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Returning 24 results for 'both blood diffusing cloister regards'.
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Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
in the din.
Visitors to the cloister are rare, and the kobolds’ curiosity is insatiable; they keep asking questions until the characters insist they stop. When the characters quiet the kobolds (or if
the players start showing signs of exasperation), the leader of the cloister approaches to welcome the characters. Read the following text: The chattering kobolds fall silent as a new figure comes
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
in the din.
Visitors to the cloister are rare, and the kobolds’ curiosity is insatiable; they keep asking questions until the characters insist they stop. When the characters quiet the kobolds (or if
the players start showing signs of exasperation), the leader of the cloister approaches to welcome the characters. Read the following text: The chattering kobolds fall silent as a new figure comes
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
in the din.
Visitors to the cloister are rare, and the kobolds’ curiosity is insatiable; they keep asking questions until the characters insist they stop. When the characters quiet the kobolds (or if
the players start showing signs of exasperation), the leader of the cloister approaches to welcome the characters. Read the following text: The chattering kobolds fall silent as a new figure comes
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
waste from the cloister, which nourished the fungi in the caves. Recently, though, the myconids have rejected Tarak’s visits and placed a monstrous guardian at the entrance to their caves that keeps
, visitors to Seagrow Caves must face one additional threat: the stirges that nest in the caves. These blood-sucking monsters aren’t much of a threat individually and don’t bother the bloodless myconids, but they can be deadly in large numbers.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
waste from the cloister, which nourished the fungi in the caves. Recently, though, the myconids have rejected Tarak’s visits and placed a monstrous guardian at the entrance to their caves that keeps
, visitors to Seagrow Caves must face one additional threat: the stirges that nest in the caves. These blood-sucking monsters aren’t much of a threat individually and don’t bother the bloodless myconids, but they can be deadly in large numbers.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
waste from the cloister, which nourished the fungi in the caves. Recently, though, the myconids have rejected Tarak’s visits and placed a monstrous guardian at the entrance to their caves that keeps
, visitors to Seagrow Caves must face one additional threat: the stirges that nest in the caves. These blood-sucking monsters aren’t much of a threat individually and don’t bother the bloodless myconids, but they can be deadly in large numbers.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Zombie Resurgence If the adventurers did not fight the zombies when they first arrived on the island, the zombies cause trouble later. After the characters have spent some time at the cloister, they
hear cries for help. Read the following text: Two residents of Dragon’s Rest are running for their lives up the lower path, their fishing equipment discarded behind them. Blood and dirt stain their
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Zombie Resurgence If the adventurers did not fight the zombies when they first arrived on the island, the zombies cause trouble later. After the characters have spent some time at the cloister, they
hear cries for help. Read the following text: Two residents of Dragon’s Rest are running for their lives up the lower path, their fishing equipment discarded behind them. Blood and dirt stain their
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Zombie Resurgence If the adventurers did not fight the zombies when they first arrived on the island, the zombies cause trouble later. After the characters have spent some time at the cloister, they
hear cries for help. Read the following text: Two residents of Dragon’s Rest are running for their lives up the lower path, their fishing equipment discarded behind them. Blood and dirt stain their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
month ago, but Portia has lost track of time and believes she has been imprisoned in Vanrakdoom for much longer. The vampire spawn feed on Portia whenever blood is in short supply, and she has the bite
neutral and speaks Common. She is magically charmed by Keresta and regards the vampire as a trusted friend to be heeded and protected. This effect wears off in 12 hours unless Keresta charms her again. She
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
month ago, but Portia has lost track of time and believes she has been imprisoned in Vanrakdoom for much longer. The vampire spawn feed on Portia whenever blood is in short supply, and she has the bite
neutral and speaks Common. She is magically charmed by Keresta and regards the vampire as a trusted friend to be heeded and protected. This effect wears off in 12 hours unless Keresta charms her again. She
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
month ago, but Portia has lost track of time and believes she has been imprisoned in Vanrakdoom for much longer. The vampire spawn feed on Portia whenever blood is in short supply, and she has the bite
neutral and speaks Common. She is magically charmed by Keresta and regards the vampire as a trusted friend to be heeded and protected. This effect wears off in 12 hours unless Keresta charms her again. She
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
status grows with the blood it spills; the more enemies that fall before it, the greater it becomes. A demon might spawn as a manes, then become a dretch, and eventually transform to a vrock after untold
performing ever greater acts of depravity, furthering the demon lord’s ambitions in exchange for magic and other boons. However, a demon regards any mortals in its service as tools to use and then
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
status grows with the blood it spills; the more enemies that fall before it, the greater it becomes. A demon might spawn as a manes, then become a dretch, and eventually transform to a vrock after untold
performing ever greater acts of depravity, furthering the demon lord’s ambitions in exchange for magic and other boons. However, a demon regards any mortals in its service as tools to use and then
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
status grows with the blood it spills; the more enemies that fall before it, the greater it becomes. A demon might spawn as a manes, then become a dretch, and eventually transform to a vrock after untold
performing ever greater acts of depravity, furthering the demon lord’s ambitions in exchange for magic and other boons. However, a demon regards any mortals in its service as tools to use and then
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
various raids on the surface. He regards the tribe’s treasure as his own. Two wooden chests contain 2,300 cp, 1,250 sp, and 290 gp. In addition, Drexa wears a heavy gold chain worth 200 gp. F8. The
Battle This room smells of blood and death. The debris of several recent battles is scattered throughout this rough-hewn chamber. A dozen dead warriors, clearly of the earth and water cults, lie amid
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-old dried blood mar the walls and floor. P40: West Kitchen This room is a long-abandoned kitchen, its counters and cutlery coated in a thick layer of dust. In the center of the room, a heavy wooden
for their aid when she notices them. If the characters help Uma fight off the ghasts, she regards them as comrades. Thankful for their efforts, Uma offers to join the characters if they help her exit
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-old dried blood mar the walls and floor. P40: West Kitchen This room is a long-abandoned kitchen, its counters and cutlery coated in a thick layer of dust. In the center of the room, a heavy wooden
for their aid when she notices them. If the characters help Uma fight off the ghasts, she regards them as comrades. Thankful for their efforts, Uma offers to join the characters if they help her exit
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
various raids on the surface. He regards the tribe’s treasure as his own. Two wooden chests contain 2,300 cp, 1,250 sp, and 290 gp. In addition, Drexa wears a heavy gold chain worth 200 gp. F8. The
Battle This room smells of blood and death. The debris of several recent battles is scattered throughout this rough-hewn chamber. A dozen dead warriors, clearly of the earth and water cults, lie amid
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
various raids on the surface. He regards the tribe’s treasure as his own. Two wooden chests contain 2,300 cp, 1,250 sp, and 290 gp. In addition, Drexa wears a heavy gold chain worth 200 gp. F8. The
Battle This room smells of blood and death. The debris of several recent battles is scattered throughout this rough-hewn chamber. A dozen dead warriors, clearly of the earth and water cults, lie amid
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-old dried blood mar the walls and floor. P40: West Kitchen This room is a long-abandoned kitchen, its counters and cutlery coated in a thick layer of dust. In the center of the room, a heavy wooden
for their aid when she notices them. If the characters help Uma fight off the ghasts, she regards them as comrades. Thankful for their efforts, Uma offers to join the characters if they help her exit
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, emitted by organic nodules attached to the wall. A narrow rip in the far wall gapes like a wound and reveals a terrifying kaleidoscope of warped terrain.
A cloister of seven flumphs lives here. The
characters venture into the pool, read or paraphrase the following: Strange fluid presses in on all sides. Contact with it connects you to a vast, alien presence. Clouds of blood and strange lumps of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, emitted by organic nodules attached to the wall. A narrow rip in the far wall gapes like a wound and reveals a terrifying kaleidoscope of warped terrain.
A cloister of seven flumphs lives here. The
characters venture into the pool, read or paraphrase the following: Strange fluid presses in on all sides. Contact with it connects you to a vast, alien presence. Clouds of blood and strange lumps of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, emitted by organic nodules attached to the wall. A narrow rip in the far wall gapes like a wound and reveals a terrifying kaleidoscope of warped terrain.
A cloister of seven flumphs lives here. The
characters venture into the pool, read or paraphrase the following: Strange fluid presses in on all sides. Contact with it connects you to a vast, alien presence. Clouds of blood and strange lumps of






