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Returning 35 results for 'both bestial diffusing convinced rush'.
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Monsters
Curse of Strahd
meant to be perfect. They didn't want to be ordinary humans. They wanted the eyes of a cat, wings to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial
forbidden lore plucked from the Amber Temple (chapter 13), then helped the Abbot transform the Belviews into mongrelfolk—maniacal humans with bestial deformities and traits. The Belviews were happy, albeit
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tonalli, the other Watchers soon find his body. They entreat the characters to rush the dead scholar back to Xoxotla, where he can be resurrected. Once saved or revived, Tonalli is thankful for the
could learn anything more. They haven’t returned. Just before the observatory collapsed, Tonalli’s research into the tower’s writings and signs in the surrounding lands convinced him that the cause
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tonalli, the other Watchers soon find his body. They entreat the characters to rush the dead scholar back to Xoxotla, where he can be resurrected. Once saved or revived, Tonalli is thankful for the
could learn anything more. They haven’t returned. Just before the observatory collapsed, Tonalli’s research into the tower’s writings and signs in the surrounding lands convinced him that the cause
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tonalli, the other Watchers soon find his body. They entreat the characters to rush the dead scholar back to Xoxotla, where he can be resurrected. Once saved or revived, Tonalli is thankful for the
could learn anything more. They haven’t returned. Just before the observatory collapsed, Tonalli’s research into the tower’s writings and signs in the surrounding lands convinced him that the cause
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial traits, and the Abbot, taking pity on them, yielded to their mad desires. Enter Vasili von Holtz. The
Belviews into mongrelfolk—maniacal humans with bestial deformities and traits. The Belviews were happy, albeit insane. Only then did von Holtz reveal himself to be Strahd von Zarovich. Somehow the deva
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial traits, and the Abbot, taking pity on them, yielded to their mad desires. Enter Vasili von Holtz. The
Belviews into mongrelfolk—maniacal humans with bestial deformities and traits. The Belviews were happy, albeit insane. Only then did von Holtz reveal himself to be Strahd von Zarovich. Somehow the deva
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial traits, and the Abbot, taking pity on them, yielded to their mad desires. Enter Vasili von Holtz. The
Belviews into mongrelfolk—maniacal humans with bestial deformities and traits. The Belviews were happy, albeit insane. Only then did von Holtz reveal himself to be Strahd von Zarovich. Somehow the deva
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surrounding cavern (area 25) rush to attack, in addition to Chipgrin and his two giant rats. Chipgrin orders his fellow wererats to take down clerics first, then any other spellcasters, and to keep
their cousins living outside Blingdenstone (see “Blingdenstone Outskirts”). However, they are unaffected by it themselves, given their bestial natures. Chipgrin doesn’t know about demon lords, but
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surrounding cavern (area 25) rush to attack, in addition to Chipgrin and his two giant rats. Chipgrin orders his fellow wererats to take down clerics first, then any other spellcasters, and to keep
their cousins living outside Blingdenstone (see “Blingdenstone Outskirts”). However, they are unaffected by it themselves, given their bestial natures. Chipgrin doesn’t know about demon lords, but
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surrounding cavern (area 25) rush to attack, in addition to Chipgrin and his two giant rats. Chipgrin orders his fellow wererats to take down clerics first, then any other spellcasters, and to keep
their cousins living outside Blingdenstone (see “Blingdenstone Outskirts”). However, they are unaffected by it themselves, given their bestial natures. Chipgrin doesn’t know about demon lords, but
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
chicken coops. Shackled to the back wall is a wretched humanoid with bestial deformities. There are nine of these sheds, each one containing a howling or mewling mongrelfolk (see appendix D). S12d
statement: “I am convinced that powerful enemies are hunting me, and their agents are everywhere I go. I am sure they’re watching me all the time.”
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
chicken coops. Shackled to the back wall is a wretched humanoid with bestial deformities. There are nine of these sheds, each one containing a howling or mewling mongrelfolk (see appendix D). S12d
statement: “I am convinced that powerful enemies are hunting me, and their agents are everywhere I go. I am sure they’re watching me all the time.”
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
chicken coops. Shackled to the back wall is a wretched humanoid with bestial deformities. There are nine of these sheds, each one containing a howling or mewling mongrelfolk (see appendix D). S12d
statement: “I am convinced that powerful enemies are hunting me, and their agents are everywhere I go. I am sure they’re watching me all the time.”
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
natural cavern is a stone double door that is partly open. Bestial, high-pitched laughter echoes within.
The gnolls rigged the door with a makeshift alarm. Door Alarm. This simple alarm consists of
cackle as they rush to dispatch intruders. J2: Junk Pile The center of this chamber’s floor is piled with loose junk—broken ceremonial implements, rusty candlestick holders, and rotten rags.
The gnolls
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
natural cavern is a stone double door that is partly open. Bestial, high-pitched laughter echoes within.
The gnolls rigged the door with a makeshift alarm. Door Alarm. This simple alarm consists of
cackle as they rush to dispatch intruders. J2: Junk Pile The center of this chamber’s floor is piled with loose junk—broken ceremonial implements, rusty candlestick holders, and rotten rags.
The gnolls
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
natural cavern is a stone double door that is partly open. Bestial, high-pitched laughter echoes within.
The gnolls rigged the door with a makeshift alarm. Door Alarm. This simple alarm consists of
cackle as they rush to dispatch intruders. J2: Junk Pile The center of this chamber’s floor is piled with loose junk—broken ceremonial implements, rusty candlestick holders, and rotten rags.
The gnolls
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
determine who acts first, second, third, and so on. Keep track of everyone’s initiative count on a piece of paper. When the time comes for the goblins to act, two of them rush forward and make melee
can be convinced to share what it knows (see the “What the Goblins Know” sidebar below). A goblin can also be persuaded to lead the party to the Cragmaw hideout while avoiding traps along the way (see
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
determine who acts first, second, third, and so on. Keep track of everyone’s initiative count on a piece of paper. When the time comes for the goblins to act, two of them rush forward and make melee
can be convinced to share what it knows (see the “What the Goblins Know” sidebar below). A goblin can also be persuaded to lead the party to the Cragmaw hideout while avoiding traps along the way (see
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
determine who acts first, second, third, and so on. Keep track of everyone’s initiative count on a piece of paper. When the time comes for the goblins to act, two of them rush forward and make melee
can be convinced to share what it knows (see the “What the Goblins Know” sidebar below). A goblin can also be persuaded to lead the party to the Cragmaw hideout while avoiding traps along the way (see
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
-eye to smaller creatures—unless angry
5 Uses Draconic words and phrases even when speaking other languages
6 Punctuates speech with bestial sounds—growls, roars, croaks, chirps, or
convinced that I’ll meet my doom at their hands one day.
2 One item in my possession is worth as much as the rest of my hoard combined, and the fear that it might be stolen consumes me.
3
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
-eye to smaller creatures—unless angry
5 Uses Draconic words and phrases even when speaking other languages
6 Punctuates speech with bestial sounds—growls, roars, croaks, chirps, or
convinced that I’ll meet my doom at their hands one day.
2 One item in my possession is worth as much as the rest of my hoard combined, and the fear that it might be stolen consumes me.
3
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
-eye to smaller creatures—unless angry
5 Uses Draconic words and phrases even when speaking other languages
6 Punctuates speech with bestial sounds—growls, roars, croaks, chirps, or
convinced that I’ll meet my doom at their hands one day.
2 One item in my possession is worth as much as the rest of my hoard combined, and the fear that it might be stolen consumes me.
3
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and many hope he can be convinced to return to his divine throne if the giants restore their ancient glory. But some giants believe that Annam is dead, that he is petulant and unworthy of worship, or
among giantkind. Baphomet. As described in the Monster Manual, Baphomet the Horned King encourages his followers to embrace their fundamentally bestial nature. Giants who delight in the frenzy of battle
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and many hope he can be convinced to return to his divine throne if the giants restore their ancient glory. But some giants believe that Annam is dead, that he is petulant and unworthy of worship, or
among giantkind. Baphomet. As described in the Monster Manual, Baphomet the Horned King encourages his followers to embrace their fundamentally bestial nature. Giants who delight in the frenzy of battle
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and many hope he can be convinced to return to his divine throne if the giants restore their ancient glory. But some giants believe that Annam is dead, that he is petulant and unworthy of worship, or
among giantkind. Baphomet. As described in the Monster Manual, Baphomet the Horned King encourages his followers to embrace their fundamentally bestial nature. Giants who delight in the frenzy of battle
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
or an alarm horn sounds, they rush to support their allies after 2 rounds. Treasure. Under each of the sets of bunks is a simple wooden footlocker. Each holds two sets of common clothes and 10 gp. One
she insisted she be allowed to explore the fort. In the days since, she has told Lanal every story she knows twice and has declared him her adopted cousin. She’s convinced his name is Flannel, though
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
or an alarm horn sounds, they rush to support their allies after 2 rounds. Treasure. Under each of the sets of bunks is a simple wooden footlocker. Each holds two sets of common clothes and 10 gp. One
she insisted she be allowed to explore the fort. In the days since, she has told Lanal every story she knows twice and has declared him her adopted cousin. She’s convinced his name is Flannel, though
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
or an alarm horn sounds, they rush to support their allies after 2 rounds. Treasure. Under each of the sets of bunks is a simple wooden footlocker. Each holds two sets of common clothes and 10 gp. One
she insisted she be allowed to explore the fort. In the days since, she has told Lanal every story she knows twice and has declared him her adopted cousin. She’s convinced his name is Flannel, though
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
choice and acts according to its bestial nature. Sharks are savage predators, for example, but they are not evil; they have no alignment.
TIKA AND ARTEMIS: ALIGNMENT
Tika Waylan is neutral good
ago. She might even be tempted to act against her principles if she’s convinced that a particular achievement would demonstrate her maturity. Artemis Entreri is completely walled off from any personal relationship and just wants to be left alone.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
choice and acts according to its bestial nature. Sharks are savage predators, for example, but they are not evil; they have no alignment.
TIKA AND ARTEMIS: ALIGNMENT
Tika Waylan is neutral good
ago. She might even be tempted to act against her principles if she’s convinced that a particular achievement would demonstrate her maturity. Artemis Entreri is completely walled off from any personal relationship and just wants to be left alone.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
choice and acts according to its bestial nature. Sharks are savage predators, for example, but they are not evil; they have no alignment.
TIKA AND ARTEMIS: ALIGNMENT
Tika Waylan is neutral good
ago. She might even be tempted to act against her principles if she’s convinced that a particular achievement would demonstrate her maturity. Artemis Entreri is completely walled off from any personal relationship and just wants to be left alone.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
identity of a villain. Nylea might cause a flock of birds to suddenly rush eastward, inviting her champion to follow in that direction, or an animal might snarl whenever the villain’s name is spoken
) turns to boiling blood.
4 62 A bestial roar erupts from over the horizon or deep within the earth.
5 63 The stars turn red.
6 64 A character develops a ravenous hunger for raw
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
identity of a villain. Nylea might cause a flock of birds to suddenly rush eastward, inviting her champion to follow in that direction, or an animal might snarl whenever the villain’s name is spoken
) turns to boiling blood.
4 62 A bestial roar erupts from over the horizon or deep within the earth.
5 63 The stars turn red.
6 64 A character develops a ravenous hunger for raw
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
identity of a villain. Nylea might cause a flock of birds to suddenly rush eastward, inviting her champion to follow in that direction, or an animal might snarl whenever the villain’s name is spoken
) turns to boiling blood.
4 62 A bestial roar erupts from over the horizon or deep within the earth.
5 63 The stars turn red.
6 64 A character develops a ravenous hunger for raw
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, the path opens onto a wide ledge and then doubles back sharply into the mountainside.
Two bestial humanoids in hide armor stand watch on the ledge. They appear inattentive and bored.
Creatures
. Cage Door. The cage door to the south leads to area 6, where two prisoners languish under the orcs’ indifferent care. The prisoners leap to their feet and rush to the cage door to cry for help when






