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Returning 13 results for 'both being devised clusters region'.
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Monsters
Fizban's Treasury of Dragons
Merfolk dwelling near an adult amethyst dragon;adult amethyst dragon's lair are under threat from sahuagin raiders.
2
Clusters of shrieker;shriekers serve as a warning system in the tunnels of an
dragon lairs frequently exhibit or develop large and beautiful clusters of amethyst crystals, including massive cathedral geodes split open to show their contents and clusters of crystal points more
Monsters
Fizban's Treasury of Dragons
water and cultivate the fish that are their preferred food.
Amethyst dragon lairs frequently exhibit or develop large and beautiful clusters of amethyst crystals, including massive cathedral geodes
split open to show their contents and clusters of crystal points more than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. These adventurers discovered that the alleged haunting of the house was a ruse devised by a gang of smugglers importing contraband. The adventurers overcame the smugglers in the house, then boarded
lizardfolk had begun purchasing weapons and were negotiating alliances against the sahuagin with the merfolk and the locathah in the region; the koalinth were also approached but refused to join the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and the encroachment of the Elemental Chaos. They are served by aarakocra and a little-known race called the vaati. The region of the Plane of Air nearest the Great Conflagration is called the Sirocco
make travel difficult. Here and there, ash clusters into floating realms where outlaws and fugitives take shelter. At the other end of the plane, near the Frostfell (the plane of ice that borders the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
4 A cult forms around the Philosopher’s Egg, an eight-story citrine egg perched atop a mesa in the region called Seething. The cultists hunt for someone who has never been touched by magic to
he’s devised to traverse impossible distances.
7 A magically talented commoner is kidnapped and forced to become a wizard’s apprentice. Their family hires the characters to retrieve them, but the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
staff the inn when traders come to see what goods can be reaped from the region. Evereska is self-sufficient, but its citizens in their travels sometimes stop at the Halfway Inn and, if traders are
. Yet should such approach Evereska, its guardians mounted on giant eagles would ensure no ill befell the vale. Unlike cramped and crowded human cities, Evereska is composed of clusters of buildings
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
few dozen feet, and the battering winds make travel difficult. Here and there, ash clusters into floating realms where outlaws and fugitives take shelter. Plane of Ice The Plane of Ice, also called
, and red dragons, as well as creatures from the neighboring planes. Lava flows down the slopes of these mountains toward the Plane of Fire. Plane of Ooze The border region between the Plane of Water
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Dendradis Beings of absolute neutrality, rilmani originate from the Outlands, and their few communities cling to the Spire. These crystalline cloisters rise in clusters of crooked towers or fill
doing so takes 1d4 hours. Plumachs avoid conflict; they use the same stat block as ferrumach rilmani (see Morte’s Planar Parade). Steps along the Spire Characters who spend a day searching the region
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
gnomeflinger (detailed in appendix A). Though it looks like a weapon of war, the contraption is a mode of rapid transportation originally devised by the tinker gnomes of Mount Nevermind. Becklin tolerates the
the region and sought anonymity in Vogler. They’ve been in the village for over a year, throwing their wealth around and treating the people of Vogler as backward yokels. Wharf Local fishers crowd
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
patterns, and identical cattle graze in unison. 4 A contingent of modrons is methodically deconstructing and reorganizing the zone, heedless of their effect on the other inhabitants. Dal Quor, the Region
mephits and elementals emerge with regularity. 4 Motes of continual flame are spontaneously generated in this region, typically attached to some vegetation or minerals from the area. These flames
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
ruled by the bloodthirsty demon lord Baphomet. The labyrinth fills a region of the Abyss roughly 1 mile on each side. The labyrinth’s tunnels are 20 feet wide, 50 feet high, marred with scratches, and
following extra effect: Fiends and Undead can’t see inside the cavern. The Corrupted Region feature of the greater caverns (see the “Greater Caverns Features” section) doesn’t extend to this area. G18
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and edible plants. A massive oak tree, the only oak in this region, looms above the rest of the forest. Among the undergrowth, shamrock plants thrive.
The leprechauns in area G1 often roam this
, the trees resemble looming figures with crooked fingers. A singularly gnarled and ancient oak rises from the center of the grove. Clusters of mistletoe grow all over its branches, and something
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
strategy of forging an alliance against the sahuagin was devised. He arranged for the purchase of the weapons the Sea Ghost has been transporting (as related in The Sinister Secret of Saltmarsh). His
conversation with the characters, he should immediately inform them that it’s the sahuagin that pose the true threat to the region.
What He Wants. The minister wants what the queen wants: a strong






