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Returning 35 results for 'both berries diffusing corner resist'.
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Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Detention Bog Locations The following sections are keyed to map 6.1. The characters begin on the island in the southeast corner of the map. Map 6.1: the detention bog View Player Version D1. The
. The crate has a cracked corner seam that oozes a tar-like substance into the filthy water.
Characters who examine the crate from a distance of 5 feet or less can, with a successful DC 15
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Detention Bog Locations The following sections are keyed to map 6.1. The characters begin on the island in the southeast corner of the map. Map 6.1: the detention bog View Player Version D1. The
. The crate has a cracked corner seam that oozes a tar-like substance into the filthy water.
Characters who examine the crate from a distance of 5 feet or less can, with a successful DC 15
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the surface—one that will spread Ilvaash’s influence and crush any creatures who would resist. The Fanatics The three fanatics are Chishinix, Hashutu, and Voalsh (see chapter 8 for their stat blocks
every corner and prayed to Ilvaash for more power. The Far Realm godlet answered, offering to trade Hashutu’s hands for tentacles that could warn him of incoming attacks. Hashutu gladly took the gift
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Detention Bog Locations The following sections are keyed to map 6.1. The characters begin on the island in the southeast corner of the map. Map 6.1: the detention bog View Player Version D1. The
. The crate has a cracked corner seam that oozes a tar-like substance into the filthy water.
Characters who examine the crate from a distance of 5 feet or less can, with a successful DC 15
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the surface—one that will spread Ilvaash’s influence and crush any creatures who would resist. The Fanatics The three fanatics are Chishinix, Hashutu, and Voalsh (see chapter 8 for their stat blocks
every corner and prayed to Ilvaash for more power. The Far Realm godlet answered, offering to trade Hashutu’s hands for tentacles that could warn him of incoming attacks. Hashutu gladly took the gift
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the surface—one that will spread Ilvaash’s influence and crush any creatures who would resist. The Fanatics The three fanatics are Chishinix, Hashutu, and Voalsh (see chapter 8 for their stat blocks
every corner and prayed to Ilvaash for more power. The Far Realm godlet answered, offering to trade Hashutu’s hands for tentacles that could warn him of incoming attacks. Hashutu gladly took the gift
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
what it must to foil any attempts to keep it from escaping. The door of the last cage, in the far southeast corner of the building, has no window. The characters need to open the door to see what’s
casts a goodberry spell and force-feeds the berries to Hanah. If she regains even 1 hit point, Hanah becomes conscious. After she gets her bearings, Hanah says she’s able to travel. She wants nothing
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, cushions, and piles of straw. Hanging from the six-foot-high ceiling by a rope is a basket that holds apples, berries, sugarcane, and a few crumpled-up sheets of parchment. In one corner, lying on a cushion
, is a rusty oilcan that looks out of place. Heaped in another corner is a crude unicorn costume made of polka-dot quilts and a wooden horse’s head that has a wooden horn attached to it.
The crumpled
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
what it must to foil any attempts to keep it from escaping. The door of the last cage, in the far southeast corner of the building, has no window. The characters need to open the door to see what’s
casts a goodberry spell and force-feeds the berries to Hanah. If she regains even 1 hit point, Hanah becomes conscious. After she gets her bearings, Hanah says she’s able to travel. She wants nothing
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, cushions, and piles of straw. Hanging from the six-foot-high ceiling by a rope is a basket that holds apples, berries, sugarcane, and a few crumpled-up sheets of parchment. In one corner, lying on a cushion
, is a rusty oilcan that looks out of place. Heaped in another corner is a crude unicorn costume made of polka-dot quilts and a wooden horse’s head that has a wooden horn attached to it.
The crumpled
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
what it must to foil any attempts to keep it from escaping. The door of the last cage, in the far southeast corner of the building, has no window. The characters need to open the door to see what’s
casts a goodberry spell and force-feeds the berries to Hanah. If she regains even 1 hit point, Hanah becomes conscious. After she gets her bearings, Hanah says she’s able to travel. She wants nothing
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, cushions, and piles of straw. Hanging from the six-foot-high ceiling by a rope is a basket that holds apples, berries, sugarcane, and a few crumpled-up sheets of parchment. In one corner, lying on a cushion
, is a rusty oilcan that looks out of place. Heaped in another corner is a crude unicorn costume made of polka-dot quilts and a wooden horse’s head that has a wooden horn attached to it.
The crumpled
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Exhibit Artificial plants made of wood, silk, and other materials sprout from artfully arranged planters. Tall ferns, bushes with strange berries, and slender trees are represented alongside placards
pulls open to reveal a similarly sized exhibit room in area V3. V5: Curator’s Office A solid oak desk stands on a plush carpet in the center of this office. In the southeast corner, a strange, human
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Exhibit Artificial plants made of wood, silk, and other materials sprout from artfully arranged planters. Tall ferns, bushes with strange berries, and slender trees are represented alongside placards
pulls open to reveal a similarly sized exhibit room in area V3. V5: Curator’s Office A solid oak desk stands on a plush carpet in the center of this office. In the southeast corner, a strange, human
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Exhibit Artificial plants made of wood, silk, and other materials sprout from artfully arranged planters. Tall ferns, bushes with strange berries, and slender trees are represented alongside placards
pulls open to reveal a similarly sized exhibit room in area V3. V5: Curator’s Office A solid oak desk stands on a plush carpet in the center of this office. In the southeast corner, a strange, human
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, robbery, assaulting a citizen, or murder. If they resist arrest, they are charged with hampering justice. See the Code Legal handout in appendix C for the penalties associated with such crimes. Characters
character must spend the next month delivering 30-pound casks of drinking water to the guards stationed atop the city walls. For a tenday, the character must stand on a particular street corner every
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, robbery, assaulting a citizen, or murder. If they resist arrest, they are charged with hampering justice. See the Code Legal handout in appendix C for the penalties associated with such crimes. Characters
character must spend the next month delivering 30-pound casks of drinking water to the guards stationed atop the city walls. For a tenday, the character must stand on a particular street corner every
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, robbery, assaulting a citizen, or murder. If they resist arrest, they are charged with hampering justice. See the Code Legal handout in appendix C for the penalties associated with such crimes. Characters
character must spend the next month delivering 30-pound casks of drinking water to the guards stationed atop the city walls. For a tenday, the character must stand on a particular street corner every
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Zorzula, and Zulkrod.
X4. Xardorok’s War Room This rectangular room has two sets of double doors, one to the north and the other to the south. A brazier of glowing-hot coals stands in each corner
door behind the brazier in the southwest corner. This 5-foot-wide, 10-foot-tall stone door swings into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X3. No ability
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Zorzula, and Zulkrod.
X4. Xardorok’s War Room This rectangular room has two sets of double doors, one to the north and the other to the south. A brazier of glowing-hot coals stands in each corner
door behind the brazier in the southwest corner. This 5-foot-wide, 10-foot-tall stone door swings into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X3. No ability
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, Zorzula, and Zulkrod.
X4. Xardorok’s War Room This rectangular room has two sets of double doors, one to the north and the other to the south. A brazier of glowing-hot coals stands in each corner
door behind the brazier in the southwest corner. This 5-foot-wide, 10-foot-tall stone door swings into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X3. No ability
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. “The safest place to be is behind the toughest warrior in the room.” Bond. “In life and in death, I’m the only one who matters.” Flaw. “Who can resist a little drama?” Knight Caradoc carries a
Moments after Caradoc is defeated, Leedara (detailed in chapter 3) appears. Read the following text: The musician Leedara steps forward from a corner of the chamber, though you could’ve sworn it was
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
shines through gaps in the east wall.
At the south end of the hall, another stairway rises into one of the ruin’s corner towers. An unfamiliar soldier in Kalaman’s armor stands there. With a look of
saving throws to resist its effects. He whispers the name “Isolde” before staring into the mirror, transfixed. So long as Lord Soth can see the mirror, he is paralyzed for 1 hour or until he takes
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
shines through gaps in the east wall.
At the south end of the hall, another stairway rises into one of the ruin’s corner towers. An unfamiliar soldier in Kalaman’s armor stands there. With a look of
saving throws to resist its effects. He whispers the name “Isolde” before staring into the mirror, transfixed. So long as Lord Soth can see the mirror, he is paralyzed for 1 hour or until he takes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
should make another attack less likely. Nargis then points out where Zenia sits at a corner table. Meeting with Zenia Two Silent Verse guards sit at a table near the stage with Zenia, but they depart to
under the effects of biza’s breath, they each randomly make one melee attack against Zenia or a character on their turns. All three divas fail their saving throws to resist the poison affecting them
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. “The safest place to be is behind the toughest warrior in the room.” Bond. “In life and in death, I’m the only one who matters.” Flaw. “Who can resist a little drama?” Knight Caradoc carries a
Moments after Caradoc is defeated, Leedara (detailed in chapter 3) appears. Read the following text: The musician Leedara steps forward from a corner of the chamber, though you could’ve sworn it was
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. “The safest place to be is behind the toughest warrior in the room.” Bond. “In life and in death, I’m the only one who matters.” Flaw. “Who can resist a little drama?” Knight Caradoc carries a
Moments after Caradoc is defeated, Leedara (detailed in chapter 3) appears. Read the following text: The musician Leedara steps forward from a corner of the chamber, though you could’ve sworn it was
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
shines through gaps in the east wall.
At the south end of the hall, another stairway rises into one of the ruin’s corner towers. An unfamiliar soldier in Kalaman’s armor stands there. With a look of
saving throws to resist its effects. He whispers the name “Isolde” before staring into the mirror, transfixed. So long as Lord Soth can see the mirror, he is paralyzed for 1 hour or until he takes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
should make another attack less likely. Nargis then points out where Zenia sits at a corner table. Meeting with Zenia Two Silent Verse guards sit at a table near the stage with Zenia, but they depart to
under the effects of biza’s breath, they each randomly make one melee attack against Zenia or a character on their turns. All three divas fail their saving throws to resist the poison affecting them
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
should make another attack less likely. Nargis then points out where Zenia sits at a corner table. Meeting with Zenia Two Silent Verse guards sit at a table near the stage with Zenia, but they depart to
under the effects of biza’s breath, they each randomly make one melee attack against Zenia or a character on their turns. All three divas fail their saving throws to resist the poison affecting them
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reaches a height of about forty feet. At the far side of the cave, a narrow stone pathway connects two arched entrances that lead deeper into the hillside, one in the northeast corner of the cave and the
other in the southeast corner. A sudden movement in the mud is all the warning you get before six forms leap forth.
If the party arrives from inside the lizardfolk lair, read: You have entered a huge
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reaches a height of about forty feet. At the far side of the cave, a narrow stone pathway connects two arched entrances that lead deeper into the hillside, one in the northeast corner of the cave and the
other in the southeast corner. A sudden movement in the mud is all the warning you get before six forms leap forth.
If the party arrives from inside the lizardfolk lair, read: You have entered a huge
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reaches a height of about forty feet. At the far side of the cave, a narrow stone pathway connects two arched entrances that lead deeper into the hillside, one in the northeast corner of the cave and the
other in the southeast corner. A sudden movement in the mud is all the warning you get before six forms leap forth.
If the party arrives from inside the lizardfolk lair, read: You have entered a huge
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
declares her friendship by giving them a pouch of 1d4 + 4 magical silver berries that she picked near the Lost Peaks. Swallowing a berry has the same effect as imbibing a potion of invisibility. If one or
provides directions to his residence in the city’s North Ward: a tall stone house with a tower on one corner. Chazlauth has a silver dragon wyrmling companion named Irizzorl that he keeps hidden in his
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
declares her friendship by giving them a pouch of 1d4 + 4 magical silver berries that she picked near the Lost Peaks. Swallowing a berry has the same effect as imbibing a potion of invisibility. If one or
provides directions to his residence in the city’s North Ward: a tall stone house with a tower on one corner. Chazlauth has a silver dragon wyrmling companion named Irizzorl that he keeps hidden in his






