Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 12 results for 'both being devour caused ranger'.
Other Suggestions:
both being devote called ranges
both being devour cause range
both being devour cause ranger
both being devour causes ranger
both being devoid called ranges
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Speak with Plants Level 3 Transmutation (Bard, Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S
Duration: 10 minutes
You imbue plants in an immobile 30-foot Emanation with
information about creatures that have passed, weather, and other circumstances. You can also turn Difficult Terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Speak with Plants Level 3 Transmutation (Bard, Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S
Duration: 10 minutes
You imbue plants in an immobile 30-foot Emanation with
information about creatures that have passed, weather, and other circumstances. You can also turn Difficult Terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
24. Collapsed Areas A tremor caused a collapse in this section of the dungeon, wrecking two rooms (areas 24a and 24c) and creating a small maze of tunnels (area 24b). 24a. Guard Post A foul stench
sixteen troglodytes in varying stages of decay. Feasting on the remains are seven drow ghouls that were created by Vlonwelv to devour the dead. The ghouls retreat into the back tunnels when one or more drow enter the room. If a drow is not among those who enter, the ghouls attack.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sprites. They rarely devour other sapient creatures swiftly, preferring to cocoon their captives and terrorize them for days. Ettercaps avoid fire, which can quickly burn through their webs and the dead
ability check.
Web Walker. The ettercap ignores movement restrictions caused by webs, and the ettercap knows the location of any other creature in contact with the same web.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
with the result or effect of what caused it to be abandoned. You can use the Abandoned Temple Condition table to determine an abandoned temple’s present state. Abandoned Temple Condition d8 Status
hiding in a temple hopes to open its vault to find treasure, not knowing that a demon is trapped inside.
5 Blood-toll harpies make an abandoned temple their nest and devour any creatures that get
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
set web snares to catch sprites and pixies, which they hungrily devour, and will encase a dryad’s tree in webbing in a vain attempt to trap the dryad. Otherwise timid fey will sometimes approach
ettercap ignores movement restrictions caused by webbing.
Actions
Multiattack. The ettercap makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
as lightly wooded as those of any other forest and extend five to ten miles into the woods. This part of the forest is as safe as any other woodland, thanks to frequent ranger and elf patrols that keep
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ranger who knows the forest pretty well and has friends among the wood elves who live there. Weathercote Forest For reasons unknown, no divination spell or scrying sensor can penetrate the dry patch of
; see the “Bargewright Inn” section for more information on this creature. Xantharl’s Keep Xantharl was a well-known ranger and explorer of the North. The fortified village that bears his name stands in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
from the fall. The breaking of the wheel puts the yakfolk village on alert. Meanwhile, Zalto orders one of the fire giants in area 34 to go to area 9, find out what has caused the elevator to stop
contains a large chicken coop as well as muddy stalls that hold 2d4 boars and 2d4 yaks (use the elk statistics). The boars devour food waste and provide meat, while the yaks provide wool and serve as
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
upon by blood parasites, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. (This damage is in addition to the damage caused by the behir’s digestive acids
Xanthoria’s will. The worm consumes anything thrown into the hole. As the Worm Turns. Once the characters enter the chamber, the worm rumbles forth and tries to devour everyone. At the end of each
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
smell of brine battles with the stench of decay.
Seven ghouls and a ghast gnaw on the bones in this cave. When a creature enters their lair, the ghouls dive in to devour it and escape confinement
young Gar Shatterkeel into brutal indenture. The other is the same Calishite pirate vessel that attacked the Tethyrian merchant galley, an event that caused Gar to be cast adrift and lose his arm to a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, “Hold of the Storm Giants,” for more information on this location. Mere of Dead Men A kingdom that stood here long ago was washed away when a lich named Iniarv caused the sea to flow inland. The swamp
with fire-hurling catapults aimed toward the Evermoors. Mornbryn was a ranger of some fame in the North centuries ago, and legend has it that his treasure-filled tomb is hidden somewhere close by. The






