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Returning 18 results for 'both blanket diffusing contacts realms'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
or Kezef—usually a warlock or other spellcaster—contacts the comet-borne emissary of an Elder Evil, the emissary can merge with a mortal consciousness to create a larva mage. None of the
planes of existence lie realms alien to mortal life. Some are so hostile that even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
this kind of game, the characters might care more about skill training and making contacts than about attack spells and magic weapons. Roleplaying and social interaction take on greater importance than
create a defense-focused dwarf paladin, only to find he is out of place among elf diplomats and tiefling spies. The Brimstone Angels novels by Erin M. Evans focus on intrigue in the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions of Krynn Close equivalents to the factions of the Forgotten Realms don’t exist in the Dragonlance setting, and so must be replaced with more suitable groups from Krynn. The Harpers
Benevolent locals There is no clear match for this world-spanning organization in Krynn. Instead of an established faction, treat the various Harper contacts in the adventure as friendly NPCs who are willing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
overstuffed chair near the fire. You can’t discern a gender, because only the person’s head emerges from under a heavy blanket draped over the chair, and an embroidered hood and silver mask conceal the
offer. They’re stymied by what is happening.” “My contacts in the Harpers have learned that the cause of the death curse is a necromantic artifact called the Soulmonger. According to their sources, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of contacts, and safeguard the king and queen’s spoiled kids so the monarchs think of you positively. You can ship goods to two cities or other settlements outside your region. GROUP DYNAMIC
An
federation, covering a territory the size of half the Sword Coast in the Forgotten Realms campaign setting. A large territory might overlap with other Acquisitions Incorporated regions, though you are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
met their contacts before the adventure starts. The Lords’ Alliance and the Zhentarim, on the other hand, have an elaborate system of pass phrases and secret signs that identify their agents to one
” in chapter 2.) Such contacts can’t promise the characters specific resources or reinforcements, but they’re friendly faces who know the lay of the land and can offer guidance. They can pass messages
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
monolithic presence oppressive at this distance. The ground here is rocky, uneven, and tiring to navigate. Even the wolves avoid this neck of the woods. Soon, you climb above the blanket of fog that
they aren’t disturbed. Mordenkainen is familiar with worlds beyond his own. For example, if the characters come from the Forgotten Realms and mention this fact to Mordenkainen, he asks them if they
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
mines near the River Mirar and finding great, near-endless veins of gems. Like many of the dwarven realms, Gharraghaur fell to marauding orcs, which destroyed the kingdom and its capital city but
costers and merchants, taking care to avoid exclusivity or cultivate too narrow a range of business partners and contacts, so they control their own destinies and fortunes. They abhor the thought of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pay well above market value for his goods, ensuring his popularity and dependence on Brotherhood contacts. The Brotherhood plans to surround him with their advisers and functionaries to ensure that
Saltmarsh develops under their control. They intend to ignite open war between Keoland and the Sea Princes, leaving both realms battered and weakened while the Brotherhood moves in. Unlike the other
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
can, and shares as little as she can get away with. Prisoner 13 is comfortable with her lot in life, enjoying the anonymity and ironic protection of Revel’s End like a warm blanket on a winter night
of schemes she learns through the eyes, ears, and hands of her agents outside the prison. While outside her cell during daily exercise in the courtyard or during chores, she contacts her agents for
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
can, and shares as little as she can get away with. Prisoner 13 is comfortable with her lot in life, enjoying the anonymity and ironic protection of Revel’s End like a warm blanket on a winter night
of schemes she learns through the eyes, ears, and hands of her agents outside the prison. While outside her cell during daily exercise in the courtyard or during chores, she contacts her agents for
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
delighted to make your acquaintance.
“I’ve acquired many treasures and made important contacts during my lengthy adventuring career,” says Madryck. “I would like to pass the treasures I possess and the
a blanket. 8 You remember sneaking into the Witchlight Carnival as a child and running into a woman matching Zybilna’s description. She gave you a cupcake that made you feel special when you ate it
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fill. If you want to use a giant as a patron for a group of adventurers, you can use the perks, contacts, and roles described in the “Group Patrons” chapter of Tasha’s Cauldron of Everything alongside
a life of piracy, following in the enormous footsteps of Huzza, a hill giant in the world of the Forgotten Realms. The Boss Assignments table suggests the kinds of missions a giant boss might send
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to
these realms: entities that are ever hungering, searching, warring, and sometimes dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creatures’ minds
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, research and remove complex curses, and comfort those who have glimpsed otherworldly horrors of sinister realms. Althax Darkfleece (bariaur wanderer with an Intelligence of 17; see Morte’s Planar
“sustainably sourced” roadkill, scavenged fresh daily from arid stretches of inhospitable realms. Sugar and Spice. This candy shop is co-owned by a faerie dragon named Pancake and an imp named Qribbig
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
thoughts the pharaoh sleeps,
In dreamy realms and sky so deep.
The high priest worked a wonder great,
And sealed him up into his fate.
Great Nafik, the priest most high,
Studies tomes that
. P51: South Priesthood Cells This area’s description is identical to that of area P45. However, three corpses have been laid behind the curtain in the northeastern-most cell. A moth-eaten blanket
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lower Ward Industrial smog and fumes blanket the Lower Ward, a noisy tangle of bellowing forges, magical refineries, and alchemical emissions. Cobblers, smiths, and smelters gravitate to the ward
. Statues and roofs erode in a few decades unless protected by magic or alchemical treatment, and locals often bear scars from exposure to these portals and the deadly realms beyond. Lower Ward Encounters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided it’s within his power and isn’t
pitched to better shed the snows that blanket the mountains in the winter. The shield dwarves and rock gnomes in Hundelstone get a chuckle out of warning visitors to stoop low as they walk about town, lest






