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Returning 35 results for 'both blows deception court ranger'.
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Classes
Player’s Handbook
, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, or Stealth
Weapon Proficiencies
Simple weapons and Martial weapons that have the Finesse or
have a knack for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine
Monsters
Candlekeep Mysteries
Nintra’s claw attack except that it deals psychic damage instead of piercing damage.Nintra Siotta, a chaotic evil archfey who was exiled from the Gloaming Court by the Queen of Air and Darkness
, wrapped in a cloak-like darkness that appears to devour the light.
Nintra’s eyes burn with green fire, and she speaks in a high, musical voice. Deception comes naturally to her, but imprisonment
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Darkvision Level 2 Transmutation (Druid, Ranger, Sorcerer, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a dried carrot)
Duration: 8 hours
For the duration, a willing
creature you touch has Darkvision with a range of 150 feet. DAVID ASTRUGA An elf Cleric uses the spell Daylight to bring the light of dawn to a vampire court
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, or Stealth Weapon Proficiencies Simple weapons and Martial weapons that have the Finesse or Light property Tool
even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine skills that help them in a dungeon environment, such as climbing, finding
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Intelligence Skill Proficiencies Choose 4: Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, or Stealth Weapon Proficiencies Simple weapons and
for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine skills that help
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(Deception) check. Destination in the Depths. Once the characters have reached an agreement with a High Court member, that person provides a map of the region around Janya with a location 15 miles from
fine, billowing robes—this is Zisatta. Zisatta Zisatta The aloof Zisatta is a member of the High Court and commands Janya’s security forces, called the Billowing Patrol for their sable robes that
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
conformity. The two groups are not opposites morally or ethically; good and evil Fey can be found in both. Seelie and Unseelie Fey gather in courts. The Seelie court is called the Summer Court, and the
Unseelie court is called the Gloaming Court. Both courts stretch to the far corners of the Feywild, so their representatives can be encountered almost anywhere on this plane of existence. The Summer Court
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
nothing to break their loyalty to the Queen of Air and Darkness. Effective roleplaying, magic, or a successful DC 18 Charisma (Deception or Persuasion) check enables the characters to convince the elves
and fomorians that they are not a threat to the Gloaming Court. If they believe the characters, and particularly if the characters agree (truthfully or otherwise) to help the queen destroy the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Nintra Siotta, Princess of the Shadow Glass Nintra Siotta, a chaotic evil archfey who was exiled from the Gloaming Court by the Queen of Air and Darkness long ago, is known in Faerûn by three titles
devour the light. Nintra’s eyes burn with green fire, and she speaks in a high, musical voice. Deception comes naturally to her, but imprisonment in The Scrivener’s Tale has made her impatient and prone
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wisdom Monk Strength, Dexterity, or Intelligence Paladin Strength, Wisdom, or Charisma Ranger Strength, Dexterity, or Wisdom Rogue Dexterity, Intelligence, Wisdom, or Charisma Sorcerer Intelligence or
as my family’s ambassador to the court, and this sort of thing is second nature to me now.” This simple system relies heavily on players developing their characters’ histories. Don’t let it result in
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
shining fruit you ate from a talking tree, the magic spring you swam in, or some other auspicious event. However you acquired your fey magic, you are now a Fey Wanderer, a ranger who represents both the
. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. Fey Wanderer Spells Ranger Level Spell 3rd charm person 5th misty step 9th dispel
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
before Illig is ready to pull off his attempted coup, Illig and his allies become suspicious of them unless the party succeeds on a DC 13 Charisma (Deception or Persuasion) group check. On a failed check
crate are seven woodland animal carcasses, which the bullywugs intend to deliver to Bavlorna (an amateur taxidermist) once Illig is installed as the new king of the Soggy Court. Development. If the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
times your Ranger level (the beast has a number of Hit Dice [d8s] equal to your Ranger level)
Speed 40 ft., Climb 40 ft.
Mod Save
STR 14 +2 +2
DEX 14 +2 +2
CON 15 +2
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
moon), which he blamed for his father’s untimely death. Consumed with bitterness, the Dark Ranger, as Vanrak came to be known, secretly embraced Selûne’s sister: Shar, the Lady of Loss. By the Year of
court and asked the Lords of Waterdeep to strip her brother of his title and banish him from the city. She also presented evidence of her brother’s numerous crimes, including slavery, arson, theft
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and are initially indifferent toward them. That indifference turns to hostility if the characters attack the elders. Tales from the Gloaming Court, Vol. 3. Characters who examine the bookshelves spot
frog to croak the book’s title in Elvish. This book is volume 3 of an eleven-book series titled Tales from the Gloaming Court. Endelyn stole this book and its companion (in area M17) from her sister
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
)
INT
13 (+1)
WIS
14 (+2)
CHA
10 (+0)
Skills Animal Handling +5, Deception +3, Perception +5, Stealth +6
Damage Resistances poison
Senses passive Perception 13
Languages
doesn’t regenerate.
Spellcasting. Barbatos is a 6th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13, +5
to hit with spell attacks). He has the following ranger spells
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
faerie dragon has noticed raiders tracking a defenseless caravan and is eager to warn someone who can help.
2 A faerie dragon seeks revenge on the monsters that killed the dragon’s ranger
receive in exchange for their labor.
2 A faerie dragon is in love with a member of a pixie royal court and is constantly searching for some grand deed capable of impressing their beloved.
3
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Deciphering the Mask Characters curious about the nature of Phenax’s Silence find no grand prize in the Court of Orestes. Rather than great wealth, the seer Orestes vaguely predicted the events that
palace’s ruler is nothing less than Phenax’s eidolon.
3 Phenax has triplet offspring, three souls that the god of deception abandoned in the Underworld. Erebos hides these souls, valuing them as
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger. Weave together martial prowess, nature magic, and survival skills. Then embody the...
Beast Master to bond with a primal
forbidden lore.
Wizard. Study arcane magic and master spells for every purpose. Then embody the...
Abjurer to shield allies and banish foes.
Diviner to learn the multiverse’s secrets.
Evoker to create explosive effects.
Illusionist to weave spells of deception.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the Oath of...
Devotion to emulate the angels of justice.
Glory to reach the heights of heroism.
The Ancients to preserve life, joy, and nature.
Vengeance to hunt down evildoers.
Ranger
. Then embody the...
Abjurer to shield allies and banish foes.
Diviner to learn the multiverse’s secrets.
Evoker to create explosive effects.
Illusionist to weave spells of deception.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
young ranger who has recently returned from a three-year journey to explore the North. He came back with a wife, the sorceress Ylienna of Silverymoon, and has begun to take on more of his father’s
onerous responsibilities. There is some strife in the court, however, for the earls don’t seem to trust his “out-vale witch-bride” (a phrase that infuriates Taumarik, but seems to gently amuse Ylienna
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
herself into Strahd’s court, working as a maid in Castle Ravenloft. She came to know the castle like the back of her hand, and she was present for the wedding of Sergei and Tatyana. After Strahd went mad
)
INT
17(+3)
WIS
20(+5)
CHA
18(+4)
Saving Throws Con +5
Skills Arcana +7, Deception +8, Insight +13, Intimidation +8, Perception +9, Religion +7
Senses passive Perception 19
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
High Fae Though unable to tell outright lies, the high fae of Eldraine have many other means of deception at their disposal.
Ageless and inhuman, high fae are the oldest creatures in Eldraine
vex other creatures. Their reasons for deception vary, ranging from harmless pranks to malicious infiltration. When a high fae impostor takes on the identity of another creature, the impostor magically
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mortals to evil, but he and his minions never breached a contract and explained the terms clearly. Had they not obeyed the rule of law in doing so? Was it not mortal ambition, rather than infernal deception
sins entered the court record. Even Primus’s patience has its limits, and in time, the remaining angels who were eager to testify were told that only a few more would be allowed to speak. A brawl
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
+ 16)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
16 (+3)
Skills Deception +5, Intimidation +5, Religion +2
9 (−1)
CHA
18 (+4)
Skills Arcana +3, Deception +7
Damage Resistances fire
Senses darkvision 60 ft., passive Perception 9
Languages Common, Ignan
Challenge 8 (3,900 XP)
Innate
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
action that allows him to summon enslaved minotaurs.
Sound the Horn (1/Day). Geryon blows his horn, which causes 5d4 minotaurs to appear in unoccupied spaces of his choice within 600 feet of him
, Con +13, Wis +10, Cha +13
Skills Deception +13, Intimidation +13, Perception +10
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
CHA
23 (+6)
Saving Throws Dex +10, Con +13, Wis +10, Cha +13
Skills Deception +13, Intimidation +13, Perception +10
Damage Resistances bludgeoning, piercing, and slashing from
rolled from the damage.
Variant: Sound the Horn Geryon can have an action that allows him to summon minotaurs. Sound the Horn (1/Day). Geryon blows his horn, which causes 5d4 minotaurs (see the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Court of Air This wide courtyard has nary a tree nor a well cluttering its cobblestone expanse. House of Rest This three-story bunkhouse in the Court of Air provides seekers with a place to rest and
, griffons, and wyverns as well. Emerald Door The Emerald Door—the main point of access to the Inner Ward—stands at the western end of the Court of Air. It is fifteen feet tall and made of a translucent
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
village sits in a sheltered spot near the center of the iceberg. When the wind blows—which is most of the time—snow whips off the surrounding drifts and surrounds the settlement in a swirling shroud
adventurers and speak the truth of her people’s plight. A druid, ranger, or some other character who can truthfully express an understanding of the shaman’s animal totem-based faith has advantage on
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
village sits in a sheltered spot near the center of the iceberg. When the wind blows — which is most of the time — snow whips off the surrounding drifts and surrounds the settlement in a swirling
speak the truth of her people’s plight. A druid, ranger, or some other character who can truthfully express an understanding of the shaman’s animal totem-based faith has advantage on this check
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
their loyalty and succeed on a DC 10 Charisma (Deception) check to convince him. Peluze attacks the characters if they fail to convince him. When a character claims loyalty to an element, Peluze offers
Drule’s music and make a DC 12 Charisma (Deception or Persuasion) check. On a successful check, Drule stops playing, motions for his oozes to stand down, and chats with the characters. If Drule becomes
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, infiltrated Zybilna’s court by pretending to be an emissary of the Summer Queen. Zybilna saw through the deception, ascertained the incubus’s true allegiance to the demon lord Graz’zt (her former lover), and
tower and the staircases suspended above it. P13. Court of Storms The double door on the stone balcony between this area and area P22 is sealed with a lion crown lock (see “Crown Locks” earlier in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
creatures in the court of a cruel noble or foul necromancer. Should a minor bandit chief or low-ranking acolyte of evil gain the service of these creatures, take care. When the devilkin take notice of such
(+4)
CON
24(+7)
INT
20(+5)
WIS
16(+3)
CHA
26(+8)
Saving Throws Str +14, Con +14, Cha +15
Skills Arcana +12, Deception +15, Intimidation +15, Persuasion +15
Damage
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
choice): Arcana, Deception, History, Insight, Intimidation, or Survival. Once the throne bestows its gift on a creature, the throne ceases to be magical for one year, during which time nothing happens
keep Pollenella and doesn’t trouble the party again. Magical Deception. The characters use magic to fool or placate Mudlump. For example, a character might create an illusion of Pollenella that fools
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Smiling ones are cloud giants who honor and emulate Memnor’s craftiness and deceit above all else. They are tricksters supreme who use sleight of hand, deception, misdirection, and magic in their
)
INT
15(+2)
WIS
16(+3)
CHA
17(+3)
Saving Throws Con +10, Int +6, Cha +7
Skills Deception +11, Insight +7, Perception +7, Sleight of Hand +9
Senses passive Perception 17






