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Returning 35 results for 'both binding diffusing checking reward'.
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Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting the Quest If the characters offer to retrieve the stolen casks, the locals can’t reward them with much more than free lodging and drink for a tenday. If the characters accept these terms
(chaotic good human scout), a trapper. He was out in the woods checking his traps when he came upon a grisly scene: five members of Good Mead’s militia, their skulls and chests stove in. He came
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting the Quest If the characters offer to retrieve the stolen casks, the locals can’t reward them with much more than free lodging and drink for a tenday. If the characters accept these terms
(chaotic good human scout), a trapper. He was out in the woods checking his traps when he came upon a grisly scene: five members of Good Mead’s militia, their skulls and chests stove in. He came
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting the Quest If the characters offer to retrieve the stolen casks, the locals can’t reward them with much more than free lodging and drink for a tenday. If the characters accept these terms
(chaotic good human scout), a trapper. He was out in the woods checking his traps when he came upon a grisly scene: five members of Good Mead’s militia, their skulls and chests stove in. He came
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
waiting for the day when your skills will be put to use. Zil Schemes 1d10 Scheme
1 Your family is working on a new form of elemental binding, but they need Khyber dragonshards—lots of them
.
2 You have a mysterious contact who sends you missions via sending; when you follow their instructions, you invariably receive a reward.
3 You’ve acquired a plot of land in Xen’drik. You’ve
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
waiting for the day when your skills will be put to use. Zil Schemes 1d10 Scheme
1 Your family is working on a new form of elemental binding, but they need Khyber dragonshards—lots of them
.
2 You have a mysterious contact who sends you missions via sending; when you follow their instructions, you invariably receive a reward.
3 You’ve acquired a plot of land in Xen’drik. You’ve
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
waiting for the day when your skills will be put to use. Zil Schemes 1d10 Scheme
1 Your family is working on a new form of elemental binding, but they need Khyber dragonshards—lots of them
.
2 You have a mysterious contact who sends you missions via sending; when you follow their instructions, you invariably receive a reward.
3 You’ve acquired a plot of land in Xen’drik. You’ve
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
a carpet of flying as a reward—particularly if the characters don’t reveal his illegal operations. If the mages escape, Emad promises to give the characters a carpet of flying if they retrieve and
return the stolen samovar. If the characters return the samovar without opening it, the halfling opens it while checking for damage and releases Baadi (see the previous section). To Navid’s Hideout The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
a carpet of flying as a reward—particularly if the characters don’t reveal his illegal operations. If the mages escape, Emad promises to give the characters a carpet of flying if they retrieve and
return the stolen samovar. If the characters return the samovar without opening it, the halfling opens it while checking for damage and releases Baadi (see the previous section). To Navid’s Hideout The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
a carpet of flying as a reward—particularly if the characters don’t reveal his illegal operations. If the mages escape, Emad promises to give the characters a carpet of flying if they retrieve and
return the stolen samovar. If the characters return the samovar without opening it, the halfling opens it while checking for damage and releases Baadi (see the previous section). To Navid’s Hideout The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spell to raise the figurehead from the depths of Lac Dinneshere a few months ago and hauled it to Easthaven, hoping for a reward. What they got was hardly worth the effort, and Speaker Waylen doesn’t
Horrifying Visage. Once the ghost’s true nature is revealed, the ropes binding it to the figurehead fade away as it attacks the nearest character. If the ghost is reduced to 20 hit points or fewer, it tries
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spell to raise the figurehead from the depths of Lac Dinneshere a few months ago and hauled it to Easthaven, hoping for a reward. What they got was hardly worth the effort, and Speaker Waylen doesn’t
Horrifying Visage. Once the ghost’s true nature is revealed, the ropes binding it to the figurehead fade away as it attacks the nearest character. If the ghost is reduced to 20 hit points or fewer, it tries
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spell to raise the figurehead from the depths of Lac Dinneshere a few months ago and hauled it to Easthaven, hoping for a reward. What they got was hardly worth the effort, and Speaker Waylen doesn’t
Horrifying Visage. Once the ghost’s true nature is revealed, the ropes binding it to the figurehead fade away as it attacks the nearest character. If the ghost is reduced to 20 hit points or fewer, it tries
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Mountain Encounters While the characters are exploring or camping in the Yatil Mountains, roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and night. An
” encounter), the gnomes promise to reward the characters and divulge what they know of the Lost Caverns. On the characters’ triumphant return, the gnomes pay the characters half the ingots’ worth in gems
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Mountain Encounters While the characters are exploring or camping in the Yatil Mountains, roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and night. An
” encounter), the gnomes promise to reward the characters and divulge what they know of the Lost Caverns. On the characters’ triumphant return, the gnomes pay the characters half the ingots’ worth in gems
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Mountain Encounters While the characters are exploring or camping in the Yatil Mountains, roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and night. An
” encounter), the gnomes promise to reward the characters and divulge what they know of the Lost Caverns. On the characters’ triumphant return, the gnomes pay the characters half the ingots’ worth in gems
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
little amount of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife
other caverns and chambers, enjoying the comfort and safety of underground living as a reward for their status and their value to the group. NILBOGS: PRANKSTERS WITH POWER
A nilbog (“goblin” spelled
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
little amount of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife
other caverns and chambers, enjoying the comfort and safety of underground living as a reward for their status and their value to the group. NILBOGS: PRANKSTERS WITH POWER
A nilbog (“goblin” spelled
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
little amount of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife
other caverns and chambers, enjoying the comfort and safety of underground living as a reward for their status and their value to the group. NILBOGS: PRANKSTERS WITH POWER
A nilbog (“goblin” spelled
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ceremony.
4:30 PM Celebration in the dining hall. Gorat gives his toast. Thoman returns from checking on the vault, informing Amara of its status just as the toast ends. Gwendolyn asks Thoman to go
ally and resource.
TWO DRY CLOAKS
Two Dry Cloaks’s wands pulse with magical light, though only two of them have actual useful properties. The first is a wand of binding that glows purple. The second
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ceremony.
4:30 PM Celebration in the dining hall. Gorat gives his toast. Thoman returns from checking on the vault, informing Amara of its status just as the toast ends. Gwendolyn asks Thoman to go
ally and resource.
TWO DRY CLOAKS
Two Dry Cloaks’s wands pulse with magical light, though only two of them have actual useful properties. The first is a wand of binding that glows purple. The second
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ceremony.
4:30 PM Celebration in the dining hall. Gorat gives his toast. Thoman returns from checking on the vault, informing Amara of its status just as the toast ends. Gwendolyn asks Thoman to go
ally and resource.
TWO DRY CLOAKS
Two Dry Cloaks’s wands pulse with magical light, though only two of them have actual useful properties. The first is a wand of binding that glows purple. The second
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in that location. If the treasure that might be found in such places isn’t enough of a reward, some Avowed are empowered to offer inducements such as procedures for creating magic items and written
. Copied Lore. The copying and binding of a work of nonmagical lore in Candlekeep’s library is generally performed at a cost of 100 gp or so (though quite large books are always more). This
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Athar accept custody of dangerous magic items, especially those created by other faiths, and they reward any who relinquish the relics. Mind’s Eye. The endless heat, smoke, and arcane embers of the
creature 300 gp Contact other plane, legend lore, planar binding, Rary’s telepathic bond 750 gp Shattered Temple A nameless street leads through a razed district to the Shattered Temple, headquarters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of which use the mummy stat block but are lawful neutral. The scholar mummies are wrapped in funeral robes set with purple-glowing runes of oath-binding, recognized as such by any character who has
the collection, you can decide what it might be worth, but the characters should earn at least 50,000 gp for the lot (see also “A Little Light Reading” below). Such a reward might take the form of one
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in that location. If the treasure that might be found in such places isn’t enough of a reward, some Avowed are empowered to offer inducements such as procedures for creating magic items and written
. Copied Lore. The copying and binding of a work of nonmagical lore in Candlekeep’s library is generally performed at a cost of 100 gp or so (though quite large books are always more). This
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of which use the mummy stat block but are lawful neutral. The scholar mummies are wrapped in funeral robes set with purple-glowing runes of oath-binding, recognized as such by any character who has
the collection, you can decide what it might be worth, but the characters should earn at least 50,000 gp for the lot (see also “A Little Light Reading” below). Such a reward might take the form of one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
he relinquish his weapons in order to accompany them, the Zhent assassin laughs at them and attacks. E6. Binding Chamber A circle inscribed with runes is carved into the alabaster floor of this room
now, saying that he will reward them for their discretion “when the time comes.” In exchange, he allows the characters to return to Waterdeep and promises them positions of power in his organization
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
he relinquish his weapons in order to accompany them, the Zhent assassin laughs at them and attacks. E6. Binding Chamber A circle inscribed with runes is carved into the alabaster floor of this room
now, saying that he will reward them for their discretion “when the time comes.” In exchange, he allows the characters to return to Waterdeep and promises them positions of power in his organization
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of which use the mummy stat block but are lawful neutral. The scholar mummies are wrapped in funeral robes set with purple-glowing runes of oath-binding, recognized as such by any character who has
the collection, you can decide what it might be worth, but the characters should earn at least 50,000 gp for the lot (see also “A Little Light Reading” below). Such a reward might take the form of one
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Athar accept custody of dangerous magic items, especially those created by other faiths, and they reward any who relinquish the relics. Mind’s Eye. The endless heat, smoke, and arcane embers of the
creature 300 gp Contact other plane, legend lore, planar binding, Rary’s telepathic bond 750 gp Shattered Temple A nameless street leads through a razed district to the Shattered Temple, headquarters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Athar accept custody of dangerous magic items, especially those created by other faiths, and they reward any who relinquish the relics. Mind’s Eye. The endless heat, smoke, and arcane embers of the
creature 300 gp Contact other plane, legend lore, planar binding, Rary’s telepathic bond 750 gp Shattered Temple A nameless street leads through a razed district to the Shattered Temple, headquarters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in that location. If the treasure that might be found in such places isn’t enough of a reward, some Avowed are empowered to offer inducements such as procedures for creating magic items and written
. Copied Lore. The copying and binding of a work of nonmagical lore in Candlekeep’s library is generally performed at a cost of 100 gp or so (though quite large books are always more). This
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
he relinquish his weapons in order to accompany them, the Zhent assassin laughs at them and attacks. E6. Binding Chamber A circle inscribed with runes is carved into the alabaster floor of this room
now, saying that he will reward them for their discretion “when the time comes.” In exchange, he allows the characters to return to Waterdeep and promises them positions of power in his organization
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
be located without a True Seeing spell or similar magic. Basin. The inscription on the basin reads, “Once for reward, twice for compassion, thrice for salvation.” A character cut by the copper knife
. 19: Knight A being composed of golden light and clad in plate armor rests on one knee in the center of the room. Chains of shadow wrap around its neck, wrists, and waist, binding it to the floor. A
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
be located without a True Seeing spell or similar magic. Basin. The inscription on the basin reads, “Once for reward, twice for compassion, thrice for salvation.” A character cut by the copper knife
. 19: Knight A being composed of golden light and clad in plate armor rests on one knee in the center of the room. Chains of shadow wrap around its neck, wrists, and waist, binding it to the floor. A






