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Returning 18 results for 'both bellowing diffusing cracks realms'.
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both billowing diffusing cracks realms
both blowing diffusing cracks realms
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
appliances to squat dwarven forges with their bellowing furnaces. No one shoves their way to the front of a queue, and no illegal market awaits contrabandists after sundown. Theft is rare, though guards
the many sites in the Outlands (see the “Other Realms” section later in this chapter). 4 A local beekeeper wants to sell a special planar honey in the Everything Emporium. To help her get started, the beekeeper asks the characters to capture 1d10 live sunflies (see Morte’s Planar Parade).
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
appliances to squat dwarven forges with their bellowing furnaces. No one shoves their way to the front of a queue, and no illegal market awaits contrabandists after sundown. Theft is rare, though guards
the many sites in the Outlands (see the “Other Realms” section later in this chapter). 4 A local beekeeper wants to sell a special planar honey in the Everything Emporium. To help her get started, the beekeeper asks the characters to capture 1d10 live sunflies (see Morte’s Planar Parade).
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Undersigil Farrow knows a path through Undersigil to Fortune’s Wheel, a casino owned by Shemeshka. Though the shortcut avoids the Harmonium officers, the tunneled realms beneath Sigil bring their own
the scent of strawberry.” If the characters harm it, the rat lets out a telepathic shriek, and a hostile cranium rat squeaker swarm (see Morte’s Planar Parade) pours out from nearby cracks to avenge it
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Undersigil Farrow knows a path through Undersigil to Fortune’s Wheel, a casino owned by Shemeshka. Though the shortcut avoids the Harmonium officers, the tunneled realms beneath Sigil bring their own
the scent of strawberry.” If the characters harm it, the rat lets out a telepathic shriek, and a hostile cranium rat squeaker swarm (see Morte’s Planar Parade) pours out from nearby cracks to avenge it
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Undersigil Farrow knows a path through Undersigil to Fortune’s Wheel, a casino owned by Shemeshka. Though the shortcut avoids the Harmonium officers, the tunneled realms beneath Sigil bring their own
the scent of strawberry.” If the characters harm it, the rat lets out a telepathic shriek, and a hostile cranium rat squeaker swarm (see Morte’s Planar Parade) pours out from nearby cracks to avenge it
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
appliances to squat dwarven forges with their bellowing furnaces. No one shoves their way to the front of a queue, and no illegal market awaits contrabandists after sundown. Theft is rare, though guards
the many sites in the Outlands (see the “Other Realms” section later in this chapter). 4 A local beekeeper wants to sell a special planar honey in the Everything Emporium. To help her get started, the beekeeper asks the characters to capture 1d10 live sunflies (see Morte’s Planar Parade).
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
concern is the annihilation of the material realms as they are ripped apart by the superior elemental might of air and wind. Yan-C-Bin
Huge elemental, neutral evil
Armor Class 22 (natural armor)
Hit
command. Temperatures fluctuate from blistering hot to freezing cold; thunder rolls and lightning cracks; powerful gales bear heavy creatures and objects aloft and hurl them with incredible force
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
concern is the annihilation of the material realms as they are ripped apart by the superior elemental might of air and wind. Yan-C-Bin
Huge elemental, neutral evil
Armor Class 22 (natural armor)
Hit
command. Temperatures fluctuate from blistering hot to freezing cold; thunder rolls and lightning cracks; powerful gales bear heavy creatures and objects aloft and hurl them with incredible force
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
concern is the annihilation of the material realms as they are ripped apart by the superior elemental might of air and wind. Yan-C-Bin
Huge elemental, neutral evil
Armor Class 22 (natural armor)
Hit
command. Temperatures fluctuate from blistering hot to freezing cold; thunder rolls and lightning cracks; powerful gales bear heavy creatures and objects aloft and hurl them with incredible force
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of a mythic fantasy campaign: Divine Trials. Seeking a gift or favor from the gods, the adventurers undertake a series of trials that lead them to the realms of the gods, where the adventurers can
, unaware that this relative’s enemies are after the item. Pirates and Privateers. A new monarch cracks down on piracy by commissioning privateers and naval officers to hunt pirate ships. The Waking Deep
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of a mythic fantasy campaign: Divine Trials. Seeking a gift or favor from the gods, the adventurers undertake a series of trials that lead them to the realms of the gods, where the adventurers can
, unaware that this relative’s enemies are after the item. Pirates and Privateers. A new monarch cracks down on piracy by commissioning privateers and naval officers to hunt pirate ships. The Waking Deep
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of a mythic fantasy campaign: Divine Trials. Seeking a gift or favor from the gods, the adventurers undertake a series of trials that lead them to the realms of the gods, where the adventurers can
, unaware that this relative’s enemies are after the item. Pirates and Privateers. A new monarch cracks down on piracy by commissioning privateers and naval officers to hunt pirate ships. The Waking Deep
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
this room. No readable pieces are left. Empty flour sacks litter the floor. The room’s domed ceiling bears several wide cracks.
This pantry is barren. As offerings to the pyramid declined, the
priests of Amun Sa ran out of food. Ceiling Passageway. Characters who look closely at the cracks in the ceiling see a rough-hewn tunnel rising from one of the larger cracks. The tunnel winds its way to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
this room. No readable pieces are left. Empty flour sacks litter the floor. The room’s domed ceiling bears several wide cracks.
This pantry is barren. As offerings to the pyramid declined, the
priests of Amun Sa ran out of food. Ceiling Passageway. Characters who look closely at the cracks in the ceiling see a rough-hewn tunnel rising from one of the larger cracks. The tunnel winds its way to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
this room. No readable pieces are left. Empty flour sacks litter the floor. The room’s domed ceiling bears several wide cracks.
This pantry is barren. As offerings to the pyramid declined, the
priests of Amun Sa ran out of food. Ceiling Passageway. Characters who look closely at the cracks in the ceiling see a rough-hewn tunnel rising from one of the larger cracks. The tunnel winds its way to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lower Ward Industrial smog and fumes blanket the Lower Ward, a noisy tangle of bellowing forges, magical refineries, and alchemical emissions. Cobblers, smiths, and smelters gravitate to the ward
. Statues and roofs erode in a few decades unless protected by magic or alchemical treatment, and locals often bear scars from exposure to these portals and the deadly realms beyond. Lower Ward Encounters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lower Ward Industrial smog and fumes blanket the Lower Ward, a noisy tangle of bellowing forges, magical refineries, and alchemical emissions. Cobblers, smiths, and smelters gravitate to the ward
. Statues and roofs erode in a few decades unless protected by magic or alchemical treatment, and locals often bear scars from exposure to these portals and the deadly realms beyond. Lower Ward Encounters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lower Ward Industrial smog and fumes blanket the Lower Ward, a noisy tangle of bellowing forges, magical refineries, and alchemical emissions. Cobblers, smiths, and smelters gravitate to the ward
. Statues and roofs erode in a few decades unless protected by magic or alchemical treatment, and locals often bear scars from exposure to these portals and the deadly realms beyond. Lower Ward Encounters






