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Returning 30 results for 'both being diffusing changes reappear'.
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Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
their other incarnations—even if those incarnations have died before. Once a player chooses which incarnation to play, have that incarnation reappear several minutes after the character’s death as is
after an encounter ends. If all characters die during an encounter, it’s up to you how to proceed. Incarnations of all the characters might reappear far from where they were defeated—perhaps in the last
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
their other incarnations—even if those incarnations have died before. Once a player chooses which incarnation to play, have that incarnation reappear several minutes after the character’s death as is
after an encounter ends. If all characters die during an encounter, it’s up to you how to proceed. Incarnations of all the characters might reappear far from where they were defeated—perhaps in the last
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
their other incarnations—even if those incarnations have died before. Once a player chooses which incarnation to play, have that incarnation reappear several minutes after the character’s death as is
after an encounter ends. If all characters die during an encounter, it’s up to you how to proceed. Incarnations of all the characters might reappear far from where they were defeated—perhaps in the last
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
, and the crown and the scepter reappear on the throne. Blood Trap. If the door is attacked by force it will not budge, but if it is scratched or nicked it will turn red in that spot, and if it is cut
. Polymorph changes the blood into seven wights, which attack immediately. Purify food and drink turns all the blood to poison gas. A character caught in the gas must succeed on a DC 15 Constitution saving
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Mystery Mine Propelled by magic, mine carts laden with fairgoers trundle into an opening carved like a dragon’s mouth. The carts reappear moments later on the far side of the attraction, with the
same individual standing outside it. He uses the mage stat block, with the following changes: Zephixo (chaotic good) speaks Common, Dwarvish, Gnomish, and Sylvan. He has darkvision out to a range of 60
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tavern, the staff, layout of the building, and decor shouldn’t change much from one visit to the next. That said, changes can occur as a result of the characters’ actions or of actions they learn about
. When the adventurers kill a monster, it stays dead, unless someone raises it. When they remove treasure from a room, it doesn’t reappear the next time they enter — assuming it hasn’t been stolen from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tavern, the staff, layout of the building, and decor shouldn’t change much from one visit to the next. That said, changes can occur as a result of the characters’ actions or of actions they learn about
. When the adventurers kill a monster, it stays dead, unless someone raises it. When they remove treasure from a room, it doesn’t reappear the next time they enter — assuming it hasn’t been stolen from
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
, and the crown and the scepter reappear on the throne. Blood Trap. If the door is attacked by force it will not budge, but if it is scratched or nicked it will turn red in that spot, and if it is cut
. Polymorph changes the blood into seven wights, which attack immediately. Purify food and drink turns all the blood to poison gas. A character caught in the gas must succeed on a DC 15 Constitution saving
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Mystery Mine Propelled by magic, mine carts laden with fairgoers trundle into an opening carved like a dragon’s mouth. The carts reappear moments later on the far side of the attraction, with the
same individual standing outside it. He uses the mage stat block, with the following changes: Zephixo (chaotic good) speaks Common, Dwarvish, Gnomish, and Sylvan. He has darkvision out to a range of 60
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
, and the crown and the scepter reappear on the throne. Blood Trap. If the door is attacked by force it will not budge, but if it is scratched or nicked it will turn red in that spot, and if it is cut
. Polymorph changes the blood into seven wights, which attack immediately. Purify food and drink turns all the blood to poison gas. A character caught in the gas must succeed on a DC 15 Constitution saving
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Mystery Mine Propelled by magic, mine carts laden with fairgoers trundle into an opening carved like a dragon’s mouth. The carts reappear moments later on the far side of the attraction, with the
same individual standing outside it. He uses the mage stat block, with the following changes: Zephixo (chaotic good) speaks Common, Dwarvish, Gnomish, and Sylvan. He has darkvision out to a range of 60
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tavern, the staff, layout of the building, and decor shouldn’t change much from one visit to the next. That said, changes can occur as a result of the characters’ actions or of actions they learn about
. When the adventurers kill a monster, it stays dead, unless someone raises it. When they remove treasure from a room, it doesn’t reappear the next time they enter — assuming it hasn’t been stolen from
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
appearance is yours to customize, and don’t feel confined to a single appearance. Perhaps the spirits’ look changes with the ranger’s mood or with the seasons. You decide!
Gnome Swarmkeeper Gathered
, you can use your reaction to give yourself resistance to that damage. You vanish into your swarm and then teleport to an unoccupied space that you can see within 30 feet of you, where you reappear with
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
appearance is yours to customize, and don’t feel confined to a single appearance. Perhaps the spirits’ look changes with the ranger’s mood or with the seasons. You decide!
Gnome Swarmkeeper Gathered
, you can use your reaction to give yourself resistance to that damage. You vanish into your swarm and then teleport to an unoccupied space that you can see within 30 feet of you, where you reappear with
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
appearance is yours to customize, and don’t feel confined to a single appearance. Perhaps the spirits’ look changes with the ranger’s mood or with the seasons. You decide!
Gnome Swarmkeeper Gathered
, you can use your reaction to give yourself resistance to that damage. You vanish into your swarm and then teleport to an unoccupied space that you can see within 30 feet of you, where you reappear with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
reduced to dust. Unless noted otherwise, a character’s life expectancy is around 100 years. If a character is killed in this way, the multiversal glitch causes them to reappear somewhere out of the other
death. Crystal Sphere. The crystal sphere shows scenes of areas P1–area P4, scrying on them as if it were a crystal ball of true seeing. The scene in the sphere changes to a different scene every 10
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
reduced to dust. Unless noted otherwise, a character’s life expectancy is around 100 years. If a character is killed in this way, the multiversal glitch causes them to reappear somewhere out of the other
death. Crystal Sphere. The crystal sphere shows scenes of areas P1–area P4, scrying on them as if it were a crystal ball of true seeing. The scene in the sphere changes to a different scene every 10
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
reduced to dust. Unless noted otherwise, a character’s life expectancy is around 100 years. If a character is killed in this way, the multiversal glitch causes them to reappear somewhere out of the other
death. Crystal Sphere. The crystal sphere shows scenes of areas P1–area P4, scrying on them as if it were a crystal ball of true seeing. The scene in the sphere changes to a different scene every 10
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
formation’s light. Gem Formation. The crystal formation doesn’t just change color; it constantly changes from one type of gemstone into another. As an action, a creature can try to carefully remove pieces of
avatars must be defeated before the Sage door can be opened. The avatars fight until destroyed. Once defeated, they don’t reappear even if the adventurers pass through this room again. Escaping the Room
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
formation’s light. Gem Formation. The crystal formation doesn’t just change color; it constantly changes from one type of gemstone into another. As an action, a creature can try to carefully remove pieces of
avatars must be defeated before the Sage door can be opened. The avatars fight until destroyed. Once defeated, they don’t reappear even if the adventurers pass through this room again. Escaping the Room
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
formation’s light. Gem Formation. The crystal formation doesn’t just change color; it constantly changes from one type of gemstone into another. As an action, a creature can try to carefully remove pieces of
avatars must be defeated before the Sage door can be opened. The avatars fight until destroyed. Once defeated, they don’t reappear even if the adventurers pass through this room again. Escaping the Room
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
changes: Asharra is lawful neutral. She has 31 (7d8) hit points. She has an Intelligence of 14, a Wisdom of 17, and the following skills: History +4, Insight +5, Perception +7. She has the Spellcasting
magical flying speed of 30 feet (allowing them to fly 4 miles per hour). This benefit lasts for 3 days, after which Asharra’s wings reappear and she regains the ability to fly.
Seventeen-year-old
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
changes: Asharra is lawful neutral. She has 31 (7d8) hit points. She has an Intelligence of 14, a Wisdom of 17, and the following skills: History +4, Insight +5, Perception +7. She has the Spellcasting
magical flying speed of 30 feet (allowing them to fly 4 miles per hour). This benefit lasts for 3 days, after which Asharra’s wings reappear and she regains the ability to fly.
Seventeen-year-old
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
changes: Asharra is lawful neutral. She has 31 (7d8) hit points. She has an Intelligence of 14, a Wisdom of 17, and the following skills: History +4, Insight +5, Perception +7. She has the Spellcasting
magical flying speed of 30 feet (allowing them to fly 4 miles per hour). This benefit lasts for 3 days, after which Asharra’s wings reappear and she regains the ability to fly.
Seventeen-year-old
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Cloaks as an NPC, give her the stat block of a spy with these changes: She has the following attack option: Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage
the orrery component is stored and make a move on the vault. Rala’s disappearance might complicate things, but she can reappear just as everyone is entering their chambers. Depending on how the player
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
delighted anticipation.
When the characters pass through the fey crossing in the Cave of Echoes (see area C7), they vanish and reappear in the center of this fairy ring. The characters all appear at the
toward the garden’s denizens and peaceful visitors. Gorguth is a chimera with the following changes: His alignment is chaotic neutral. He speaks Common and Draconic. Gorguth enjoys flying over the garden
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
delighted anticipation.
When the characters pass through the fey crossing in the Cave of Echoes (see area C7), they vanish and reappear in the center of this fairy ring. The characters all appear at the
toward the garden’s denizens and peaceful visitors. Gorguth is a chimera with the following changes: His alignment is chaotic neutral. He speaks Common and Draconic. Gorguth enjoys flying over the garden
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Cloaks as an NPC, give her the stat block of a spy with these changes: She has the following attack option: Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage
the orrery component is stored and make a move on the vault. Rala’s disappearance might complicate things, but she can reappear just as everyone is entering their chambers. Depending on how the player
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Cloaks as an NPC, give her the stat block of a spy with these changes: She has the following attack option: Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage
the orrery component is stored and make a move on the vault. Rala’s disappearance might complicate things, but she can reappear just as everyone is entering their chambers. Depending on how the player
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
delighted anticipation.
When the characters pass through the fey crossing in the Cave of Echoes (see area C7), they vanish and reappear in the center of this fairy ring. The characters all appear at the
toward the garden’s denizens and peaceful visitors. Gorguth is a chimera with the following changes: His alignment is chaotic neutral. He speaks Common and Draconic. Gorguth enjoys flying over the garden






