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Returning 35 results for 'both better diffusing comfort roaming'.
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Monsters
Fizban's Treasury of Dragons
create illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals
found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair
Monsters
Fizban's Treasury of Dragons
spells that create illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon
are found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the
Backgrounds
Wayfinder's Guide to Eberron
its prosperity will help everyone. (Good)
2
Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
3
Innovation. Abandon old traditions and find better
and for my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and I would do
Backgrounds
Wayfinder's Guide to Eberron
better ways to do things. (Chaotic)
4
Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)
5
Discovery. I want to learn all I can, both for my house
and for my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and I would
Backgrounds
Wayfinder's Guide to Eberron
prosperity will help everyone. (Good)
2
Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
3
Innovation. Abandon old traditions and find better ways
my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and I would do anything
Backgrounds
Wayfinder's Guide to Eberron
find better ways to do things. (Chaotic)
4
Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)
5
Discovery. I want to learn all I can, both for
my house and for my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and
Backgrounds
Wayfinder's Guide to Eberron
better ways to do things. (Chaotic)
4
Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)
5
Discovery. I want to learn all I can, both for my
house and for my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and I would
Backgrounds
Wayfinder's Guide to Eberron
prosperity will help everyone. (Good)
2
Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
3
Innovation. Abandon old traditions and find better ways
my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and I would do
Backgrounds
Wayfinder's Guide to Eberron
find better ways to do things. (Chaotic)
4
Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)
5
Discovery. I want to learn all I can, both for
my house and for my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and I
Backgrounds
Wayfinder's Guide to Eberron
its prosperity will help everyone. (Good)
2
Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
3
Innovation. Abandon old traditions and find better
for my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and I would do
Backgrounds
Wayfinder's Guide to Eberron
and find better ways to do things. (Chaotic)
4
Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)
5
Discovery. I want to learn all I can, both
for my house and for my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and
Backgrounds
Wayfinder's Guide to Eberron
find better ways to do things. (Chaotic)
4
Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)
5
Discovery. I want to learn all I can, both for
my house and for my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and I
Backgrounds
Wayfinder's Guide to Eberron
better ways to do things. (Chaotic)
4
Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)
5
Discovery. I want to learn all I can, both for my
house and for my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and I
Backgrounds
Wayfinder's Guide to Eberron
prosperity will help everyone. (Good)
2
Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
3
Innovation. Abandon old traditions and find better ways
my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and I would do
Backgrounds
Wayfinder's Guide to Eberron
its prosperity will help everyone. (Good)
2
Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
3
Innovation. Abandon old traditions and find better
and for my own curiosity. (Any)
6
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
D6
BOND
1
My house is my family, and I would do
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
offers, and its comfort. The more snowflakes, the better the rating. Friendliness. Residents in a three-snowflake town are friendly and helpful, by and large. Conversely, a one-snowflake town is full of
narrower selection. Characters will have trouble getting any sort of service in a one-snowflake town. Comfort. Characters can find decent food and drink, as well as warm beds, in a three-snowflake town. A
Monsters
Fizban's Treasury of Dragons
illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to
later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair of a
Monsters
Fizban's Treasury of Dragons
, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to inspire your
’s assault on a fire giant has attracted the attention of the giant’s clan, and now the dragon seeks aid.
4
Villagers have been going missing, and then are found weeks later roaming the
Backgrounds
Sword Coast Adventurer's Guide
pilgrimage to understand the gods that others worship, so that you might better appreciate your own deities.
The Underdark. Though your home is physically closer to the Sword Coast than the other
can face any adversity in this strange land.
2
The gods of my people are a comfort to me so far from home.
3
I hold no greater cause than my service to my people.
4
My freedom is my
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Manor Occupants As the characters explore the manor, they might encounter one or more creatures roaming the halls or moving from one room to another. Whenever you feel the need for a random encounter
takes some comfort in being able to live out the life he could’ve had. His time spent alone with his thoughts in Wisteria Vale has led him to suspect that the Harpers were never going to find a cure, and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
its prosperity will help everyone. (Good)
2 Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
3 Innovation. Abandon old traditions and find better ways to do
. (Any)
6 Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
d6 Bond
1 My house is my family, and I would do anything for my family.
2 I love
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
elder brain. Although such missions risk attracting unwanted attention, they can yield a treasure trove of knowledge and insights to be shared throughout the entire colony when a roaming mind flayer
illithid remains fearful of gith attacks, and likely sets about creating a sort of colony of its own, the better to remain undetected. It gathers minions, establishes a lair, and makes defense of its
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Haayon the Punisher This encounter occurs only after the prophets of the Cult of the Howling Hatred and the Cult of the Crushing Wave have been defeated. Bands of raiders roaming the area, minor
out. If they ask about the punished cultists, the giant justifies their humiliation by saying they’re weak. If they serve as a warning to others, all the better. Haayon is a patient and perceptive
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, and then are found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5 Giant lizards drawn to the lair of a
their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and relying on the good graces of people better off than you. A wretched lifestyle presents abundant dangers. Violence, disease, and hunger follow you wherever you go. Other wretched people covet
live a life of plenty and comfort. You move in circles populated by the most powerful people in the community. You have excellent lodgings, perhaps a townhouse in the nicest part of town or rooms in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ethics are all good. But an Acq Inc paladin knows that nothing puts food on the plates of the poor and roofs over the heads of the dispossessed better than cold, hard cash. And virtue and chastity are more
is as fearsome as your heavy morals, and your healing ability, bonuses to saving throws, and lack of fear create a trifecta of comfort. Your natural leadership role also comes into play, as the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the world-building is done for you. However, this means your players might know as much about the setting as you do. You can get around this by changing key aspects of the setting to better serve
want it to be. Your players will never know more about the world than you do, which can be both a comfort to you and a source of wonder to your players. Moreover, you don’t need to memorize any source
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
minimum
Wretched. You live in inhumane conditions. With no place to call home, you shelter wherever you can, sneaking into barns, huddling in old crates, and relying on the good graces of people better
, usually a spacious home in a good part of town or a comfortable suite at a fine inn. You likely have a small staff of servants. Aristocratic. You live a life of plenty and comfort. You move in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
king of restored Gauntlgrym (after King Connerad was granted the honor of first kingship posthumously), but for most Felbarran dwarves, this honor is an empty comfort, because their beloved hero-king
races other than dwarves moved even the slightest to aid Citadel Felbarr, when more assistance and better coordination might have prevented not only that citadel’s fall, but Sundabar’s as well
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stain • Lord’s Favor • Little Dagger • Mother Tongue • Cold Comfort • Summer Gold • Widow’s Wake
Reservation on Hold. The three people at the table nearest the door include Luna and Thalen (CG female
. The dark cat can be seen roaming the area periodically, and keeps an eye on a mouse hole near the fireplace. Luna and Thalen would make excellent wizard hirelings for the franchise if the characters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the warforged were, though, House Cannith never lost interest in building a better titan. Cyre didn’t lose its desire for deadly weapons that could give it an edge over its enemies, and tremendous
comfort a low priority, only minimal crew quarters are provided, and the inside has no kitchen or dining areas. Normal operating procedure called for the crew to exit the colossus at night and camp
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
incessantly complain to, you’ll finally snap out of your obsession.
If you truly insist on dedicating your remaining days to this doomed project, might I suggest that three is better than two. I
herself, if she’s still alive and roaming Icewind Dale.
The werebear doesn’t know the history of the Black Cabin or anything about the strange goings-on there. However, it likes to keep an eye on the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrant — better to abide the new rule than conspire against it and be
large chambers and a few smaller ones, with tunnels connecting them. In such a place, the tribe can protect its most valuable assets while providing for a modicum of comfort. Most lairs have only a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, although by the time it reaches Ice Peak, such news is often out of date and wildly exaggerated, little better than idle rumor. Still, the isolated inhabitants of Aurilssbarg eat it up all the same
(elk) 16–17 Ten-Towners (scouts) 18–19 1d6 yeti 20 1 young remorhaz Ancient White Dragon. Arveiaturace, better known to Northfolk as Iceclaws, claims Icewind Dale as part of her domain. The characters
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
they dare to visit the surface world — at night, the better to avoid the glaring dreams and visions that would assail them during daylight. A stone giant that visits the surface for too long or is
payment to make amends, though a sack of gold is likely little comfort to those who lost loved ones, homes, and livelihoods. It’s always wise to tread softly, speak deferentially, and act respectfully






