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Returning 35 results for 'both billowing diffusing closed recently'.
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Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Northern Light Inn The inn gets its name from a magic lantern that once hung above the front door. An invisible duergar stole it recently, depriving the establishment of some of its charm. The
sees to the inn’s provisioning and handles all the cooking. The sisters cast baleful glances at one another and bicker behind closed doors, but nothing ever comes of their feuds, as evidenced by the fact
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Many of the stalls in the town’s paved central market are closed as locals shore up buildings damaged by the recent earthquake or reinforce the town walls.
Enough local shops are still open that the
near volcanoes. They don’t usually attack settlements. The earthquake the town recently suffered is the fourth this month. Earthquakes aren’t uncommon, but this is far more than usual. A fire giant
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, stables, and warehouses, and two concentric rings of high protective walls with gates that are firmly closed and barred by night. (Individuals can pay stiff fees to be raised and lowered after sunset
largest inn, The Old Bargewright, was recently rebuilt as a substantial stone structure with thick walls, secret passages, and private chambers separated from nearby rooms by sealed-off passages
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Chaos Unfurls Once Toryn learns the characters are adventurers, she tries to hire them. Read the following aloud: “I recently received a shipment of tempestuous magical scrolls. I need them
character bullies a scroll, causing it to flee into a case. Case Closed If the characters encase all the scrolls, Toryn pays them 20 GP as promised. If the scrolls knock out all the characters, Toryn
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Mount Hotenow. Lava from the volcano flowed toward the coast, laying waste to Neverwinter. The city is still rebuilding in the wake of that catastrophe. The fire giant duke Zalto recently sent a team of
effect lasts until the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
L9. Sewing Room A closed, unlocked door connects this room to a 5-foot-high wooden balcony that overlooks Granny Nightshade’s garden (area L5). “Dunderhead!” cries a scratchy voice as you enter this
female bugbear). Roff recently stole a pouch of dust of corrosion (see appendix A) from the store cupboard in area L10. She conceals the pouch in her clothing and offers it to her saviors if rescued
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
tandem — Gnerkli and Korboz. Korboz recently lost his mind and is keeping Gnerkli as his prisoner. Their subjects don’t understand the nature of Korboz’s affliction, and are at a loss as to what to do
Gnomengarde echo with the roar of the nearby waterfall. The sound is so loud that gnomes and visitors must shout to be heard unless there’s a closed door between them and the waterfall.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
destroy the interlopers. 23a. Smoke-Filled Hall This chamber is heavily obscured by smoke billowing out of two stone braziers. The night hag uses the smoke to deter students from entering her sanctum. The
away quickly and does nothing to stop the billowing smoke. Wormriddle fashioned tight-fitting iron lids for the braziers and keeps them in area 23b. If both braziers are properly covered, the smoke in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. They recently retreated through a gateway into the Far Realm, taking the Netherese obelisk pieces and Phandalin prisoners with them. The gateway closed behind them, but the characters can open the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
attacks if refused. If the adventurers feed the xorn and can communicate with it, the creature can tell them that it sensed a great planar upheaval recently, though it knows nothing about the demons or
humanoid skeleton wearing a ring of water walking on one bony finger (no ring is found on subsequent occurrences of this encounter) 2 A closed zurkhwood chest containing 1d6 × 100 gp and 1d6 50 gp gems
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
not be related.
7 In Good Mead, the town speaker was recently killed by a nine-foot-tall giant. Rumor has it the giant stole a shipment of honey mead, without which a handful of taverns in Ten
. If you hurry, you might be able to join the expedition!
10 In Termalaine, Speaker Masthew has closed one of the town’s lucrative gem mines. Apparently, a gang of kobolds crept into the mine and endangered some miners. Anyone who clears out the mine can expect to be well compensated.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
recently, Arcturia had a mind flayer assistant. She tore off its head to study the psychic energy stored in its brain. Next to the head is a long pair of steel tweezers and a ladle. The 1-foot black cube
enough to fit in the box (such as a rat or a lizard) is placed inside and the lid is closed tightly, the box magically transforms it into some other Tiny beast (your choice) unless it succeeds on a DC 15
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Trapped Fellow Gricks. Five gricks lurk in the diagonal hallway to the south. They attack all who enter.
Trapped Adventurer. The sound of weeping comes from behind a closed door in the west wall
alpha is coiled up in the southernmost section of the room and appears to be asleep. The creature recently gorged itself on goblins and is not hungry. If the characters stay at least 10 feet away from
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
closed.
The wardrobe contains two items: a pair of old, cracked leather boots with no value or special properties, and a ragged, stained cloak hanging on a peg. The cloak is tooled with a design of
recently oiled. Once the door is opened, read the following text: In the southeast corner of this decayed bedroom lies a man; he is alive, though bound and gagged. He is clad only in undergarments and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
illusion created by a blue dragon.
4 A blue dragon promises great wealth to anyone who offers worthy treasures—but eats anyone who misses the mark.
5 A blue dragon recently acquired trunks full
another blue dragon related to them.
7 Rock slides have closed a mountain pass, and the only other road through the area wends through the territory of a blue dragon notorious for playing illusory
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the rear of the contraption is a closed, three-foot-square steel hatch. Two dead gnomes in armor lie on the floor next to the vehicle and a puddle of oil.
The dead gnomes are two mimics that attack
oil” mentioned above. The gray ooze and the mimics recently crept into the warehouse and are waiting for food to come to them. Contraption. The vehicle in the warehouse is a Large, magical drilling
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Waterdeep and joined the Guild of Chandlers and Lamplighters. Until recently, Fenerus supplemented his income by spying for the city of Luskan and providing his contacts with information on the political
and keep to the shadows. Agents of the Lords’ Alliance recently labeled Fenerus as a wanted brigand and notified the Lords of Waterdeep, who sent the City Watch to arrest him. Fenerus had the good
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in white. A table in the center of the room has a small bench beside it. In the southwest corner is a coffer, its lid closed. A mass of seaweed rises in the northwest corner to a height of about seven
. Against the east wall rests a coffer, its lid closed.
The occupant of this room is presently in the throne room (area 42). Coffer. The locked coffer can be opened by a character who makes a successful
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
room ends in a closed bronze gate. To your left, a single stone bench runs along the east wall. To your right on the opposite wall hangs a large metal gong; a short metal bar leans against the wall
responsible for keeping guard over the gate that separates the entrance from the rest of the lair. The gate is normally closed and down. It is raised and lowered by means of a chain and pulley mechanism
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
slams the book closed as if to punctuate his question, regarding you for the first time.
Sleepy bullywug guards standing around their monarch snap to attention and ready their weapons.
King
safety. Scheming King. The king has only recently come into his position, but already his reign is a troubled one. Sir Talavar’s recent escape through the theft of one of Bavlorna’s prized balloons has
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, preventing them from screaming. Endelyn’s Room Glass-Doored Wardrobe. The jade eye adorning the wardrobe’s cornice is closed, but it opens if the wardrobe is tampered with. If Endelyn is asleep in the
. Endelyn lost the key, but one of her goblin workers recently found and hid it (see area M4). The chest weighs 25 pounds and holds the following: A black sack containing four gold bedpost knobs (25 gp
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, in open-topped cages made of netting, lurk a great number of giant crabs that haven’t been fed recently. As the characters start to make their way to shore, the water begins to froth as the giant
breakwater is made of intertwined branches reinforced by tough vines. Hinged on the sides and split in the middle, it can be opened to allow the passage of small boats. In the closed position, as it is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
L4. Workshop The doors to areas L3 and area L7 are closed but not locked. The door to area L5 is locked, and Granny Nightshade has the only key (see “Skabatha’s Ring of Keys” earlier in the chapter
). Naal recently stole the kitchen key from Pincushion (see area L9) and took an impression of it using a bar of soap before fastening the key back onto Pincushion’s belt. When the characters arrive
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
large pane of gray glass is drawn closed across an opening above the counter. A sign mounted above the window reads, “Wondrous Wares & Fair Fares!”
The balloon is not made of fabric, but rather appears
knows when one might come in handy. This one recently found its way into my possession.” Payment. The darklings make one of the following demands as compensation for any single item the characters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
right. A swaying mass of seaweed fills the eastern side of the room. Many coffers are set against the north and west walls, their lids closed.
A large group of sahuagin warriors gather near the
area. At the far end of that open area, perhaps fifty feet away, stands a closed coffer with canvas sacks propped against it.
The threshold of the chamber at the south end of the passage is trapped
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Dory, has had numerous closed-door meetings with militia commanders recently. These visits did not occur during the day when Jarme was executed. Jute can also tell the characters that Mr. Dory can be
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
support anyone climbing to the second floor. A character who makes a successful DC 10 Intelligence (Investigation) or Wisdom (Survival) check finds two sets of recently made humanoid tracks. One set of
writing desk, partially broken and riddled with damp rot. There are three drawers in each side of the desk and a large central drawer; the latter is closed, but the others are all open — and two of them
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
cushioned benches. To the east stands a fireplace, its embers still glowing.
The Earl in area C3 sets the table every night before the manor is closed and locked. A character who searches under the
the manor. The pots of greenery on either side of this deck are filled with magic vegetation that was recently transplanted and is only loosely rooted. The round after the characters first enter this
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
closed wooden chest. In the center of the room is a long wooden table with two wooden benches beside it.
Four lizardfolk appear to be gathering their weapons and readying to leave this area.
There
stacked in wooden racks against the north wall. Three large wooden chests, all closed, line the east wall.
The unlocked chests contain the following weapons: 10 clubs 10 longswords 10 morningstars 7
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
former trap cover the door to this room and the wall around it. This magical trap was recently triggered by a ghoul, whose outline is visible among the scorch marks. The door is ajar and safe to open
Ziggurat. The main entrance to—and exit from—the ziggurat (area B57) lies on the next tier down. Its doors have been closed for centuries and can be opened only from the inside. Haunted Tombs. Horrible
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Menzoberranzan and Blingdenstone, sabotaging supply caravans and generally causing mayhem. They usually kill or convert victims who survive their initial attacks, although Makubli recently turned over
following aloud: From the north, you hear a faint voice mumbling profane phrases.
The cultists keep the door to the fodder chamber (area W9) closed in case the food intended for Ker-arach in the Sacred
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
practicing arcane magic. It’s obvious that this rejection still stings Oshundo, who refers to Illithinoch’s long-dead leaders as “ignorant fools” who are “closed to the flexibility and power of arcane magic
want mind flayers locked in their own cells. Prisoner Evidence. The mind flayer fanatics kept the kidnapped townspeople here but recently took them into the Far Realm. The pens contain only scraps of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
destruction at Tresendar Manor, and he is beginning to fear for her. Most folk in town know that Bertice recently took up with a human miner named Grovet, who is also missing. If the characters met the
several anvils, but the rest of the structure is closed off. Maza Fieldsalder (N female human commoner) took over the smithy a year ago, after the death of her master, Alger Frakk. As the master smith’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
in this long room. More recently, wolf heads have been painted on each figure. Webs stretch from wall to wall and are particularly thick to the southeast, around an open stone door. Two enormous
away the webs in a 10-foot-square section of the room. The old carvings depict chaos krakens from the Ruinous Sea, but a spyder-fiend recently used demonic ichor to draw wolf heads on all the krakens
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Wisdom (Perception) check spot faint marks on the ground that indicate several creatures were recently here but exited to the left. More recently, a trio of creatures exited to the right; these are
without any real information about it. The site has proven far more dangerous than they expected. Their entry from the Far Realm is now closed, and they don’t know why. The githyanki make short, careful






