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Returning 35 results for 'both behalf diffusing change recent'.
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both behalf diffusing channel recent
Species
Guildmasters’ Guide to Ravnica
The Simic Combine uses magic to fuse different life forms together. In recent years, the Simic Combine has extended this research to humanoid subjects, magically transferring the traits of various
called Simic hybrids, though they sometimes refer to themselves as guardians.
Extensive Adaptation
A hybrid’s biological enhancements can change its appearance drastically, though most hybrids
Backgrounds
Sword Coast Adventurer's Guide
with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required
: In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates
Monsters
Sleeping Dragon’s Wake
a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. Lhammaruntosz magically polymorphs into a humanoid or beast that has a challenge
Bahamut, which the dragon can use to commune with the deity.
In recent decades Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her
Species
Acquisitions Incorporated
discoveries is that their physical forms change as they age, signifying that the mutative power of That-Which-Endures is not done with them. The first verdan emerged from the Underdark as creatures of goblin
bred by empathy that helps them eventually sort out those who are sincere from those who are not.
Verdan Names
The oldest verdan names spring from goblinoid traditions, but more recent names reflect
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Verdan Names The oldest verdan names spring from goblinoid traditions, but more recent names reflect the character of the different cultures these folk have encountered since coming out into the
sunlight. When a group of verdan live near dwarves, they might take on more dwarven-sounding names, only to change those names when they wander into a human area. A verdan is also not hesitant to change
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Verdan Names The oldest verdan names spring from goblinoid traditions, but more recent names reflect the character of the different cultures these folk have encountered since coming out into the
sunlight. When a group of verdan live near dwarves, they might take on more dwarven-sounding names, only to change those names when they wander into a human area. A verdan is also not hesitant to change
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Verdan Names The oldest verdan names spring from goblinoid traditions, but more recent names reflect the character of the different cultures these folk have encountered since coming out into the
sunlight. When a group of verdan live near dwarves, they might take on more dwarven-sounding names, only to change those names when they wander into a human area. A verdan is also not hesitant to change
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
elsewhere and change shifts every six hours. Servants The Vanthampurs employ four full-time live-in servants (all neutral human commoners): Fendrick Gray, a decrepit seventy-year-old butler Sarvinder
Peck, a salty fifty-two-year-old groundskeeper and stable master Gabourey D’Vaelan, a fussy thirty-five-year-old cook Ambra Fallwater, a plainspoken nineteen-year-old maid Ambra is a recent hire to replace the previous maid, whom Duke Vanthampur threw down the stairs for breaking a vase.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
elsewhere and change shifts every six hours. Servants The Vanthampurs employ four full-time live-in servants (all neutral human commoners): Fendrick Gray, a decrepit seventy-year-old butler Sarvinder
Peck, a salty fifty-two-year-old groundskeeper and stable master Gabourey D’Vaelan, a fussy thirty-five-year-old cook Ambra Fallwater, a plainspoken nineteen-year-old maid Ambra is a recent hire to replace the previous maid, whom Duke Vanthampur threw down the stairs for breaking a vase.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
elsewhere and change shifts every six hours. Servants The Vanthampurs employ four full-time live-in servants (all neutral human commoners): Fendrick Gray, a decrepit seventy-year-old butler Sarvinder
Peck, a salty fifty-two-year-old groundskeeper and stable master Gabourey D’Vaelan, a fussy thirty-five-year-old cook Ambra Fallwater, a plainspoken nineteen-year-old maid Ambra is a recent hire to replace the previous maid, whom Duke Vanthampur threw down the stairs for breaking a vase.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
behalf of one of the five cities. You can decide which.”
Corlie asks the characters to serve on behalf of Baldur’s Gate, Mithral Hall, Neverwinter, Silverymoon, or Waterdeep. She has already
ancestral dwarven city reclaimed from evil occupiers in recent years. Its mines and forges make it a growing economic powerhouse. This city’s defense zone is the northwest part of the fortress
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
behalf of one of the five cities. You can decide which.”
Corlie asks the characters to serve on behalf of Baldur’s Gate, Mithral Hall, Neverwinter, Silverymoon, or Waterdeep. She has already
ancestral dwarven city reclaimed from evil occupiers in recent years. Its mines and forges make it a growing economic powerhouse. This city’s defense zone is the northwest part of the fortress
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
behalf of one of the five cities. You can decide which.”
Corlie asks the characters to serve on behalf of Baldur’s Gate, Mithral Hall, Neverwinter, Silverymoon, or Waterdeep. She has already
ancestral dwarven city reclaimed from evil occupiers in recent years. Its mines and forges make it a growing economic powerhouse. This city’s defense zone is the northwest part of the fortress
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Lionshield Delivery Linene Graywind, who runs the trading post in Phandalin on behalf of a mercantile company, the Lionshield Coster, has a colleague, Alaestra Ulgar, who lives in Triboar with her
business partner, Narth Tezrin. Linene has written a letter to her friend, describing recent tribulations in Phandalin, and asks the characters to deliver it. In a note attached to the letter, Linene
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Lionshield Delivery Linene Graywind, who runs the trading post in Phandalin on behalf of a mercantile company, the Lionshield Coster, has a colleague, Alaestra Ulgar, who lives in Triboar with her
business partner, Narth Tezrin. Linene has written a letter to her friend, describing recent tribulations in Phandalin, and asks the characters to deliver it. In a note attached to the letter, Linene
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Lionshield Delivery Linene Graywind, who runs the trading post in Phandalin on behalf of a mercantile company, the Lionshield Coster, has a colleague, Alaestra Ulgar, who lives in Triboar with her
business partner, Narth Tezrin. Linene has written a letter to her friend, describing recent tribulations in Phandalin, and asks the characters to deliver it. In a note attached to the letter, Linene
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
entrance, with very recent goblin tracks leading in. If a character succeeds on a DC 15 Wisdom (Perception or Survival) check, they also notice a pair of human-sized boot tracks leading into the cave
them while they wait. As a Dungeon Master, you control the story, so you have the power to change the world around them to spur them to action.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
entrance, with very recent goblin tracks leading in. If a character succeeds on a DC 15 Wisdom (Perception or Survival) check, they also notice a pair of human-sized boot tracks leading into the cave
them while they wait. As a Dungeon Master, you control the story, so you have the power to change the world around them to spur them to action.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
entrance, with very recent goblin tracks leading in. If a character succeeds on a DC 15 Wisdom (Perception or Survival) check, they also notice a pair of human-sized boot tracks leading into the cave
them while they wait. As a Dungeon Master, you control the story, so you have the power to change the world around them to spur them to action.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Trapper A trapper is a manta-like creature that lurks in subterranean and natural environments. It can change the color and texture of its tough, outward-facing side to help it blend in with its
outer side to match its surroundings. It can blend in with any surface made of stone, earth, or wood, masking its presence to any but the most rigorous scrutiny. It can’t change its texture to that of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Trapper A trapper is a manta-like creature that lurks in subterranean and natural environments. It can change the color and texture of its tough, outward-facing side to help it blend in with its
outer side to match its surroundings. It can blend in with any surface made of stone, earth, or wood, masking its presence to any but the most rigorous scrutiny. It can’t change its texture to that of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Trapper A trapper is a manta-like creature that lurks in subterranean and natural environments. It can change the color and texture of its tough, outward-facing side to help it blend in with its
outer side to match its surroundings. It can blend in with any surface made of stone, earth, or wood, masking its presence to any but the most rigorous scrutiny. It can’t change its texture to that of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the underworld of Khyber, the source of many aberrations and monsters. It’s the result of recent experiments by one of the dragonmarked houses or a mad artificer. It comes from one of the planes and
slipped into the world during a recent convergence. Not everything has to exist in Eberron. You can find a place in Eberron for anything. But it’s also possible to say that something doesn’t exist in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the underworld of Khyber, the source of many aberrations and monsters. It’s the result of recent experiments by one of the dragonmarked houses or a mad artificer. It comes from one of the planes and
slipped into the world during a recent convergence. Not everything has to exist in Eberron. You can find a place in Eberron for anything. But it’s also possible to say that something doesn’t exist in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the underworld of Khyber, the source of many aberrations and monsters. It’s the result of recent experiments by one of the dragonmarked houses or a mad artificer. It comes from one of the planes and
slipped into the world during a recent convergence. Not everything has to exist in Eberron. You can find a place in Eberron for anything. But it’s also possible to say that something doesn’t exist in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
him as honest, optimistic, and extraordinarily lucky. Until recently, he was a member of Force Grey and reported directly to the Blackstaff. In recent months, Meloon has spent much of his time at the
restored and his statistics change as follows: Meloon is neutral good. He loses his telepathy, and his ability to speak and understand Deep Speech. He can attune to Azuredge (see appendix A).
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
campaigns to overturn it. Rather, her champions’ work often serves her immediate interests or embodies her ire about some recent slight. The Thassa’s Quests table suggests a few adventures the god’s
, or lands affected by (or starved of) water. She makes a fantastic patron for sea-based campaigns, but also land-based journeys where the characters might spread Thassa’s desire for change and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
or the Silent Roar. The Brightguard approaches them first, but characters might change their loyalties. How the characters manage relationships with these factions affects how the adventure unfolds
agent of the Sunweaver—deemed service in the Brightguard a holy calling, the group’s ranks swelled. Most members have unshakable resolve, but recent revolutionary acts have the order on edge. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
then, events such as the growth of Elturgard into a power in its own right, and the recent fall of the Silver Marches, have caused the group to draw in on itself, restricting its membership to powers
in Silver (a member of the city’s army), and now serves as an emissary and, when necessary, an active agent for the Lords’ Alliance. She travels the North on behalf of the Alliance, representing its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters, “From time to time, the great stones change position when no one is watching. That is how they talk to us. They show us signs of coming danger and warn us when we make bad choices.” The old
carpenter knows much about the Believers’ influence in Red Larch over the years. The recent involvement with “the earth priests” who help them to understand the moving stones is something he idly mentions
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
or the Silent Roar. The Brightguard approaches them first, but characters might change their loyalties. How the characters manage relationships with these factions affects how the adventure unfolds
agent of the Sunweaver—deemed service in the Brightguard a holy calling, the group’s ranks swelled. Most members have unshakable resolve, but recent revolutionary acts have the order on edge. The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
from this table to determine the characters’ interactions. Reception Activities d6 Activity 1 Catching Up. The student wants to talk about their recent break, which they spent reading everything by
later in this adventure. Third-Year Rumor Mill d6 Rumor Accuracy 1 Some professors seek to change Mage Tower for the sake of student safety. Many students oppose this. False 2 There’s a ailment
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
then, events such as the growth of Elturgard into a power in its own right, and the recent fall of the Silver Marches, have caused the group to draw in on itself, restricting its membership to powers
in Silver (a member of the city’s army), and now serves as an emissary and, when necessary, an active agent for the Lords’ Alliance. She travels the North on behalf of the Alliance, representing its
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
then, events such as the growth of Elturgard into a power in its own right, and the recent fall of the Silver Marches, have caused the group to draw in on itself, restricting its membership to powers
in Silver (a member of the city’s army), and now serves as an emissary and, when necessary, an active agent for the Lords’ Alliance. She travels the North on behalf of the Alliance, representing its
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
from this table to determine the characters’ interactions. Reception Activities d6 Activity 1 Catching Up. The student wants to talk about their recent break, which they spent reading everything by
later in this adventure. Third-Year Rumor Mill d6 Rumor Accuracy 1 Some professors seek to change Mage Tower for the sake of student safety. Many students oppose this. False 2 There’s a ailment






