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Returning 31 results for 'both blade diffusing completed raging'.
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Magic Items
Infernal Machine Rebuild
the tomb’s workers. (In later years, after Acererak trapped Moghadam in the completed tomb as an undead archwraith, Moghadam was able to use the weapon as his own phylactery.)
A small jade
version of the green devil face of the Tomb of Horrors is fashioned into the hilt of the weapon, with the blade extending from its open mouth. The blade always appears ruined and rusting, and causes its
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the weapon during the time frame of the adventure to intimidate the tomb’s workers. (In later years, after Acererak trapped Moghadam in the completed tomb as an undead archwraith, Moghadam was able to
use the weapon as his own phylactery.) A small jade version of the green devil face of the Tomb of Horrors is fashioned into the hilt of the weapon, with the blade extending from its open mouth. The
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the weapon during the time frame of the adventure to intimidate the tomb’s workers. (In later years, after Acererak trapped Moghadam in the completed tomb as an undead archwraith, Moghadam was able to
use the weapon as his own phylactery.) A small jade version of the green devil face of the Tomb of Horrors is fashioned into the hilt of the weapon, with the blade extending from its open mouth. The
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the weapon during the time frame of the adventure to intimidate the tomb’s workers. (In later years, after Acererak trapped Moghadam in the completed tomb as an undead archwraith, Moghadam was able to
use the weapon as his own phylactery.) A small jade version of the green devil face of the Tomb of Horrors is fashioned into the hilt of the weapon, with the blade extending from its open mouth. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
blade. Presenting the Sword To redeem Zariel, the characters must possess the Sword of Zariel. Bringing the sword within 10 feet of Zariel causes the weapon to glow brighter, then levitate to hover
this blade once more in its service.”
The archdevil’s words hang in the air for a silent moment, and she glances upward in agonized uncertainty. Then Zariel is bathed in a brilliant wash of radiant
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
blade. Presenting the Sword To redeem Zariel, the characters must possess the Sword of Zariel. Bringing the sword within 10 feet of Zariel causes the weapon to glow brighter, then levitate to hover
this blade once more in its service.”
The archdevil’s words hang in the air for a silent moment, and she glances upward in agonized uncertainty. Then Zariel is bathed in a brilliant wash of radiant
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
blade. Presenting the Sword To redeem Zariel, the characters must possess the Sword of Zariel. Bringing the sword within 10 feet of Zariel causes the weapon to glow brighter, then levitate to hover
this blade once more in its service.”
The archdevil’s words hang in the air for a silent moment, and she glances upward in agonized uncertainty. Then Zariel is bathed in a brilliant wash of radiant
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
endeavor for long. Tu’narath is littered with half-built sculptures, partially completed frescoes, and other unfinished works of all sorts. The githyanki simply abandon personal projects that bore them
, and every such endeavor they undertake ends in this manner. A Blade Kept Sharp Despite the decadent lifestyle the githyanki indulge in, they remain in fighting shape. All are required to attend
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
endeavor for long. Tu’narath is littered with half-built sculptures, partially completed frescoes, and other unfinished works of all sorts. The githyanki simply abandon personal projects that bore them
, and every such endeavor they undertake ends in this manner. A Blade Kept Sharp Despite the decadent lifestyle the githyanki indulge in, they remain in fighting shape. All are required to attend
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
endeavor for long. Tu’narath is littered with half-built sculptures, partially completed frescoes, and other unfinished works of all sorts. The githyanki simply abandon personal projects that bore them
, and every such endeavor they undertake ends in this manner. A Blade Kept Sharp Despite the decadent lifestyle the githyanki indulge in, they remain in fighting shape. All are required to attend
Compendium
- Sources->Dungeons & Dragons->Divine Contention
successfully completed the “Icingdeath and Twinkle” quest). After this time, allied reinforcements rally to secure the palisade in this section and drive back the undead. The party holds the line
for every character in the party. To prevail, the party must hold out for 8 rounds without retreating (or 5 rounds if they successfully completed the “Icingdeath and Twinkle” quest). After this time
Compendium
- Sources->Dungeons & Dragons->Divine Contention
successfully completed the “Icingdeath and Twinkle” quest). After this time, allied reinforcements rally to secure the palisade in this section and drive back the undead. The party holds the line
for every character in the party. To prevail, the party must hold out for 8 rounds without retreating (or 5 rounds if they successfully completed the “Icingdeath and Twinkle” quest). After this time
Compendium
- Sources->Dungeons & Dragons->Divine Contention
successfully completed the “Icingdeath and Twinkle” quest). After this time, allied reinforcements rally to secure the palisade in this section and drive back the undead. The party holds the line
for every character in the party. To prevail, the party must hold out for 8 rounds without retreating (or 5 rounds if they successfully completed the “Icingdeath and Twinkle” quest). After this time
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
kakkuu spyder-fiends (see appendix A) drill on this beach while awaiting orders from the battle leaders in the citadel. They find marching in formation dull and are eager to rejoin the battle raging on
) with engravings of a wolf’s head on each side of the blade, a heavy platinum statue of Miska triumphantly raising his arms (worth 120,000 gp), and two huge gold fangs inset with enormous rubies (worth
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
kakkuu spyder-fiends (see appendix A) drill on this beach while awaiting orders from the battle leaders in the citadel. They find marching in formation dull and are eager to rejoin the battle raging on
) with engravings of a wolf’s head on each side of the blade, a heavy platinum statue of Miska triumphantly raising his arms (worth 120,000 gp), and two huge gold fangs inset with enormous rubies (worth
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
kakkuu spyder-fiends (see appendix A) drill on this beach while awaiting orders from the battle leaders in the citadel. They find marching in formation dull and are eager to rejoin the battle raging on
) with engravings of a wolf’s head on each side of the blade, a heavy platinum statue of Miska triumphantly raising his arms (worth 120,000 gp), and two huge gold fangs inset with enormous rubies (worth
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
monster. A table stands in the center of the room, with small, ornately carved benches to either side. Two coffers are propped against the north wall, their lids closed.
This room and its completed
opened by a character who makes a successful DC 14 Dexterity check using thieves’ tools. It is also trapped with a thrusting blade trap. Noticing the trap requires a successful DC 14 Intelligence
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
monster. A table stands in the center of the room, with small, ornately carved benches to either side. Two coffers are propped against the north wall, their lids closed.
This room and its completed
opened by a character who makes a successful DC 14 Dexterity check using thieves’ tools. It is also trapped with a thrusting blade trap. Noticing the trap requires a successful DC 14 Intelligence
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
monster. A table stands in the center of the room, with small, ornately carved benches to either side. Two coffers are propped against the north wall, their lids closed.
This room and its completed
opened by a character who makes a successful DC 14 Dexterity check using thieves’ tools. It is also trapped with a thrusting blade trap. Noticing the trap requires a successful DC 14 Intelligence
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
bonus action on its first turn in combat, each helmed horror drops its glass lance (which shatters on the floor) and conjures a longsword-sized blade of fire, which appears in its free hand. The helmed
me rage, terror, righteous fury! Snarl at me so that I may savor it! Sustain me until the city is no more!” She then affixes her raging gaze upon you. “I can smell your soul-fires! They will be mine
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
bonus action on its first turn in combat, each helmed horror drops its glass lance (which shatters on the floor) and conjures a longsword-sized blade of fire, which appears in its free hand. The helmed
me rage, terror, righteous fury! Snarl at me so that I may savor it! Sustain me until the city is no more!” She then affixes her raging gaze upon you. “I can smell your soul-fires! They will be mine
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
bonus action on its first turn in combat, each helmed horror drops its glass lance (which shatters on the floor) and conjures a longsword-sized blade of fire, which appears in its free hand. The helmed
me rage, terror, righteous fury! Snarl at me so that I may savor it! Sustain me until the city is no more!” She then affixes her raging gaze upon you. “I can smell your soul-fires! They will be mine
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
blade can use an action to try to cut a subject free of the mycelium, doing so with a successful DC 20 Strength (Athletics) check. On a failed check, the character takes 20 (4d8) necrotic damage and
completed her transformation into a lichen lich, she had no more need of it. At the back of the cave lurks a strange bundle of white poison ivy with a single bulbous eye in the center (use the death tyrant
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
blade can use an action to try to cut a subject free of the mycelium, doing so with a successful DC 20 Strength (Athletics) check. On a failed check, the character takes 20 (4d8) necrotic damage and
completed her transformation into a lichen lich, she had no more need of it. At the back of the cave lurks a strange bundle of white poison ivy with a single bulbous eye in the center (use the death tyrant
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
blade can use an action to try to cut a subject free of the mycelium, doing so with a successful DC 20 Strength (Athletics) check. On a failed check, the character takes 20 (4d8) necrotic damage and
completed her transformation into a lichen lich, she had no more need of it. At the back of the cave lurks a strange bundle of white poison ivy with a single bulbous eye in the center (use the death tyrant
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
stored here, including the following: A number of broken clockwork monsters Half-completed or broken wagon covers and puppets A deflated balloon of an oversized flumph that has a small gash in it (a
promptly, it spreads to other parts of the hold after 1 minute. Crew members in other parts of the ship detect smoke 5 minutes later, by which time the hold is a raging inferno. Crew members will focus on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
stored here, including the following: A number of broken clockwork monsters Half-completed or broken wagon covers and puppets A deflated balloon of an oversized flumph that has a small gash in it (a
promptly, it spreads to other parts of the hold after 1 minute. Crew members in other parts of the ship detect smoke 5 minutes later, by which time the hold is a raging inferno. Crew members will focus on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
stored here, including the following: A number of broken clockwork monsters Half-completed or broken wagon covers and puppets A deflated balloon of an oversized flumph that has a small gash in it (a
promptly, it spreads to other parts of the hold after 1 minute. Crew members in other parts of the ship detect smoke 5 minutes later, by which time the hold is a raging inferno. Crew members will focus on
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The reckoner has the following wizard spells prepared:
Cantrips (at will): blade ward, light, message, shocking
raging fire that the Gruul believe burns in their bellies, and his wrath toward the civilization of Ravnica knows no bounds.
Mightiest of the Mighty. Borborygmos leads the Burning Tree clan, which
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The reckoner has the following wizard spells prepared:
Cantrips (at will): blade ward, light, message, shocking
raging fire that the Gruul believe burns in their bellies, and his wrath toward the civilization of Ravnica knows no bounds.
Mightiest of the Mighty. Borborygmos leads the Burning Tree clan, which
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The reckoner has the following wizard spells prepared:
Cantrips (at will): blade ward, light, message, shocking
raging fire that the Gruul believe burns in their bellies, and his wrath toward the civilization of Ravnica knows no bounds.
Mightiest of the Mighty. Borborygmos leads the Burning Tree clan, which






