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Returning 35 results for 'both being doll creature replica'.
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Monsters
The Wild Beyond the Witchlight
False Appearance. If the doll is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the doll move or act, that creature must
doll doesn’t require air, food, drink, or sleep.Grabby Hands. Melee Weapon Attack: +2;{"diceNotation":"1d20+2", "rollType":"to hit", "rollAction":"Grabby Hands"} to hit, reach 5 ft., one creature
Monsters
Van Richten’s Guide to Ravenloft
False Object. If the carrionette is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the carrionette move or act, that
creature must succeed on a DC 15 Wisdom (Perception) check to discern that the carrionette is animate.
Unusual Nature. The carrionette doesn’t require air, food, drink, or sleep.Silver Needle. Melee
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature hasn’t observed the doll move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the doll is animate.
Regeneration. The doll regains 5 hit points at
and doesn’t regenerate.
Unusual Nature. The doll doesn’t require air, food, drink, or sleep.
Actions
Grabby Hands. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: The target is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Closer to the door is a toy chest with windmills painted on its sides and a dollhouse that’s a perfect replica of the dreary edifice in which you stand. These furnishings are draped in cobwebs. Lying in
the middle of the floor are two small skeletons wearing tattered but familiar clothing. The smaller of the two cradles a stuffed doll that you also recognize. The Durst children, Rose and Thorn, were
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Steel Weapon (Longsword), Very Rare (Requires Attunement by a Good-aligned Creature) You have a +2 bonus to attack and damage rolls made with this magic weapon. Revivify. You can use an action to
and Draconic. It frets over your well-being while you are attuned to it, and it doesn’t like to back down from a fight.
Talking Doll Wondrous Item, Common (Requires Attunement)
While this stuffed
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Project Image 7th-level illusion Casting Time: 1 action Range: 500 miles Components: V, S, M (a small replica of you made from materials worth at least 5 gp) Duration: Concentration, up to 1 day You
reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
examination of a twig doll reveals something wrapped inside it. By breaking a doll apart, characters can see that it contains a still-beating pig’s heart. Any damage to a heart kills it and causes
the dead tree’s roots to magically animate and erupt from the ground. When the constricting roots erupt, each creature standing in the clearing must succeed on a DC 12 Dexterity saving throw or take 5
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
charging station regains 5 hit points if it has at least 1 hit point. A replica modron standing within 5 feet of either of the charging station’s walls has advantage on attack rolls. Any other creature
magically charged disks into special slots. Those doors open automatically, remaining open until the disks are removed. The doors cannot be opened by any other means. Replica Modrons A number of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character’s own body. Doing so enables the character to use the effigy to visit harm upon the student it represents. For a doll to function, both it and the creature it represents must be in
, mounted to the wall, is a shelf lined with eight dolls. A ninth doll has fallen off the shelf and onto the floor.
In her halfling form, Wormriddle claims to be one of Dweomercore’s most promising students
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cruel plaything: a doll brought to life through the implantation of a child’s soul. When the adventurers arrive, these dolls scurry into view: Three tiny figures waddle toward you through the smoky haze
: a straw doll with rusty pins sticking into its body, a faceless child molded from clay, and a stuffed monkey with the lower body of a unicycle. The straw doll says, “You need to run away! The Sewn
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
secret chest spell. By touching the replica, Sansuri can recall the larger chest (see “Treasure”), causing it to appear within 5 feet of her. No other creature can summon the full-sized chest in this
doors. A staircase descends to area 31 and ascends to area 33. Two invisible stalkers lurk here silently and attack any creature other than a cloud giant that crosses the room. Treasure The magically
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creatures behind it. A creature can move through the wall of thorns, albeit slowly and painfully. It costs 8 feet of movement to move through 1 foot of the wall. The first time a creature enters the
wall on a turn or ends its turn there, it must make a DC 15 Dexterity saving throw, taking 4 (1d8) piercing damage on a failed save, or half as much damage on a successful one. Whenever a creature ends
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Project Image 7th-level illusion Casting Time: 1 action Range: 500 miles Components: V, S, M (a small replica of you made from materials worth at least 5 gp) Duration: Concentration, up to 1 day You
reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Frozen Ogre Set the scene by reading the following boxed text aloud: As you make your way across the cold, windblown foothills of the Sword Mountains, you happen upon a large, prone creature frozen
in ice.
The frozen creature is an ogre that the white dragon killed with its cold breath. The ogre’s corpse was too big to carry off, so the dragon left it. A character who examines the scene closely
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
score. The weapon deals an extra 1d8 Thunder damage to any creature it hits and an extra 3d8 Thunder damage to objects it hits that aren’t being worn or carried. The weapon has the following
thunderous energy. Each creature in the Cone must succeed on a DC 15 Strength saving throw or have the Prone condition. Nonmagical objects in the Cone that aren’t being worn or carried take 3d8 Thunder damage
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
their desires, a carrionette gets close to an unsuspecting victim. It then uses its needle to swap souls with the victim, stealing the victim’s body while trapping the victim’s soul in its own doll-like
frame. The carrionette then imprisons its old body, keeping the animate doll hidden while it explores the world in its stolen guise—often that of the very person who wished the carrionette into being
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, including voices. A creature that hears the sounds can tell they are imitations only with a successful DC 13 Wisdom (Insight) check.
Actions
Multiattack. Kettlesteam makes two Dagger attacks
). Kettlesteam targets one creature she can see within 10 feet of her. The target is engulfed in a cloud of magical, sleep-inducing gas and must succeed on a DC 13 Constitution saving throw or fall
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
creature eats a fey fruit, roll on the Fey Fruit Effects table below. If you have Tasha’s Cauldron of Everything, you can also use effects from the Magic Mushroom Effects table and the Primal Fruit Effects
table. A creature affected by a fey fruit can’t be affected by fey fruit again for 24 hours. If a fey fruit isn’t consumed within 24 hours of its purchase, its magic expires and it rots. The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
missile, each targeting one creature the head can see (+6 to hit). A creature hit by either attack takes 6 (1d8 + 2) damage of the appropriate type (acid or fire). Each head has a speed of 0, AC 16
enter this area, it attacks. Sassy Sally Jane. Among the dolls on the display shelf is the target of the characters’ quest—the pink-haired doll known as Sassy Sally Jane. The doll is programmed with
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Intelligence (Investigation) check. The glyph triggers the first time a living creature passes over it. Triggering it activates a major image spell, conjuring an illusion of Strahd von Zarovich that appears
you now!” Have the characters roll initiative. Any attack or spell that hits “Strahd” passes through, revealing that he is an illusion. On initiative count 0, the illusory vampire chuckles and melts away like a wax doll in a bonfire, leaving no trace behind, and the glyph disappears.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
like someone trapped in a wall. 4 Organizes a pack’s contents across the floor. 5 Playfully puppets a corpse or doll. 6 Removes bedding while someone sleeps. 7 Sticks knives or weapons in the ceiling
(2d4 + 2) Bludgeoning damage.
Telekinetic Thrust. Strength Saving Throw: DC 12, one creature the poltergeist can see within 30 feet. Failure: 9 (2d6 + 2) Force damage, and the target is pushed up to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
that the mural is magical, and a Detect Magic spell reveals an aura of conjuration magic around it. Passing through the mural teleports a creature to area P67, thousands of feet above the pyramid. A
with a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check Falling. A creature that falls from the boat or the portal plummets 10,000 feet to the ground; it takes 70 (20d6) bludgeoning
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
your hands slips through your fingers. 6 Moonlight burns your flesh. You take 1d10 radiant damage when you start your turn in moonlight. 7 You are magically transformed into an animated wooden doll that
Whenever you tell a lie, you lose the ability to speak for 1d8 hours. A remove curse spell or similar magic is usually enough to end a Fey curse on a creature, but some Fey curses are tenacious and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
toppled on the floor.
This playroom and its contents belong to Bubba Wugga, a sapient doll created by Uncle Nibblecheek. Bubba Wugga (see area C9) usually sleeps in the cradle, which is big enough to
appease Bubba Wugga (see area C9). A large blob of unstretched, unwrapped taffy lies on the floor by the window on the west wall. A creature that enters a square shared by this blob of taffy for the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dresser, and a claw-footed iron chest with an arcane lock spell cast on it (keyed to the student assigned to the room). A creature can force open the magically locked chest with a successful DC 25
outside the room. It erupts with magical energy that fills a 20-foot-radius sphere centered on it. Each creature in the area must make a DC 17 Dexterity saving throw, taking 45 (10d8) thunder damage
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
illusion dissolves into a cloud of bats that quickly fills the chamber. At the start of each turn, the bats deal 7 (2d6) piercing damage to each creature in the haunted zone. After 5 turns, the bats
must pull the head off the Strahd doll. If the characters struggle to figure this out, allow them to examine the doll and attempt a DC 13 Intelligence (Investigation) check to realize the truth. The
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
½ feet on a side.
The chest has 20 charges. A creature can use an action to touch the closed lid of the chest and expend 1 of the chest’s charges while naming one or more nonmagical objects (including
of Fisher’s Delight d20 Fish Color Magical Property
1–10 Green with copper bands This tasty fish provides a day’s worth of nourishment to one creature that eats it. The fish loses this
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
up at you from the balcony below, wearing a mask that is a replica of the devil face at the tomb entrance. Without saying a word, the figure steps out of sight.
If the characters take action at once
, they can catch the tomb dwarf. The tomb dwarf uses the statistics of a wight, except that it wields a battleaxe and a light crossbow. If it is not caught, the creature moves silently through the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
). 4 Bottle of Witchlight wine. While the bottle is uncorked, it plays calliope music until the bottle is emptied of wine. 5 Replica unicorn horn filled with candy. 6 Single application of magic face
paint. As an action, you can apply the face paint to yourself or another creature. The recipient gains the benefit of a disguise self spell that lasts for 1 hour or until the recipient chooses to end
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
resemble Halaster (see “Stonecloaks”) and is hostile toward any creature that doesn’t look like the Mad Mage. When the golem hits a creature with one of its mallets, the target must succeed on a DC 17
water skin (5 lb.) 61–75 Hunk of moldy cheese (1/4 lb.) 76–90 Stirge meat pie (1 lb.) served piping hot 91–00 Magic Halaster doll (1 lb.) that says something each time it is squeezed Each time an
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Noteworthy in the scene is the replica of the enormous sculpture hanging from the ceiling above the stacks (see area F1 for a description of the sculpture). Shemshime Medium undead
Armor Class 13
creature it can reach (Shemshime’s choice) that Shemshime can see.
Howling Babble (Recharge 6). Shemshime targets one creature it can see within 30 feet of it. The creature must make a DC 13 Wisdom
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
wall, is a mosaic relief sculpture of a green devil’s face which appears to be exactly the same as that first encountered in the entrance hall to the tomb (area 3). Any creature that comes within 3 feet
wearer to see within the hall as if in normal daylight—but outside this place the wearer is blind. As soon as a creature puts on the crown, the wearer knows that the crown can be removed only by touching
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
mechanism: a five-foot-tall doll with the name “Marigold” sewn onto its vintage dress. When a creature other than Alda enters the room, the doll animates and attacks. Marigold uses the scarecrow stat
deactivated while the museum is open to the public. The first time a creature steps on the pressure plate while the trap is activated, a weighted net drops from a secret compartment in the ceiling
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the gates from area B1 or B4 requires a successful DC 25 Strength (Athletics) check. Any Medium or smaller creature attempting to force open one of these doors has disadvantage on its ability check to
simultaneously. For each winch, it takes 3 actions to raise a portcullis or 1 action to lower it. As an action, a creature can try to lift a portcullis above its head, doing so with a successful a DC 25
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to create a bride for Strahd, the Abbot tried his hand at creating a more rudimentary golem. This creature paces the hall, tirelessly guarding the abbey’s madhouse and making sure no mongrelfolk escape
mongrels cower in the shadowy northwest corner. One of them cradles something shiny. Three mongrelfolk are confined here. One of them cradles a polished brass candlestick as if it was a doll. Any






