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Returning 35 results for 'both blood diffusing continuously reclusive'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Outline the justifications inhabitants use to pretend nothing is wrong. What could reasonably explain their surreal experiences? They claim rivers of blood are crimson due to natural clay deposits, the
devilish lights in the swamp are nothing but swamp gas, and the current reclusive count is the descendant of the region’s original reclusive count. Many of the domain’s inhabitants are likely
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Outline the justifications inhabitants use to pretend nothing is wrong. What could reasonably explain their surreal experiences? They claim rivers of blood are crimson due to natural clay deposits, the
devilish lights in the swamp are nothing but swamp gas, and the current reclusive count is the descendant of the region’s original reclusive count. Many of the domain’s inhabitants are likely
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Outline the justifications inhabitants use to pretend nothing is wrong. What could reasonably explain their surreal experiences? They claim rivers of blood are crimson due to natural clay deposits, the
devilish lights in the swamp are nothing but swamp gas, and the current reclusive count is the descendant of the region’s original reclusive count. Many of the domain’s inhabitants are likely
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yetis Chilling Stalkers of the Frozen Wilds Habitat: Arctic; Treasure: Any
Across alpine extremes and frozen frontiers, yetis hunt those that trespass in their territories. Reclusive and merciless
, they resemble giant apes with pale fur and ram-like horns. Yetis easily blend in with snow and icy cliffs, revealing themselves with blood-chilling howls just before striking with their icy claws
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yetis Chilling Stalkers of the Frozen Wilds Habitat: Arctic; Treasure: Any
Across alpine extremes and frozen frontiers, yetis hunt those that trespass in their territories. Reclusive and merciless
, they resemble giant apes with pale fur and ram-like horns. Yetis easily blend in with snow and icy cliffs, revealing themselves with blood-chilling howls just before striking with their icy claws
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yetis Chilling Stalkers of the Frozen Wilds Habitat: Arctic; Treasure: Any
Across alpine extremes and frozen frontiers, yetis hunt those that trespass in their territories. Reclusive and merciless
, they resemble giant apes with pale fur and ram-like horns. Yetis easily blend in with snow and icy cliffs, revealing themselves with blood-chilling howls just before striking with their icy claws
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
gothic villains are most effective when they are slowly revealed as shockingly cruel, immoral, or the antithesis of goodness. Gothic Horror Villains d10 Villain
1 A reclusive noble who
creating the perfect poison, machine, or lifeform
4 A beloved magnate who abducts commoners to steal their blood for his beauty rituals
5 A celebrity who openly murders innocents but uses
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
gothic villains are most effective when they are slowly revealed as shockingly cruel, immoral, or the antithesis of goodness. Gothic Horror Villains d10 Villain
1 A reclusive noble who
creating the perfect poison, machine, or lifeform
4 A beloved magnate who abducts commoners to steal their blood for his beauty rituals
5 A celebrity who openly murders innocents but uses
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
gothic villains are most effective when they are slowly revealed as shockingly cruel, immoral, or the antithesis of goodness. Gothic Horror Villains d10 Villain
1 A reclusive noble who
creating the perfect poison, machine, or lifeform
4 A beloved magnate who abducts commoners to steal their blood for his beauty rituals
5 A celebrity who openly murders innocents but uses
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Seeds of Fear Aside from supernatural sources of dread and monsters who strike terror in their victims, fear is subjective and often quite personal. A battle-hardened warrior and a reclusive scholar
followed chills my blood.”
10 “Sudden noises or appearances fray my nerves.”
11 “I can’t be comfortable around creatures larger than I am.”
12 “Reflections always seem like they’re
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Seeds of Fear Aside from supernatural sources of dread and monsters who strike terror in their victims, fear is subjective and often quite personal. A battle-hardened warrior and a reclusive scholar
followed chills my blood.”
10 “Sudden noises or appearances fray my nerves.”
11 “I can’t be comfortable around creatures larger than I am.”
12 “Reflections always seem like they’re
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Seeds of Fear Aside from supernatural sources of dread and monsters who strike terror in their victims, fear is subjective and often quite personal. A battle-hardened warrior and a reclusive scholar
followed chills my blood.”
10 “Sudden noises or appearances fray my nerves.”
11 “I can’t be comfortable around creatures larger than I am.”
12 “Reflections always seem like they’re
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
business. In Avernus, the business is war, making sure the front lines of the Blood War are continuously replenished with fresh troops, weapons, armor, and war machines. The main drivers behind this
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
business. In Avernus, the business is war, making sure the front lines of the Blood War are continuously replenished with fresh troops, weapons, armor, and war machines. The main drivers behind this
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
business. In Avernus, the business is war, making sure the front lines of the Blood War are continuously replenished with fresh troops, weapons, armor, and war machines. The main drivers behind this
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, source of demons and foul things. And the ring around our world is the broken body of Siberys, the Dragon Above, whose blood is the source of all magic.
This cosmic struggle was merely the first of
bonds and wreak havoc, and we must always be vigilant.
Civilizations rose and fell. The giants of Xen’drik worked great magics, even destroying one of the moons. This rash action led the reclusive
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, source of demons and foul things. And the ring around our world is the broken body of Siberys, the Dragon Above, whose blood is the source of all magic.
This cosmic struggle was merely the first of
bonds and wreak havoc, and we must always be vigilant.
Civilizations rose and fell. The giants of Xen’drik worked great magics, even destroying one of the moons. This rash action led the reclusive
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, source of demons and foul things. And the ring around our world is the broken body of Siberys, the Dragon Above, whose blood is the source of all magic.
This cosmic struggle was merely the first of
bonds and wreak havoc, and we must always be vigilant.
Civilizations rose and fell. The giants of Xen’drik worked great magics, even destroying one of the moons. This rash action led the reclusive
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dripping water echoes continuously. The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a stout
characters look closely at the floor, they can determine that the stains are blood, and some of them are fresh. They come from the meat the kobolds toss down here. Huddled in the shadows at the far edges of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dripping water echoes continuously. The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a stout
characters look closely at the floor, they can determine that the stains are blood, and some of them are fresh. They come from the meat the kobolds toss down here. Huddled in the shadows at the far edges of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dripping water echoes continuously.
The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a
closely at the floor, they can determine that the stains are blood, and some of them are fresh. They come from the meat the kobolds toss down here. Huddled in the shadows at the far edges of the room or
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dripping water echoes continuously. The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a stout
characters look closely at the floor, they can determine that the stains are blood, and some of them are fresh. They come from the meat the kobolds toss down here. Huddled in the shadows at the far edges of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dripping water echoes continuously.
The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a
closely at the floor, they can determine that the stains are blood, and some of them are fresh. They come from the meat the kobolds toss down here. Huddled in the shadows at the far edges of the room or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dripping water echoes continuously.
The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a
closely at the floor, they can determine that the stains are blood, and some of them are fresh. They come from the meat the kobolds toss down here. Huddled in the shadows at the far edges of the room or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
those myths mention the dragon gods—or a single draconic creator, Io, who shed his own blood to inspire creation. Dragons have been reclusive and rare for most of Oerth’s recorded history, but ancient
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
her unconscious body far from the kingdom’s shore to a secret grotto in which the reclusive medusa Euryale lived alone. Despite Euryale’s anxiety (she was painfully aware that even kind folk feared her
sharing with Euryale all the esoteric interests she had pursued as a child. The two were sisters in all but blood, for Euryale didn’t pressure Asteria to conform to her ways or to look her in the eye
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
those myths mention the dragon gods—or a single draconic creator, Io, who shed his own blood to inspire creation. Dragons have been reclusive and rare for most of Oerth’s recorded history, but ancient
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
folk of the world. Emerald Dragon Wyrmling Connections d6 Connected Creatures
1 Blood hawks routinely accost an emerald dragon wyrmling who lairs near the hawks’ nest.
2 An emerald
the dragon’s lair in search of emeralds.
2 An adult silver dragon tries to befriend and draw out a reclusive adult emerald dragon.
3 An adult emerald dragon unwillingly serves a fire
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
her unconscious body far from the kingdom’s shore to a secret grotto in which the reclusive medusa Euryale lived alone. Despite Euryale’s anxiety (she was painfully aware that even kind folk feared her
sharing with Euryale all the esoteric interests she had pursued as a child. The two were sisters in all but blood, for Euryale didn’t pressure Asteria to conform to her ways or to look her in the eye
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
her unconscious body far from the kingdom’s shore to a secret grotto in which the reclusive medusa Euryale lived alone. Despite Euryale’s anxiety (she was painfully aware that even kind folk feared her
sharing with Euryale all the esoteric interests she had pursued as a child. The two were sisters in all but blood, for Euryale didn’t pressure Asteria to conform to her ways or to look her in the eye
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
folk of the world. Emerald Dragon Wyrmling Connections d6 Connected Creatures
1 Blood hawks routinely accost an emerald dragon wyrmling who lairs near the hawks’ nest.
2 An emerald
the dragon’s lair in search of emeralds.
2 An adult silver dragon tries to befriend and draw out a reclusive adult emerald dragon.
3 An adult emerald dragon unwillingly serves a fire
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
those myths mention the dragon gods—or a single draconic creator, Io, who shed his own blood to inspire creation. Dragons have been reclusive and rare for most of Oerth’s recorded history, but ancient
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
folk of the world. Emerald Dragon Wyrmling Connections d6 Connected Creatures
1 Blood hawks routinely accost an emerald dragon wyrmling who lairs near the hawks’ nest.
2 An emerald
the dragon’s lair in search of emeralds.
2 An adult silver dragon tries to befriend and draw out a reclusive adult emerald dragon.
3 An adult emerald dragon unwillingly serves a fire
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lifetime, the isle of Gwynneth has become ever more fey and mysterious, home to the elven realm of Sarifal, under the rule of High Lady Ordalf. Sarifal shares the island with the reclusive mountain
threats of the island, which are many and varied: the Black Blood tribe of Malar-worshiping werefolk, the giants of the Trollclaw Range in the north, and the ogres and orcs of the Orcskill Mountains in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
: Thurl’s face darkens. “Great evil lurks among these hills,” he says. “Depraved cultists led by wretched monsters. But let us speak of such matters after the feast has warmed our blood.”
Thurl allows
. He suspects the reclusive monks could be harboring evil and wants them investigated. If the characters have been rude or proven themselves to be enemies of all the elemental cults, the knights try to






