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Returning 35 results for 'both being diffusing condition removing'.
Other Suggestions:
both being diffusing conviction removing
both being diffusing condition roving
Spells
Player’s Handbook
surface, common triggers include touching or stepping on the glyph, removing another object covering it, or approaching within a certain distance of it. For glyphs inscribed within an object, common
Disadvantage on attack rolls and ability checks.
Fear. Each target must succeed on a Wisdom saving throw or have the Frightened condition for 1 minute. While Frightened, the target must move at least 30
Magic Items
Dungeon Master’s Guide
(harmlessly) remove its horns and use them as weapons. One horn becomes a Lance, +1;+1 Lance, and the other becomes a Longsword, +2;+2 Longsword. Removing a horn requires a Magic action, and the
succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute, until you are no longer riding the goat, or until the goat reverts to figurine form. The Frightened creature
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
feet equal to 5 times your Exhaustion level. Removing Exhaustion Levels. Finishing a Long Rest removes 1 of your Exhaustion levels. When your Exhaustion level reaches 0, the condition ends.
Exhaustion [Condition] While you have the Exhaustion condition, you experience the following effects. Exhaustion Levels. This condition is cumulative. Each time you receive it, you gain 1 Exhaustion
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
feet equal to 5 times your Exhaustion level. Removing Exhaustion Levels. Finishing a Long Rest removes 1 of your Exhaustion levels. When your Exhaustion level reaches 0, the condition ends.
Exhaustion [Condition] While you have the Exhaustion condition, you experience the following effects. Exhaustion Levels. This condition is cumulative. Each time you receive it, you gain 1 Exhaustion
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
feet equal to 5 times your Exhaustion level. Removing Exhaustion Levels. Finishing a Long Rest removes 1 of your Exhaustion levels. When your Exhaustion level reaches 0, the condition ends.
Exhaustion [Condition] While you have the Exhaustion condition, you experience the following effects. Exhaustion Levels. This condition is cumulative. Each time you receive it, you gain 1 Exhaustion
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
feet equal to 5 times your Exhaustion level. Removing Exhaustion Levels. Finishing a Long Rest removes 1 of your Exhaustion levels. When your Exhaustion level reaches 0, the condition ends.
Exhaustion [Condition] While you have the Exhaustion condition, you experience the following effects. Exhaustion Levels. This condition is cumulative. Each time you receive it, you gain 1 Exhaustion
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
feet equal to 5 times your Exhaustion level. Removing Exhaustion Levels. Finishing a Long Rest removes 1 of your Exhaustion levels. When your Exhaustion level reaches 0, the condition ends.
Exhaustion [Condition] While you have the Exhaustion condition, you experience the following effects. Exhaustion Levels. This condition is cumulative. Each time you receive it, you gain 1 Exhaustion
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
feet equal to 5 times your Exhaustion level. Removing Exhaustion Levels. Finishing a Long Rest removes 1 of your Exhaustion levels. When your Exhaustion level reaches 0, the condition ends.
Exhaustion [Condition] While you have the Exhaustion condition, you experience the following effects. Exhaustion Levels. This condition is cumulative. Each time you receive it, you gain 1 Exhaustion
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
condition until the magnetic field deactivates. Removing pressure from the plate—such as by putting more weight on the opposite end of the beam—deactivates the magnetic field. If the whole party has access to
holding metal equipment, the creature has disadvantage on this save. A creature that fails the save by 4 or less slips, landing on the beam, and has the prone condition. A creature that fails this save by
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
condition until the magnetic field deactivates. Removing pressure from the plate—such as by putting more weight on the opposite end of the beam—deactivates the magnetic field. If the whole party has access to
holding metal equipment, the creature has disadvantage on this save. A creature that fails the save by 4 or less slips, landing on the beam, and has the prone condition. A creature that fails this save by
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
condition until the magnetic field deactivates. Removing pressure from the plate—such as by putting more weight on the opposite end of the beam—deactivates the magnetic field. If the whole party has access to
holding metal equipment, the creature has disadvantage on this save. A creature that fails the save by 4 or less slips, landing on the beam, and has the prone condition. A creature that fails this save by
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
inscribed on a surface, common triggers include touching or stepping on the glyph, removing another object covering it, or approaching within a certain distance of it. For glyphs inscribed within an
has Disadvantage on attack rolls and ability checks. Fear. Each target must succeed on a Wisdom saving throw or have the Frightened condition for 1 minute. While Frightened, the target must move at
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
inscribed on a surface, common triggers include touching or stepping on the glyph, removing another object covering it, or approaching within a certain distance of it. For glyphs inscribed within an
has Disadvantage on attack rolls and ability checks. Fear. Each target must succeed on a Wisdom saving throw or have the Frightened condition for 1 minute. While Frightened, the target must move at
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
inscribed on a surface, common triggers include touching or stepping on the glyph, removing another object covering it, or approaching within a certain distance of it. For glyphs inscribed within an
has Disadvantage on attack rolls and ability checks. Fear. Each target must succeed on a Wisdom saving throw or have the Frightened condition for 1 minute. While Frightened, the target must move at
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
inscribed on a surface, common triggers include touching or stepping on the glyph, removing another object covering it, or approaching within a certain distance of it. For glyphs inscribed within an
has Disadvantage on attack rolls and ability checks. Fear. Each target must succeed on a Wisdom saving throw or have the Frightened condition for 1 minute. While Frightened, the target must move at
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
inscribed on a surface, common triggers include touching or stepping on the glyph, removing another object covering it, or approaching within a certain distance of it. For glyphs inscribed within an
has Disadvantage on attack rolls and ability checks. Fear. Each target must succeed on a Wisdom saving throw or have the Frightened condition for 1 minute. While Frightened, the target must move at
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
inscribed on a surface, common triggers include touching or stepping on the glyph, removing another object covering it, or approaching within a certain distance of it. For glyphs inscribed within an
has Disadvantage on attack rolls and ability checks. Fear. Each target must succeed on a Wisdom saving throw or have the Frightened condition for 1 minute. While Frightened, the target must move at
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
covered with dials, switches, and buttons—including a light-purple button recognizable as one of the missing components of the Infernal Machine. Removing this component deactivates the controls and
-headed owlbear stat block which includes the following changes: It has the undead type instead of the monstrosity type. It has vulnerability to bludgeoning damage. It is immune to poison damage and the poisoned condition, and is immune to exhaustion.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
covered with dials, switches, and buttons—including a light-purple button recognizable as one of the missing components of the Infernal Machine. Removing this component deactivates the controls and
-headed owlbear stat block which includes the following changes: It has the undead type instead of the monstrosity type. It has vulnerability to bludgeoning damage. It is immune to poison damage and the poisoned condition, and is immune to exhaustion.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
covered with dials, switches, and buttons—including a light-purple button recognizable as one of the missing components of the Infernal Machine. Removing this component deactivates the controls and
-headed owlbear stat block which includes the following changes: It has the undead type instead of the monstrosity type. It has vulnerability to bludgeoning damage. It is immune to poison damage and the poisoned condition, and is immune to exhaustion.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
)
CON
16 (+3)
INT
1 (−5)
WIS
10 (+0)
CHA
1 (−5)
Condition Immunities charmed, frightened, prone
Senses darkvision 30 ft., passive Perception 10
Languages
leech can to try to scrape it off the hull, doing so with a successful DC 18 Strength check. On a failed check, the action is wasted as the leech remains attached to the hull. Removing the leech in
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
)
CON
16 (+3)
INT
1 (−5)
WIS
10 (+0)
CHA
1 (−5)
Condition Immunities charmed, frightened, prone
Senses darkvision 30 ft., passive Perception 10
Languages
leech can to try to scrape it off the hull, doing so with a successful DC 18 Strength check. On a failed check, the action is wasted as the leech remains attached to the hull. Removing the leech in
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
)
CON
16 (+3)
INT
1 (−5)
WIS
10 (+0)
CHA
1 (−5)
Condition Immunities charmed, frightened, prone
Senses darkvision 30 ft., passive Perception 10
Languages
leech can to try to scrape it off the hull, doing so with a successful DC 18 Strength check. On a failed check, the action is wasted as the leech remains attached to the hull. Removing the leech in
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
from the ceremony and out of combat, their hit point maximum is restored at a rate of 1 hit point per round. Anyone transformed into a black rock unfortunately remains in this condition. Black Rocks
of a grinning skull). A greater restoration or wish spell can end the petrified condition for one victim, restoring them and their gear. Altar This block of strange material glows with an inner light
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
moments earlier, Kelek rapped Uni on the head with his walking stick, magically removing and stealing her horn. Willowbrush and Knock then came upon the scene. Although they couldn’t stop Kelek, who fled
that area must succeed on a DC 10 Constitution saving throw or have the Poisoned condition until the end of that creature’s next turn. As a Study action (see appendix A), any character who examines the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Humanoid target to 0 Hit Points, the peryton kills the target by removing its heart.
Phase Spider Plane-Shifting Arachnid Ambusher
Habitat: Desert, Forest, Grassland, Hill, Planar (Ethereal Plane
Hit Points, the target becomes Stable, and it has the Poisoned condition for 1 hour. While Poisoned, the target also has the Paralyzed condition.
Bonus Actions
Ethereal Jaunt. The spider
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
from the ceremony and out of combat, their hit point maximum is restored at a rate of 1 hit point per round. Anyone transformed into a black rock unfortunately remains in this condition. Black Rocks
of a grinning skull). A greater restoration or wish spell can end the petrified condition for one victim, restoring them and their gear. Altar This block of strange material glows with an inner light
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
from the ceremony and out of combat, their hit point maximum is restored at a rate of 1 hit point per round. Anyone transformed into a black rock unfortunately remains in this condition. Black Rocks
of a grinning skull). A greater restoration or wish spell can end the petrified condition for one victim, restoring them and their gear. Altar This block of strange material glows with an inner light
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Humanoid target to 0 Hit Points, the peryton kills the target by removing its heart.
Phase Spider Plane-Shifting Arachnid Ambusher
Habitat: Desert, Forest, Grassland, Hill, Planar (Ethereal Plane
Hit Points, the target becomes Stable, and it has the Poisoned condition for 1 hour. While Poisoned, the target also has the Paralyzed condition.
Bonus Actions
Ethereal Jaunt. The spider
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
moments earlier, Kelek rapped Uni on the head with his walking stick, magically removing and stealing her horn. Willowbrush and Knock then came upon the scene. Although they couldn’t stop Kelek, who fled
that area must succeed on a DC 10 Constitution saving throw or have the Poisoned condition until the end of that creature’s next turn. As a Study action (see appendix A), any character who examines the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Humanoid target to 0 Hit Points, the peryton kills the target by removing its heart.
Phase Spider Plane-Shifting Arachnid Ambusher
Habitat: Desert, Forest, Grassland, Hill, Planar (Ethereal Plane
Hit Points, the target becomes Stable, and it has the Poisoned condition for 1 hour. While Poisoned, the target also has the Paralyzed condition.
Bonus Actions
Ethereal Jaunt. The spider
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
moments earlier, Kelek rapped Uni on the head with his walking stick, magically removing and stealing her horn. Willowbrush and Knock then came upon the scene. Although they couldn’t stop Kelek, who fled
that area must succeed on a DC 10 Constitution saving throw or have the Poisoned condition until the end of that creature’s next turn. As a Study action (see appendix A), any character who examines the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
effective. If Splugoth is dead and the characters do not control the orrery components, no goblins are summoned. Instead, the ritual resurrects Splugoth from the dead no matter what condition his body is
involved, but adding or removing pieces has an impact on the ritual’s magic (see “Adding Components” and “Removing Components” below). To seize control of the components fueling the ritual, a creature on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
effective. If Splugoth is dead and the characters do not control the orrery components, no goblins are summoned. Instead, the ritual resurrects Splugoth from the dead no matter what condition his body is
involved, but adding or removing pieces has an impact on the ritual’s magic (see “Adding Components” and “Removing Components” below). To seize control of the components fueling the ritual, a creature on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
effective. If Splugoth is dead and the characters do not control the orrery components, no goblins are summoned. Instead, the ritual resurrects Splugoth from the dead no matter what condition his body is
involved, but adding or removing pieces has an impact on the ritual’s magic (see “Adding Components” and “Removing Components” below). To seize control of the components fueling the ritual, a creature on






