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Returning 35 results for 'both bit during continue remind'.
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Backgrounds
Guildmasters’ Guide to Ravnica
.
2
I like to remind people of their inevitable demise.
3
Sometimes I give voice to the whispers of the rot, which I hear but no one else does.
4
I do my best to discourage anyone from
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Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Stoicism. All of us are part of the cyclical march of nature, which will continue with
Monsters
Fizban's Treasury of Dragons
other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight in collecting knowledge and
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
Monsters
Fizban's Treasury of Dragons
mind flayer;mind flayers and other wicked Aberrations, remind amethyst dragons that allies can be found in the strangest places.
Hoarded Arcana
In addition to material wealth, amethyst dragons delight
connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and down through the floor of the lower level, but the dragon’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
most sources of water are poisonous or otherwise tainted. The rarity of edible food and drinkable water encourages hoarding behavior. You can remind players about the awfulness of Avernus in the
called Infernal Rapture (see "Infernal Rapture"). The price of a good-tasting meal is always a bit too high. If a character commits a selfish act, you can reward that selfishness by granting that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
most sources of water are poisonous or otherwise tainted. The rarity of edible food and drinkable water encourages hoarding behavior. You can remind players about the awfulness of Avernus in the
called Infernal Rapture (see "Infernal Rapture"). The price of a good-tasting meal is always a bit too high. If a character commits a selfish act, you can reward that selfishness by granting that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
most sources of water are poisonous or otherwise tainted. The rarity of edible food and drinkable water encourages hoarding behavior. You can remind players about the awfulness of Avernus in the
called Infernal Rapture (see "Infernal Rapture"). The price of a good-tasting meal is always a bit too high. If a character commits a selfish act, you can reward that selfishness by granting that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Suggestion 2nd-level enchantment Casting Time: 1 action Range: 30 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Concentration, up to 8 hours
course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Suggestion 2nd-level enchantment Casting Time: 1 action Range: 30 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Concentration, up to 8 hours
course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the character to miss the adventure, perhaps by having him or her linger in town or continue a downtime activity. Leave a way for the character to rejoin the party when the player returns. Have the
character fade into the background. This solution requires everyone to step out of the game world a bit and suspend disbelief, but might be the easiest solution. You act as if the character’s not there
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Suggestion 2nd-level enchantment Casting Time: 1 action Range: 30 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Concentration, up to 8 hours
course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the character to miss the adventure, perhaps by having him or her linger in town or continue a downtime activity. Leave a way for the character to rejoin the party when the player returns. Have the
character fade into the background. This solution requires everyone to step out of the game world a bit and suspend disbelief, but might be the easiest solution. You act as if the character’s not there
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the character to miss the adventure, perhaps by having him or her linger in town or continue a downtime activity. Leave a way for the character to rejoin the party when the player returns. Have the
character fade into the background. This solution requires everyone to step out of the game world a bit and suspend disbelief, but might be the easiest solution. You act as if the character’s not there
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Suggestion 2nd-level enchantment Casting Time: 1 action Range: 30 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Concentration, up to 8 hours
course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Suggestion 2nd-level enchantment Casting Time: 1 action Range: 30 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Concentration, up to 8 hours
course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Suggestion 2nd-level enchantment Casting Time: 1 action Range: 30 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Concentration, up to 8 hours
course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mass Suggestion 6th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: 24 hours You suggest a
described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mass Suggestion 6th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: 24 hours You suggest a
described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mass Suggestion 6th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: 24 hours You suggest a
described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mass Suggestion 6th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: 24 hours You suggest a
described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mass Suggestion 6th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: 24 hours You suggest a
described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mass Suggestion 6th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: 24 hours You suggest a
described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
bit of special material to fuel his experiments and continue his work — a piece of the characters’ souls, extracted by his machinery. With a successful DC 15 Charisma (Persuasion) check made to
negotiate with Kwalish, the gnome asks only for a single bit of soul energy from any one character. If unsuccessful, he demands one bit of soul from each character in exchange for his aid or information. The
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
bit of special material to fuel his experiments and continue his work — a piece of the characters’ souls, extracted by his machinery. With a successful DC 15 Charisma (Persuasion) check made to
negotiate with Kwalish, the gnome asks only for a single bit of soul energy from any one character. If unsuccessful, he demands one bit of soul from each character in exchange for his aid or information. The
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
bit of special material to fuel his experiments and continue his work — a piece of the characters’ souls, extracted by his machinery. With a successful DC 15 Charisma (Persuasion) check made to
negotiate with Kwalish, the gnome asks only for a single bit of soul energy from any one character. If unsuccessful, he demands one bit of soul from each character in exchange for his aid or information. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
operatives of rival organizations, a bit of well-timed sabotage on some manufacturing equipment, or intimidating contractors into turning their backs on a rival are all regular business for an Acq Inc
franchise mates and customers alike. That false sense of security then comes in handy whenever it’s necessary to remind people that being good doesn’t necessarily mean being lawful — and that even being
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
operatives of rival organizations, a bit of well-timed sabotage on some manufacturing equipment, or intimidating contractors into turning their backs on a rival are all regular business for an Acq Inc
franchise mates and customers alike. That false sense of security then comes in handy whenever it’s necessary to remind people that being good doesn’t necessarily mean being lawful — and that even being
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
operatives of rival organizations, a bit of well-timed sabotage on some manufacturing equipment, or intimidating contractors into turning their backs on a rival are all regular business for an Acq Inc
franchise mates and customers alike. That false sense of security then comes in handy whenever it’s necessary to remind people that being good doesn’t necessarily mean being lawful — and that even being
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, faith, family, or teacher to continue a vaunted legacy.
9 Promise. My life is no longer my own. I must fulfill the dream of someone who’s gone.
10 Revelation. I need to know what lies
Everything I do is in the service of a powerful master, one I must keep a secret from everyone.
3 I owe much to my vanished mentor. I seek to continue their work even as I search to find them.
4
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, faith, family, or teacher to continue a vaunted legacy.
9 Promise. My life is no longer my own. I must fulfill the dream of someone who’s gone.
10 Revelation. I need to know what lies
Everything I do is in the service of a powerful master, one I must keep a secret from everyone.
3 I owe much to my vanished mentor. I seek to continue their work even as I search to find them.
4
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
discussions at the table. Some groups don’t mind putting the game on hold while they discuss different interpretations of a rule. Others prefer to let the DM make a call and continue playing. If you
invite the player to search for it while you and the rest of the players continue the game. That player’s character essentially steps out of the game for as long as it takes. Monsters don’t attack the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
prefer to let the DM make a call and continue playing. If you gloss over a rules issue in play, make a note of it and return to the issue later. Some players like to use the rules to argue against
wants to pause play to find a specific rule or reference, you can invite the player to search for it while you and the rest of the players continue the game. That player’s character essentially steps
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
discussions at the table. Some groups don’t mind putting the game on hold while they discuss different interpretations of a rule. Others prefer to let the DM make a call and continue playing. If you
invite the player to search for it while you and the rest of the players continue the game. That player’s character essentially steps out of the game for as long as it takes. Monsters don’t attack the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
prefer to let the DM make a call and continue playing. If you gloss over a rules issue in play, make a note of it and return to the issue later. Some players like to use the rules to argue against
wants to pause play to find a specific rule or reference, you can invite the player to search for it while you and the rest of the players continue the game. That player’s character essentially steps
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, faith, family, or teacher to continue a vaunted legacy.
9 Promise. My life is no longer my own. I must fulfill the dream of someone who’s gone.
10 Revelation. I need to know what lies
Everything I do is in the service of a powerful master, one I must keep a secret from everyone.
3 I owe much to my vanished mentor. I seek to continue their work even as I search to find them.
4
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
prefer to let the DM make a call and continue playing. If you gloss over a rules issue in play, make a note of it and return to the issue later. Some players like to use the rules to argue against
wants to pause play to find a specific rule or reference, you can invite the player to search for it while you and the rest of the players continue the game. That player’s character essentially steps






