sheet. Note Proficiencies. Your background gives proficiency in two skills and with one tool. Record this information on your character sheet. Your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Guard, Merchant, Noble, Sage, Scribe Wisdom Acolyte, Farmer, Guard, Guide, Hermit, Sage, Sailor, Scribe, Wayfarer Charisma Acolyte, Charlatan, Entertainer, Hermit, Merchant, Noble, Wayfarer Record
gives proficiency in two skills and with one tool. Record this information on your character sheet. Your class also gives proficiencies. Check your class description in chapter 3 and note the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
been completely scavenged. Rebuilding Faith Shield dwarf priests have begun the long task of rebuilding, revitalizing, and restoring the Iron Tabernacle to its former glory. The area is vast, and its
halls are numerous and multileveled. The dwarf priests have restored many shrines and altars, and have cleared paths through the cracked and broken hallways to the Vault of Kings so that Bruenor can
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
One for All: The Stronghold I live here among my folk, and I swear that if need be I will die here atop a mountain of my enemies’ corpses.
— King Ulaar Strongheart
Every dwarf clan maintains a
their greatest memorial. A clan’s stronghold holds the record of its history and accomplishments. A work that an outsider regards as “merely” intricate stone carving might actually be a carefully
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your character, whether it’s a formal character sheet (like the one at the end of these rules), some form of digital record, or a piece of notebook paper. An official D&D character sheet is a fine
place to start until you know what information you need and how you use it during the game. BUILDING BRUENOR
Each step of character creation includes an example of that step, with a player named Bob building his dwarf character, Bruenor.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Black dragons versed in magic often record notes and rituals on bones, shells, and metal plates instead of paper or parchment. These unusual works are art in their own right, each featuring rows of
, etched on twelve metal disks the size of dinner plates
4 A sealed platinum flask containing the last known aqua vitae created by a master dwarf distiller
5 A ceremonial longsword with an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your character, whether it’s a formal character sheet, some form of digital record, or a piece of notebook paper. An official D&D character sheet is a fine place to start until you know what
information you need and how you use it during the game. BUILDING BRUENOR
Each step of character creation includes an example of that step, with a player named Bob building his dwarf character, Bruenor.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
passengers expressing a mixture of bewilderment, fear, and excitement.
Near the entrance, a male dwarf dressed like a wizard shouts, “Unlock the mysteries of your mind in the Mystery Mine!” He has
bushy eyebrows, wears a pointy hat, and holds a large clockwork contraption shaped like a giant eye.
This ride costs 1 ticket punch. The mine is the brainchild of an eccentric dwarf named Zephixo—the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Settlement Tables and Tracker The following tables allow you to flesh out details about a settlement. You can use the accompanying Settlement Tracker to record important information about a village
respected leader or council 12 Religious leader or council Tavern Names* 1d20 First Part Second Part 1 The Golden Lyre 2 The Silver Dolphin 3 The Beardless Dwarf 4 The Laughing Pegasus 5 The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
walls here, two against the northern wall and two against the southern wall. A statue of a dwarf warrior stands between each pair of sarcophagi. The statues and sarcophagi are all badly cracked, as if
they would fall apart with a touch.
Each sarcophagus holds a dwarf crypt guardian whose spirit was corrupted by the mind flayers’ magic. When a sarcophagus is disturbed or a living creature attempts
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
languages or proficiency with certain kinds of tools. Record this information, along with the personality information you develop, on your character sheet.
Your Character's Abilities Take your
the folk hero background for his dwarf. He notes the proficiencies and special feature this background gives him.
Bob has a pretty clear picture of Bruenor’s personality in mind, so he skips the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Official Errands Each official in the fortress spurs the characters to explore a different adventure setting. Dwern the Scribe The castellan’s scribe, a dwarf man named Dwern, sits at a tidy
scribe pays them a handsome reward: a large, glittering gemstone (worth 100 GP), which they can sell to the jeweler for gold (see area 3). Svetlin Velinov Dwern
Dwarf Scribe
Stat Block: Noble
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
it, ingrates! Those fish ain’t gonna catch themselves!”
The speaker is Grynsk Berylbore, a shield dwarf (commoner) who owns the pair of rowboats tied to the docks. The gunwale of one of the boats
Comes on the Scene Regardless of how the characters’ dealings with Grynsk play out, they are joined by another figure before they and the dwarf part company. You hear footsteps approaching on the creaky
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, but their instructions are precise and tediously step-by-step. To record an entry for the Mosaic Mimir, the characters need to visit the gate to Mechanus. Gate to Mechanus With its size and persistent
”). Accessing the Gate Creatures seeking to use the gate or get close enough to record data using the Mosaic Mimir must obtain an access permit at the Gate Travel Administration building nearby. This monument to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
treated with cautious respect until they prove themselves undeserving of such consideration. All rooms and corridors in this part of the dungeon have flat, 10-foot-high ceilings. 24a. Hall of Smiths Decor
. Painted stone tiles of dwarf smiths at work once covered the walls, but most have cracked and fallen to the floor, where they lie in small heaps of swept-up rubble.
Scuff Marks. Scuff marks on the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Derro Derro slink through the subterranean realms, seeking places that are safe from the perils of the Underdark. Equal parts fearful and vicious, bands of these dwarf-kin prey on those weaker than
. Fractious in groups and individually weak, derro would have died out long ago but for two elements of their character. They are cautious and distrustful, which serves them well as they navigate the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
is a row of ten corpses frozen into a wall of ice: three Luskar warriors, a dwarf, and six Ice Hunters. The bodies have been preserved in the ice, making it impossible to tell how long they’ve been
here. The southerners and the dwarf were some of Maccath the Crimson’s companions, killed by Arauthator. The Ice Hunters used the bodies to put up this grisly warning, in the hope that other intruders
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
is a row of ten corpses frozen into a wall of ice: three Luskar warriors, a dwarf, and six Ice Hunters. The bodies have been preserved in the ice, making it impossible to tell how long they’ve been
here. The southerners and the dwarf were some of Maccath the Crimson’s companions, killed by Arauthator. The Ice Hunters used the bodies to put up this grisly warning, in the hope that other intruders
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations V - Z Valley of Khedrun The frozen vale on the southern fringe of the Spine of the World is named for a legendary dwarf hero who used his axe to carve out the homeland of the dwarves in the
scholarly and cautious cloud giant named Count Nimbolo. His wife, Countess Mulara, is distrusting of “small folk” and doesn’t allow the characters to move about her home unescorted. Although these giants
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
adventurers and taking a firm leadership role in the council. Ambassador Connerad Brawnanvil Lawful good male shield dwarf fighter Ideals: Honor, respect (“A sturdy axe, a strong hand to hold it, and a
straight fight are all we dwarves need to end this little problem.”) Personality Traits: Hot tempered, suspicious Pledged Resources: Dwarf soldiers and dwarf-forged armaments and siege weapons Son of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
adventurers and taking a firm leadership role in the council. Ambassador Connerad Brawnanvil Lawful good male shield dwarf fighter Ideals: Honor, respect (“A sturdy axe, a strong hand to hold it, and a
straight fight are all we dwarves need to end this little problem.”) Personality Traits: Hot tempered, suspicious Pledged Resources: Dwarf soldiers and dwarf-forged armaments and siege weapons Son of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
adventurers and taking a firm leadership role in the council. Ambassador Connerad Brawnanvil Lawful good male shield dwarf fighter Ideals: Honor, respect (“A sturdy axe, a strong hand to hold it, and a
straight fight are all we dwarves need to end this little problem.”) Personality Traits: Hot tempered, suspicious Pledged Resources: Dwarf soldiers and dwarf-forged armaments and siege weapons Son of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
their masters, drawn from the sorcerer or wizard lists. Suddenly, the paladin feels like a different class. Be cautious when changing the warlock spell list. Since warlocks regain their spell slots
traditions? Can a dwarf stumble into a warlock pact despite having no connection to a culture that normally produces warlocks? As always, it’s better to say yes and use the player’s desire as an
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
following details become apparent: The additional runes record the occupant’s date of death and the great deeds the dwarf performed in life. Also carved into these three coffins is a warning that doom awaits
at the back of the stirge cave lies the desiccated corpse of a dwarf explorer who died here many years ago—part of the failed expedition. A leather pouch on its belt contains 35 gp. 16. High Cavern The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
choice, it cannot be changed until the next dawn. LOK
Dwarf Obviator (Cleric)
Like many Obviators, “Lok” chooses to use a working name rather than her actual name out of an abundance of caution
. Obviators are cautious because they know precisely how dangerous any moment can be — and they are dangerous for the same reason. An obviator is like a lethal walking library. And if you were to face
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
updates and makes arrangements that keep her network running. Prisoner 13 Prisoner 13
Medium Humanoid (Dwarf, Monk), Neutral Evil
Armor Class 17 (Mountain Tattoo)
Hit Points 102 (12d8 + 48






