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Returning 35 results for 'both being decide composed roiling'.
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Monsters
Princes of the Apocalypse
difficult terrain composed of anything made from earth or stone as if it were normal terrain. He can move through solid earth and rock as if it were difficult terrain. If he ends his turn there, he is
, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see Marlos until the start of its next turn, when it can decide to avert its
Species
Spelljammer: Adventures in Space
internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and
you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
beneath a roiling cloud of flies. Asmodeus recently reinstated the fallen angel Zariel as the Archduchess of Avernus, reversing an earlier decision that allowed a pit fiend named Bel to take the
’ only option. Devils in the adventure should always be one step ahead of the adventurers. Characters who like to charge in and decide on strategy later will find that their diabolical foes have well
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
beneath a roiling cloud of flies. Asmodeus recently reinstated the fallen angel Zariel as the Archduchess of Avernus, reversing an earlier decision that allowed a pit fiend named Bel to take the
’ only option. Devils in the adventure should always be one step ahead of the adventurers. Characters who like to charge in and decide on strategy later will find that their diabolical foes have well
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
beneath a roiling cloud of flies. Asmodeus recently reinstated the fallen angel Zariel as the Archduchess of Avernus, reversing an earlier decision that allowed a pit fiend named Bel to take the
’ only option. Devils in the adventure should always be one step ahead of the adventurers. Characters who like to charge in and decide on strategy later will find that their diabolical foes have well
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
beneath a roiling cloud of flies. Asmodeus recently reinstated the fallen angel Zariel as the Archduchess of Avernus, reversing an earlier decision that allowed a pit fiend named Bel to take the
’ only option. Devils in the adventure should always be one step ahead of the adventurers. Characters who like to charge in and decide on strategy later will find that their diabolical foes have well
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
beneath a roiling cloud of flies. Asmodeus recently reinstated the fallen angel Zariel as the Archduchess of Avernus, reversing an earlier decision that allowed a pit fiend named Bel to take the
’ only option. Devils in the adventure should always be one step ahead of the adventurers. Characters who like to charge in and decide on strategy later will find that their diabolical foes have well
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
beneath a roiling cloud of flies. Despite her power as ruler of the first layer of the Nine Hells, the archdevil Zariel cannot kill the dragon goddess, and she sees the summoning of Tiamat as a way
the adventurers. Characters who like to charge in and decide on strategy later will find that their diabolical foes have well-executed plans. If the characters plan two steps ahead, the devils are one step beyond that. Nothing mortals do should ever surprise them.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
beneath a roiling cloud of flies. Asmodeus recently reinstated the fallen angel Zariel as the Archduchess of Avernus, reversing an earlier decision that allowed a pit fiend named Bel to take the
’ only option. Devils in the adventure should always be one step ahead of the adventurers. Characters who like to charge in and decide on strategy later will find that their diabolical foes have well
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
beneath a roiling cloud of flies. Despite her power as ruler of the first layer of the Nine Hells, the archdevil Zariel cannot kill the dragon goddess, and she sees the summoning of Tiamat as a way
the adventurers. Characters who like to charge in and decide on strategy later will find that their diabolical foes have well-executed plans. If the characters plan two steps ahead, the devils are one step beyond that. Nothing mortals do should ever surprise them.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
beneath a roiling cloud of flies. Despite her power as ruler of the first layer of the Nine Hells, the archdevil Zariel cannot kill the dragon goddess, and she sees the summoning of Tiamat as a way
the adventurers. Characters who like to charge in and decide on strategy later will find that their diabolical foes have well-executed plans. If the characters plan two steps ahead, the devils are one step beyond that. Nothing mortals do should ever surprise them.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
code. 6 You know the location of a wanted war criminal, and you’ve been trying to decide whether to turn them in or try to get something in exchange for your silence. 7 You’ve been selling false
sleeper agent — gathering information and allies until you’re activated and you are put to your intended use. Zil Names. Zil society is divided into major houses, each of which is composed of multiple
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
code. 6 You know the location of a wanted war criminal, and you’ve been trying to decide whether to turn them in or try to get something in exchange for your silence. 7 You’ve been selling false
sleeper agent — gathering information and allies until you’re activated and you are put to your intended use. Zil Names. Zil society is divided into major houses, each of which is composed of multiple
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
code. 6 You know the location of a wanted war criminal, and you’ve been trying to decide whether to turn them in or try to get something in exchange for your silence. 7 You’ve been selling false
sleeper agent — gathering information and allies until you’re activated and you are put to your intended use. Zil Names. Zil society is divided into major houses, each of which is composed of multiple
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, when I followed a haunting song or a wisp of light among the roiling fogs of the Greycloaks, picked sweet berries in the hollows of the hills, and swam in the cold streams that flowed out of their
. Yet should such approach Evereska, its guardians mounted on giant eagles would ensure no ill befell the vale. Unlike cramped and crowded human cities, Evereska is composed of clusters of buildings
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, when I followed a haunting song or a wisp of light among the roiling fogs of the Greycloaks, picked sweet berries in the hollows of the hills, and swam in the cold streams that flowed out of their
. Yet should such approach Evereska, its guardians mounted on giant eagles would ensure no ill befell the vale. Unlike cramped and crowded human cities, Evereska is composed of clusters of buildings
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, when I followed a haunting song or a wisp of light among the roiling fogs of the Greycloaks, picked sweet berries in the hollows of the hills, and swam in the cold streams that flowed out of their
. Yet should such approach Evereska, its guardians mounted on giant eagles would ensure no ill befell the vale. Unlike cramped and crowded human cities, Evereska is composed of clusters of buildings
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, roiling nebulae beyond. At the room’s center, a tiefling with barbs protruding from his scalp stands behind a desk of polished bone.
“Welcome to the Platinum Rooms, illustrious guests,” the
unfathomable distance away, two incredible beings composed of stars and crackling magic are locked in the throes of a cosmos-shaking battle while the audience shouts and cheers. A single gate filled with violet
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, roiling nebulae beyond. At the room’s center, a tiefling with barbs protruding from his scalp stands behind a desk of polished bone.
“Welcome to the Platinum Rooms, illustrious guests,” the
unfathomable distance away, two incredible beings composed of stars and crackling magic are locked in the throes of a cosmos-shaking battle while the audience shouts and cheers. A single gate filled with violet
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, roiling nebulae beyond. At the room’s center, a tiefling with barbs protruding from his scalp stands behind a desk of polished bone.
“Welcome to the Platinum Rooms, illustrious guests,” the
unfathomable distance away, two incredible beings composed of stars and crackling magic are locked in the throes of a cosmos-shaking battle while the audience shouts and cheers. A single gate filled with violet
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
even a mending spell can fix them. 8. Smoke-Filled Caverns The size and shape of this area are impossible to determine. Clouds of roiling smoke sting your eyes, and drifting embers burn your throat as
, gagged, and tossed here until the firenewts decide how to inflict the most intense and longest-lasting pain on them. Most prisoners are dead within a tenday, but they wish for the end much sooner
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
even a mending spell can fix them. 8. Smoke-Filled Caverns The size and shape of this area are impossible to determine. Clouds of roiling smoke sting your eyes, and drifting embers burn your throat as
, gagged, and tossed here until the firenewts decide how to inflict the most intense and longest-lasting pain on them. Most prisoners are dead within a tenday, but they wish for the end much sooner
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
even a mending spell can fix them. 8. Smoke-Filled Caverns The size and shape of this area are impossible to determine. Clouds of roiling smoke sting your eyes, and drifting embers burn your throat as
, gagged, and tossed here until the firenewts decide how to inflict the most intense and longest-lasting pain on them. Most prisoners are dead within a tenday, but they wish for the end much sooner
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
or carrying is left behind.
Earth Passage. Marlos can move in difficult terrain composed of anything made from earth or stone as if it were normal terrain. He can move through solid earth and rock
start of its next turn, when it can decide to avert its eyes again. If the creature looks at Marlos in the meantime, it must immediately make the save.
If Marlos sees himself reflected on a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
or carrying is left behind.
Earth Passage. Marlos can move in difficult terrain composed of anything made from earth or stone as if it were normal terrain. He can move through solid earth and rock
start of its next turn, when it can decide to avert its eyes again. If the creature looks at Marlos in the meantime, it must immediately make the save.
If Marlos sees himself reflected on a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
or carrying is left behind.
Earth Passage. Marlos can move in difficult terrain composed of anything made from earth or stone as if it were normal terrain. He can move through solid earth and rock
start of its next turn, when it can decide to avert its eyes again. If the creature looks at Marlos in the meantime, it must immediately make the save.
If Marlos sees himself reflected on a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the shifting sea to all sides is the color of bruised flesh, roiling beneath a clear sky filled with unfamiliar constellations. Suddenly the door to the ship’s main cabin explodes out in a pulse of
checks must be attempted by the characters. The players can decide which characters make which checks, but a character cannot make a second check until all the characters have made one check. A character
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the shifting sea to all sides is the color of bruised flesh, roiling beneath a clear sky filled with unfamiliar constellations. Suddenly the door to the ship’s main cabin explodes out in a pulse of
checks must be attempted by the characters. The players can decide which characters make which checks, but a character cannot make a second check until all the characters have made one check. A character
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the shifting sea to all sides is the color of bruised flesh, roiling beneath a clear sky filled with unfamiliar constellations. Suddenly the door to the ship’s main cabin explodes out in a pulse of
checks must be attempted by the characters. The players can decide which characters make which checks, but a character cannot make a second check until all the characters have made one check. A character
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of crystal with silver lids, or a scene in the sky depicted in a tapestry composed entirely of pearls. Another way for a family to demonstrate its wealth is by bestowing lavish gifts on other families
battle gear in preparation for a final, all-encompassing battle that will decide the fate of the world. If the suspicions are true, these sites are expertly hidden and kept secret even from most fire
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of crystal with silver lids, or a scene in the sky depicted in a tapestry composed entirely of pearls. Another way for a family to demonstrate its wealth is by bestowing lavish gifts on other families
battle gear in preparation for a final, all-encompassing battle that will decide the fate of the world. If the suspicions are true, these sites are expertly hidden and kept secret even from most fire
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of crystal with silver lids, or a scene in the sky depicted in a tapestry composed entirely of pearls. Another way for a family to demonstrate its wealth is by bestowing lavish gifts on other families
battle gear in preparation for a final, all-encompassing battle that will decide the fate of the world. If the suspicions are true, these sites are expertly hidden and kept secret even from most fire
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided it’s within his power and isn’t
Marches. The section between Triboar and Yartar is an ancient road, relatively flat and composed of tight-fitting stones. East of Yartar, the road becomes a gravel and dirt wagon trail that passes a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided it’s within his power and isn’t
Marches. The section between Triboar and Yartar is an ancient road, relatively flat and composed of tight-fitting stones. East of Yartar, the road becomes a gravel and dirt wagon trail that passes a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided it’s within his power and isn’t
Marches. The section between Triboar and Yartar is an ancient road, relatively flat and composed of tight-fitting stones. East of Yartar, the road becomes a gravel and dirt wagon trail that passes a






