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Returning 32 results for 'both blood diffusing caring risking'.
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Monsters
Van Richten’s Guide to Ravenloft
;{"diceNotation":"1d10","rollType":"roll","rollAction":"Nosferatu Bite"} days.
Blood Disgorge (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Blood Disgorge"}. The nosferatu vomits blood
in a 15-foot cone. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 18 (4d8);{"diceNotation":"4d8","rollType":"damage","rollAction":"Blood
Backgrounds
Sword Coast Adventurer's Guide
As a sell-sword who fought battles for coin, you’re well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even
civilization. Silent Rain. Consisting solely of elves, Silent Rain is a legendary mercenary company operating out of Evereska. Caring little for gold or fame, Silent Rain agrees only to jobs that either
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, caring about nothing except the opportunity to demonstrate skill and cunning in battle. Hobgoblins of high military rank attain their positions by force, then hold those positions by imposing their
, they take exceptional care of their weapons, armor, and personal possessions. They favor the bold colors associated with their tribes, and trim their often-elaborate uniforms with blood-red piping and leather dyed black.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, caring about nothing except the opportunity to demonstrate skill and cunning in battle. Hobgoblins of high military rank attain their positions by force, then hold those positions by imposing their
, they take exceptional care of their weapons, armor, and personal possessions. They favor the bold colors associated with their tribes, and trim their often-elaborate uniforms with blood-red piping and leather dyed black.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
magical power to keep the extremists of the Blood War in check. To an outside observer, a disciple of the Balance might act cruelly or heartlessly one day, and benevolent and caring the next. A
The Balance The demons and the devils both foresee their own versions of the future of the multiverse — a cosmos in which one side or the other triumphs in the Blood War and rules for the rest of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, caring about nothing except the opportunity to demonstrate skill and cunning in battle. Hobgoblins of high military rank attain their positions by force, then hold those positions by imposing their
, they take exceptional care of their weapons, armor, and personal possessions. They favor the bold colors associated with their tribes, and trim their often-elaborate uniforms with blood-red piping and leather dyed black.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
magical power to keep the extremists of the Blood War in check. To an outside observer, a disciple of the Balance might act cruelly or heartlessly one day, and benevolent and caring the next. A
The Balance The demons and the devils both foresee their own versions of the future of the multiverse — a cosmos in which one side or the other triumphs in the Blood War and rules for the rest of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
magical power to keep the extremists of the Blood War in check. To an outside observer, a disciple of the Balance might act cruelly or heartlessly one day, and benevolent and caring the next. A
The Balance The demons and the devils both foresee their own versions of the future of the multiverse — a cosmos in which one side or the other triumphs in the Blood War and rules for the rest of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
punctuated by crimson splashes of momentary warmth and lucidity. These joys are fleeting, as their blood addiction can never be quelled. Nosferatu feed on anything with blood. Heaps of mutilated rats
and stables turned into slaughterhouses are typical first signs of a nosferatu’s predation. When the sun interrupts their hunts, nosferatu retreat to favored ruins, sewers, or caves, caring nothing for
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
punctuated by crimson splashes of momentary warmth and lucidity. These joys are fleeting, as their blood addiction can never be quelled. Nosferatu feed on anything with blood. Heaps of mutilated rats
and stables turned into slaughterhouses are typical first signs of a nosferatu’s predation. When the sun interrupts their hunts, nosferatu retreat to favored ruins, sewers, or caves, caring nothing for
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
punctuated by crimson splashes of momentary warmth and lucidity. These joys are fleeting, as their blood addiction can never be quelled. Nosferatu feed on anything with blood. Heaps of mutilated rats
and stables turned into slaughterhouses are typical first signs of a nosferatu’s predation. When the sun interrupts their hunts, nosferatu retreat to favored ruins, sewers, or caves, caring nothing for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
gobbled up much of the fruit. It’s said that this original basilisk and its progeny are still heavy with undigested secrets, and that if basilisk blood is distilled into ink, it can be used to write out
mortal realm. Selfishly, the medusas each kept secrets for themselves, using these as currency to bargain with mortals. Angered that her children would hoard any of her secrets, Pharika cursed them, so that they could never after behold their own reflections without risking death.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
gobbled up much of the fruit. It’s said that this original basilisk and its progeny are still heavy with undigested secrets, and that if basilisk blood is distilled into ink, it can be used to write out
mortal realm. Selfishly, the medusas each kept secrets for themselves, using these as currency to bargain with mortals. Angered that her children would hoard any of her secrets, Pharika cursed them, so that they could never after behold their own reflections without risking death.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
them go: “Best not to meddle in criminal matters. Leave this dirty business to the City Watch.” “Not all City Watch officers are as nice as me.” “Keep the blood off the streets, okay?” (This is a
Captain Staget again. Though he is secretly pleased to have adventurers doing some of his work for him, he can’t let them overshadow his own efforts to keep the peace without risking a reprimand from his superiors.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
them go: “Best not to meddle in criminal matters. Leave this dirty business to the City Watch.” “Not all City Watch officers are as nice as me.” “Keep the blood off the streets, okay?” (This is a
Captain Staget again. Though he is secretly pleased to have adventurers doing some of his work for him, he can’t let them overshadow his own efforts to keep the peace without risking a reprimand from his superiors.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
them go: “Best not to meddle in criminal matters. Leave this dirty business to the City Watch.” “Not all City Watch officers are as nice as me.” “Keep the blood off the streets, okay?” (This is a
Captain Staget again. Though he is secretly pleased to have adventurers doing some of his work for him, he can’t let them overshadow his own efforts to keep the peace without risking a reprimand from his superiors.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
gobbled up much of the fruit. It’s said that this original basilisk and its progeny are still heavy with undigested secrets, and that if basilisk blood is distilled into ink, it can be used to write out
mortal realm. Selfishly, the medusas each kept secrets for themselves, using these as currency to bargain with mortals. Angered that her children would hoard any of her secrets, Pharika cursed them, so that they could never after behold their own reflections without risking death.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
can escalate into brawls when these miscreants are far from the watchful eyes of their parents. Duels have long been prohibited by mutual agreement, due to the blood feuds they provoked in the past
the area, and House Eagleshields has holdings near Amphail that it uses to continue its long tradition of caring for unhealthy animals from nearby farms, and offers fine tack and other gear for sale
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
can escalate into brawls when these miscreants are far from the watchful eyes of their parents. Duels have long been prohibited by mutual agreement, due to the blood feuds they provoked in the past
the area, and House Eagleshields has holdings near Amphail that it uses to continue its long tradition of caring for unhealthy animals from nearby farms, and offers fine tack and other gear for sale
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
can escalate into brawls when these miscreants are far from the watchful eyes of their parents. Duels have long been prohibited by mutual agreement, due to the blood feuds they provoked in the past
the area, and House Eagleshields has holdings near Amphail that it uses to continue its long tradition of caring for unhealthy animals from nearby farms, and offers fine tack and other gear for sale
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Blood Pens The Red Wizards are breeding and raising monsters in their own foul nurseries. Locations in the Blood Pens are identified on map 5.4. Map 5.4: Blood Pens Vermin Halls The vermin-summoning
magical effect to control the odor of the hatchlings and their food. Creatures. A Red Wizard transmuter oversees two Thayan apprentices in caring for the imprisoned hatchlings, while four Thayan
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Blood Pens The Red Wizards are breeding and raising monsters in their own foul nurseries. Locations in the Blood Pens are identified on map 5.4. Map 5.4: Blood Pens Vermin Halls The vermin-summoning
magical effect to control the odor of the hatchlings and their food. Creatures. A Red Wizard transmuter oversees two Thayan apprentices in caring for the imprisoned hatchlings, while four Thayan
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Blood Pens The Red Wizards are breeding and raising monsters in their own foul nurseries. Locations in the Blood Pens are identified on map 5.4. Map 5.4: Blood Pens Vermin Halls The vermin-summoning
magical effect to control the odor of the hatchlings and their food. Creatures. A Red Wizard transmuter oversees two Thayan apprentices in caring for the imprisoned hatchlings, while four Thayan
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
manacles in this room.)
Both prisoners have been strung up to face the wall, their bare backs covered in blood from the cuts inflicted by Erelal Freth’s scourge. One of the prisoners is Hatchrin Alet’taz
is a House Auvryndar spy named Varrn Telenna. He is unarmed and unarmored, and has 6 hit points remaining. Erelal has finished interrogating him, and Varrn is beyond caring whether he lives or dies. If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
layers follow the table. Layers of the Nine Hells Layer Description Avernus The Blood War rages across battlefields littered with corpses and the wreckage of hellish war machines. Dis Iron roads in
Kent Davis The first of Nine Hells, Avernus, is an eternal battlefield in the Blood War By Asmodeus’s orders, no planar portals connect directly to the lower layers of the Nine Hells. The first layer
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
manacles in this room.)
Both prisoners have been strung up to face the wall, their bare backs covered in blood from the cuts inflicted by Erelal Freth’s scourge. One of the prisoners is Hatchrin Alet’taz
is a House Auvryndar spy named Varrn Telenna. He is unarmed and unarmored, and has 6 hit points remaining. Erelal has finished interrogating him, and Varrn is beyond caring whether he lives or dies. If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
layers follow the table. Layers of the Nine Hells Layer Description Avernus The Blood War rages across battlefields littered with corpses and the wreckage of hellish war machines. Dis Iron roads in
Kent Davis The first of Nine Hells, Avernus, is an eternal battlefield in the Blood War By Asmodeus’s orders, no planar portals connect directly to the lower layers of the Nine Hells. The first layer
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
layers follow the table. Layers of the Nine Hells Layer Description Avernus The Blood War rages across battlefields littered with corpses and the wreckage of hellish war machines. Dis Iron roads in
Kent Davis The first of Nine Hells, Avernus, is an eternal battlefield in the Blood War By Asmodeus’s orders, no planar portals connect directly to the lower layers of the Nine Hells. The first layer
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
manacles in this room.)
Both prisoners have been strung up to face the wall, their bare backs covered in blood from the cuts inflicted by Erelal Freth’s scourge. One of the prisoners is Hatchrin Alet’taz
is a House Auvryndar spy named Varrn Telenna. He is unarmed and unarmored, and has 6 hit points remaining. Erelal has finished interrogating him, and Varrn is beyond caring whether he lives or dies. If
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
than half the characters fail the group check, each character suffers one level of exhaustion in the process. Blood Weeds. A circular passage is overgrown with vines emerging from the walls, floor, and
ceiling. A character who succeeds on a DC 15 Intelligence (Nature) or Wisdom (Survival) check recognizes the vines as blood weeds — a carnivorous plant that feeds on creatures by draining blood with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
than half the characters fail the group check, each character suffers one level of exhaustion in the process. Blood Weeds. A circular passage is overgrown with vines emerging from the walls, floor, and
ceiling. A character who succeeds on a DC 15 Intelligence (Nature) or Wisdom (Survival) check recognizes the vines as blood weeds — a carnivorous plant that feeds on creatures by draining blood with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
than half the characters fail the group check, each character suffers one level of exhaustion in the process. Blood Weeds. A circular passage is overgrown with vines emerging from the walls, floor, and
ceiling. A character who succeeds on a DC 15 Intelligence (Nature) or Wisdom (Survival) check recognizes the vines as blood weeds — a carnivorous plant that feeds on creatures by draining blood with






