Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'both blowing diffusing claw release'.
Other Suggestions:
both billowing diffusing class release
both blazing diffusing class release
both billowing diffusing call release
both blazing diffusing call release
both billowing diffusing claw release
Monsters
Spelljammer: Adventures in Space
Hold Breath. The ssurran can hold its breath for 15 minutes.Multiattack. The ssurran makes two Claw attacks.
Claw. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit
","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Javelin. Melee or Ranged
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Hold Breath. The tortle can hold its breath for 1 hour.Multiattack. The tortle makes four Claw attacks or two Nature’s Wrath attacks.
Claw. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing
Monsters
Icewind Dale: Rime of the Frostmaiden
":"piercing"} piercing damage. If the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or be cursed with werebear lycanthropy, as described in the Monster Manual.
Claw (Bear or
Hybrid Form Only). Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5","rollType":"damage
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Claw of the Wyrm Rune Wondrous item, rare (requires attunement) This dragon’s claw has been covered with a coat of molten silver, upon which has been inscribed the wyrm (dragon) rune. The claw has
the following properties. Wyrmslayer. As an action, you can point the claw at a Dragon within 30 feet of you. The target must then succeed on a DC 15 Constitution saving throw or gain vulnerability to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Claw of the Wyrm Rune Wondrous item, rare (requires attunement) This dragon’s claw has been covered with a coat of molten silver, upon which has been inscribed the wyrm (dragon) rune. The claw has
the following properties. Wyrmslayer. As an action, you can point the claw at a Dragon within 30 feet of you. The target must then succeed on a DC 15 Constitution saving throw or gain vulnerability to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Claw of the Wyrm Rune Wondrous item, rare (requires attunement) This dragon’s claw has been covered with a coat of molten silver, upon which has been inscribed the wyrm (dragon) rune. The claw has
the following properties. Wyrmslayer. As an action, you can point the claw at a Dragon within 30 feet of you. The target must then succeed on a DC 15 Constitution saving throw or gain vulnerability to
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Emerald Claw, which seeks to use ancient magic to advance its evil purposes. Lords of Dust. The adventurers might—through accident or deception—release ancient evils into the world. You can replace or
greed as they undertake expeditions and explorations in competition with rival adventurers. Emerald Claw. Adventures can bring characters into conflict with sinister forces such as the Order of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Emerald Claw, which seeks to use ancient magic to advance its evil purposes. Lords of Dust. The adventurers might—through accident or deception—release ancient evils into the world. You can replace or
greed as they undertake expeditions and explorations in competition with rival adventurers. Emerald Claw. Adventures can bring characters into conflict with sinister forces such as the Order of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Emerald Claw, which seeks to use ancient magic to advance its evil purposes. Lords of Dust. The adventurers might—through accident or deception—release ancient evils into the world. You can replace or
greed as they undertake expeditions and explorations in competition with rival adventurers. Emerald Claw. Adventures can bring characters into conflict with sinister forces such as the Order of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
make the claw release whatever it’s holding.
2 Harpoon Flingers (Each Station Requires 1 Crew and Grants Half Cover). Ammunition: 10 harpoons. Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 10 (2d8 + 1) piercing damage.
swinging crane with an iron grappling claw fastened to the end of a winch and a 50-foot-long chain. Scavenger
Huge vehicle (9,000 lb.)
Creature Capacity 8 Medium creatures
Cargo Capacity 2 tons
Armor
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
make the claw release whatever it’s holding.
2 Harpoon Flingers (Each Station Requires 1 Crew and Grants Half Cover). Ammunition: 10 harpoons. Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 10 (2d8 + 1) piercing damage.
swinging crane with an iron grappling claw fastened to the end of a winch and a 50-foot-long chain. Scavenger
Huge vehicle (9,000 lb.)
Creature Capacity 8 Medium creatures
Cargo Capacity 2 tons
Armor
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
make the claw release whatever it’s holding.
2 Harpoon Flingers (Each Station Requires 1 Crew and Grants Half Cover). Ammunition: 10 harpoons. Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 10 (2d8 + 1) piercing damage.
swinging crane with an iron grappling claw fastened to the end of a winch and a 50-foot-long chain. Scavenger
Huge vehicle (9,000 lb.)
Creature Capacity 8 Medium creatures
Cargo Capacity 2 tons
Armor
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Ssurran Poisoner Ssurran poisoners coat their weapons with toxin and hurl bombs that release poisonous gas. Ssurran Poisoner
Medium Monstrosity (Lizardfolk), Any Alignment
Armor Class 16 (natural
minutes.
Actions
Multiattack. The ssurran makes two Claw attacks.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Javelin. Melee or Ranged Weapon
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Ssurran Poisoner Ssurran poisoners coat their weapons with toxin and hurl bombs that release poisonous gas. Ssurran Poisoner
Medium Monstrosity (Lizardfolk), Any Alignment
Armor Class 16 (natural
minutes.
Actions
Multiattack. The ssurran makes two Claw attacks.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Javelin. Melee or Ranged Weapon
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Ssurran Poisoner Ssurran poisoners coat their weapons with toxin and hurl bombs that release poisonous gas. Ssurran Poisoner
Medium Monstrosity (Lizardfolk), Any Alignment
Armor Class 16 (natural
minutes.
Actions
Multiattack. The ssurran makes two Claw attacks.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Javelin. Melee or Ranged Weapon
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Aquan, Common
Challenge 1/4 (50 XP) Proficiency Bonus +2
Hold Breath. The tortle can hold its breath for 1 hour.
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4
soft wind blowing through trees, to watch a frog croaking on a lily pad, or to stand in a crowded marketplace. A tortle druid savors such things more than most, channeling the natural magic of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Aquan, Common
Challenge 1/4 (50 XP) Proficiency Bonus +2
Hold Breath. The tortle can hold its breath for 1 hour.
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4
soft wind blowing through trees, to watch a frog croaking on a lily pad, or to stand in a crowded marketplace. A tortle druid savors such things more than most, channeling the natural magic of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Aquan, Common
Challenge 1/4 (50 XP) Proficiency Bonus +2
Hold Breath. The tortle can hold its breath for 1 hour.
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4
soft wind blowing through trees, to watch a frog croaking on a lily pad, or to stand in a crowded marketplace. A tortle druid savors such things more than most, channeling the natural magic of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
happen in the upper towers. Daask might release a gorgon into the streets. The necromancers of the Emerald Claw could test a necrotic weapon or a new form of undead. A pack of wererats could take root
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
happen in the upper towers. Daask might release a gorgon into the streets. The necromancers of the Emerald Claw could test a necrotic weapon or a new form of undead. A pack of wererats could take root
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
happen in the upper towers. Daask might release a gorgon into the streets. The necromancers of the Emerald Claw could test a necrotic weapon or a new form of undead. A pack of wererats could take root
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(Dragon). Dropping a dragon’s scale in this brazier summons forth its fire. The characters can substitute some other dragon body part, such as a fang or a claw. Vind (Wind). Blowing air into this
alphabet: Snatch a scale from a sleeping wyrm;
Against the blowing wind, stand firm.
Climb a mountain with a stone in your shoe;
On little feet, death comes for you.
Be the arrow that starts the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
basilisk is disturbed, the centipedes emerge and attack the nearest creature. Treasure. The basilisk clutches a driftglobe. The creature’s claw must be pried open to release the globe. 17b. Desecrated
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
basilisk is disturbed, the centipedes emerge and attack the nearest creature. Treasure. The basilisk clutches a driftglobe. The creature’s claw must be pried open to release the globe. 17b. Desecrated
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
basilisk is disturbed, the centipedes emerge and attack the nearest creature. Treasure. The basilisk clutches a driftglobe. The creature’s claw must be pried open to release the globe. 17b. Desecrated
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(Dragon). Dropping a dragon’s scale in this brazier summons forth its fire. The characters can substitute some other dragon body part, such as a fang or a claw. Vind (Wind). Blowing air into this
alphabet: Snatch a scale from a sleeping wyrm;
Against the blowing wind, stand firm.
Climb a mountain with a stone in your shoe;
On little feet, death comes for you.
Be the arrow that starts the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(Dragon). Dropping a dragon’s scale in this brazier summons forth its fire. The characters can substitute some other dragon body part, such as a fang or a claw. Vind (Wind). Blowing air into this
alphabet: Snatch a scale from a sleeping wyrm;
Against the blowing wind, stand firm.
Climb a mountain with a stone in your shoe;
On little feet, death comes for you.
Be the arrow that starts the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
blowing up the star is what it takes to save the characters’ world, then Topolah is all for it. She reminds the characters that Xaryxis is dying anyway and observes that the opportunity to witness the
Gargenhale does so. If the characters allow Grimzod to sacrifice himself, he says, “I hope you all appreciate the irony of a vampirate flying into the sun.” He then entrusts his crawling claw to Topolah
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
blowing up the star is what it takes to save the characters’ world, then Topolah is all for it. She reminds the characters that Xaryxis is dying anyway and observes that the opportunity to witness the
Gargenhale does so. If the characters allow Grimzod to sacrifice himself, he says, “I hope you all appreciate the irony of a vampirate flying into the sun.” He then entrusts his crawling claw to Topolah
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
blowing up the star is what it takes to save the characters’ world, then Topolah is all for it. She reminds the characters that Xaryxis is dying anyway and observes that the opportunity to witness the
Gargenhale does so. If the characters allow Grimzod to sacrifice himself, he says, “I hope you all appreciate the irony of a vampirate flying into the sun.” He then entrusts his crawling claw to Topolah
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Restrained condition until the rope is destroyed, the erinyes uses a Bonus Action to release the target, or the erinyes uses Entangling Rope again.
Reactions
Parry. Trigger: The erinyes is hit by a
knows the location of any other creature in contact with the same web.
Actions
Multiattack. The ettercap makes one Bite attack and one Claw attack.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Restrained condition until the rope is destroyed, the erinyes uses a Bonus Action to release the target, or the erinyes uses Entangling Rope again.
Reactions
Parry. Trigger: The erinyes is hit by a
knows the location of any other creature in contact with the same web.
Actions
Multiattack. The ettercap makes one Bite attack and one Claw attack.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Restrained condition until the rope is destroyed, the erinyes uses a Bonus Action to release the target, or the erinyes uses Entangling Rope again.
Reactions
Parry. Trigger: The erinyes is hit by a
knows the location of any other creature in contact with the same web.
Actions
Multiattack. The ettercap makes one Bite attack and one Claw attack.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
might fight low-level agents of the Order of the Emerald Claw and grow to loathe the sight of their claw-shaped symbol and green cloaks. As they attain higher levels, the characters will face
preventing the release of a demonic overlord. The Villain You Know Not every villain is a mastermind who schemes in the shadows or a world-destroying horror. Sometimes the most significant villain is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
might fight low-level agents of the Order of the Emerald Claw and grow to loathe the sight of their claw-shaped symbol and green cloaks. As they attain higher levels, the characters will face
preventing the release of a demonic overlord. The Villain You Know Not every villain is a mastermind who schemes in the shadows or a world-destroying horror. Sometimes the most significant villain is






