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Returning 35 results for 'both blessing devices construct relocate'.
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both blessing devils construct resonate
races
stronger in proximity to other wyrd gnomes. Some gnome communities find their powers a blessing while others find it disturbing. Over generations, wyrd gnomes have gathered together in small communities of
individual moves to a wyrd gnome community, they take the clan’s name of the household that adopts them, or they create a new one if they relocate as an adult.
Example Clan Names: Alkuper, Begynn, Gingercrick, Goldenlock, Istovash, Kunnian, Murena, Muliget, Sadrienn, Turvalis.
Monsters
Acquisitions Incorporated
is delicious. But did the spigot really have to be placed in that spot?
A keg robot is a stout wood-and-metal construct, vaguely reminiscent of a dwarf wearing a horned helm and possessing a barrel for
a body. These constructs are another achievement of the Heuristic Arcane Research and Development (HARD) department of Acquisitions Incorporated. These devices have a number of practical purposes
Monsters
Mordenkainen Presents: Monsters of the Multiverse
much damage on a successful one.No ordinary ballista, an oaken bolter is a Construct capable of striking at long distances. The bolts it launches can rend flesh, destroy armor, or drag enemies toward
traps or melee-oriented clockworks—and at shorter ranges, burst with explosive force.
Clockworks
Gnomes’ tinkering with magic and mechanical devices has produced many failed Constructs
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Skitterwidget Problem If any of Stonky’s skitterwidgets or their kiddywidget offspring were left to their own devices after the characters’ excursion into the Barn Door, those constructs might become
tiny constructs soon grow to be as big as their parents, and they can make kiddywidgets of their own in turn. If the construct population isn’t culled, Candlekeep might one day be overrun by the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Skitterwidget Problem If any of Stonky’s skitterwidgets or their kiddywidget offspring were left to their own devices after the characters’ excursion into the Barn Door, those constructs might become
tiny constructs soon grow to be as big as their parents, and they can make kiddywidgets of their own in turn. If the construct population isn’t culled, Candlekeep might one day be overrun by the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Skitterwidget Problem If any of Stonky’s skitterwidgets or their kiddywidget offspring were left to their own devices after the characters’ excursion into the Barn Door, those constructs might become
tiny constructs soon grow to be as big as their parents, and they can make kiddywidgets of their own in turn. If the construct population isn’t culled, Candlekeep might one day be overrun by the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
these devices, their beards shorn and their ongoing agony channeled into psionic energy that powers the screamer. Duergar Screamer
Medium construct, lawful evil
Armor Class 15 (natural armor)
Hit
Duergar Screamer A duergar screamer is a construct that uses sonic energy to grind rock into dust. Duergar accused of spreading gossip or plotting against their superiors are trapped within one of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
these devices, their beards shorn and their ongoing agony channeled into psionic energy that powers the screamer. Duergar Screamer
Medium construct, lawful evil
Armor Class 15 (natural armor)
Hit
Duergar Screamer A duergar screamer is a construct that uses sonic energy to grind rock into dust. Duergar accused of spreading gossip or plotting against their superiors are trapped within one of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
these devices, their beards shorn and their ongoing agony channeled into psionic energy that powers the screamer. Duergar Screamer
Medium construct, lawful evil
Armor Class 15 (natural armor)
Hit
Duergar Screamer A duergar screamer is a construct that uses sonic energy to grind rock into dust. Duergar accused of spreading gossip or plotting against their superiors are trapped within one of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply. Tinker. You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply. Tinker. You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply. Tinker. You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply. Tinker. You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply. Tinker. You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply. Tinker. You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Mad Golem’s Lair Characters who approach this cavern from any direction hear stone smashing against stone. The cavern has a peaked roof 50 feet high and the following features: Construct. A
ages. A rusty iron anvil sits atop a 1-foot-high granite plinth in front of the forge.
The jumbled construct was once a 10-foot-tall stone golem created in the image of Halaster. In its madness, it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Mad Golem’s Lair Characters who approach this cavern from any direction hear stone smashing against stone. The cavern has a peaked roof 50 feet high and the following features: Construct. A
ages. A rusty iron anvil sits atop a 1-foot-high granite plinth in front of the forge.
The jumbled construct was once a 10-foot-tall stone golem created in the image of Halaster. In its madness, it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Mad Golem’s Lair Characters who approach this cavern from any direction hear stone smashing against stone. The cavern has a peaked roof 50 feet high and the following features: Construct. A
ages. A rusty iron anvil sits atop a 1-foot-high granite plinth in front of the forge.
The jumbled construct was once a 10-foot-tall stone golem created in the image of Halaster. In its madness, it
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
seven flexible limbs. CoupleofKooks “You ever notice how certain modrons sort of look like some kind of wacky dice?”
–Morte
Septon Modron Large Construct, Typically Lawful Neutral
Armor Class
hexton modron (top), a septon modron (middle), and two octon modrons
(bottom) oversee the smooth functioning of devices on the Plane of Mechanus
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
seven flexible limbs. CoupleofKooks “You ever notice how certain modrons sort of look like some kind of wacky dice?”
–Morte
Septon Modron Large Construct, Typically Lawful Neutral
Armor Class
hexton modron (top), a septon modron (middle), and two octon modrons
(bottom) oversee the smooth functioning of devices on the Plane of Mechanus
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
seven flexible limbs. CoupleofKooks “You ever notice how certain modrons sort of look like some kind of wacky dice?”
–Morte
Septon Modron Large Construct, Typically Lawful Neutral
Armor Class
hexton modron (top), a septon modron (middle), and two octon modrons
(bottom) oversee the smooth functioning of devices on the Plane of Mechanus
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
alchemical devices. Muttering figures cluster around these stations. Four simple cots stand nearby.
Imperial alchemists work in secret here, trying to recreate the lost secrets of Dragon’s Blessing. Passages
little they know about her plans or Dragon’s Blessing. Any investigation of the bodies in the room reveals them to be humans and dwarves, some only a few months deceased. A character who succeeds on a DC
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
alchemical devices. Muttering figures cluster around these stations. Four simple cots stand nearby.
Imperial alchemists work in secret here, trying to recreate the lost secrets of Dragon’s Blessing. Passages
little they know about her plans or Dragon’s Blessing. Any investigation of the bodies in the room reveals them to be humans and dwarves, some only a few months deceased. A character who succeeds on a DC
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
alchemical devices. Muttering figures cluster around these stations. Four simple cots stand nearby.
Imperial alchemists work in secret here, trying to recreate the lost secrets of Dragon’s Blessing. Passages
little they know about her plans or Dragon’s Blessing. Any investigation of the bodies in the room reveals them to be humans and dwarves, some only a few months deceased. A character who succeeds on a DC
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lean toward the creation of mechanical devices. Every warren has members of each persuasion, and they are all bound by mutual respect for what they do despite their different perspectives. Practical
Makes Perfect Rock gnomes who take a more scientific approach to inventing are the ones responsible for creating technological devices that make life easier. Even an invention as simple as a new kind
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lean toward the creation of mechanical devices. Every warren has members of each persuasion, and they are all bound by mutual respect for what they do despite their different perspectives. Practical
Makes Perfect Rock gnomes who take a more scientific approach to inventing are the ones responsible for creating technological devices that make life easier. Even an invention as simple as a new kind
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
4 Nets, flotsam, grapnels, and fishing tackle.
5 Oversize stuffed animal or mannequin parts.
6 Rusty armor and torture devices.
7 A sackcloth head atop straw-stuffed clothes
.
8 Wedding clothes that were never worn.
DAARKEN
Scarecrow Medium Construct, Chaotic Evil
AC 11 Initiative +3 (13)
HP 27 (6d8)
Speed 30 ft.
Ability Score Mod Save
Str
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
4 Nets, flotsam, grapnels, and fishing tackle.
5 Oversize stuffed animal or mannequin parts.
6 Rusty armor and torture devices.
7 A sackcloth head atop straw-stuffed clothes
.
8 Wedding clothes that were never worn.
DAARKEN
Scarecrow Medium Construct, Chaotic Evil
AC 11 Initiative +3 (13)
HP 27 (6d8)
Speed 30 ft.
Ability Score Mod Save
Str
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
4 Nets, flotsam, grapnels, and fishing tackle.
5 Oversize stuffed animal or mannequin parts.
6 Rusty armor and torture devices.
7 A sackcloth head atop straw-stuffed clothes
.
8 Wedding clothes that were never worn.
DAARKEN
Scarecrow Medium Construct, Chaotic Evil
AC 11 Initiative +3 (13)
HP 27 (6d8)
Speed 30 ft.
Ability Score Mod Save
Str
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lean toward the creation of mechanical devices. Every warren has members of each persuasion, and they are all bound by mutual respect for what they do despite their different perspectives. Practical
Makes Perfect Rock gnomes who take a more scientific approach to inventing are the ones responsible for creating technological devices that make life easier. Even an invention as simple as a new kind
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
north of the Spine of the World. The long nights and sunless days are a blessing to Xardorok Sunblight, a duergar who longs to carve out a domain for himself on the surface and enslave the people of Ten
chardalyn—a crystalline substance known to exist only in Icewind Dale. Once he gathers enough of it, Xardorok plans to construct a chardalyn dragon and unleash it upon Ten-Towns. Despite Auril’s
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
looks like you. Your statistics are the same, but you are a Construct with vulnerability to fire damage, and you don’t require air, food, or drink. Items worn or carried by you are unaffected. 8
her “fair blessing.” 5 After filling your pockets with fool’s gold, you must flap your arms and quack like a duck. 6 You must bury an executioner’s hood (a black-capped mushroom found in the Feywild
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
north of the Spine of the World. The long nights and sunless days are a blessing to Xardorok Sunblight, a duergar who longs to carve out a domain for himself on the surface and enslave the people of Ten
chardalyn—a crystalline substance known to exist only in Icewind Dale. Once he gathers enough of it, Xardorok plans to construct a chardalyn dragon and unleash it upon Ten-Towns. Despite Auril’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
north of the Spine of the World. The long nights and sunless days are a blessing to Xardorok Sunblight, a duergar who longs to carve out a domain for himself on the surface and enslave the people of Ten
chardalyn—a crystalline substance known to exist only in Icewind Dale. Once he gathers enough of it, Xardorok plans to construct a chardalyn dragon and unleash it upon Ten-Towns. Despite Auril’s
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Clockworks Gnomes’ tinkering with magic and mechanical devices has produced many failed Constructs but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks
segmented body remains buried. If detected, it sends electrical shocks through the ground toward pursuers while it retreats. Clockwork Bronze Scout
Medium Construct, Unaligned
Armor Class 13
Hit






