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Returning 15 results for 'both blessing diffusing crew rogues'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The Boromars recruit ex-soldiers as muscle, trained sages for research, sailors to crew smuggling vessels, and charlatans and urchins for their unique talents. Consider some or all of these roles for
presence. Plenty of Bruisers have a criminal past, but former soldiers are often recruited into this role as well. Fighters and rogues make natural Bruisers. Burglar. Agile and nimble, the Burglar relies
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The Boromars recruit ex-soldiers as muscle, trained sages for research, sailors to crew smuggling vessels, and charlatans and urchins for their unique talents. Consider some or all of these roles for
presence. Plenty of Bruisers have a criminal past, but former soldiers are often recruited into this role as well. Fighters and rogues make natural Bruisers. Burglar. Agile and nimble, the Burglar relies
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The Boromars recruit ex-soldiers as muscle, trained sages for research, sailors to crew smuggling vessels, and charlatans and urchins for their unique talents. Consider some or all of these roles for
presence. Plenty of Bruisers have a criminal past, but former soldiers are often recruited into this role as well. Fighters and rogues make natural Bruisers. Burglar. Agile and nimble, the Burglar relies
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
delegates from Mirabar, but he is lying. Characters who present themselves as fellow rogues or potential recruits might be able to persuade him to admit that he “ferried unsavory passengers across the
river a couple of tendays ago, and how they paid was no worry of mine.” Characters who threaten or act suspiciously trigger an attack from Shoalar and his crew. Treasure Shoalar wears a leather belt pouch
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
delegates from Mirabar, but he is lying. Characters who present themselves as fellow rogues or potential recruits might be able to persuade him to admit that he “ferried unsavory passengers across the
river a couple of tendays ago, and how they paid was no worry of mine.” Characters who threaten or act suspiciously trigger an attack from Shoalar and his crew. Treasure Shoalar wears a leather belt pouch
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
delegates from Mirabar, but he is lying. Characters who present themselves as fellow rogues or potential recruits might be able to persuade him to admit that he “ferried unsavory passengers across the
river a couple of tendays ago, and how they paid was no worry of mine.” Characters who threaten or act suspiciously trigger an attack from Shoalar and his crew. Treasure Shoalar wears a leather belt pouch
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
out one skill or tool proficiency for another doesn’t make a character any stronger or weaker, but doing so can change the flavor of a class in subtle ways. For example, a prominent guild of rogues in
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
out one skill or tool proficiency for another doesn’t make a character any stronger or weaker, but doing so can change the flavor of a class in subtle ways. For example, a prominent guild of rogues in
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
out one skill or tool proficiency for another doesn’t make a character any stronger or weaker, but doing so can change the flavor of a class in subtle ways. For example, a prominent guild of rogues in
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
thieves overboard, but spared the ship and its crew. Tarsahk 1–10: Waukeentide This festival has long gathered a number of older holidays under one name, stretching those celebrations into a holiday
wields the Wand of the Four Moons in a ceremony blessing all navigators. This holy relic is said to be the mace wielded by Selûne in her first battle against Shar, and again in a fight with her sister
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
thieves overboard, but spared the ship and its crew. Tarsahk 1–10: Waukeentide This festival has long gathered a number of older holidays under one name, stretching those celebrations into a holiday
wields the Wand of the Four Moons in a ceremony blessing all navigators. This holy relic is said to be the mace wielded by Selûne in her first battle against Shar, and again in a fight with her sister
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
thieves overboard, but spared the ship and its crew. Tarsahk 1–10: Waukeentide This festival has long gathered a number of older holidays under one name, stretching those celebrations into a holiday
wields the Wand of the Four Moons in a ceremony blessing all navigators. This holy relic is said to be the mace wielded by Selûne in her first battle against Shar, and again in a fight with her sister
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, the characters can ask Bindle a riddle of their own. If the characters answer Bindle’s riddle or ask one, Bindle is delighted and allows them to stay in his room. With Bindle’s blessing, the characters
see far into the room. Rogues leer from the room’s card faces. The door to the east is the Star card, while the door to the south shows the back of a card. The door to the west displays the Puzzle card
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, the characters can ask Bindle a riddle of their own. If the characters answer Bindle’s riddle or ask one, Bindle is delighted and allows them to stay in his room. With Bindle’s blessing, the characters
see far into the room. Rogues leer from the room’s card faces. The door to the east is the Star card, while the door to the south shows the back of a card. The door to the west displays the Puzzle card
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, the characters can ask Bindle a riddle of their own. If the characters answer Bindle’s riddle or ask one, Bindle is delighted and allows them to stay in his room. With Bindle’s blessing, the characters
see far into the room. Rogues leer from the room’s card faces. The door to the east is the Star card, while the door to the south shows the back of a card. The door to the west displays the Puzzle card






