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Returning 35 results for 'both blending diffusing carved rivals'.
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both blending diffusing called rituals
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Background Axel Defois A door to the Lost Caverns Iggwilv carved out a kingdom for herself through magical prowess, strength, and wit, bolstered by a horde of demons bound by magic to further her
surfaced over the last few decades, and three nations that border the mountains where it hides now race to claim Iggwilv’s hoard—or, if they can’t claim it, at least ensure that their rivals don’t either
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Background Axel Defois A door to the Lost Caverns Iggwilv carved out a kingdom for herself through magical prowess, strength, and wit, bolstered by a horde of demons bound by magic to further her
surfaced over the last few decades, and three nations that border the mountains where it hides now race to claim Iggwilv’s hoard—or, if they can’t claim it, at least ensure that their rivals don’t either
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Background Axel Defois A door to the Lost Caverns Iggwilv carved out a kingdom for herself through magical prowess, strength, and wit, bolstered by a horde of demons bound by magic to further her
surfaced over the last few decades, and three nations that border the mountains where it hides now race to claim Iggwilv’s hoard—or, if they can’t claim it, at least ensure that their rivals don’t either
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the palace, the Hourglass Coven ensured that Kelek’s rivals from Valor’s Call were close behind. The two factions clashed inside the palace. IGGWILV THE WITCH QUEEN
Iggwilv has a long and storied
. She eventually took a page from her mother’s book and sequestered herself in the Feywild, where she assumed the guise of an archfey and carved out a spectacular domain for herself. Gradually, Iggwilv
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the palace, the Hourglass Coven ensured that Kelek’s rivals from Valor’s Call were close behind. The two factions clashed inside the palace. IGGWILV THE WITCH QUEEN
Iggwilv has a long and storied
. She eventually took a page from her mother’s book and sequestered herself in the Feywild, where she assumed the guise of an archfey and carved out a spectacular domain for herself. Gradually, Iggwilv
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the palace, the Hourglass Coven ensured that Kelek’s rivals from Valor’s Call were close behind. The two factions clashed inside the palace. IGGWILV THE WITCH QUEEN
Iggwilv has a long and storied
. She eventually took a page from her mother’s book and sequestered herself in the Feywild, where she assumed the guise of an archfey and carved out a spectacular domain for herself. Gradually, Iggwilv
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
her wizardly rivals. Avarice can speak to her gargoyles telepathically, thanks to her Rary’s telepathic bond spell, and orders them back to the castle as soon as the characters confront her. If the
slab. The water in this part of the cistern is thankfully free of half-frozen corpses. A narrow tunnel carved into the north wall leads to area C24. C24. Prisoners After the cultists took over the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
her wizardly rivals. Avarice can speak to her gargoyles telepathically, thanks to her Rary’s telepathic bond spell, and orders them back to the castle as soon as the characters confront her. If the
slab. The water in this part of the cistern is thankfully free of half-frozen corpses. A narrow tunnel carved into the north wall leads to area C24. C24. Prisoners After the cultists took over the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
her wizardly rivals. Avarice can speak to her gargoyles telepathically, thanks to her Rary’s telepathic bond spell, and orders them back to the castle as soon as the characters confront her. If the
slab. The water in this part of the cistern is thankfully free of half-frozen corpses. A narrow tunnel carved into the north wall leads to area C24. C24. Prisoners After the cultists took over the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(see appendix D) blending in with the surrounding walls. 14 1d4 ghouls lost in the maze. 15 A harmless yahcha beetle (see appendix C). 16 The characters hear a throaty croak that sounds at once both
mud bricks, shaped in the likeness of a giant frog. Stairs climb from the lake shore to an open doorway carved into the frog’s fat belly. Patrolling the shrine’s perimeter are several small, frog
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
throughout the region. From the surface, Citadel Adbar looks less like a castle or a human city than a mountain carved to suit the purposes of the dwarves who live there. The two great towers that stand
the ballad. It is believed that, now that Emerus has gone to the Halls of Moradin, Grimtongue is preparing a stanza honoring his former liege as a hero who rivals the champions of Old Delzoun.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
throughout the region. From the surface, Citadel Adbar looks less like a castle or a human city than a mountain carved to suit the purposes of the dwarves who live there. The two great towers that stand
the ballad. It is believed that, now that Emerus has gone to the Halls of Moradin, Grimtongue is preparing a stanza honoring his former liege as a hero who rivals the champions of Old Delzoun.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
throughout the region. From the surface, Citadel Adbar looks less like a castle or a human city than a mountain carved to suit the purposes of the dwarves who live there. The two great towers that stand
the ballad. It is believed that, now that Emerus has gone to the Halls of Moradin, Grimtongue is preparing a stanza honoring his former liege as a hero who rivals the champions of Old Delzoun.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(see appendix D) blending in with the surrounding walls. 14 1d4 ghouls lost in the maze. 15 A harmless yahcha beetle (see appendix C). 16 The characters hear a throaty croak that sounds at once both
mud bricks, shaped in the likeness of a giant frog. Stairs climb from the lake shore to an open doorway carved into the frog’s fat belly. Patrolling the shrine’s perimeter are several small, frog
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(see appendix D) blending in with the surrounding walls. 14 1d4 ghouls lost in the maze. 15 A harmless yahcha beetle (see appendix C). 16 The characters hear a throaty croak that sounds at once both
mud bricks, shaped in the likeness of a giant frog. Stairs climb from the lake shore to an open doorway carved into the frog’s fat belly. Patrolling the shrine’s perimeter are several small, frog
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
through Undermountain and Skullport, which is described in Waterdeep: Dungeon of the Mad Mage. When the characters find the staircase, read: The walls of this narrow, spiraling staircase are carved with
carved with eyes of all shapes and sizes. Many of the orbs have stone eyelids that open and close at irregular intervals. Characters who succeed on a DC 14 Wisdom (Perception) check notice a ghostly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
through Undermountain and Skullport, which is described in Waterdeep: Dungeon of the Mad Mage. When the characters find the staircase, read: The walls of this narrow, spiraling staircase are carved with
carved with eyes of all shapes and sizes. Many of the orbs have stone eyelids that open and close at irregular intervals. Characters who succeed on a DC 14 Wisdom (Perception) check notice a ghostly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
through Undermountain and Skullport, which is described in Waterdeep: Dungeon of the Mad Mage. When the characters find the staircase, read: The walls of this narrow, spiraling staircase are carved with
carved with eyes of all shapes and sizes. Many of the orbs have stone eyelids that open and close at irregular intervals. Characters who succeed on a DC 14 Wisdom (Perception) check notice a ghostly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, slightly run-down inn is situated in the heart of the city. A sign carved to resemble the grinning visage of a black dragon hangs over the front door. A stable is located behind the inn.
The Black
tantalizing rumors or uncover valuable information.
Information Source. If the adventurers let Miklos tell stories of his past exploits or agree to help him play a prank on his rivals, he can steer
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, slightly run-down inn is situated in the heart of the city. A sign carved to resemble the grinning visage of a black dragon hangs over the front door. A stable is located behind the inn.
The Black
tantalizing rumors or uncover valuable information.
Information Source. If the adventurers let Miklos tell stories of his past exploits or agree to help him play a prank on his rivals, he can steer
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, slightly run-down inn is situated in the heart of the city. A sign carved to resemble the grinning visage of a black dragon hangs over the front door. A stable is located behind the inn.
The Black
tantalizing rumors or uncover valuable information.
Information Source. If the adventurers let Miklos tell stories of his past exploits or agree to help him play a prank on his rivals, he can steer
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Triboar, since Triboar and Yartar are bitter rivals, and few locals spend their money in this place. The store caters mostly to caravans and out-of-towners, selling provisions and animal fodder up front
attend to his duties in Red Larch with a successful DC 10 Charisma (Persuasion) check. T13. The Frost-Touched Frog This old inn is boarded up and empty. Vandals have carved lewd phrases into the planks
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Triboar, since Triboar and Yartar are bitter rivals, and few locals spend their money in this place. The store caters mostly to caravans and out-of-towners, selling provisions and animal fodder up front
attend to his duties in Red Larch with a successful DC 10 Charisma (Persuasion) check. T13. The Frost-Touched Frog This old inn is boarded up and empty. Vandals have carved lewd phrases into the planks
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Triboar, since Triboar and Yartar are bitter rivals, and few locals spend their money in this place. The store caters mostly to caravans and out-of-towners, selling provisions and animal fodder up front
attend to his duties in Red Larch with a successful DC 10 Charisma (Persuasion) check. T13. The Frost-Touched Frog This old inn is boarded up and empty. Vandals have carved lewd phrases into the planks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
frighten intruders. Each statue is carved in the vague likeness of a kobold, which a character can discern with a successful DC 10 Wisdom (Insight) check. Each ice sculpture is a Small object that weighs
frozen bones, ancient treasures, and me.”
Drakareth was a Netherese mage who survived the fall of Ythryn, murdered his wounded rivals, and stole their spellbooks and magic items. He had hoped to
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
-pound bars of silver (worth 5 gp each) 4 A pair of candlestick holders carved from bone to resemble dragons, worth 25 gp each 5 A fine lute with mother-of-pearl inlay, worth 50 gp 6 A spell scroll of
Blood Lord, the demon lord Orcus is a fiend whose power rivals that of the gods. Ruling over hordes of demons in the nightmarish plane of existence called the Abyss, Orcus yearns to transform the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Manual). They keep their treasure in a rusty, barnacle-covered cauldron that’s covered with a lid. The treasure consists of 2,500 sp, 4,000 cp, a 6-inch-tall merman figurine carved out of pale blue
Lantomir is dead, but her weasel familiar yet lives I3. Nass Lantomir’s Ghost Nass Lantomir outsmarted her rivals in the Arcane Brotherhood by partnering with a pirate captain before leaving Luskan for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
frighten intruders. Each statue is carved in the vague likeness of a kobold, which a character can discern with a successful DC 10 Wisdom (Insight) check. Each ice sculpture is a Small object that weighs
frozen bones, ancient treasures, and me.”
Drakareth was a Netherese mage who survived the fall of Ythryn, murdered his wounded rivals, and stole their spellbooks and magic items. He had hoped to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Manual). They keep their treasure in a rusty, barnacle-covered cauldron that’s covered with a lid. The treasure consists of 2,500 sp, 4,000 cp, a 6-inch-tall merman figurine carved out of pale blue
Lantomir is dead, but her weasel familiar yet lives I3. Nass Lantomir’s Ghost Nass Lantomir outsmarted her rivals in the Arcane Brotherhood by partnering with a pirate captain before leaving Luskan for
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
-pound bars of silver (worth 5 gp each) 4 A pair of candlestick holders carved from bone to resemble dragons, worth 25 gp each 5 A fine lute with mother-of-pearl inlay, worth 50 gp 6 A spell scroll of
Blood Lord, the demon lord Orcus is a fiend whose power rivals that of the gods. Ruling over hordes of demons in the nightmarish plane of existence called the Abyss, Orcus yearns to transform the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
frighten intruders. Each statue is carved in the vague likeness of a kobold, which a character can discern with a successful DC 10 Wisdom (Insight) check. Each ice sculpture is a Small object that weighs
frozen bones, ancient treasures, and me.”
Drakareth was a Netherese mage who survived the fall of Ythryn, murdered his wounded rivals, and stole their spellbooks and magic items. He had hoped to
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
-pound bars of silver (worth 5 gp each) 4 A pair of candlestick holders carved from bone to resemble dragons, worth 25 gp each 5 A fine lute with mother-of-pearl inlay, worth 50 gp 6 A spell scroll of
Blood Lord, the demon lord Orcus is a fiend whose power rivals that of the gods. Ruling over hordes of demons in the nightmarish plane of existence called the Abyss, Orcus yearns to transform the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Manual). They keep their treasure in a rusty, barnacle-covered cauldron that’s covered with a lid. The treasure consists of 2,500 sp, 4,000 cp, a 6-inch-tall merman figurine carved out of pale blue
Lantomir is dead, but her weasel familiar yet lives I3. Nass Lantomir’s Ghost Nass Lantomir outsmarted her rivals in the Arcane Brotherhood by partnering with a pirate captain before leaving Luskan for
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
figures are sculpted along the room’s upper reaches, looking down on the floor below. To the north, heavy curtains block a matching pair of archways. Between the archways is a cracked but ornately carved
, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check spots a footpath leading up to the hidden entrance. If the characters are actively
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
room’s upper reaches, overlooking the floor. To the north, heavy curtains block a matching pair of archways. Between the archways is a cracked but ornately carved stone brazier.
This chamber is home to a
before a screen of canvas.
Dusty canvas hides the northern entrance to this area, blending in with the surrounding stonework and rubble. A character who succeeds on a DC 15 Wisdom (Perception) check






